J.J. Abrams Is Producing A New Show About UFOs For Showtime

J.J. Abrams is set to produce a new four-part documentary series about UFOs. The series is simply titled UFO and will be made for Showtime.

According to The Hollywood Reporter, UFO will be executive produced by Abrams and directed by Mark Monroe and Paul Crowder. Monroe previously co-wrote the Oscar-winning doping scandal exposé Icarus, while Crowder worked as an editor on acclaimed documentaries such as Dogtown and Z-Boys and Sound City.

The synopsis for UFO states that the show will explore “what clandestine influence the American government, lucrative private companies, and the military may have in shielding the truth behind extraterrestrial phenomena to further their own agendas” as well as examining “the history of the phenomenon through cultural and political touchpoints, including shocking testimony from eyewitnesses across the country.” The show doesn’t have a premiere date yet.

The announcement of the new series couldn’t be more timely. Members of the House Intelligence Committee are soon to receive classified briefings on on UFOs sightings (now termed UAP, or Unidentified Aerial Phenomenon), with an unclassified version of the report presented to Congress at the end of June.

As well as making UFO, Abrams is involved in a variety of projects for DC. He’s producing a new Superman movie, which will be written by Ta-Nehisi Coates and feature a Black superman. In addition, he’s developing a new Constantine show for HBO Max, as well as one focusing on the superpowered sorceress Zatanna, to be written by Promising Young Woman director Emerald Fennell.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Daily Deals: Metroid Dread amiibo Preorders Now Live in the UK (Limited Stock)

Update: Metroid Dread amiibo preorders have just gone live at Amazon for £25.99. These won’t last long, so get your preorder in as soon as possible. We’ve also just seen the Game & Watch: The Legend of Zelda preorders go live, another incredibly popular item.

There are some awesome deals in the roll-up to Prime Day, but it’s not all Amazon dominated at the moment. Currys have got some spectacular discounts, including £10 in PlayStation Credit and a PS5 DualSense Wireless Controller for just £55. All you need to do is use code GAMINGFND3 checkout. You can also get a Game & Watch: Super Mario Bros for £25 with code FNDDGAME at Currys.

Like us on Facebook and follow us on Twitter for the latest deals on games, tech and accessories.

Metroid Dread Amiibo Preorders Live at Amazon (Limited Stock)

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Game & Watch: The Legend of Zelda Preorders Live (Limited Stock)

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£10 PlayStation Credit + Dualsense Controller for £55

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Mario Game & Watch Down to £25 with FNDDGAME

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Robert Anderson is a Commerce Editor and deals expert for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

Five Nights at Freddy’s Creator Retires After Political Donations Controversy

Scott Cawthon, the creator of the Five Nights at Freddy’s games, has announced his retirement. The decision comes in the wake of a controversy over the developer’s political donations to Republican party candidates, including Donald Trump.

On the ScottGames.com website, Cawthon wrote “I realize that I miss a lot of things that I got to focus on before FNAF became such a success. I miss making games for my kids, I miss doing it just for fun, and I miss making rpgs even though I stink at it. All of this is to say that I am retiring.”

He went on to praise the support of the Five Nights at Freddy’s fanbase. “I have been shown tremendous love and support over this last week, a lot of which has come from the LGBTQ community,” he said. “The kindness shown to me has been surreal.”

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His mention of the LGBTQ community is important, as just a few days ago Cawthon was caught up in a controversy over the revelation that he had donated thousands of dollars to Republican political candidates, many of which have shown anti-LGBTQIA+ sentiments in their beliefs. A substantial part of the Five Nights at Freddy’s community crosses over with the LGBTQIA+ community, and so it’s easy to understand why so many fans were upset by Cawthon’s donations.

In a message posted to Reddit following the controversy, Cawthon said “If I get cancelled, then I get cancelled. I don’t do this for the money anymore; I do it because I enjoy it. If people think I’m doing more harm than good now, then maybe it’s better that I get cancelled and retire. I would accept that.”

While Cawthon does not mention his Reddit message nor the controversy in his retirement announcement, it does seem logical that the two events are linked due to the short time period between them. However, as Cawthon says, he also has a wish to focus on his family. “I have SIX kids now,” he wrote. “I want to focus my attention on them, focus on protecting them, and spend my time making things write for them. I only ask that my fanbase respect my decision.”

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Cawthon states that his retirement will not bring an end to Five Nights at Freddy’s, and the popular horror series will continue. “Someone else will eventually be running the show,” said Cawthon. “Someone of my choosing, and someone that I trust.”

Five Nights at Freddy’s has a huge fanbase and is among the most beloved horror game series of the past few years. A film is in production at Blumhouse, and this year’s Nic Cage movie, Willy’s Wonderland, certainly looks like it was inspired by Cawthon’s ideas.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

PS5 Users Can Now Sign Up to Test New Features Early

If you are one of the lucky ones that managed to get a PS5 between now and when the system launched last November, you can now sign up to become a tester in the inaugural PS5 system software beta program.

According to the latest PlayStation Blog, testers that sign up and are selected will be “among the first to put new features to the test and provide essential feedback that will help guide [Sony’s] development.”

That means you’ll get early access to the next firmware update for the PS5 ahead of its public release, and share your thoughts on the firmware to help Sony improve on anything that needs tweaking. It’s not unlike the Xbox Insider Program, which regularly tests upcoming features with a sub-set of Xbox users.

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If you are interested in beta testing the next PS5 firmware update, you can sign up now on the official PlayStation website. You must be 18 years of age and reside in the US, Canada, Japan, UK, Germany, or France to be considered. This is nothing hugely new for the company, as the PS4 also allowed people to sign up for a system software beta program to test out the software before a console update would roll out.

The PS5’s last major update introduces several new features to the console, such as cross-generation Share Play and extending USB storage, allowing you to store (albeit not play) PS5 games stored on a USB external drive.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

PS5 Software Beta Program Sign-Ups Are Live Now

The PS5 is getting a software beta program so that you can try out the latest features and updates before they go live to the general public. You can sign up for a chance to be a part of the program now, if you, like Austin Powers’ Richie Cunningham, like to live dangerously.

In order to sign up for the beta program, you have to be at least 18 and living in the United States, Canada, Japan, United Kingdom, Germany, or France. If you’re selected, you’ll get an email explaining how to proceed and get the beta software onto your system, and you can restore your system to the public software once the beta period has ended.

Now Playing: 9 Hidden PS5 Features

Once selected, you won’t have to go through the process again to register for future beta releases, though you will be included in a “potential participant pool” that doesn’t guarantee you’ll always get access to them. Given that they are not finalized, you’re doing this at your own risk, but it does give you the chance to help Sony make the software better before a full launch.

The PS5’s software kind of felt like it was in beta at launch, with crashing problems–often associated with rest mode–and a few features are still not included. The empty NVMe SSD slot inside the system, for instance, is still not usable, though Sony does now allow you to store PS5 games on an external drive in order to hold them until you’re ready to transfer them to the internal storage. All of this, of course, is only relevant if you have been able to find a PS5, and with PS5 restocks so sporadic, that hasn’t been easy.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Pokemon Unite Release Date, Trailer, And New Info Revealed

Pokemon Unite, the first strategic team battle game in the series, will release in July for Nintendo Switch and in September for mobile devices. The game uses the free-to-play model, though The Pokemon Company refers to this as “free-to-start.” Players can spend real money on various items throughout the game or unlock them with gameplay.

The Pokemon Company also revealed that cross-play between Switch and mobile is planned, while Pokemon Trainer Club and Nintendo Accounts are supported, too. A cinematic trailer for Pokemon Unite has also been released; check it out below.

Pokemon Unite is set on Aeos Island, which is the home to the Unite Battle Committee. This group organizes Unite Battle tournaments that players take part in. Teams of five battle against each other to rack up the most points before the clock runs out.

To get points, players gather Aeos energy by defeating other Pokemon and then putting the energy into one of the opposing team’s designated zones. There are multiple battle stadiums in the game, and each has its own unique rules that determine things like match length and what types of Pokemon will appear.

Pokemon Unite has ranked matchmaking system that starts with the Beginner Cup and advances up to Master Cup. There is also a global leaderboard so you can see how your statistics match up with the rest of the playerbase.

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Players can dress their Pokemon in different clothing, and they can customize the look of their trainer, too, with different clothing and accessories. Pokemon Unite also has a seasonal Battle Pass that gets you various rewards for use in the game.

Pokemon Unite has an in-game shop that accepts three types of currency, including Aeos gems, which are paid for with real money. There are also Aeos coins and Aeos tickets. Coins and tickets are available simply for playing the game, and they can be spent on “licenses” that allow you to partake in the Unite Battles. There is an Aeos Emporium shop that accepts coins and gems where you can buy cosmetic items and more.

You can read the full announcement to learn more. Pokemon Unite is a joint development from The Pokemon Company and Tencent’s TiMi Studios.

If Pokemon Unite doesn’t seem like your speed, The Pokemon Company is also developing a new RPG called Pokemon Legends: Arceus for release in 2022 on Switch.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

It Takes Two Has Sold Over 2 Million Copies So Far

Near the end of April developer, Hazelight’s co-op game It Takes Two had recorded more than one million sales, a figure that has since then doubled according to the studio.

“We’re simply amazed by the PASSION you wonderful people have shown our game and we couldn’t be happier seeing so many fans of co-op out there,” Hazelight tweeted.

Now Playing: First 22 Minutes Of It Takes Two

An independent studio, Hazelight’s game is published by Electronic Arts, with the company claiming that it won’t receive a single cent from the proceeds of the game. It Takes Two still has a long way to go if it wants to beat Hazelight’s current best-seller, A Way Out, which was released in 2018 and has so far sold more than 3.5 million copies.

Besides positive reviews praising the imaginative design of It Takes Two, one other element that has been a big draw is the ability to invite someone to join you in the exclusively co-op game, even if they don’t own It Takes Two. One of GameSpot’s favorite split-screen co-op games, our It Takes Two review scored the game a 9/10.

“Takes Two is the best 3D platformer I’ve played since Super Mario Odyssey, and like that game, it has a flair for variety,” reviewer Andrew King said.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Metroid Dread Producer Sakamoto Doesn’t Want the Series Won’t End, Promises a ‘New Episode’

Nintendo is billing the upcoming Metroid Dread as the end of a major saga for Samus. The Metroid storyline has continued through the decades, but with Dread, Metroid co-creator Yoshio Sakamoto says it’s time to close the book on this particular chapter and begin working on a new adventure for Nintendo’s leading bounty hunter.
Metroid Dread is also called Metroid 5 because it is the fifth and final chapter of a storyline that began with the original Metroid back in 1986. During a media event following the E3 2021 Nintendo Direct, IGN was able to speak with Sakamoto on the significance of Metroid Dread as a final chapter.

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“So regarding the end of the Metroid saga and the five-part saga, the Metroid story until this point has dealt with Samus’ strange fate that’s been intertwined around this being called the Metroid,” Sakamoto explained. “And until now that has been the focus of the series, but what [Metroid Dread] represents is a bit of a pause or kind of a new start to something else.”

The storyline began with the first Metroid that was released on the NES revolving around the planet SR388 and the alien beings known as Metroid. This storyline continues through games like Metroid 2: Samus Returns, Super Metroid, and Metroid Fusion.

Each of these games has dealt with the consequences of SR388, Mother Brain, and the Metroid in one way or another; and the events of Metroid Dread are set directly after Metroid Fusion. But Sakamoto says that after Dread, a new chapter must begin.

“Nobody wants the Metroid series to end, and we know that. We ourselves don’t want that either, but we just want people to know that there is some kind of new episode that is waiting in the works,” Sakamoto says. “And we want you to look forward with what we do with that next, but there are no specifics now.”

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This opens up a lot of possibilities for the future of the Metroid series. Canonically, Metroid Prime 1 through 3 is set in between the events of Metroid 1 and 2. But given Sakamoto’s comments, the setting for Metroid Prime 4 could suddenly be in flux. And if there are no more Metroids for Samus to deal with, what will the series be called?

Regardless, Metroid Dread is not the end of Samus’ tenure at Nintendo. Merely the conclusion of a 35-year-old storyline.

For more, check out everything Nintendo Announced at E3 2021, and how Nintendo’s E3 Direct felt complete despite some notable absences. And be sure to check out IGN’s full Metroid Dread preview and interview.

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Matt T.M. Kim is IGN’s News Editor.

Inside Metroid Dread’s Development With Producer Yoshio Sakamoto

Yoshio Sakamoto has been trying to make Metroid Dread for a long time. Sakamoto, who designed the original Metroid on NES, says he always intended for Dread to be the follow-up to Fusion — the most recent in the 2D entry in the series that isn’t some form of remake. In 2005, IGN uncovered a document listing Metroid Dread as a key release for Nintendo DS.

It never happened. Metroid Dread passed into legend with the likes of Star Fox Grand Prix — games that were hotly-rumored but for one reason or another never materialized. Except Metroid Dread was real, and Sakamoto tried to make it at least twice. Each time, he was thwarted by the technological limitations of the Nintendo DS, which kept him from building on his vision of Samus being hunted by a powerful foe — a concept that he hoped to develop after the success of Metroid Fusion’s SA-X.

Enter MercurySteam, the Madrid-based developer responsible for Castlevania: Lords of Shadow, and more recently, Metroid: Samus Returns. “The reason that I actually met with [MercurySteam] was in the hopes that they’d be able to realize the concepts that I had for Metroid Dread,” Sakamoto says. “I was sure that with their ability and their technical know-how, that they’d be able to make what was once a concept in actual reality. […] In meeting with them, I got the sense that they were a team that I could work together with towards a singular concept and realize this goal that I had in mind for Metroid Dread.”

That vision became a reality when Metroid Dread was announced during Tuesday’s Nintendo Direct. As the first original 2D Metroid release in close to 20 years — Metroid: Zero Mission and Metroid Samus Returns were both remakes — Metroid Dread caps off the story that began back in 1986. It pits Samus against E.M.M.Is, powerful robots developed by the Galactic Federation that are hunting Samus for unknown reasons.

The desire to create a foe like the E.M.M.I was a big part of why Metroid Droid wasn’t working on the Nintendo DS, Sakamoto says. It’s easy to see why: the E.M.M.I robots in the trailer have a spooky, alien feel to them that would be hard to replicate on a less-powerful handheld like the DS. What’s more, they are more proactive than SA-X was back in Metroid Fusion, often moving in unpredictable patterns and even popping out of a door when Samus is trying to exit.

Sakamoto says that his intention was to make the E.M.M.I as creepy as possible. “I wanted to create something that was unsettling for players, and also would communicate this kind of unfeelingness that is inherent in something that’s robotic. And also the fact that its existence is purely just to chase after and catch Samus as well.”

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Metroid’s Sense of Dread

The oppressive creepiness embodied by the E.M.M.I has always been a part of Metroid’s DNA. The series has long borrowed from films like Aliens, lifting elements like creatures that latch onto the heads of unfortunate explorers. It has a horror vibe that sets it apart from Nintendo’s other franchises, which may explain why it has struggled to find the same audience as Zelda or Mario despite its considerable influence.

Sakamoto insists that Metroid Dread isn’t intended to be a horror game. “It’s really about Samus encountering fear, but she actually stands against that fear and fights it and beats it. That part of it is important,” Sakamoto say. “As for where the inspiration came for wanting to take the game in this direction, it comes from what I said before about the tension surrounding the SA-X from Metroid Fusion and how we wanted to take that style of gameplay and put it into what is considered to be the normal Metroid gameplay to make for an exciting experience.”

Nevertheless, Sakamoto consistently returns to the concept of fear often in his comments. At one point he talks about how “fear-based gameplay” might help its overall appeal to newcomers. “As for the E.M.M.I gameplay… maybe this sense of fear, as I talked about before, you know, younger gamers who have not experienced the series before may look at that fear-based gameplay and […] want to try it out. And that’s what I was thinking.”

Prior to Sakamoto’s conversation with the press, Nintendo showed some of Metroid Dread’s gameplay, noting how the music changes and more ominous when Samus enters a room containing an E.M.M.I. It may not be a horror game, but it’s clear that Sakamoto understands horror sensibilities, and is capable of weaving them seamlessly into his games.

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“[We] Had One Mind”

Despite MercurySteam’s involvement, Sakamoto has continued to play an active role in Metroid Dread’s development along with Nintendo. “My role in Metroid Dread was similar to or the same as what it was on Samus Returns, where NCL and Mercury Steam worked together to be one team. They’re different companies of course, but we had one mind. So also in the same as Samus Returns, I was always in communication with MercurySteam on a day-to-day basis, looking at the good and bad of what they were producing for designs. So I guess I was called a producer, but I was more involved on the creative side of things as well.” 

Sakamoto says that his vision for Metroid Dread is turning out even better than he imagined 15 years ago, and that he feels “really, really satisfied” as a result. It’s the end of a multi-year journey in more ways than one, as Metroid Dread will also wrap up the original Metroid story. Just seeing the words “Metroid 5” in the trailer carries a weight with it, as it’s a nod back to a similar touch in Super Metroid.

Sakamoto says that Metroid Dread represents a “bit of a pause” or the start of something new, but reiterated that this isn’t the end. “Nobody wants the Metroid series to end, and we know that. We ourselves don’t want that either, but we just want people to know that there is some kind of new episode that is waiting in the works. And we want you to look forward with what we do with that next, but there are no specifics now. “

Metroid Dread releases October 8 on Nintendo Switch.

Ordinary Gods: Exclusive Preview of Image Comics’ Tragic New Action Series

From Thor to The Old Guard, the comic book industry is full of stories about seemingly ordinary people harboring the power of gods. But not everyone necessarily wants to wake up one morning and learn they’re actually an all-powerful immortal with a grand destiny. That’s the basic premise fueling the upcoming Image Comics series Ordinary Gods.

IGN can debut an exclusive preview of Ordinary Gods #1, the first chapter in a new series from writer Kyle Higgins (Radiant Black, Mighty Morphin Power Rangers) and artist Felipe Watanabe (The Flash). Check it out in the slideshow gallery below:

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Here’s Image’s official description of the new series:

For fans of THE OLD GUARD and GOD COUNTRY comes the extra-length first issue of a centuries-spanning action epic from writer KYLE HIGGINS (Radiant Black) and artist FELIPE WATANABE (The Flash)! The Luminary. The Prodigy. The Brute. The Trickster. The Innovator. Five gods from a realm beyond our own, leaders in the “War of Immortals.”

At least, they were—before they were trapped, sent to a planet made into a prison, forced into an endless cycle of human death and reincarnation. Christopher is 22. He’s got two loving parents and a 12-year-old sister. He works at a paint store. He’s in therapy. He’s one of the Five. Which means, in order to save everyone he cares about, Christopher will have to reconnect with his past lives and do the unthinkable: become a god again.

In short, expect a very intimate and even tragic take on the idea of an ordinary person embracing godhood. What good is absolute power if it means sacrificing your family and opening up many lifetimes’ worth of pain and misery?

“There’s a very grounded emotional core at the center of Ordinary Gods, and it all comes down to the relationship between Christopher, and his 12-year-old sister, Brianna,” Higgins told IGN. “Christopher is coming out of some pretty serious hardships and navigating some early adult crossroads. How will the revelation of his lineage and connection to immortals, change his life? And the life of his family? Issue 1 is about blow up everything that Christopher thinks he knows…”

“Ordinary Gods may look quite lush, with gods, epic battles, action scenes, and everything, but the fact that the characters face real dramas is exactly what brings us even closer to their paths and makes me, as a reader, unable to stop reading,” added Watanabe.

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Ordinary Gods #1 will hit stores on July 7, 2021.

For more upcoming comic book previews, check out our first look at Jeremy Haun’s pandemic-inspired Haunthology and learn why Batman is crossing over with Fables.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.