Apex Legends’ Anniversary Collection Event Has Been Extended For A Week

Respawn has extended the Anniversary Collection Event for Apex Legends by another week. So instead of ending on February 23, the limited-time event will continue until March 2 at 10 AM PT / 1 PM ET.

As a result, you now have seven extra days to unlock the event’s limited-time rewards. Remember, once the Anniversary Collection Event ends, those rewards could very well be gone for good. Respawn has brought back certain weapon and character skins from past limited-time events in subsequent events, but not every one.

Unlocking all 24 rare and legendary rewards in the Anniversary Collection Event will automatically give you 150 Heirloom Shards. That’s enough to unlock any character heirloom you want–heirlooms are the hardest to acquire cosmetic items in Apex Legends. The only other way to unlock 150 Heirloom Shards is to open 500 Apex Packs, which requires you to spend either a lot of money or time.

The Anniversary Collection Event also has a unique rewards track that gifts you extra Apex Packs, three unique Wraith trackers, weapon charms, and more. To unlock these cosmetics, you need to complete daily challenges during the event, such as dealing damage or placing in the top 10.

Apex Legends is available for Xbox One, PS4, PC, Xbox Series X|S, and PS5. The game is scheduled to release for Switch on March 9.

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Mayans MC Season 3 Trailer Is Filled With Death, Violence, And Sons Of Anarchy Connections

A new season of FX’s Mayans MC is only weeks away. The third season of the Sons of Anarchy sequel series launches March 16 and now, thanks to the first full trailer for the upcoming episodes, we have some idea of what to expect–and it’s going to get messy after that Season 2 cliffhanger that left a Sons of Anarchy member dead.

To get you up to speed, given that it’s been well over a year since the last new episode, Season 2 of Mayans MC ended with the titular motorcycle club shooting up the house of a rival gang, inadvertently killing a member of SAMCRO, the flagship charter of the Sons of Anarchy club. The face of the murdered member isn’t shown. However, the Mayans members that carried out the attack react in a way to make it clear this is going to have major ramifications moving forward.

Now, in the trailer, which you can see below, things seem more dire than ever. After being fully patched into the Mayans crew, EZ (JD Pardo) is becoming darker and more violent, as he’s seen senselessly beating somebody while the rest of the club watches on. There’s also plenty of carnage and dead bodies, whether hung by the neck or show hunched over on their own motorcycles.

What’s most interesting about this clip is the connections it has to Sons of Anarchy. After the Season 2 finale, you’d think the crew would be centerstage. However, the focus is instead on the internal strife between the various Mayans chapters.

Still, there is something that will certainly get fans talking. The one Sons of Anarchy character seen in the trailer is Montez (Jacob Vargas), who joined the club late in the original series. In his scene, he offers a simple warning: “One wrong move could start a war. That’s immediately followed by what looks to be his execution via a plastic bag over the head by a Mayan.

While the fight within the ranks of the Mayans MC may be the primary story this season, that one scene makes it clear that relations between the club and the Sons of Anarchy aren’t going to get better anytime soon.

Mayans MC Season 3 premiered on FX on March 16.

Rainbow Six Siege Y6S1 Crimson Heist Update Is Live On PC Test Server

The update for Year 6, Season 1: Crimson Heist is live on the PC test server for Rainbow Six: Siege. Crimson Heist adds Flores as a brand-new attack operator, and implements several quality of life and balancing changes.

Depending on where you play, you’ll have very different download sizes. On Steam, the update is 6GB, while the update is 19GB on Uplay. In terms of content, most of the update is filled with bug fixes, as seen in the full patch notes.

In terms of balancing, the update addresses Nøkk’s utility against entrenched defenders. Now, when Nøkk’s unique gadget, the HEL Presence Reduction, is active, Nøkk will no longer trip any defender gadgets that are proximity-based. This means that Nøkk is now a direct counter to Ela’s Grzmot Mine, Melusi’s Banshee, and Kapkan’s Entry Denial Device, as well as secondary gadgets and environmental sensors like proximity alarm and metal detectors.

To explain this change, in the Year 6, Season 1 designer’s notes, Ubisoft writes, “Nøkk was initially designed as a counter-intel Operator, but not every intel tool is a camera. Devices triggered by proximity give very useful information as the activation’s sound cue provides information without requiring players to lower their weapon.”

The rest of the changes are listed in the patch notes, which are outlined below.

Rainbow Six Siege Y6S1 Update Patch Notes

Operator Balancing

  • NØKK (Test Server Only)
  • While Nøkk’s HEL Presence Reduction is active, Nøkk won’t activate proximity-based gadgets.
  • Gadgets affected: Ela’s Grzmot Mine, Melusi’s Banshee, Kapkan’s Entry Denial Device, Proximity Alarms, and metal detectors.
  • Nøkk’s glitch effect will cancel the proximity immunity, resulting in the activation of any gadget in range.
  • The color of the HEL device on Nøkk’s hand will change colour when bypassing any proximity device.

Tweaks And Improvements

  • Game Balancing
    • Improvement Lab
      • Defender electricity will no longer destroy ally devices (Test Server Only). This does not affect Custom Games or Situations. We are aware this is a substantial design change, so it will be released on the Test Server to gather feedback from players and the feature will be deactivated when the build goes live.
      • There are new playlist settings for Custom Games. The Preparation Phase Timer can now be set to 0, which allows teams to skip the Preparation Phase, and the Action Phase Timer can now be set to 1800 (30 mins).
      • The damage zone for reinforcements is now reduced to avoid having them overlap and destroy nearby gadgets.

Known Issues

  • User remains zoomed in on Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.

Gameplay

  • FIXED – Various invite and matchmaking errors.
  • FIXED – Various Deployable Shield issues.
  • FIXED – The first situation “01 CQB Basics” is not available throughout the PlayGo .
  • FIXED – Online Custom Game hosts are unable to create a second online match.
  • FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
  • FIXED – Operators in DBNO can move freely while being revived by the Finka’s Adrenal Surge or Stim Pistol.
  • FIXED – Navigate secondary input doesn’t work to exit rappel.
  • FIXED – Planting the Defuser on top of the round table located in 1F Lobby will destroys it.
  • FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
  • FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
  • FIXED – Users can’t vault on shelves in 1F compressor room on Outback map.
  • FIXED – During the EOR, the camera displays the inside of the player’s head for a fraction of second.
  • FIXED – Newly deployed metal objects are not electrified right away when they are deployed in range of a disabled Electro Claw.
  • FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
  • FIXED – The reactivation of Kaid’s Electro Claw is delayed after being disabled by Thatcher’s EMP Grenade.

Level Design

  • FIXED – Various new iterations of LOD issues present on Consulate and Skyscraper map.
  • FIXED – Various lighting issues on maps.
  • FIXED – Multiple map asset destruction and collision issues.
  • FIXED – Exploitable gaps in various map areas.
  • FIXED – Hatches have inconsistent bullet penetration.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED – Certain deployable gadgets cannot be deployed on the blue carpet located at 2F Piano Room on Outback map.

Operators

  • FIXED – Weapons customized during the Planning Phase are not visually updated in Operators section.
  • FIXED – Mira’s Black Mirror can be deployed on the wrong side of a reinforced wall.
  • FIXED – Various visual fixes and clipping issues for Operators and their gadgets.
  • FIXED – Mozzie’s Pest Launcher loses its functionality after it is shot on top of Gridlock’s Trax Stingers.
  • FIXED – When fired at a barricade that is then removed, Hibana’s X-Kairos pellets float in mid-air.
  • FIXED – Forced unlean and various minor animation issues.
  • FIXED – Oryx’s Remah Dash can hit Attackers behind reinforced walls
  • FIXED – Minor overlay animation issues for operators and their gadgets.
  • FIXED – Multiple clipping issues for Operator weapons, headgear, and uniforms.
  • FIXED – Twitch’s Shock Drone cannot fire through debris.
  • FIXED – Thatcher’s EMP Grenade will not disable Clash’s CCE Shield when activating the shield at the same time as the EMP explosion.
  • FIXED – Mira’s Black Mirror has a bigger hitbox when held.
  • FIXED – Multiple issues while using Aruni’s Surya Gate.
  • FIXED – Invisible phone in the animation that occurs when IQ selects Observation Tools.
  • FIXED – Kali’s CSRX 300 shows a damage value of 97 instead of 122.
  • FIXED – VFX for Mute is missing in certain circumstances.
  • FIXED – Frost’s Welcome Mat will not deploy on some elevated surfaces.
  • FIXED – When Alibi’s Prisma is thrown and hit midair by Thatcher’s EMP Grenade, the opening animation still occurs.
  • FIXED – Friendly Fire penalty occurs when an ally destroys Hibana’s X-Kairos pellets on a reinforced hatch.
  • FIXED – Aruni’s melee cannot destroy Gridlock’s Trax Stingers when Aruni is played by the host in a Local Custom Game.
  • FIXED – Pest warning is displayed when the player uses Observation Tools after capturing a drone as Mozzie.
  • FIXED – Zero’s Argus Launcher has a green highlight when ADS is activated in end of round replay.
  • FIXED – Inconsistent deployment prompt for Kapkan’s Entry Denial Device.
  • FIXED – Deploying Mute’s Signal Disruptor while Observation Tools are in use by Attackers prevents them from being jammed.
  • FIXED – Disabled effects remain on Wamai’s Mag-NET when it self-destructs.
  • FIXED – Alibi’s Prisma doesn’t redeploy after falling through a hatch.
  • FIXED – White light on Clash’s CCE Shield does not turn off when the shield is disabled by Thatcher’s EMP Grenade.
  • FIXED – The disabled state for Echo’s Yokai does not appear for players who join a game in progress

User Experience

  • FIXED – Various performance issues on PS5.
  • FIXED – A black screen appears when the game is booted on Xbox One X.
  • FIXED – Various issues with Ubisoft notifications and Rewards.
  • FIXED – Friendly fire prompt does not appear when match cancellation prompt is active.
  • FIXED – Bundles don’t appear as owned when buying a larger bundle that contains them.
  • FIXED – Multiple UI improvements and fixes.
  • FIXED – Minor voice over and audio issues.
  • FIXED – Minor cosmetic and shop fixes.
  • FIXED – Various issues with chat accessibility features.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Defenders can prevent a match cancellation by prematurely ending the round.
  • FIXED – Getting shot by Maestro’s Evil Eye causes the game to crash.
  • FIXED – Switching from one monitor to another removes the first monitor’s resolution presets.

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Hold The Hype: Fantastic Four Has No Writer, No Script Just Yet

The potential future for the Marvel Cinematic Universe experienced a Big Bang-level of expansion when Disney acquired the library and licenses of 20th Century Fox in 2019. The move brought many of Marvel’s wayward children back into the fold, including the X-Men and Fantastic Four. Marvel has a host of announced movies in preparation, but news slipped out over the weekend that a well-known actress was heading to Australia to “film the latest Fantastic Four film.” But hold onto your cosmic-ray-proof space suits, because that isn’t quite true according to Deadline reporter Justin Kroll.

In a tweet, Kroll says Marvel Studios is in the earliest stages of planning a Fantastic Four film. The studio is still meeting with writers and doesn’t even have a potential script just yet, let alone a cast to work with.

That rumor comes as a result of a story from the Australian paper the Daily Telegraph, which published a story (paywall ahead) stating that Marvel plans to move its entire operation to Australia for the foreseeable future, and noted that actress Jennifer Lawrence (X-Men, Hunger Games) was heading there to begin filming Fantastic Four, with Jon Watts directing. There’s a grain of truth here, in that Marvel Studios filmed Shang-Chi and the Legends of the Ten Rings and is currently filming Thor: Love and Thunder in Australia.

But even if Lawrence is indeed cast in the film, the timing just doesn’t line up. Marvel Studios already has the completed Black Widow waiting for release, and The Eternals and Shang-Chi have finished filming. Meanwhile, Thor: Love and Thunder, the untitled Spider-Man 3, and the Sam Raimi-helmed Doctor Strange in the Multiverse of Madness are already filming. Captain Marvel 2, Black Panther 2, and Guardians of the Galaxy Vol. 3 are all in pre-production. While we’ve seen sort-of hints of the X-Men joining the MCU in WandaVision (beware spoilers!), there are so many films waiting in the wings that it seems unlikely Marvel Studios would already have gotten a Fantastic Four film planned and ready to go, let alone to start principal photography on. That’s not to mention that Jon Watts is still actively working on Spider-Man 3, last we heard. In the meantime, make sure to keep an eye on our tracker for every announced Marvel film.

New Hollow Knight PC Update Released In Beta, Fixes Several Bugs

Developer Team Cherry has released a new update for Hollow Knight on PC, the first that the game has gotten since 2018. The update has been released in beta while Team Cherry monitors the effects of the changes, so none of the bug fixes are permanent yet.

In the full patch notes, Team Cherry writes that the update’s main purpose is to improve the Unity version of Hollow Knight. However, the update implements several bug fixes as well, which are listed below.

Hollow Knight v1.5.58.11762 Patch Notes

  • Added “Borderless” option to fullscreen in video options
  • Fixed uncollected Grubfather rewards being miss-able
  • Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
  • Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
  • Fixed death loop if moving too high during Absolute Radiance phase 2
  • 64-bit is now required for Windows
  • Vulkan is now the default graphics API for Linux
  • Other minor fixes

Team Cherry does not mention when these changes will be implemented permanently, but adds that when they are, the developer will “make sure to leave the current version [of Hollow Knight] on it’s own beta branch for those who need the 32-bit version.”

If you’re itching to access these changes for yourself, log into your Steam account, right-click on Hollow Knight in your Library, and click “Properties” and then “Betas.” The option to opt into Hollow Knight’s available betas should then pop up–you want to select “public-beta.”

Team Cherry is still in the midst of developing Hollow Knight: Silksong, a follow-up to the original game that sees you play as Hollow Knight’s secondary protagonist, Hornet, who has become trapped in the deepest levels of Pharloom, a kingdom of silk and song. In order to escape, she must journey upwards towards freedom, utilizing her speed, agility, and fighting prowess to overcome deadly bugs and arachnids. Hollow Knight: Silksong is set to launch for PC and Switch.

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Nintendo Explains How Animal Crossing’s Mario Warp Pipes Work

Animal Crossing: New Horizons’ Mario update arrives on February 25, and it introduces a line of Mushroom Kingdom furniture and clothing to the Switch life sim. Perhaps the most intriguing addition is the warp pipe, which lets you travel quickly between two points around your island, and Nintendo has now shared some more details on how this works.

As the company first revealed during the February 2021 Nintendo Direct, you can purchase a pair of warp pipes from Nook Shopping once the Mushroom Kingdom items go on sale and place them at two different points around your island. Once the two pipes are set, you can hop into one to travel between the two locations quickly. This works even if one of the warp pipes is placed inside your house.

If you have more than two pipes placed around your island, your warp location will be chosen randomly. Nintendo says you’ll also need to ensure that the pipes have enough landing space around them before you can use them.

Although Animal Crossing’s Mario update arrives this week, the warp pipes and other Mushroom Kingdom items won’t actually go on sale in the game until March 1. However, you’ll be able to get one Mario item early. Once you’ve installed the latest update, you’ll receive a Mario-themed wallpaper in your mailbox.

That’s not all this week’s update will bring to the game. In addition to the Mario furniture and clothing, the update will add a handful of new seasonal items to the game celebrating March holidays like Shamrock Day, Pi Day, and the Hinamatsuri festival. These items will be available to order from Nook Shopping at various points in March.

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Analogue Says Pocket Pre-Orders Are Coming Again With Added Bot Protection

If you missed out on pre-ordering Analogue’s Pocket gaming handheld, good news: Additional pre-orders are coming, and Analogue says it’s implementing bot and scalper protections to help ward off resellers.

In a new post, Analogue laid out their plans for 2021 pre-orders.

Analogue says they’re implementing “robust” bot protection, and all orders placed using bots will be cancelled and inventory will be reallocated to real customers. For human scalpers, Analogue says they’ll be working with eBay to monitor for accounts selling access to a pre-order, which is against eBay’s terms of service, and cancel them.

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“The current global state of affairs has resulted in consequences that have affected the worldwide supply chain and this has temporarily slowed our ability to keep many of our products in stock (Super Nt, Mega Sg) and reduced production capacity for Pocket,” Analogue stated. “We are aware that many users are frustrated that Pocket pre-orders sold out quickly and both Super Nt and Mega Sg are currently unavailable.”

Analogue says it’s also taking measures to avoid experiencing shipping calculator errors, which delayed some shipments and prevented some people from completing orders.

You can sign up for pre-order notifications on Analogue’s site.

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The Analogue Pocket is effectively a modern reimagining of the Nintendo Game Boy. Featuring a sleek, minimalist design (like a Game Boy as envisioned by a PS4 designer), the Pocket is compatible with 2,780 Game Boy, Game Boy Color, and Game Boy Advance cartridges. It also works with cartridge adaptors for Game Gear, Neo Geo Pocket, Atari Lynx, and others. Though it has 10 times the resolution of a Game Boy screen, the Pocket can also utilize an “Original Display Mode” to replicate the original game’s look. As if that weren’t enough, the Pocket also features its own music creation and game design software. You can read our full preview here.

The first wave of Analogue Pocket handhelds is due to start shipping in May 2021.

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Joseph Knoop is a writer/producer/game boy for IGN.

Pokemon Go Season Of Legends Begins March 1, Adds Therian Legendaries And More

Pokemon Go‘s next season of content kicks off on March 1, developer Niantic has announced. This season is dubbed the Season of Legends, and it introduces new Legendary Pokemon, as well as new Mega Evolutions, Special Research, and more.

During the Season of Legends, the Therian forms of Landorus, Tornadus, and Thundurus will make their debut in Pokemon Go, making this the first time these forms will be available in the mobile game. Niantic also teases that “some other Legendary faces” will also arrive in Pokemon Go during the new season.

Additionally, new Mega-Evolved Pokemon will debut in the game during the season. Niantic has not yet announced which Pokemon these will be, but they’ll be appearing “over the course of the season.” The studio also says that different Mega-Evolved Pokemon will be available in Mega Raids when the season kicks off on March 1.

On top of that, players will be able to hatch new kinds of Pokemon from eggs. Treecko, Torchic, Mudkip, Budew, and others will be hatching from 2 km eggs; Drowzee, Azurill, and Munna will hatch from 5 km eggs; and Nincada, Alomomola, and other rare monsters will hatch from 10 km eggs.

Different Pokemon will also be appearing in the wild during the Season of Legends, some of which will vary depending on your hemisphere. You can see all of the Pokemon that will be exclusive to the northern and southern hemispheres below:

Northern Hemisphere Exclusives

  • Tangela
  • Combee
  • Croagunk
  • Ducklett
  • Spring Form Deerling
  • Scyther
  • Dratini
  • Cottonee
  • Turtwig
  • Chimchar
  • Piplup

Southern Hemisphere Exclusives

  • Mankey
  • Yanma
  • Buizel
  • Woobat
  • Pineco
  • Bagon
  • Ferroseed
  • Autumn Form Deerling
  • Snivy
  • Tepig
  • Oshawott

Beyond the new Pokemon, Niantic will roll out a new Special Research shortly after the Season of Legends begins. This research will revolve around the Therian forms of Landorus, Thundurus, and Tornadus, and you’ll earn Candy for each of the Legendaries along with other rewards for completing the research.

Niantic is also increasing the amount of XP players will earn from five-star Raids for this season, as well as giving away free Remote Raid Passes “at certain times.” You can read more about the Season of Legends on the official Pokemon Go blog.

In other Pokemon Go news, the game’s Kanto Celebration event is underway until February 27, and a Kanto Raid Day is set for February 28. March’s Community Day, meanwhile, takes place on March 6. The featured Pokemon this time will be Fletchling, and players will have a chance to evolve it into a Talonflame that knows Incinerate.

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Diablo 2 Resurrected Won’t Lock You Out Of Diablo 2 Like Warcraft 3: Reforged Did

Blizzard has reiterated publicly that it will not repeat the mistake of Warcraft 3: Reforged with Diablo 2: Resurrected, meaning that the remaster will not replace Diablo 2 in any way, shape, or form. Lead designer Rob Gallerani said that Resurrected will “absolutely not” overwrite existing Diablo 2 installs. Blizzard previously told GameSpot this information during BlizzCon.

“Everything you have about D2 currently will stay D2,” Gallerani said, per Eurogamer. “This is a separate product, separate game. You can play them both at the same time if you want.”

As any hardcore Blizzard fan will tell you, this is a necessary step for the developer to take because of the controversy surrounding the studio’s ill-fated Warcraft 3 remaster. Warcraft 3: Reforged replaced the original Warcraft 3 client entirely, which surprised many of the game’s longtime fans.

Though the remaster gave players the option to trigger the original visuals, several features key to the original game were missing from the remaster, such as custom campaign support, meaning that players no longer had access to them. Needless to say, this triggered a flurry of fan complaints.

Diablo 2: Resurrected was announced at BlizzCon 2021, and it’s coming out later this year. The game will feature a playable alpha where Blizzard can collect fan feedback to avoid another Warcraft 3 situation. Regarding Reforged, Blizzard has committed to restoring all the game’s cut online features in a future update. Tony Hawk 1 + 2 developer Vicarious Visions was folded into Blizzard to help support the Diablo 2 remake.

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