Who Has More to Lose When Spider-Man Leaves the MCU?

With fans reeling from the news that Sony and Marvel/Disney are breaking up and Spider-Man will no longer be part of the MCU, there are a lot of questions about why it happened, who’s to blame, what happens next, and which studio has more to lose from no longer collaborating to make Spidey movies.

Is this a case of Marvel wanting too much (reportedly up to 50 percent of the gross from the next solo Spidey film)? Is this Sony being short-sighted on going it alone again after the MCU Spidey revitalized the property following the less successful Amazing Spider-Man films?

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PS5 Devkit Design Seemingly Confirmed By Game Developer

Yesterday, a Sony patent for what appears to be a new game console turned up online. Many presumed this to be a PlayStation 5 devkit, and today a game developer seemingly confirmed this to be true on Twitter.

Following a ResetEra thread which uncovered a European Sony patent for some kind of hardware device, there was speculation online that this was the design for the PlayStation 5. Or at the very least the PS5 devkit.

The image on the patent was highly unusual as it eschewed industrial design standards in favor of bulk. There’s also the matter of the “V” design carved into the hardware. “V” is the roman numeral for five, which further fueled the speculation that this console was related to the PS5.

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Gears 5 Accessibility a Priority for The Coalition

Microsoft and The Coalition have touted Gears 5 as the series’ “biggest” entry to date, but more quietly, it’s also been working to make it the most accessible.

IGN spoke to The Coalition design director Ryan Cleven this week during Gamescom. During the interview, which you can watch in full above, Cleven addressed how the studio is working to make Gears 5 playable (and enjoyable) for “everybody.”

“We’ve really invested in as many ways we can to bring people into Gears, because it really is about having everybody play,” said Cleven. “It’s something that’s important to us as a studio, but also us as a company.”

In addition to fairly standard accessibility features, such subtitles and a narration mode for menus, Cleven mentioned a lock-on system in Gears 5 designed for beginners and players who can’t physically control both sticks simultaneously.

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These CPU Coolers Will Give You Lower Temps, Higher Performance

When building a gaming PC, keeping your processor cool will keep you from baking your processor and turning that $1,000 PC into nothing more than an elaborate end table. While the stock cooler that comes with some CPUs is fine and all, an aftermarket CPU cooler will run quieter, keep your CPU a bit more chilly and thus allow for overclocking, and can also add a bit of flair to the interior of your rig as well.

Given all these benefits along with reasonable prices, you really can’t afford to not run one of these coolers.

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Marvel Ultimate Alliance 3 Adds, Blade, Punisher, and Morbius Next Month

Marvel Ultimate Alliance 3: The Black Order’s Curse of the Vampire DLC will be released on September 30, 2019, and will bring four new playable characters from the Marvel Knights: Moon Knight, Blade, Punisher, and Morbius to the Nintendo Switch exclusive.

Announced by Marvel, the Curse of the Vampire DLC is the first expansion for Marvel Ultimate Alliance that is part of the Expansion Pass that retails for $19.99 USD and gives players access to three DLC packs that will also include both Fantastic Four and X-Men characters.

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Xbox 360 Just Got an Update. You Read That Right. Xbox. 360.

Xbox 360, yes, the Xbox 360 that originally launched on November 22, 2005, just received a brand new update that brings with it…wait for it…”Minor bug fixes and improvements.”

Revealed on support.xbox.com, Xbox 360 OS version: 2.0.17544.0 was released today and comes over a year following the last “minor bug fixes and improvements” update on May 22, 2018.

Xbox 360 had one more “minor bug fixes and improvements” update in 2016 and had its last substantial update on September 17, 2015. That update brought with it the Activity Feed, the ability to redeem Codes from messages, and probably the most-anticipated feature of them all – the ability to Accept Terms of Use.

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Superman: Year One Brings Something New to an Old Story

Even with a truly legendary creative team at the helm, Superman: Year One struggled to justify its own existence in its first issue. Superman’s origin has been told and retold countless times over the decades. Apart from a slightly greater emphasis on the Man of Steel’s superhuman brain, Year One #1 didn’t add a whole lot to the story of Clark Kent’s formative years in Smallville. Nor did that story tie back to the larger Dark Knight Returns universe in any tangible way. For whatever faults issue #2 may have, at least one thing can be said – we haven’t seen a Superman story like this before.

Issue #1 chronicled Clark’s childhood, ending with his high school graduation and decision to enlist in the Navy. There, finally, creators Frank Miller and John Romita, Jr. found an angle that hadn’t been done to death in previous origin re-tellings. Maybe Year One should have led with that swerve? In any case, this issue explores what happens when the world’s strongest man signs up with Uncle Sam and leaves Kansas for the first time. Also, there are mermaids and sea gods, because why not?

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Cyberpunk 2077 Multiplayer Still Being Researched, But Not Guaranteed

While Cyberpunk 2077 is a single-player game, CD Projekt Red does have a team “messing around with a multiplayer portion,” although its addition to the much anticipated title is not guaranteed.

Speaking to Tom Phillips at Eurogamer during Gamescom 2019, CD Projekt Red senior concept artist Marthe Jonkers discussed how there is a small team testing out different types of multiplayer in R&D, but “there was no pressure to force something which did not feel right.”

“We are doing R&D into multiplayer but we’re focusing on single-player experience, and that’s what you’ll get in 2020,” Jonkers said. “It doesn’t mean we’re saying no multiplayer, but it doesn’t mean we’re saying yes either. It’s still an R&D phase.”

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Batman: City of Bane Gets a Boost From Robin

Despite being the lengthy, final chapter of Tom King’s main Batman run, “City of Bane” hasn’t gotten off to a particularly strong start. The series has been struggling in two main fronts lately. It’s failed to continue the narrative momentum established in “The Fall and the Fallen,” dwelling far too long on the villains of Gotham City and not nearly enough on Batman or Bane. It’s also been marred by questionable characterization. But with issue #77 marking the end of the first act of “City of Bane,” the series finally seems to be regaining its footing.

This issue is novel in that it hinges on a character who’s barely factored into King’s run before now – Damian Wayne. With Bane issuing a clear ultimatum preventing the Justice League from entering Gotham’s borders, of course it would be Batman’s arrogant little snot of a son, Damian, to defy the law. King employs his familiar split narrative technique in this issue, with the main storyline following Damian as he infiltrates Gotham and the interludes focusing on Batman’s reunion with Catwoman.

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No, Kingdom Come: Deliverance, We Happy Few Are Not Banned in Australia

Contrary to reports earlier this week, Warhorse Studios’ Kingdom Come: Deliverance and Compulsion Games’ We Happy Few do not appear to have been officially refused classification in Australia.

IGN has been in contact with the Australian Classification Board and is awaiting more background on the matter but, since yesterday, the automated International Age Rating Coalition (IARC) game classification tool generated RC ratings for Kingdom Come: Deliverance and We Happy Few have both been amended and now reflect the same R18+ ratings that were earlier applied by the Classification Board itself.

The recent RC rating for Kingdom Come: Deliverance has been changed to match the existing R18+ rating. The recent RC rating for Kingdom Come: Deliverance has been changed to match the existing R18+ rating.

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