Gotham Knights’ Co-Op Focus Resulted In Gotham City Being Redesigned

As one of the most-anticipated games of 2021, Gotham Knights has some big bat-shaped boots to fill when you take to the streets as one of Batman’s four protégés. While the Batman: Arkham series of video games focused on a lone caped crusader, developer Warner Bros. Montreal is taking a different approach and emphasizing co-op play as you protect the city in the wake of Batman’s death.

“We have entirely redesigned the combat system in order for it to work well in co-op,” executive producer Fleur Marty said to GamesRadar. “Of course, we’re still a brawler, and some of the mechanics won’t feel totally alien for people who played and enjoyed the Arkham series, but it is in many ways very different.”

According to creative director Patrick Redding, the drop-in and drop-out co-op gameplay resulted in a redesign of Gotham City, so that enemy encounters wouldn’t feel claustrophobic. “Gotham is a city of alleyways and rooftops, so the footprint for gameplay needs to be compatible with that,” Redding explained.

As players progress through the story, they’ll be able to level up their skills and abilities to keep pace with the supervillains who have taken over Gotham’s five boroughs. Progress is shared between characters, and you’ll be able to swap between Batgirl, Nightwing, Red Hood, and Robin whenever you return to their base of operations, the Belfry.

New gear, costumes, and gear can also be unlocked in the Gotham Knights base of operations, allowing you to further refine your playstyle between the heroes. Enemies will also scale to your level, which results in you being able to spend more time experimenting with different characters and playstyles, which also results in less time spent grinding for experience points.

You can also check out our Gotham Knights interview with Redding and Marty, where we discussed making a distinctly new story, how the RPG systems work, and more.

Now Playing: Gotham Knights – Official Reveal Trailer

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CW’s Green Arrow And The Canaries Spinoff Is Officially Dead

Arrow kicked off the CW’s sprawling universe of superheroes, but bow-wielding vigilantes will not carry the torch forward. The network has decided not to move forward with its Green Arrow and the Canaries spinoff, according to reports from Deadline and Variety.

Throughout Arrow’s seventh and eighth seasons, actress Katherine McNamara starred as Mia Smoak, the future daughter of characters Oliver Queen and Felicity Smoak. Her character began life in a version of Star City set in 2040, but the run up to the Crisis on Infinite Earths crossover brought her into the modern day, where she met and worked with her father before the Crisis event ultimately took his life and brought the Arrow series to an end in its eighth season.

Before the show ended, though, the CW gave us a backdoor pilot for a potential spinoff titled Green Arrow & The Canaries. The episode was set back in 2040, and featured McNamara as Mia Smoak, and brought over Katie Kassidy’s Laurel Lance and Juliana Harkavy’s Dinah Drake, two of the Canary heroes who appeared throughout Arrow’s run.

Due to silence on the spinoff after Arrow’s end and throughout 2020, the general consensus among fans was that the CW had decided not to move ahead with the show, though the network had not formally announced a decision one way or another until now. McNamara posted a message to her Twitter thanking fans for their support while mourning the official death of the potential series.

While Green Arrow and the Canaries will not be moving forward, the network has plenty of other superhero content on the way, including this year’s Superman & Lois, a new Wonder Girl series featuring a Latina lead and a potential spinoff for Black Lightning‘s Painkiller character. Meanwhile, the CW’s collection of upcoming superhero shows feature the latest seasons of The Flash, DC’s Legends of Tomorrow, Batwoman (featuring new Batwoman Javicia Leslie), and Stargirl, and the announced final seasons of Supergirl and Black Lightning.

Now Playing: Crisis On Infinite Earths: The 15 Best Easter Eggs In The DC Crossover Event

Marvel’s Moon Knight Grabs Two New Directors For Disney+

Disney+ will premiere its first Marvel Cinematic Universe show, WandaVision, on January 15, but it will be far from the last. The studio has a long roster of upcoming projects waiting in the wings, well into the future. One such project is the mysterious Moon Knight, which will star Oscar Isaac as the titular hero–a cult favorite C-lister who suffers from identity disorders that give him a laundry list of alter egos.

It was previously announced that the project would be helmed by Mohamed Diab (Crash) and Jeremy Slater (Umbrella Academy), but two new names have joined the team to direct episodes, according to The Hollywood Reporter. Indie auteurs Justin Benson and Aaron Moorhead, who wrote and directed sci-fi mind-benders like The Endless, Spring, and the upcoming Synchronic, will be lending their skills to several episodes.

Benson and Moorhead are known for their unique style, eerie and surreal sensibilities, and strong directorial voices–though it’s worth noting that they also typically handle every aspect of production on their own films, from writing to producing to editing. Moon Knight will be their first credit solely as directors.

Also according to THR, Moon Knight is set to begin filming in Budapest in March. It does not currently have a release date on the schedule.

Following the premiere of WandaVision on January 15, Disney+ will expand its original MCU slate with The Falcon and The Winter Soldier on March 19, and Loki in May. The animated What If…? Is also set to hit the streaming service some time this year.

Bob’s Burgers Character Designer Dies After Skydiving Accident

Dave Creek, who served as lead character designer on the Fox animated series Bob’s Burgers since it premiered in 2011, has died at 42 years old. The news was first reported by Cartoon Brew, which revealed the artist passed Thursday from injuries sustained during a skydiving accident over the weekend.

A statement from Fox, 20th Television, and Bento Box Entertainment, reads, “We are heartbroken at the tragic passing of Dave Creek, an extraordinary artist who had been with Bob’s Burgers from day one. He was not just an incredible talent but a beautiful person as well, and our hearts go out to his family, friends and all his colleagues at the show who loved him and are grieving today.”

According to Variety, Creek was a skydiving enthusiast and a quick glance at his Instagram account will see a number of dives he’s taken over the years, along with images of personal art projects, which included miniature tree houses attached to bonsai trees.

Following news of his passing, several of those who work on the show expressed their grief on Twitter, including writer Wendy Molyneux. “If you love Bob’s Burgers, you loved Dave Creek,” she wrote. “He was an adventurous funny outgoing amazing artist and one of the most incredible, interesting people I ever met. I often thought that Dave really knew how to live, and I wish he got to live some more. Rest In Peace, buddy.”

Director Simon Chong also wrote about Creek, tweeting, “Today we tragically lost our Lead Character designer and friend, Dave Creek. A wonderfully brilliant and talented man who I can guarantee designed your favorite character on Bob’s at some point. I’ll miss you, buddy.”

You can see some other reactions from the Bob’s Burgers crew below.

Geoff Johns Still On At Warner Media, Despite Claims By Justice League’s Ray Fisher

Actor Ray Fisher, known for his role as Cyborg in the 2017 Justice League film and in the upcoming HBO Max miniseries, Zack Snyder’s Justice League, has been at odds with WarnerMedia for over a year following his experience while filming Justice League with replacement director Joss Whedon. Fisher claimed on Thursday in a Twitter thread that longtime DC mastermind and WarnerMedia executive Geoff Johns would be leaving as part of recently-announced “remedial action.”

Fisher has lobbed accusations at WarnerMedia itself, director Joss Whedon, executives Geoff Johns, Jon Berg, and most recently, DC Films president Walter Hamada. Just before the new year, Fisher called Hamada “the most dangerous kind of enabler,” and suggested that Hamada attempted to undermine the investigation into Fisher’s Justice League accusations. Fisher ended the tweet saying that he would “not participate in any production associated with [Hamada].’

The latest accusations come in the wake of a now-edited article from TheWrap, which stated that the cameo for Fisher’s character, Cyborg, was to be cut from the script of the long-gestating Flash film, and that the character would not be recast. In the piece, TheWrap characterized Fisher as having resigned from the role. Fisher took issue with the description of the situation.

“I strongly suggest TheWrap amend this article immediately,” Fisher wrote. “While I appreciate the reporter’s undying desire to do @wbpictures and Walter Hamada’s bidding–it is factually inaccurate. I did not publicly step down from anything.”

“If @wbpictures has made the decision to remove me from The Flash, rather than address, in any way, Walter Hamada tampering with the JL investigation–that’s on them. The idea of removing the role, rather than recasting it, is only being used to try to avoid public backlash.”

Fisher continued to rail at Warner Bros. before doubling down on his previous claim that Joss Whedon left his HBO series The Nevers as a direct result of the WarnerMedia/Justice League investigation. Fisher then added that “Geoff Johns will be following suit.” In addition to his accusations of Whedon’s “gross, abusive, unprofessional…behavior,” Fisher also accused Johns of racist behavior last October.

Variety reports that Johns has multiple projects in progress at WarnerMedia and remains working with the company, and states that multiple sources were able to confirm the information. Johns continues his work as the showrunner on CW’s Stargirl, and is an executive producer on series like Doom Patrol, Batwoman, Titans, and Superman & Lois.

Walter Hamada recently renewed his contract with WarnerMedia to continue in his role as DC Films President, just a week after announcing WarnerMedia’s ambitious plan to release six DC films a year–with four aimed at theatrical release and two for release exclusively on HBO Max.

9 Things We Want To See In Zelda: Breath Of The Wild 2

Despite the anticipation for The Legend of Zelda: Breath of the Wild’s sequel, Nintendo has been dead silent about the upcoming game since its announcement trailer in 2019. We know little about the game aside from vague inklings about its premise, which seems to involve Link and Zelda trying to put down for good what we presume to be the dead husk of Ganon. And we don’t even know if the game will be titled Breath of the Wild 2 or if it’ll have an entirely new subtitle.

But with Zelda’s 35th anniversary coming up, we’re getting a feeling that new details may be coming soon, so we’ve taken the time to reflect on the first BotW to find nine things we’d want to see from the sequel. For all the latest news about the game, be sure to check out our BotW 2 hub. Otherwise, what do you want to see in BotW 2? Let us know in the comments below, and stay tuned to GameSpot for any future updates about the game.

Playable or Partner Zelda

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Can we not have Zelda as the damsel in distress anymore? Wouldn’t it be cool to fight alongside her in a more cooperative experience? Nintendo has generally been good about having adventures you can play alongside friends with games like Luigi’s Mansion 3 and Kirby: Star Allies, so the idea of having Zelda and Link side by side out in the open world sounds like a dream come true. Although, on the flip side of the coin, it may cause other mechanical issues, as we could see triggering bullet-time as a nuisance for the other player if not implemented properly. Other ideas like having an AI-controlled Zelda follow you throughout the entire adventure, a fully playable Zelda, or even the ability to control both characters simultaneously, ala-Astral Chain, would be fantastic to see in the sequel.

We got some of this fulfilled with Hyrule Warriors: Age of Calamity, but we hope that Link and Zelda will have more meaningful gameplay together in the sequel going forward and not the prequel.

Bring Back Traditional Items

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The Gale Boomerang, Hookshot, Bombchus, and so many other traditional Zelda equipment pieces would be exciting additions in a BotW sequel. We appreciated the throwback weapons you could use in the original BotW by scanning amiibo, like the Biggoron Sword and Twilight Bow. However, the series’ most time-honored tools and items would be an excellent way to change things up.

A great way for Nintendo to keep progression from feeling too linear would be to approach using tools and items as it did for A Link Between Worlds. In that game, all the items were made available to you from Ravio, and you could rent them for 50-100 rupees apiece, so there was no need to get them from dungeons in a specific order.

But what if Breath of the Wild 2 had this? You could rent all the items from the beginning if you grind enough rupees or take it at a slower pace and go item by item. Admittedly, the presence of traditional Zelda items might not mesh well against the physics-based items of BotW. Incorporating them as freely as A Link Between Worlds may make this a completely different experience. Maybe they could also implement the weapon durability system and make these items only last for so long. Who knows! But all we know is that we want some of those old Zelda items back!

Nero’s Arm Mechanics (From Devil May Cry)

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While outright Devil May Cry fighting mechanics in a mainline Zelda game would be too much, this new seemingly arm-possessed Link in BotW 2 gives us some serious Nero vibes. We’re hoping the arm plays a part in adding new skills, like grappling abilities for exploration, puzzle-solving, and combat, because that would be outright awesome. In the same vein as some Zelda equipment that should return, it could make an appropriate spiritual successor to the hookshot.

Bring Back Traditional Dungeons

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We wouldn’t want to replace shrines, far from it, but we’re hoping that the main dungeons contain more of what made the original Zelda dungeons so memorable. Maps, compasses, keys, unique bosses, and maybe even tool-based puzzles could bring back some charm and familiarity to the experience. While the Divine Beasts were great, they lacked the progression and labyrinthian design that made conquering those classic Zelda dungeons so satisfying. If there’s anything to take from BotW’s Divine Beasts, it would be their open-ended nature to give exploration across each dungeon’s complex web of rooms an even greater sense of freedom.

The BotW sequel would be a perfect opportunity for classic Zelda dungeon design to return. Nintendo could easily justify it in the game’s world with all the Divine Beasts out of commission.

More Emphasis On Story

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While BotW was an outstanding game mechanically, its story admittedly took a back seat, especially toward the end. Because the game was so focused on the power to chart your own adventure and do things in any order, there was little room for the characters and story to grow. And since the memories cutscenes were optional, many players may have missed out on even more of the story’s context.

Now that we’re on to the sequel, we’re hoping Nintendo decides to emphasize the story and its characters, allowing them to develop more meaningfully throughout the game. This might make the story more linear, but if the rest of the game is still open, we think this won’t be too much of a compromise, especially if it is good. Nintendo has proven that great stories can be told in the Zelda universe in the past with games like Wind Waker and Skyward Sword. And with BotW specifically, there’s still so much more to explore with Zelda, Link, and Hyrule at large. A sequel seems like the best place to do that!

New Explorable Areas Outside Of Hyrule (Or A Different Version)

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Hyrule in BotW is massive and a great place to truly express the sense of freedom the game gives you. But if you’re exploring the same areas in the sequel, what will Nintendo do to freshen up the experience for people who poured hundreds of hours into the original? That sense of discovery would be gone. We’re hoping that BotW 2 has some Termina or Koholint Island area to explore if it’s set in the same Hyrule. Or at the very least, maybe a Dark World Hyrule or some Lorule-like variant where things are mostly the same but slightly different.

Swimming Upgrades

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As much as ground and air movement was an astounding feat in BotW, I feel like swimming was something of an afterthought. It was clunky to move quickly, and there wasn’t even a dive option. If Nintendo could improve the overall experience of swimming and expand water exploration in the sequel, that would be awesome. We wouldn’t mind not fully diving underwater either; the time-honored Iron Boots method would still be more than enough to make things interesting.

Return The Darknut

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There are plenty of other enemies in the Zelda series that should make a showing in the BotW sequel, but our personal wish is the return of Darknuts. Lynel’s were a tremendous challenge in BotW, but a good old fashioned one-on-one duel against one of those iron-clad knights is something that would bring a tear to our eye. In both Twilight Princess and Wind Waker, they were one of our favorite enemies to fight.

Let Us Pet Dogs!

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‘Nuff said, if we can’t pet dogs in the sequel, it’s basically unplayable. Okay, maybe not, but in all seriousness, the dogs in BotW were pretty darn cute, and the feed-for-treasure mechanic was cool, but just let us pet the good bois. They deserve it.

Now Playing: 9 Things We Want In Zelda: Breath Of The Wild 2

Warner Bros., Legendary Close To Finalizing Godzilla Vs. Kong’s Release Plans – Report

Things stomp along slowly but steadily in the MonsterVerse. Godzilla vs. Kong, first announced way back in 2017, seemed all set for a streaming debut as of late 2020–but in the joint venture between Legendary Entertainment and Warner Media, the latter threw a massive wrench in the works with its surprise announcement in December that it would put its entire 2021 theatrical line-up onto HBO Max.

After a brewing legal clash and some back and forth in the intervening weeks, The Hollywood Reporter is now indicating the two companies are nearing a deal to resolve release plans for Godzilla vs. Kong. An agreement means the parties are close to averting a potential legal confrontation. Deadline is also reporting that a settlement seems likely, with Godzilla vs. Kong keeping its previously announced simultaneous theatrical and HBO Max release date on May 21.

Meanwhile, another battle between the companies is persisting over Denis Villeneuve’s Dune–whose Oct. 1 release still seems complicated. The director famously slammed the decision to release digitally over theaters, placing blame in a Variety opinion piece on Warner Media’s parent company AT&T for “[hijacking] one of the most respectable and important studios in film history.”

“Streaming services are a positive and powerful addition to the movie and TV ecosystems,” Villeneuve wrote in Variety. “But I want the audience to understand that streaming alone can’t sustain the film industry as we knew it before COVID. Streaming can produce great content, but not movies of Dune’s scope and scale.”

Get 150 Classic Games On Steam For Only $2

The Steam winter sale may be over, but there are still plenty of deals on Steam games across the internet. Fanatical is one place where you can still pick up some sweet discounts, and right now, you can get 150 classic Atari games for only $2. The Atari Vault Complete Pack includes the base 100 games included with the Atari Vault as well as the 50-game add-on. This deal is only available until January 10, but stock is limited, so it may run out sooner than that–you’ll want to take advantage of this deal soon if you’re interested.

Some of Fanatical’s other deals include a Fanatical Favourites bundle, which lets you build your own bundle from a number of discounted games like Metro: Last Light Redux, Deus Ex: Mankind Divided, and Just Cause 3: XXL Edition. The Build-Your-Own New Year bundle offers another set of games to choose from at even lower prices as does the Build-Your-Own Holiday bundle.

If you’re looking for more excellent PC games at great prices, check out the Ubisoft bargain bin sale. It features some of the company’s best games as well as some of their DLC expansions.

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31 Best Nintendo Switch Games For Kids In 2021

Nintendo consoles have always been known as the family-friendly platform, filled with parent- and child-approved mascots like Mario, Link, Kirby, and Samus. With the Switch, Nintendo has merged its console and handheld markets, offering games that can be played both on the TV and in the palms of our hands. And more so than previous generations, the Switch has robust third-party support, significantly expanding the library to appeal to players of all ages. If you recently purchased a Nintendo Switch or Switch Lite for your children, you may be wondering which Switch games are both fun and age-appropriate. We’ve rounded up over 30 of the best Nintendo Switch games for kids–and chances are, you’ll like playing them, too.

Our list contains the obvious standouts–Super Mario, The Legend of Zelda, Pokemon, etc.–but also some games that might not be on your radar. Games of all different genres are represented, too, and many of these Nintendo Switch games have co-op or multiplayer so you can tag along with your little ones.

Free Nintendo Switch Online Trial Available For Monster Hunter Rise Demo

Capcom’s limited-time Monster Hunter Rise demo is now live on the Switch eShop, and it supports local and online multiplayer for up to four players. To take advantage of the latter, however, you’ll need to have a Nintendo Switch Online subscription, but Nintendo is letting players try out the service free of charge right now.

To coincide with the release of the Monster Hunter Rise demo, Nintendo is offering a free seven-day NSO trial through its My Nintendo rewards program. It doesn’t cost any points to redeem the trial, so it’s available to everyone who has a Nintendo Account but not an existing subscription to the service.

This free trial is a limited-time offer; it will only be available until February 2, one day after the Monster Hunter Rise demo is scheduled to be delisted. You can also only redeem the offer once, and it will automatically convert into a one-month subscription after the seven-day period end unless you turn off automatic renewal before then.

The Monster Hunter Rise demo features four different quests: two training missions that teach players basic controls and actions, and two proper hunts. The latter two can be played solo or with other players, but you are only able to cumulatively play them 30 times. You can read our Monster Hunter Rise demo impressions here and watch some gameplay footage from an early access version of it above.

Although the demo doesn’t carry over any progress to the full game, you will get some bonus items for playing it. Those who have demo save data on their Switch will unlock an item booster pack in Monster Hunter Rise when it launches. The booster pack contains the following items:

  • Mega Potion x20
  • Pitfall Trap x5
  • Energy Drink x10
  • Mega Demondrug x5
  • Mega Armorskin x5

Monster Hunter Rise launches for Switch on March 26. Alongside the game, Capcom is releasing three new Amiibo figures that will each unlock a special set of layered armor. You can read more about the game’s different editions and preorder bonuses in our Monster Hunter Rise preorder guide.

Now Playing: Monster Hunter Rise Early Access Demo Gameplay

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