Pokemon Go February 2021 Event Schedule: Lunar New Year Event, Valentine’s Day Event, And More

Pokemon Go developer Niantic has outlined a variety of events happening in the game in February. In addition to February’s Community Day and Kanto Tour, the studio will be hosting a Lunar New Year event, new Pokemon Spotlight Hours, and more next month. You can see all the biggest events happening in Pokemon Go in February 2021 below.

February Research Breakthrough Encounter: Snorlax

Niantic is rolling out a new batch of Field Research tasks and rewards starting February 1. In addition, a new Research Breakthrough encounter will be available. Each time you achieve a Research Breakthrough in February, you’ll earn a chance to catch the Sleeping Pokemon Snorlax.

Legendary And Mega Raid Bosses

A variety of Legendary Pokemon are returning to five-star Raid Battles in February. You can see the full Legendary Raid schedule below:

  • January 31 – February 4: Raikou
  • February 4 – 9: Suicune
  • February 9 – 20: Latios and Latias
  • February 20 – March 1: Articuno, Zapdos, Moltres, and Mewtwo

On top of that, Niantic is featuring different Mega-Evolved Pokemon in Mega Raid Battles throughout the month:

  • January 19 – February 9: Mega Venusaur, Mega Ampharos, Mega Houndoom
  • February 9 – 20: Mega Pidgeot, Mega Ampharos, and a “surprise Mega-Evolved Pokemon”
  • February 20 – March 1: Mega Venusaur, Mega Charizard X and Y, and Mega Blastoise

Team Go Rocket Celebration

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Following the Johto Celebration event, Niantic is holding a Team Go Rocket Celebration from February 2-7. During that time, the following Pokemon will be appearing in the wild much more often than usual:

  • Golbat
  • Koffing
  • Ariados
  • Qwilfish
  • Sneasel
  • Houndour
  • Nuzleaf
  • Stunky
  • Skorupi
  • Venipede

Additionally, new Pokemon will be hatching from strange eggs during and after the event, and Team Go Rocket grunts you encounter will have new teams of Shadow Pokemon. Some new monsters will also be available in Shadow form for the first time, including Swinub, Nosepass, Aron, Spheal, Lileep, and Anorith. You’ll also receive a new Team Go Rocket gift sticker for defeating one of the team leaders during the event, and there will be new event-exclusive Field Research and Timed Research tasks to complete.

Pokemon Spotlight Hours

Every Tuesday evening in February, Niantic will spotlight one specific Pokemon and bonus for one hour. These spotlight events will all run from 6-7 PM local time. You can see the full schedule below:

Date Spotlight Pokemon Special Bonus
February 2 Ekans 2x evolution XP
February 9 Miltank 2x catch Stardust
February 16 Luvdisc 2x catch XP
February 23 Pikachu 2x catch Candy

February Community Day

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February’s Community Day takes place on Saturday, February 6. The featured Pokemon this time is Roselia. The Grass/Poison type will be appearing in the wild much more frequently than normal throughout the event, and you’ll have an increased chance of finding a Shiny Roselia. On top of that, any Roselia that you evolve into Roserade up to two hours after the Community Day ends will know two special event moves: the Fast Attack Bullet Seed and the Charged Attack Weather Ball.

Lunar New Year Event

Pokemon Go’s Lunar New Year event returns from February 9-14. Throughout the event, red Pokemon will be appearing more frequently than usual, and Niantic teases that a “special Mega-Evolved Pokemon” will make its debut in Mega Raids. Additional details about the Lunar New Year event will be announced later.

Valentine’s Day Event

Following the Lunar New Year event, Niantic is holding a Valentine’s Day celebration from February 14-19. Details are scant at the moment, but Niantic teases that some new Pokemon will be debuting as part of the event, and there will be exclusive avatar items.

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Destiny 2’s New Player Experience Sucks Right Now, Thanks To Its Story

“Okay, so that’s the Crow, and he’s the guy who killed Cayde-6, and it’s a really big deal that he’s back and that we’re working with him–because we murdered him,” I explained, somewhat breathless, over the Discord voice chat filled with four of my oldest friends. “You really should play Forsaken before this.”

Nobody said anything for a few long moments as I thought about what other story elements of Destiny 2 might be relevant to the mission we were about to run. As I thought about it, two things dawned on me. First, that anything I could tell them about Destiny would be relevant because their introduction to the story and the world was so thin. Second, that they probably didn’t care.

When Bungie released Beyond Light, the latest expansion to Destiny 2, it added new content to the game while removing a whole lot of old content. Several major in-game destinations were “vaulted,” ostensibly because Destiny 2’s install size was getting too big and because those areas of the game were getting too little attention, both from the developers and from players. But because of that, tons of old missions are now gone from Destiny 2–like the vanilla campaign that introduces you to the world and its characters.

That includes Cayde-6, Destiny 2’s biggest personality, who was murdered as part of the story in the Forsaken expansion. Without some time spent with Cayde, his murder means a lot less–as does the current story in the Season of the Hunt, about how Cayde’s killer has returned as a Guardian, with no memory of his past crimes (or the fact that we, the players, hunted him down to exact revenge on him).

Cayde-6 was murdered and his death has informed a lot of the story that followed--but if you missed it, there's no way to get caught up on why he matters to what's happening now.
Cayde-6 was murdered and his death has informed a lot of the story that followed–but if you missed it, there’s no way to get caught up on why he matters to what’s happening now.

So for my four friends, who are brand-new to Destiny 2, a huge part of the game’s context is just gone. The earliest they can start with Destiny 2’s story is Forsaken, which builds on a huge amount of story that came before it. Central to Forsaken is Cayde-6, with whom previous Destiny 2 players had spent a full year interacting with (and for Destiny 1 players, even more time). Just beyond that is the story of the Dreaming City, which suffers a curse that repeats time every three weeks. That’s the work of Savathun, an enemy Destiny 2 has been building up since its very first day, and all of that context is related to The Taken King expansion to Destiny 1. Without the old content, how are new players supposed to know any of this stuff?

It’s true that Destiny has historically not been great about delivering story–but it’s been getting better. Bungie continues to evolve the way it works the vast, fascinating lore behind Destiny 2 into its more immediate events, and that’s culminated in Beyond Light. If you’re jumping into the game through New Light, the free-to-play option, you miss that story, though, because you have to pay in. Not that you’d understand any of it anyway, since Beyond Light is predicated on all the story beats of the last year, plus things that happened all the way back in Destiny 1’s campaign.

What’s frustrating about all this is that I have come to really like Destiny 2’s story. Yes, it’s hard to parse–most of the critical, fun, interesting, and meaningful backstory is segmented and hidden away on lore messages attached to weapons and armor, and that’s to say nothing of the online-only Grimoire Cards that held all the lore in Destiny 1. But Bungie is getting better and better at weaving together weird narrative threads and incentivizing digging into the lore while bringing those beats to the forefront. Slowly, Destiny has gotten deeper than just shooting a random new huge alien thing every couple of months. It’s developed a real sense of foreboding over the last year, with seeds planted years ago beginning to sprout in really interesting ways.

I’m glad that my friends have jumped into Destiny 2 but I don’t think they’ll ever really come to appreciate the storytelling undercurrent of the game. How could they, without any setup of who their characters are, who they’re fighting, why they’re fighting, and what they’re fighting for? And that means their interest in Destiny will stay fairly shallow, reliant on its solid gameplay but with no investment in the larger world.

Destiny has been building on The Taken King for years, expanding on the death of Oryx to create the looming threat of the Hive god Savathun. It's something Destiny 2 has built toward for years, which new players miss completely.
Destiny has been building on The Taken King for years, expanding on the death of Oryx to create the looming threat of the Hive god Savathun. It’s something Destiny 2 has built toward for years, which new players miss completely.

And that probably means that their stay in Destiny 2 will ultimately be short-lived. They might find it fun and exciting now, with the full breadth of available content laid out before them, and having never before experienced the game’s best ideas, like its super-intricate raids–I took them through their first, Deep Stone Crypt, only a few days ago. But as soon as they’ve played the content through a few times, gotten over chasing some of the better guns, or hit a lull in new things to experience, they’re probably going to fall off. Destiny 2 just isn’t doing anything to capture their long-term interest–in its current state, it’s almost impossible to get them invested in the game world. Why would they care about seeing the ultimate plans of Savathun or Xivu Arath, or whether Eris Morn and the Exo Stranger can resist the Darkness, or what will happen when the Crow finally learns who it was that killed him before his Guardian resurrection? They barely know who any of these characters are.

I’m mostly pretty understanding of the adjustments Bungie has made to Destiny 2 and the reasons it has put forward about why it has needed to make them. And it’s worth noting that the New Light experience that was added with Beyond Light is a lot better than the missions that were bringing new players into Destiny 2. What’s available in the Cosmodrome does a lot to explain how the game works, introduce some of the characters, and bring players into the role of a solar system-defending Guardian.

But right now, it sure seems like it sucks to be new to Destiny 2. Bungie has built a huge, intricate game world, and it’s largely indecipherable for new players. It feels like such a waste to have so much deep, fascinating, weird storytelling in the game, and have it continue to be so difficult to reach. There are players who, like me, might eventually find that they’re enamored of the strange sci-fi fantasy world Bungie has created–but Destiny 2 has to stop making it so difficult for them to learn and care about that world. Otherwise, it will probably lose them.

Now Playing: Destiny Lore You Should Know Before Playing Destiny 2

Avengers War Table Will Reveal Hawkeye DLC And PS5/Series X Updates On February 16

Square Enix has announced a forthcoming War Table video broadcast where the developers of Marvel’s Avengers will provide new insight on the Hawkeye – Future Imperfect expansion that adds the arrow-slinging hero to the game and more.

This broadcast, which is taking place on February 16, will also feature updates on what the developer is planning for PlayStation 5 and Xbox Series X. The next-gen updates were originally planned to release in 2020 but were later delayed to 2021.

The video presentation will be pre-recorded and released on February 16; it won’t be livestreamed. GameSpot will report back with all the details as they’re announced.

This is the second part of the Hawkeye DLC that started with Kate Bishop’s arrival in the game back in December.

In other Marvel superhero news, Paul Bettany recently spoke about how Avengers director Joss Whedon wanted to include Vision’s penis in the movie but he ultimately chose not to.

Marvel’s Avengers launched in September behind average review scores, but disappointing sales numbers. Player numbers have dropped off as well; on PC, Marvel’s Avengers is not even inside the top 100 most-played games on Steam.

Now Playing: Marvel’s Avengers Video Review

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New Tesla Model S Runs Games As Well As The PS5 And Xbox Series X

Tesla has revealed a refresh to its Model S electric sports car that features an on-board GPU that rivals both the Xbox Series X and PlayStation 5.

The Models S is getting the first refresh the line has seen since its inception in 2012, which mostly includes improvements to things you’d expect to find in a car: updated interior and exterior designs, a better powertrain, and greater mileage. What is both very new and very out of place is the Tesla Arcade, which now features 10 teraflops of processing performance for gaming.

Games have been included with Tesla models in the past, most notably Cuphead, but this is in another ballpark. The promotional images show off a carousel that features games like The Witcher 3, Stardew Valley, and more. Tesla founder Elon Musk also tweeted saying that the new Model S will support Cyberpunk 2077. CD Projekt Red also benefitted from Musk’s tweets recently, seeing a massive share price hike.

This puts the Model S hot on the hells of both Sony and Microsoft’s latest consoles offerings. The PS5 features 10.28 teraflops of computing power, while the Xbox Series X sits at 12 teraflops. There’s a lot more to a gaming experience than just that metric, but the fact that a car even comes close is surprising. That said, it is an $80,000 investment, so maybe don’t think about replacing your console just yet.

Platform Processing Power (TFlops)
Xbox Series X 12
Xbox Series S 4.4
PlayStation 5 10.84
Tesla Model S 10

The updated Tesla Model S launches later in March this year, which leaves enough time for the company to explain just how gaming will work in its new car.

Now Playing: The Worst Way to Play Cyberpunk 2077

Open Roads’ Story Will Evolve Based On How You Talk To Your Mom

Open Roads is the third game from Fullbright, the developer that’s made a name for itself with its narrative-focused exploration games Gone Home and Tacoma. For its third game, the studio is changing things up by introducing a partner for you to travel with–in this case, protagonist Tess’ mother, Opal. This conceit opens Fullbright to implementing interactivity into the act of dialogue itself instead of the player being a passive observer to conversations.

“I think that the games that we look at as points of reference are pretty familiar in how they’re branching, dialogue-based games,” Fullbright co-founder and Open Roads director Steve Gaynor told me. “Firewatch is definitely a point of reference, games like Mass Effect are relevant in the sense of there’s this flow in the game where you’re exploring, you might find something of interest, and then you interact with it.”

Even though you’re following both Tess and Opal, Open Roads is entirely from Tess’ perspective. It’s up to you to draw your mother into the journey to discover the truth behind the mysterious past of Tess’ grandmother. Your mom may be the literal driver on this road trip, but you must figuratively push the journey forward by opening up a dialogue. In this way, Gaynor compares Open Roads most heavily to a game like Firewatch, where the outcomes of a conversation are dependent not only on what you say but how you say it.

“Most of the dialogue in the game is based on finding something,” Gaynor said. “So it’s sort of like the walkie-talkie in Firewatch–you find something, you pick it up, you look at it and then you have the ability to say, ‘I want to talk to mom about this.’ So, in a lot of ways, finding more [clues] gives you access to all sorts of conversations that you just never would’ve had otherwise. And then there may be cases where, in more central dialogue, there are actually additional options that open up, like “Hey, remember that thing we found before.” But if you didn’t find it, you don’t have that option.”

He continued: “We want to lean into that ‘Opal will remember that,’ so you make choices in dialogue throughout the game that may affect how Opal reacts to you later. Not in the sense that it will send you off on this whole alternate version of the game, but you can react to things in a certain way that later down the road–depending on what you’ve chosen earlier–you might choose a dialogue option where [Opal] is just going to not be having it because of how you reacted earlier.”

How dialogue connects to what you find allows the developers at Fullbright to maintain a focus on exploring a space when telling a story. Dialogue may be the primary way that determines how Tess and Opal’s relationship evolves over the course of the game, but the items you choose to interact with will affect the overall campaign as well. Finding something on one leg of your road trip may inform how Tess reacts to something else found later in the game, or create a correlation that Opal is able to draw a conclusion from.

This does mean that, yes, you can miss out on things while playing through Open Roads. The intent isn’t to make players think that they may run the risk of missing out on something crucial and getting an incomplete story. If you play through the game, you’ll get the same ending that everyone else does–you can’t miss the major story elements. But you can find additional information that provides further context to the story. Gaynor compares it to the story of Gone Home. Everyone who completes that game finds out what happened to your sister, but you can find additional clues in your family house that provide further context to the overall story, such as why your parents aren’t around.

“Hopefully, if you look for more [clues], and you find more, and you piece more together, it enhances and supports that central narrative,” Gaynor said. “We want to ensure that someone playing through Open Roads can get a satisfying resolution to that central mystery by following a certain breadcrumb trail of clues that will lead to the resolution, but if you play [the game] like a detective and try to find everything that you can and go into those discussions with Opal, it will give you more context for what you’re finding.”

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He continued: “There isn’t a checklist. We always want the game to be led by the player’s interest and the player’s attention. So we hope that we can make these places that are full of interesting stuff. And everything that you’ve found is because you wanted to dig deeper and you wanted to find everything that you could. You don’t necessarily know what you’ve left behind, but your experience of the place is the one that you had.”

Gaynor teased that adding another character to Fullbright’s formula of storytelling is game changer, in fact a new member of the team told Gaynor that he “can’t imagine going back to a Fullbright game where there isn’t another character to talk to.” We’ll have to wait a little bit longer to see just how transformative the addition of a partner is to Fullbright’s formula–Open Roads is currently slated to release for PC and consoles later this year.

Now Playing: Open Roads Reveal Trailer | Game Awards 2020

A Levi’s x Pokemon Clothing Line Is Coming And It’s… A Lot

Listen, we’ve seen some pretty cool Nintendo merch collaborations in recent years. There’s the recent ColourPop x Animal Crossing collaboration, and last year’s Mario 35th-anniversary celebrations brought all kinds of product collabs, from basketball shoes to a new version of Jenga. But nothing has evoked quite the same reaction from us as the latest product collab with Nintendo, an apparel line releasing as part of Pokemon’s 25th-anniversary celebrations this year. But we’re not talking about new Uniqlo graphic tees this time–no, we’re talking about Levi’s x Pokemon, “coming soon” in 2021.

Apparel brand Levi’s announced the collaboration via social media on Wednesday, teasing the upcoming clothing line with a close-up shot of a denim jacket. Except this isn’t your average denim jacket–instead of standard Levi’s blue, the jacket has a green-and-brown forest background with flowers along with various Pokemon lurking in its leaves, including Ekans, Oddish, Bulbasaur, Psyduck, and more.

Maybe we’ll feel differently when we see the full jacket, but at first glance, this piece of clothing is a lot to take in. The green forest-y background feels at odds with the bright red and yellow flowers peeking through. There’s not even a consistent theme with the Pokemon included–sure, it makes sense to have grass-type Pokemon like Bulbasaur and Oddish here, but why are Mewtwo and Squirtle hanging out in the forest as well?

And then we come to the pants. Twitter account PokeJungle shared photos of two pairs of pants that appear to be from the Levi’s x Pokemon collection, taken from early listings (one of which can still be seen at Urban Outfitters). The first pair of denim pants is identical to the jacket design, meaning you’ll be able to rock a full green denim Pokemon look from head to toe. The other pair of jeans is a standard light blue denim design–except for the massive Pikachu on the right thigh. These will sell for $148 USD each, according to PokeJungle.

And don’t worry about having to carry around a purse or bag that doesn’t match your ‘fit–the collection will include a drawstring bag with the same forest design as the jacket and jeans. Convenient!

This might be one of the stranger Nintendo collaborations we’ve ever seen–but at the same time, we kind of love it. And all we know for sure is that we need to see more photos of the Levi’s x Pokemon collection ASAP. There’s no word yet on a release date for the collection, but we can expect to see more Pokemon collabs like this throughout the year–Nintendo has teased new products with Build-A-Bear, General Mills, McDonald’s, and more.

PlayStation 5 Exclusive Returnal Delayed To April

PlayStation 5 exclusive Returnal has been slightly delayed from its previous late March release date. The rougelite shooter will now launch on April 30.

Sony made the announcement on Twitter, saying that the development team at Housemarque required a little more time to continue polishing the game before launch.

“SIE and Housemarque have made the decision to move the release date in order to give the team extra time to continue to polish the game to the level of quality players expect from Housemarque,” the post reads. “See you in April!”

Returnal is one of the few PS5 games that won’t be appearing on PS4, making use of the new console’s exclusive features in various ways. The PS5’s SSD, for example, is said to take a lot of the tedium out of dying and restarting runs, while the additional functionality of the DualSense controller allowed Housemarque to design gameplay features around its haptic triggers.

This is also a big departure for Housemarque, with its best works having come in the form of frantic 2D arcade shooters such as Resogun and Nex Machina. This new format and gameplay perspective is allowing the studio to experiment while also retaining the core pillars of gameplay it has been designing for over a decade. You’ll just have to wait a bit longer to see if it pays off.

Now Playing: Returnal – Official Combat Overview Gameplay Trailer

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Sonic The Hedgehog Voice Actor Roger Craig Smith May Be Finished With The Role

After a run of 10 years, it appears Sonic the Hedgehog’s main voice actor in recent years is backing away from the role. Writing on Twitter, Roger Craig Smith teased as much without mentioning Sonic by name, but he included a hedgehog emoji in his message and a reference to venturing forward to “new zones.”

“Welp, 10 years was an amazing run,” he said. “Onward to new zones!” Much love to the fans who’ve been so kind. It’s been an honor.”

Sega’s Hardlight studio in the UK, which developed Sonic Dash and Sonic Racing, responded to Smith’s tweet, saying, “Thank you for everything” with a blue heart attached.

It’s not clear why Smith is ending his run as Sonic, or if it was his decision to step away. We’ll report back with more details as they are made available.

One of the most popular and prolific voices in video games, Smith also voices Mirage in Apex Legends, Ezio from the Assassin’s Creed series, and Chris Redfield from Resident Evil. Another major role was Batman from Batman: Arkham Origins.

Smith did not voice Sonic in the 2020 movie, with Ben Schwartz taking on the role of the blue blur.

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Apple MacBook Air M1 Review

When I was first tasked with reviewing Apple’s latest MacBook Air, with the primary point of focus being its gaming capabilities, I was skeptical. Mac’s aren’t known for their prowess as gaming laptops, and when you add in the fact that the new MacBook Air uses Apple Silicon, the M1 ARM-based processor, I assumed I’d spend a few hours playing Apple Arcade games and that was about it.

But after spending a few weeks with the latest MacBook Air, I have to admit I was (partly) wrong. There are quite a few games and app stores that support Apple’s Mac lineup, and some of them even run on Apple’s own chip.

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While I wouldn’t rush out and buy a MacBook Air strictly for gaming, spending time gaming on one has opened my eyes. There’s more to it than that, of course. Before I dive in, though, here’s what I’ve been using.

Apple MacBook Air M1 – Specs

Here are the specifications of the Apple MacBook Air I’ve been testing:

  • Model: Apple MacBook Air (M1, 2020) (A2337)
  • Display: 13.3-inch LED (2560 x 1600)
  • Processor: Apple Silicon M1 8-core CPU
  • Graphics: Apple Silicon M1 8-core GPU
  • Memory: 16GB unified memory
  • OS: MacOS 11 Big Sur
  • Storage: 1TB SSD
  • Webcam: 720p FaceTime HD camera
  • Ports: 2 x Thunderbolt 4 USB-C 1 x 3.5mm headphone jack
  • Connectivity: WiFi 6 802.11ax, Bluetooth 5.0
  • Dimensions: 11.97 x 8.36 x 0.63-inches (WxDxH)
  • Weight: 2.8-pounds
  • Price: $1,649

The MacBook Air starts at $999 for an M1-equipped model, but instead of an 8-core GPU, you’ll get 7-cores. The entry-level model also comes with 8GB of memory and 256GB of storage. At the top end, a fully-kitted model features 2TB of storage and 16GB of memory for $2,049.

Apple MacBook Air M1 – Design

There’s nothing notable or special about the Apple Silicon version of the MacBook Air when it comes to design. It’s the same iconic footprint the Air has had for several years now. The space gray, gold or silver exterior is clean and free of any extra fanfare, save for the standard Apple logo on the lid. Speaking of the Apple logo, it’d be nice if Apple returned to the light-up logo on its laptop lineup, and there are rumors a completely redesigned MacBook Air is in the works, but until then, we’re stuck with the same ol’ design.

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On the right side of the laptop’s deck is a headphone jack, with two Thunderbolt 4/USB-C ports on the left side. Those two lonely ports are all you have to connect various peripherals and accessories to the Air, and frankly, they’re just not enough. I maxed out the ports simply connecting a gaming mouse and the charger.

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A USB-C hub or dock is a must for the MacBook Air, especially if you plan on using it for any sort of gaming or, heck, even just connecting to an external monitor.

Opening the lid you’ll find a 13.3-inch Retina LCD display, with a 720p FaceTime HD camera just above it. As with the design, Apple opted to leave the webcam alone, and instead is using image optimization features that the M1 processor brings to the table. Overall, the webcam quality is improved, however a 1080p camera would be more beneficial.

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The Air uses Apple’s newest Magic Keyboard, ditching the problematic butterfly mechanism that was prone to dust particles wreaking havoc on the old design. The new Magic Keyboard, thus far, has been reliable. The backlit keys have a bit of depth to them, allowing for touch typists or even mechanical converts to adapt on the fly with little struggle.

Above the keyboard is a row of keys that trigger various system functions like adjusting display brightness, media controls, Do Not Disturb and a Spotlight shortcut for quickly searching your Mac.

Face ID has yet to make its debut on the Mac line, and so you’ll need to rely on Apple’s tried-and-true Touch ID fingerprint sensor in the top-right corner of the keyboard to unlock the Mac, approve Apple Pay purchases or sign into apps like a password manager.

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On either side of the keyboard is a speaker that is loud, but lacks the same depth and overall audio quality that my personal M1 MacBook Pro has.

Just below the keyboard is a trackpad. It’s plenty big enough, offering enough space to swipe, tap and scroll through MacOS using gestures.

Apple MacBook Air M1 – Performance and Gaming

Inside the new MacBook Air is Apple’s first processor that was designed in-house. It’s based on the ARM architecture, which is the same type of processor that powers the iPhone and iPad, or even Microsoft’s Surface Pro X. The M1 processor found in this MacBook Air has 8 CPU cores, 8 GPU cores and 16 Neural Engine cores.

When ordering an M1 Mac, you can pick between 8GB or 16GB of memory, which can be limiting for some. You won’t be able to change it out yourself, so what you order is what you’re stuck with. Same goes for storage, with the model I tested having 1TB. But you can get anywhere from 256GB to 2TB in the Air.

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The testing regimen for the Air, naturally, is different from any Windows 10 gaming laptop I’ve tested. Most of the benchmarking apps IGN uses to provide quantitative numbers comparing performance between systems won’t run on a Mac. So, instead, the bulk of testing was done with real world usage.

That said, I discovered that some of the games IGN used for benchmarking in the past do run on a Mac, so I ran them. Rise of the Tomb Raider, for example, runs on the M1 MacBook Air. The built-in benchmark tool returned an average of 30 frames per second at the full 2560×1600 resolution, while lowering it to 1920×1200 bumped up the average FPS to 60.

Total War: Three Kingdoms installs and runs, but there are graphics issues throughout the entire game. Namely, big black blocks that move across the screen. As far as I can tell, these blocks are in areas where unrendered fog and rain are moving through a scene. The benchmark tool does run, though, and it returned a fairly low 23 FPS.

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There isn’t a fan inside the MacBook Air. It’s completely and totally silent at all times, and it’s a little weird at first. I was accustomed to my 2017 MacBook Pro’s fan kicking on the moment I opened the lid to make its presence known.

I was worried about heat management when playing games, be it Tomb Raider (which I played the most of during my review period with the MacBook Air), or games from Apple Arcade like Lego Brawls. I installed TG Pro to monitor the CPU temps and receive an alert whenever they reached 100-degrees Celsius.

For the most part, temps would hover around 93-degrees, but every once in a while, they would jump up to the 100-degree mark before quickly dropping back down. Even though those numbers are higher than what I’d expect to see in a PC, there didn’t seem to be any downside to running the system for a long period of time at those temps. Heck, the housing didn’t even get hot. Warm, sure. But never hot to the touch.

Not every game could run. After installing Steam, I went through my personal library and installed any game that I could. Hitman installed, but failed at launch. Among Us and DOTA 2 installed and ran without issue, as did World of Warcraft.

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I also installed Epic Games to see which games I owned would run on a Mac, and to my surprise, there were a handful, including Fortnite. Yes, you can still play Fortnite on Apple hardware. Just not iPhones and iPads. I dropped in for a few matches, and with the resolution set to 1920×1200, with settings on High, hitting 60 FPS wasn’t an issue.

I also played a handful of Apple Arcade games, some of them were a ton of fun – like Lego Brawls and Oceanhorn 2. All of them ran without issue, but that’s expected. Apple Arcade games are optimized for Apple’s hardware, big and small.

As I said at the start, I wouldn’t tell someone to go out and buy an M1 MacBook Air over a true gaming laptop, but I’m no longer completely shut off from the option.

Tomb Raider was by far the biggest surprise, running buttery smooth the entire time I played.

Apple MacBook Air M1 – Battery life

One of the main highlights of the MacBook Air and its new M1 processor is battery life. My experience with the new Air was impressive, with a daily battery life that lasted through an entire workday and into the evening. Apple claims battery life of 15 hours of browsing the web, or 18 hours when watching videos in the Apple TV app.

As with the rest of the benchmarks, I couldn’t run the PC Mark 10 battery test on the MacBook Air, so instead I reverted back to playing a 4K video on loop in VLC, and monitoring the MacBook Air until it turned off. The display was set to 50% brightness, while the keyboard backlight was disabled, along with Bluetooth. Wi-Fi was left on.

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The first time I ran the test, VLC wasn’t optimized for Apple Silicon. The battery of the MacBook Air lasted a respectable 5 hours and 32 minutes. However, the next day an update was released, optimizing VLC for the M1 chip inside the MacBook Air. I ran a subsequent battery test and it lasted 8 hours and 10 minutes.

While still falling short of Apple’s estimation, it’s more in line with our expectations, and also goes to show how important it is for developers to optimize their apps for Apple Silicon.

Apple MacBook Air M1 – Software

As is the case with Apple’s Mac lineup, there isn’t any pre installed bloatware or unnecessary apps. You get MacOS that includes apps like Messages, Safari, Photos, and the rest of Apple’s software suite.

There aren’t any apps dedicated to gaming or fine-tuning your system as is commonplace on gaming laptops, but that’s not necessarily a bad thing.

Potentially the biggest issue you’ll run into with an M1-powered Air is software compatibility. I didn’t run through each and every gaming accessory program, but I did take a few minutes to install Logitech’s G Hub and Corsair’s iCue software and was able to use it, with connected accessories, without any deal breaking issues. Both apps can be a little sluggish at times, and it’s obvious they’re not optimized for Apple Silicon, but they work.