Latest Daredevil Season 3 Promises Showdown With The Kingpin

The classic Marvel villain Wilson Fisk was so memorably portrayed in the first season of Netflix’s Daredevil that his absence from most of Season 2 was keenly felt. Luckily the character is back for the upcoming Season 3. Netflix are using the Fisk’s return as the focal point of their marketing–we’ve already had one Fisk-centric teaser this week, and now another has been released.

This one uses a menacing voiceover from actor Vincent D’Onofrio, who tells us that “love blinded me” and that “the Devil took my throne.” Accompanying this are images of Fisk sitting in prison clothes, before it switches to the famous white Kingpin suit. Finally he announces that Daredevil “will never see me coming,” hinting at the showdown between these two enemies. Watch it above.

Daredevil Season 3 hits Netflix in its entirety on October 19. It stars Charlie Cox in the lead role, plus Deborah Ann Woll as Karen Page and Elden Henson as Foggy Nelson once more. A new poster has also been released in advance of next week’s New York Comic-Con–check it out at the end of this story.

In related news, it was reported earlier this month that a host of new Marvel shows are in the works. According to Variety, the studio is developing shows for its upcoming streaming platform that will center around Loki and Scarlet Witch, with Tom Hiddleston and Elizabeth Olsen potentially reprising their roles from Marvel’s movies. Disney’s streaming service is reportedly due to launch at the end of 2019.

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Netflix In October 2018 – Best New Movies And TV Shows To Watch!

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Destiny 2: Forsaken Review – Grindhouse

Even three weeks after launch, Destiny 2‘s Forsaken expansion feels, in some ways, overwhelming. For all but the most dedicated players, it was nearly impossible to be prepared for the Raid in the 10 days between launch and its release. That’s partially the fault of now-resolved issues that prevented players from leveling up properly, but it’s also indicative of just how far Destiny 2 has swung in the “hardcore” direction. However, a strong foundation of more accessible activities coupled with an engaging new campaign and a fantastic new mode in Gambit help make up for prohibitive level restrictions in the late game. After two disappointing expansions, this is the best shape Destiny 2 has been in–you just have to be patient with it.

Whereas the Red War arc in the base game relied on an overtly evil supervillain to drive the story forward, Forsaken’s story is built around less noble pursuits. Cayde’s death at the beginning of the campaign starts you off on a journey for revenge, which means hunting down and killing those responsible: eight Barons, powerful enemies from the new Scorn race. The boss-focused structure and darker tone make for a more interesting and varied campaign where each mission feels like a necessary step rather than busy work with no clear narrative purpose. That said, it’s not so involved that you can’t run through the missions with others and talk over some of the dialogue without losing track of what your goals are, either.

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Most of the main story missions take place in a new destination, the Tangled Shore. Each of the Barons has their own personality traits, with some being especially memorable; the Rider rides around on a souped-up Pike and cackles as she takes shots at you, while the Trickster’s mission is littered with bombs that look like engrams. A new vendor named Spider (a Fallen mob boss you’re forced into an alliance with against the Scorn) adds more color to these missions, too, manipulating you into doing his bidding around the Tangled Shore as you go.

The entry-level portion of the game can take 10 or so hours with some grinding in between, depending on whether you go solo or with a Fireteam of one or two others. Once you finish that campaign, you unlock the second destination, the Dreaming City. The level requirements jump quite a bit, which means a good amount of grinding–completing Weekly Challenges for Powerful gear–to get there. Depending on how dedicated you are, this can either be a laid-back process over time or a grueling one over a few days.

As is the case with Destiny 2 in general, the strength of its shooting mechanics and the lure of new weapons and armor help to offset the repetition inherent to the mid-game grind structure. If you don’t mind taking things slightly more slowly, you also don’t have to do any weeklies you find tedious, like replaying old story missions. It is a bit weird to go back to older content, like Strikes, where Cayde is still alive, but it’s easy to overlook in a game where you can kill the same bosses over and over.

The standout addition to the rotation is Gambit, a part-PvP, part-PvE mode that has you competing with an enemy team on mostly separate maps. Your main goal is to kill AI-controlled enemies, collect the motes they drop, and bank those motes to summon a final boss before the other team summons and kills theirs. Along the way, members from each team will have the opportunity to invade the other map and score PvP kills to screw with their opponents’ progress. It’s a creative combination of Destiny’s various existing modes, and having to juggle both your side of the map and the other team’s progress–and frantically trying to hide when an invader comes–makes for hectic matches that are consistently fun with or without friends, as well as a great way to level up regardless of your commitment.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

When you complete the campaign, you also get the Cayde’s Will quest to unlock the Exotic hand cannon Ace of Spades. The quest takes you from Gambit to the Crucible to Strikes to a few different planets, mostly using hand cannons, and then finally to a story mission. We won’t spoil it here, but it’s a smart end to the quest, pairs well with the main story, and raises intriguing lore questions. Ace of Spades itself is also just a worthwhile weapon to get; it packs a serious punch and has an entertaining reload animation to top it off.

After about a week of playing and leveling daily, I was in good shape to tackle what the Dreaming City has to offer. It’s a gorgeous area, with gleaming bridges and sparkling crystal structures. It’s also full of Taken, and different portals can take you to different planes–even after three weeks and content that unlocked after the Raid was first completed, it still has an air of mystery about it. There’s also more content that was released even after the post-Raid unlocks, and it may continue to refresh as the weeks go on.

Even after three weeks and content that unlocked after the Raid was first completed, the Dreaming City still has an air of mystery about it

The Dreaming City’s two main activities are the Blind Well and the Ascendant Challenge. The Blind Well is a high-level horde-style public event that comes in a few tiers of difficulty. Even if you’re with a Fireteam, you’ll likely have to wait around a bit for a few people to show up before you can start the harder tiers, and then you have to hope they know what they’re doing. It’s frustrating when you’re not gelling with randoms and end up failing, but it’s extra gratifying when you do sync up with a group and complete the higher tiers. The Ascendant Challenge, on the other hand, is not public and is best tackled with a Fireteam. It changes each week (so far) and can include things like platforming activities or challenging boss fights in a creepy, Taken-filled alternate plane.

Completing both nets you a few pieces of high-level gear, which is always a strong incentive this close to the endgame. But even three weeks after launch, it was difficult to get a Raid crew together. Three of us were playing and leveling at a fast pace (the highest was 568, while myself and one other person were hovering just below 550), two were playing relatively often between other work duties (both around 535), and one was splitting time between PC and PS4 (and was severely underleveled at 513 but powering through it admirably). We were able to take on the first encounter of the Raid, but the severe spikes in level requirements nearly made it impossible. Like other Destiny Raids, though, the communication, teamwork, and skill required to succeed makes for an intensely satisfying experience. It’s just frustrating that it’s been such an uphill battle to get there.

There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found.

Destiny 2: Forsaken Review – Grindhouse

Even three weeks after launch, Destiny 2‘s Forsaken expansion feels, in some ways, overwhelming. For all but the most dedicated players, it was nearly impossible to be prepared for the Raid in the 10 days between launch and its release. That’s partially the fault of now-resolved issues that prevented players from leveling up properly, but it’s also indicative of just how far Destiny 2 has swung in the “hardcore” direction. However, a strong foundation of more accessible activities coupled with an engaging new campaign and a fantastic new mode in Gambit help make up for prohibitive level restrictions in the late game. After two disappointing expansions, this is the best shape Destiny 2 has been in–you just have to be patient with it.

Whereas the Red War arc in the base game relied on an overtly evil supervillain to drive the story forward, Forsaken’s story is built around less noble pursuits. Cayde’s death at the beginning of the campaign starts you off on a journey for revenge, which means hunting down and killing those responsible: eight Barons, powerful enemies from the new Scorn race. The boss-focused structure and darker tone make for a more interesting and varied campaign where each mission feels like a necessary step rather than busy work with no clear narrative purpose. That said, it’s not so involved that you can’t run through the missions with others and talk over some of the dialogue without losing track of what your goals are, either.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Most of the main story missions take place in a new destination, the Tangled Shore. Each of the Barons has their own personality traits, with some being especially memorable; the Rider rides around on a souped-up Pike and cackles as she takes shots at you, while the Trickster’s mission is littered with bombs that look like engrams. A new vendor named Spider (a Fallen mob boss you’re forced into an alliance with against the Scorn) adds more color to these missions, too, manipulating you into doing his bidding around the Tangled Shore as you go.

The entry-level portion of the game can take 10 or so hours with some grinding in between, depending on whether you go solo or with a Fireteam of one or two others. Once you finish that campaign, you unlock the second destination, the Dreaming City. The level requirements jump quite a bit, which means a good amount of grinding–completing Weekly Challenges for Powerful gear–to get there. Depending on how dedicated you are, this can either be a laid-back process over time or a grueling one over a few days.

As is the case with Destiny 2 in general, the strength of its shooting mechanics and the lure of new weapons and armor help to offset the repetition inherent to the mid-game grind structure. If you don’t mind taking things slightly more slowly, you also don’t have to do any weeklies you find tedious, like replaying old story missions. It is a bit weird to go back to older content, like Strikes, where Cayde is still alive, but it’s easy to overlook in a game where you can kill the same bosses over and over.

The standout addition to the rotation is Gambit, a part-PvP, part-PvE mode that has you competing with an enemy team on mostly separate maps. Your main goal is to kill AI-controlled enemies, collect the motes they drop, and bank those motes to summon a final boss before the other team summons and kills theirs. Along the way, members from each team will have the opportunity to invade the other map and score PvP kills to screw with their opponents’ progress. It’s a creative combination of Destiny’s various existing modes, and having to juggle both your side of the map and the other team’s progress–and frantically trying to hide when an invader comes–makes for hectic matches that are consistently fun with or without friends, as well as a great way to level up regardless of your commitment.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

When you complete the campaign, you also get the Cayde’s Will quest to unlock the Exotic hand cannon Ace of Spades. The quest takes you from Gambit to the Crucible to Strikes to a few different planets, mostly using hand cannons, and then finally to a story mission. We won’t spoil it here, but it’s a smart end to the quest, pairs well with the main story, and raises intriguing lore questions. Ace of Spades itself is also just a worthwhile weapon to get; it packs a serious punch and has an entertaining reload animation to top it off.

After about a week of playing and leveling daily, I was in good shape to tackle what the Dreaming City has to offer. It’s a gorgeous area, with gleaming bridges and sparkling crystal structures. It’s also full of Taken, and different portals can take you to different planes–even after three weeks and content that unlocked after the Raid was first completed, it still has an air of mystery about it. There’s also more content that was released even after the post-Raid unlocks, and it may continue to refresh as the weeks go on.

Even after three weeks and content that unlocked after the Raid was first completed, the Dreaming City still has an air of mystery about it

The Dreaming City’s two main activities are the Blind Well and the Ascendant Challenge. The Blind Well is a high-level horde-style public event that comes in a few tiers of difficulty. Even if you’re with a Fireteam, you’ll likely have to wait around a bit for a few people to show up before you can start the harder tiers, and then you have to hope they know what they’re doing. It’s frustrating when you’re not gelling with randoms and end up failing, but it’s extra gratifying when you do sync up with a group and complete the higher tiers. The Ascendant Challenge, on the other hand, is not public and is best tackled with a Fireteam. It changes each week (so far) and can include things like platforming activities or challenging boss fights in a creepy, Taken-filled alternate plane.

Completing both nets you a few pieces of high-level gear, which is always a strong incentive this close to the endgame. But even three weeks after launch, it was difficult to get a Raid crew together. Three of us were playing and leveling at a fast pace (the highest was 568, while myself and one other person were hovering just below 550), two were playing relatively often between other work duties (both around 535), and one was splitting time between PC and PS4 (and was severely underleveled at 513 but powering through it admirably). We were able to take on the first encounter of the Raid, but the severe spikes in level requirements nearly made it impossible. Like other Destiny Raids, though, the communication, teamwork, and skill required to succeed makes for an intensely satisfying experience. It’s just frustrating that it’s been such an uphill battle to get there.

There is a lot to do in Forsaken, so much so that it can be difficult to see it all. That also means that, for the average player, this expansion has a much longer tail than previous iterations of Destiny 2. The variety and flexibility of activities established in the base game still work to make grinding a good time, and Gambit adds a consistently entertaining mode to the roster. The endgame, while difficult to reach, is also where the most satisfaction can be found.

SCUF Vantage Wireless PS4 Controller Review

SCUF’s Vantage Wireless PS4 Controller is possibly the closest thing the PlayStation has to the Xbox One’s Elite Controller. It’s a well-made, comfortable controller that delivers some handy customization options you don’t get from the standard DualShock 4. It has made me at least feel like I’m performing a little better. But as much as it does right, it misses the mark just as often, and at $200 it’s too expensive for that, especially for more casual players.

The Vantage is roughly as comfortable to hold as a standard DualShock 4, though definitely a little larger, thanks to the sturdier, textured grip. and feels familiar aside from the very obvious change of the offset analog sticks that resemble the Xbox One’s configuration. Obviously symmetrical versus offset can be quite the personal preference — I’ve grown fond of the DualShock setup having used it so frequently over the years. But playing offset on a PS4 feels good in my hands, especially when combined with analog stick height and contour customization options that let you tune it to your liking for fast-paced genres like first-person shooters.

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PSX 2018 Isn’t Happening, But Maybe That’s a Good Thing for PlayStation

For the last several years, PlayStation has found a way to continue the conference hype of E3, Paris Games Week, and TGS months after the fact, with PlayStation Experience serving as another home for big reveals. And while the confirmation that there will be no PSX 2018 is a bummer for PlayStation fans, myself included, Sony’s behavior over the last year is indicative of the fact that they don’t need PSX to deliver important news or celebrate big releases.

While PSX allows fans to come together and demo tons of upcoming and recently released PlayStation games, its place as a centerpiece for the entire PlayStation community is waning given Sony’s recent strategy and last year’s underwhelming show.

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