Why LMGs Usually Suck In COD & FPS Games

Multiplayer shooters like Call Of Duty and Battlefield have a large number of weapon classes including assault rifles, submachine guns, sniper rifles, shotguns, and even rocket launchers. In-game weapons often channel the spirit of their real-world counterparts, such as SMGs being high rate-of-fire weapons that are great at close range but weak at a distance. One gun in particular has a lot of challenges translating to video games. The light machine gun is a weapon primarily designed to keep opponents’ heads down and instill fear. With the ability to respawn and try again, players in multiplayer shooters are generally not afraid to stick their head out, leading developers to explore creative solutions for what role the LMG should serve.

In this video, we’re going to look at what a light machine gun is, why they often don’t translate to games, types of suppression developers have tried, what happens when LMGs stray into other classes and get nerfed, how they fare in battle royale modes, and some creative implementations of the weapon. We’ll show off some of your favorites such as the M60 from Battlefield Bad Company and the RPD from Modern Warfare 2. We’re also going to explore why Lord Tachanka was the absolute worst character in Rainbow Six Siege until he was reworked recently.

Make sure to head on over to GameSpot’s YouTube page for ongoing coverage of Call Of Duty: Warzone seasons and announcements around the release of the next Battlefield game.

Video Transcript

Who was one of the worst first person shooter characters up until recently when he was fixed by Ubisoft?

No surprise, it’s Tachanka and it’s because he carries a light machine gun, but for this piece will shorten it and just say LMG. LMG’s in multiplayer shooters have a long history of identity crisis from battlefield to Call of Duty to Apex Legends. So let’s look at why light machine guns are so hard to get right in shooters. If you’re someone who uses LMG’s despite their flaws, make sure to hit that like button and consider subscribing to the channel if you’re not well, let’s dig into that.

Let’s get everybody on the same page and start by having an expert tell us what a light machine gun is.

Jonathan:

When machine guns were first created there were just machine guns, so automatic weapons that fire for as long as you held down the trigger or the firing button or whatever, or run out of ammunition.

But they began to diversify, as most things do overtime so much smaller, more portable and physically lighter forms of the machine gun, which, if necessary, one guy can operate. And that’s probably the best way to think about a light machine gun. It’s an automatic weapon, automatic military weapon that one guy or a team of two at most carries with them into battle. Doesn’t matter how it’s fed, doesn’t happen, can be magazine fed belt fed.

It doesn’t actually matter what caliber it is. The Villar Perosa what most people think of as a submachine gun was actually used by the Italians as a light machine gun. So like most types of firearms, it’s a combination of its role, what it’s designed to do, so it’s a squad machine, gun support weapon, but not not higher up like a company level gun, like a heavy machine gun. And it’s also the technical capabilities of it, so it must have automatic fire, and it nearly always has rifle caliber ammunition as well.

Really, most shooters are using like machine guns no different than the minigun in the original Doom. It’s just a very high capacity, relatively high rate of fire, rifle, machine gun, whatever. They all fire bullets. The end of the day.

Aaron:

So if a light machine gun just fires lots of bullets. Why doesn’t that translate into multiplayer shooters? LMG’s are all about suppressive fire, which is just a fancy way of saying spitting so many bullets downrange that people are too afraid to stick their heads out. That allows your team to move up and take them out, but without the real world risks people aren’t afraid to stick their heads up in video games and they shouldn’t be most of the time. The goal is to have fun and the worst that’s going to happen if you get taken out is maybe your k/d drops. Maybe your pride takes a hit. So how do some games even attempt to simulate? When players can just respawn and try again.

That brings us to suppression and why it’s so hard to pull off in video games. Developers behind mil-sim inspired shooters like Battlefield have tried to convey the idea of fear to players for years, but they’ve never really settled on a good solution that was both effective and still fun. Battlefield 3 in particular launched with pretty heavy suppression mechanics that shook the screen and added a blurry effect. Players hated it and it was toned down or removed from later titles. Games that we love like Insurgency, Sandstorm, and Escape From Tarkov. Also use some pretty unsettling sound design to get players to duck for cover.

It does that a lot of immersion, but in terms of making players afraid to move, it’s a bit of a mixed bag. In Insurgencie’s co-op for example, top players still just run through levels, and if you can run through a level with a light machine gun, it’s not really serving its purpose of keeping heads down. In fact, it’s probably stealing another weapons identity LMG’s out of the box, or a sluggish weapon. They weigh a lot. They slow down players, they have slow, aim down sights, time. That means they get beat by other classes in panic situations and hip firing. One is typically about as useful as harsh language.

LMG players generally need you a lot more planning than anyone else, which means picking a lane, mounting a gun and spraying. Mounting has been in battlefield for a long time, but it wasn’t part of Call of Duty games until more recently, so a lot of players hate this playstyle, leading developers to push the weapon into other weapon classes, making them faster and more agile, like the infamous Bruen that dominated Warzone Season 2. But at that point he was basically just a fast reacting assault rifle with a regular mag.

Or as Jonathan put it.

Jonathan:

The light machine gun is relegated to being a super assault rifle. It’s just an assault rifle with more bullets.

Aaron:

You can’t really have a super assault rifle in your game or what’s the point of the assault rifle category when LMG stray too far into other weapon types, they could become better guns than guns already there for that role. It’s usually because of what Jonathan said. They have much higher ammo capacity. That means players can have a cheap advantage in fights by just holding down the trigger and waiting for the enemy to reload.

That leads to nerfs and the cycle starts all over again to figure out where LMG’s belong. To tackle this LMG nerfs. In the past, I’ve included widening bullet spread, adding massive recoil and lowering bullet damage. All of this makes the guns away less user friendly and raises the skill threshold to use one. That higher skill threshold is particularly bad in one of the most popular game modes out there today.

Battle Royale metas are very unforgiving to players who carry light machine guns for a large number of reasons. Usually the person that wins in the final circle has high mobility, a fast fire rate, or someone with massive one shot damage. LMG’s are typically behind in all of these categories. In a game like Warzone with Loadout drops, it’s even more common that the final circle is filled with Min/Max weapons. Chances are the last time you won a round of war zone it was with an AR or an SMG, not the humble light machine gun.

So if the way that LMG’s are supposed to work doesn’t really pan out in a battle royale. What happens if you go to a multiplayer shooter and use them as intended? You get sniped. Even using an LMG in its proper style, often has bad results. Virtually 100% of the time, if you post up you’re going to get domed by a sniper at the back of the map with a 12X scope. Bad Company 2 is the first game I can personally remember that got it right by armoring stationary machine guns, something other games like Apex have since tried.

Granted, that would make it a medium machine gun instead of a light machine gun, but you get the point without something to stop bullets in front of an LMG player, they won’t last long.

At their best, LMGs still need two things to work. The player laying down suppressive fire and a coordinated team to make use of it. You’ll rarely get that in the Call of Duty or even Battlefield game. If you can’t rely on a coordinated team, and nerfs aren’t the best answer, what can you do with a light machine gun to put it in a unique role? Developers have tried a lot of creative approaches to making LMG’s a unique class of weapons in their game. For example, playing with bullet penetration to allow them to fire through cover that other weapons can’t or just punch big old honking holes in walls on that note. Rainbow 6 Siege could have tried one thing, which was to make Tachanka’s stationary gun. The only weapon in the game that could punch through carried shields.

Some games have gotten more creative outside of just messing with handling like Bad Company 2 that tied LMGs to the medic class in order to offset their more powerful abilities. Having a less friendly gun encouraged medic players to stay behind the frontline and heal or revive their teammates or just help demolish cover. More casual games like Apex tried heavy rounds, fired out of LMgs to slow the movement of enemy players, and even the odds.

Games like Cold War made LMG’s really good at destroying vehicles and equipment in order to rack up scorestreaks which didn’t necessarily require you to kill players. Despite creativity. Many games struggled to channel the spirit of an LMG, which at its heart requires players to pick a lane and hold it down. That’s kind of a ball and chain in a world that favors speed and fast reactions. LMG’s might struggle to have an identity in games, but that doesn’t mean that you don’t have your favourites. Maybe you love the M60 from bad Company 2 or the RPD from Modern Warfare 2. Hell, maybe you’re a Tachanka main.

Tell us about games that we missed that you feel handle LMG’s really well while you’re at it, head on over to Gamespot’s YouTube page and check out a host of firearm reacts videos that cover guns from your favorite games. Alright, thanks for watching.

Halo: Legacy Collection Brings Together Three Classic Halo Comics

A trade paperback from Dark Horse will bring together three classic Halo comics in one package. The Halo: Legacy Collection is coming August 11, bringing together comics from notable authors like Brian Michael Bendis, Peter David, and Fred Van Lente.

Halo: Uprising follows the main series protagonist Master Chief as he stops a Forerunner Dreadnought on its way to invade earth. Helljumper takes a closer look at the ODST marines as they discover a Covenant installation. And Blood Line follows a Spartan Black fireteam as they investigate a Forerunner installation after shipwrecking on an uncharted planet.

Meanwhile, Dark Horse is preparing to reissue the Halo Graphic Novel, another collection of classic Halo comics, in October. That set will include The Last Voyage of the Infinite Succor, Breaking Quarantine, Armor Testing, and Second Sunrise Over New Mombasa.

These Halo comic sets are coming as Microsoft prepares to launch Halo Infinite this fall. The company has not announced release plans, but more news is said to be coming this summer.

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Lost Soul Aside Will Launch On PS5, Debuts New Gameplay Trailer

After its announcement in 2016 and drop from the public eye, Lost Soul Aside has returned with a new gameplay trailer, revealing that it will now be launching on the PlayStation 5.

Lost Soul Aside was originally revealed in 2016 by its sole developer Yang Bing, who had made the game entirely from Unreal Engine assets. Other trailers for the game have been released in 2017 and 2018, but neither managed to garner as much attention as its reveal. As of writing, Lost Soul Aside’s reveal trailer has nearly four million views.

The gameplay trailer for Lost Soul Aside, which debuted last week, shows off the game’s blend of Final Fantasy and Devil May Cry mechanics. Kazer, the game’s main protagonist, fights against a white-haired man with a golden sword in its first moments. The ensuing battle has both characters throwing out massive attacks that spawn dozens of magical swords and fling rays of energy.

This first encounter also shows off the influence Devil May Cry has had on Lost Soul Aside. Kazer attacks his opponent with multiple lengthy combos in which he transforms his crystal dragon companion into different weapons. That companion’s other utilities are shown off later in the trailer when it morphs into a hoverboard and even a pair of wings for Kazer.

Thanks to the attention Lost Soul Aside received after its reveal trailer debuted, and thanks to a Sony initiative called the China Hero Project, Bing is no longer the sole developer on Lost Soul Aside. He has been able to pick up additional developers, forming the studio UltiZero Games.

Lost Soul Aside doesn’t have a release date just yet, but it will be heading to the PS5. That’s in addition to its releases on PS4 and PC.

Now Playing: Lost Soul Aside – 18 Minutes Of New Gameplay (2021)

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Teppen Enters Phoenix Wright’s Courtroom With New Ace Vs The People Expansion

GungHo Online Entertainment has announced a brand-new expansion for its Capcom-themed card battle mobile game Teppen, and Ace Attorney fans will have no objections to the game’s new direction.

Ace vs The People will add cards for multiple characters in the Ace Attorney universe, including bumbling detective Dick Gumshoe, the coffee-fueled prosecutor Godot, and Wright’s eternal frenemy Miles Edgeworth. The expansion will also introduce the Dead Rising franchise to Teppen, with Frank West being the first characters to appear.

Two new mechanics will be introduced with the new set, called Evidence and Present. Evidence can be found by using specific effects found on Unit and Action Cards, and when enough is gathered Present will use it to change the effects of Actions in battle.

Teppen first launched July 4, 2019 on mobile devices via a partnership between Capcom and the game’s developer GungHo Online Entertainment. The card battler features multiple Capcom franchises including Street Fighter, Darkstalkers, and Resident Evil. This is not the only recent crossover featuring Street Fighter, as Ryu and Chun-Li have also recently featured in Fortnite and will soon be added to Power Rangers: Battle for the Grid as selectable fighters.

Now Playing: How TEPPEN Plans to Break Into the CCG Scene

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Star Wars and Simpsons Crossover Short Joins Disney+ Star Wars Day Celebrations

Disney is set to celebrate Star Wars Day (May the 4th Be With You!) with a new Star Wars and The Simpsons crossover short called Maggie Simpson in ‘The Force Awakens From Its Nap’ on Disney+.

The Simpsons short will be available to all Disney+ subscribers on May 4th alongside Star Wars: The Bad Batch, Star Wars Biomes, Star Wars Vehicle Flythroughs, and a fan art takeover of the streaming service, as reported by Variety.

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“In a daycare far, far away… but still in Springfield, Maggie is on an epic quest for her stolen pacifier,” the official synopsis reads. “Her adventure brings her face-to-face with young Padawans, Sith Lords, familiar droids, Rebel scum, and an ultimate battle against the dark side, in this original short celebrating the Star Wars galaxy.”

Star Wars Biomes will let fans “take a virtual vacation” to such iconic Star Wars locations as Hoth, Tatooine, and Sorgan, Variety reports. Star Wars Vehicle Flythroughs will give an up-close-and-personal look at the interiors and exteriors of the Millennium Falcon and an Imperial Star Destroyer.

Star Wars: Bad Batch’s 70-minute premiere is, for many, the highlight of this year’s Star Wars Day as it will act as a continuation of sorts to the Clone Wars series.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Jason Bourne’s Doug Liman Directed A Verizon Gaming Ad About Glitches And Lag

To promote its new 5G internet service, Verizon recruited veteran Jason Bourne movie director Doug Liman to helm a new advertisement aimed at gamers. The ad is called “The Reset” and it’s all about convincing people that the only way to get lag-free internet is to go with Verizon’s new 5G offering.

Set to Joe Walsh’s “Life of Illusion,” the video shows all manner of people and objects who are lagging and glitching in their environments. But the video ends by going back to the beginning and showing what things might have looked like with 5G, and it’s much better.

Liman, who also directed Edge of Tomorrow, told The Hollywood Reporter that, in the course of making this ad, he learned a lot about lag and other gaming glitches that are common with spotty internet. Among other things, the video shows a cat glitching through a pole, a kid floating through the air next to a bike, and a bus driver whose face textures have not loaded in.

“We didn’t just start making things up out of thin air,” he said. “There was no shortage of outrageous glitches that happened and have happened in computer games.”

Hoyte Van Hoytema, who earned an Oscar nomination for Dunkirk and also worked on Tenet and Interstellar, was the cinematographer for this commercial. Saar Klein, the editor of The Bourne Identity, worked on this commercial as well.

Liman is currently preparing for a unique and ambitious movie in which he will shoot Tom Cruise into space to film a first-of-its-kind movie.

As for Verizon, the telecom giant recently announced plans to sell Yahoo and AOL for $5 billion.

Last Of Us Fan-Made Film Boasts Impressive Production And Cinematography

There’s been a steady stream of news over the last few years about an in-progress TV adaptation of The Last of Us series, but as far as we know they are still a long time from release. In the interim, a group of fans have taken it upon themselves to make their own short film depicting the characters from the games, and it turned out really well!

Created by filmmaker Tommy Jackson, The Last of Us: Ellie’s Revenge depicts Ellie on a quest for vengeance for the death of Joel. The film features impressive cinematography and production, especially for a fan film, and it succeeds in capturing the brutality and despair of the games’ post-apocalyptic world.

According to the filmmaker’s description, Ellie’s Revenge had a budget of $10,000 and featured a cast and crew of nearly 20 people. As a warning, the film can get pretty gruesome and violent at times, as you might expect for an adaptation of this series.

As for the official Last of Us HBO series, executive producer Neil Druckmann–who is also the creative director on both games–has said that the TV show will not perfectly follow the plot of the first game. The length of the game allows for the show’s creators to take some license with the plot, and Druckmann has said his favorite episodes of the Last of Us HBO series explore brand-new territory. While we still don’t know when the show will be released, we do know that it will feature Game of Thrones actors Pedro Pascal and Bella Ramsey as Joel and Ellie, respectively.

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Harry Potter: Puzzles and Spells Adds New Limited-Time Event Magical Mischief

Zynga’s match-3 mobile game Harry Potter: Puzzles and Spells explores its mischievous side in a brand new event focused on pranking the competition, bringing new meaning to the iconic line, “I solemnly swear I am up to no good.”

The limited-time Magical Mischief events adds Mischief Points to the game, which can be earned by completing Player Journey Puzzles. Points can be exchanged for Prank Boxes, which can be sent to competitor Leagues and wreak havoc on other players with obstacles themed around the Harry Potter universe. The Mixeroo, for instance, will shuffle the recipient’s entire game board, while the Pesky Pixies steal random gems from the opponent. Other items include Chattering Teeth, Weather in a Bottle, and Fanged Flyers.

An exclusive title is available for those who earn the most Mischief Points and send the most Prank Boxes throughout the event, crowning the fiendish few the “Mischief-Maker in Chief.” The event is currently scheduled to run from Monday to Friday throughout the month of May, with the in-game events panel updating in real time if the event is live or not.

Harry Potter: Puzzles and Spells first launched in September 2020 and brings match-3 gameplay to the wizarding worlds. Players can use magic spells, collect creatures, and join Clubs with friends in order to solve puzzles and unlock cutscenes of the Harry Potter saga. Harry Potter fans looking for more gaming experiences won’t need to wait much longer, as open-world action RPG Hogwarts Legacy is coming to PC and consoles in 2022.

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Xbox’s Internal Review Has High Praise For The Last Of Us Part II And Its Benchmark Narrative Design

According to court documents published as part of the Epic Games vs Apple legal case, an internal review document that details how Microsoft keeps a competitive analysis on its rival Sony has been revealed. As spotted by Twitter account Game+, the documents feature an internal review written by Microsoft’s Global Gaming Partnership & Development portfolio team that gives high praise to Sony’s The Last of Us Part II.

According to the review by Xbox, the game sets a high benchmark for storytelling and is looked at as inspiration for where Xbox games can go in terms of narrative and visual design.

“Last of Us Part II is the exceedingly rare video game where what it accomplishes in moving forward the art of narrative storytelling in video games as a medium ultimately outweighs whether or not everyone ‘likes’ it or even if everyone has ‘fun’ playing it,” the document reads.

“That said we loved it, had a great time playing it, and find ourselves still thinking about its characters and stories even after finishing the playthrough. The visual quality and attention to detail in The Last of Us Part II is absolutely best-in-class in basically every area, and the overall presentation is significantly ahead of anything that other teams have been producing on console and PC.”

Microsoft was especially enamored by the game’s narrative-driven “walking simulator” chapters, which it says were well produced and should be “aspiring to accomplish with their character dialogue, presentation and voice acting.”

Another interesting note in the review was the topic of not allowing the player to directly influence the ending of a story, which Microsoft acknowledged could be seen as a drawback by players but at the same time it argued that “not every video game must be about the player roleplayer their character’s story.”

While it had plenty of praise for The Last of Us Part II, Microsoft did criticize how the game featured poor gunplay from Naughty Dog, which it felt had become a calling card of the developer.

“Naughty Dog still can’t seem to make decent gun combat in any of their games, and this one is no exception,” the review added. “Luckily for them, it fits in with the game’s overall theme and pushes the player toward using stealth over head-on.”

Microsoft has requested that these documents be sealed by the court that is currently hosting the Epic Games vs Apple legal case which begins this week. For more on that case which could have big ramifications for both parties and mobile gaming, you can follow along right here in our court proceedings story.

Now Playing: The Last Of Us Part II Video Review

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The Simpsons Celebrates Star Wars Day With A New Short Film Featuring Maggie

As part of Disney’s celebration of Star Wars Day–May the 4th–the company produced a new The Simpsons short featuring Maggie. It’s called “The Force Awakens from Its Nap,” and it will stream on Disney+ beginning tomorrow, May 4.

“In a daycare far, far away… but still in Springfield, Maggie is on an epic quest for her stolen pacifier,” reads a line from the movie’s description. “Her adventure brings her face-to-face with young Padawans, Sith Lords, familiar droids, Rebel scum, and an ultimate battle against the dark side, in this original short celebrating the Star Wars galaxy.”

Based on the key art, it appears Maggie will once again do battle against her nemesis, the evil baby Gerald.

The Force Awakens from Its Nap is just the latest Simpsons short themed around Maggie. It follows The Longest Daycare (2012) and Playdate With Destiny (2020). The Longest Daycare was nominated for an Oscar, but it ultimately lost out to Paperman.

May 4 also marks the premiere of the newest Star Wars animated show, The Bad Batch. Additionally, new specials called Star Wars Biomes and Star Wars Vehicle Flythroughs will debut on Disney+ tomorrow to celebrate the Star Wars holiday, according to Variety.

Star Wars Day is also bringing with it a number of special deals and promotions on media, merch, and more for the sci-fi series. For more, check out GameSpot’s roundup of the best Star Wars Day deals.