Dragon Ball FighterZ Review: The Fast And The Furious

Despite the countless Dragon Ball games that have appeared since the manga debuted in the mid-’80s, the series has never needed them to sustain its popularity. Most are forgettable, some are good, and even fewer are truly great. Thanks to developer Arc System Works’ particular talents, Dragon Ball FighterZ is one of the great ones, if not the best yet. Even if you think Dragon Ball is old hat, and even if you’re intimidated by fighting games, there’s a good chance you’ll be drawn into the explosive action and personalities that expertly evoke the anime’s infectious spirit.

Arc’s prowess for making 3D assets look like 2D cel animation is as strong as ever, and its artists display a clear understanding of Dragon Ball’s characteristic details. The screen is constantly filled with saturated colors and special effects, and super attacks are framed in a way that pull you out of the fight and into a momentary state of awe. Whether still or in motion, FighterZ’s art looks like Dragon Ball at its very best, adhering closely to the standards set by the series creator, Akira Toriyama. And no matter how you may have watched the show, the option to choose between Japanese and English voice acting makes it easy to feel connected to the events on-screen.

Within the convincing Dragon Ball shell lives a fast-paced 3v3 tag-team fighting game that will feel familiar to Marvel vs. Capcom 3 veterans. But despite a few familiar parallels, FighterZ is distinctly Dragon Ball. Characters can jet through the air in a flash at any time, toss energy blasts like it’s nothing, and unleash a flurry of smaller punches and kicks to stagger a hesitant opponent. Every fighter emphatically shouts at the top of their lungs (in a good way) every few seconds while attacking, and you understand why: these super beings are incredibly powerful, and FighterZ translates that energy to the screen perfectly. It also makes it easy for anyone to tap into that power, with relatively short special attack lists and one-button or two-button activations for universal mechanics. Not that it’s recommended, but you can theoretically play with one hand and capably close the distance to your opponent to kick their ass in style regardless of the character you choose–all without any directional inputs.

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Like any great fighting game, FighterZ doesn’t lose depth just because it’s accessible. Super attacks and teleports are easy to pull off, but they come with timing and combo conditions that allow for expert-level analysis and strategic play. It’s also important to properly manage the lone meter that fuels most of your special abilities, a setup that makes a fighter’s next move more unpredictable than usual, compared to some games with multiple, ability-specific meters. With seven levels of charge that feed into both offensive and defensive moves, it’s never exactly clear what someone will do next, but you know a full meter means trouble, and a potentially chaotic back and forth between two crack fighters.

It also means fun is just seconds away. Being that it’s so simple to cover ground, participate in mechanical mind games, and look impressive while doing it, there’s practically no barrier to enjoyment provided you are fighting with opponents of a similar skill level. When the balance of skill in your opponent’s favor, with no means of escaping a combo once you’re trapped, there are times when you have to accept fate and wait for them to finish their onslaught–or until your current character dies–again, not unlike MvC3. Thankfully, online matchmaking is set up to auto-match you with players of similar experience, and lopsided fights are (so far, based on the open beta) few and far between.

You also don’t need to be an aspiring online competitor to enjoy FighterZ, as it includes a significant story mode that can last a dozen hours or more if you seek out every possible cutscene. While a bit drawn out in places and relatively easy until the conclusion, it’s still a treat for Dragon Ball fans with plenty of new vignettes staring classic characters. Though the plot is split into three arcs, you are technically seeing one arc from different perspectives, with a few alternate events to keep things interesting.

The gist is that a bunch of clones of the planet’s strongest fighters are running amok, Dragon Ball heroes and villains (some who have been resurrected from death) must work together to stop them, and a new character, Android 21, is somehow at the center of it all. Because there’s practically zero time spent introducing you to characters or their world, it’s difficult to imagine how a newcomer to Dragon Ball would understand things like the Ginyu Force’s proclivity to pose dramatically or the reason why Krillin doesn’t have a nose, let alone the broad concepts of Super Saiyans and Dragon Balls. Then again, the mix of oddball antics and hyper-serious face-offs is inherently appealing for the confident cartoon expression on display.

As in combat, Arc’s capable design skills make the 3D models and environments in cutscenes look stunningly close to actual 2D animation. There are moments when it feels like you’re watching a new episode of Dragon Ball Z. But there’s a catch: you’re forced to press a button to advance dialogue, rather than allowed to kick back and watch the show. When FighterZ gets achingly close to recreating the look of the anime, the forced interaction feels like a step in the wrong direction, albeit a minor one in the grand scheme of things. Generally speaking, story sequences often elicit a smile or a laugh, only occasionally feeling like filler made to advance the story. One of the most strange yet likable qualities is the way the game contextualizes you, the player: a spirit that has randomly inhabited Goku (or another character depending on the arc in question) and can be passed to other fighters. It’s unexpected and weird, but you have to give Arc System Works credit for pulling you into the room as opposed to simply breaking the fourth wall.

FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there’s no question that it’s been designed to tap into the hearts of Dragon Ball’s most dedicated fans…

Story mode’s only real downfall is how repetitive it becomes–you fight clones of only a portion of the game’s overall roster ad nauseam. Each chapter is presented like a map with locations connected by a branching path. In order to get to the chapter boss, you have to navigate the board and pick and choose your fights along the way. Given that there are optional pathways in each chapter and that you can concoct your own team, it’s not surprising to learn that there are optional cutscenes to unlock depending on these conditions. Despite the rewards being largely enjoyable, after a handful of hours fighting lackluster opponents, the idea of replaying story chapters to see a quirky character interaction is unfortunately one that’s easy to sideline.

Similarly, the game’s basic, small overworld feels unnecessary even though it attempts to add value. Modes are divided among spokes around a circular hub, and you can run around as small versions of the game’s characters, sometimes in alternate outfits. While cute at first, you soon learn to just hit the quick menu button and avoid running around at all as there’s no benefit other than visualizing visiting a different venue for each mode.

The game tries to incentivize you through unlockable avatars for the overworld, but even if this sounds good, you can only earn them through randomized loot boxes. You earn money as you fight and complete story mode milestones and these can be cashed in for a capsule which turns into a random cosmetic item, be it graphics for your fighter profile, the aforementioned avatars, or alternate color palettes for in-combat outfits. The premium currency in the game can be earned when you open a capsule to find a duplicate item. Spending premium currency will simply net you an item that you don’t already own–not one of your choosing. Rather than harm the game, the system feels a bit unnecessary as none of the rewards are critical to enjoying what matters most: participating in explosive battles and enjoying interactions between Dragon Ball’s lovably bizarre characters.

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Though merely a small piece of the overall puzzle, the rare Dramatic Finishes are perhaps the most respectable and impressive nod to fans in FighterZ. Anyone who’s spent years watching Dragon Ball Z unfold over nearly 300 episodes will gasp the first time they trigger one, which will only happen with certain matchups under particular conditions. They have nothing to do with FighterZ’s story, but they have everything to do with the revered history of the series at large.

Any concerns that FighterZ might feel lackluster on Switch are immediately dashed once you begin your first battle. Fights remain ruthlessly kinetic, and the power behind every blow, sprint, and scream is as palpable as ever. There’s an inherent disadvantage to overcome when playing handheld if you favor using d-pads over analog sticks, but otherwise FighterZ is immediately recognizable. It’s partially due to the Switch getting a great port, but it’s also a credit to FighterZ’s efficient and flexible combat mechanics. Even if you’re rusty it’s easy to regain your flow in a matter of minutes. Despite mildly optimized graphics, FighterZ feels every bit the invigorating fighting game it was on other platforms, and it has the distinct advantage of bring portable.

FighterZ is complex and distinct enough to be enjoyed by fighting game competitors, but there’s no question that it’s been designed to tap into the hearts of Dragon Ball’s most dedicated fans, and no doubt those same qualities will win people over who’ve never given the series a chance. Where past games attempted to get there through huge character rosters and deliberately predictable trips down memory lane, FighterZ has bottled the essence of what makes the series’ characters, animation, and sense of humor so beloved and reconfigured it into something new: a Dragon Ball fighting game that can go toe-to-toe with the best of the genre.

Editor’s note (Sept. 29, 2:30 PM PST): Additional text has been added to reflect our impressions of the Switch version of Dragon Ball FighterZ.

Editor’s note (Jan. 30, 12:38 PM PST): Shortly after release, Bandai Namco’s servers were inundated with eager players, to the point that it was at times difficult to get into a lobby at all. This no longer seems to be an issue, though even when servers behave as they should, the hub world at the center of it all proves to make matching up with friends a more complicated process than it ought to be. Rather than simply inviting a friend into a match, you have to coordinate to make sure you both log into the same server, and the same lobby, before finding each other’s avatars and creating a private match locked with a password. It doesn’t take long to get used to, but it’s also another sign that the hub world is an unnecessary complication.

Dave Bautista Is Returning to WWE for SmackDown 1000

On Tuesday, October 16, Evolution will be reuniting for WWE SmackDown’s 1,000th episode, which includes the return of Dave Bautista.

Evolution consists of some of the most successful Superstars in WWE history, with 49 world championship reigns between the four members: Tripple H, Batista, Randy Orton and Ric Flair. The announcement came from WWE announcer Mike Rome on Friday.

Dave Bautista (under his famous ring name Batista) became a six-time WWE world champion by winning the WWE World Heavyweight Championship four times and the WWE Championship twice.

Many didn’t think he’d make it to the SmackDown 1000 event, as earlier this month he Tweeted out that he hadn’t been invited. Well, it looks like that won’t be the case, and the entire Evolution crew will be back together for the historic occasion.

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Minecraft: Dungeons – Official Announcement Trailer | Minecon 2018

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Star Wars Resistance Sneak Peek: Why We’re Rooting for Poe’s New Protege

Throughout September, IGN is featuring the best TV coming your way in the 2018-2019 season. Today we’re visiting a galaxy far, far away for a look at Star Wars Resistance, the latest animated effort from Star Wars Rebels creator Dave Filoni. Resistance follows Kazuda “Kaz” Xiono (Christopher Sean), “a young pilot recruited by the Resistance for a top-secret mission to spy on the growing threat of the First Order.” The new series premieres Sunday, Oct. 7 on Disney Channel.

Following in the footsteps of Star Wars: The Clone Wars and Star Wars Rebels, Star Wars Resistance aims to fill in a period of time that remains unexplored in the franchise’s main saga – taking place before the events of The Force Awakens to offer insight into the inner workings of the Resistance and its scrappy band of rebel pilots and spies.

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My Hero Academia Season 4 Confirmed

The hit anime series My Hero Academia is getting a fourth season.

Season 4 was confirmed at the end of the Season 3 finale, “Unrivaled,” which aired today. “My Hero Academia, TV anime season four, is being made!” reads the subtitled version of the finale on Crunchyroll. Check out the gallery below to see the announcement.

A premiere date for Season 4 has yet to be announced, with the episode’s end card simply saying, “coming soon.”

Given the series’ incredible success, news of a fourth season is hardly surprising. Season 2 was IGN’s 2017 Anime of the Year and Season 3 earned a spot on our list of the 6 best anime of 2018 so far.

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13 NES Games We Want To See On Nintendo Switch Online

After nearly a year and a half since the Switch’s launch, Nintendo has finally rolled out the console-hybrid’s online service. While it now requires players to pay for online play, you do at least get some nice perks. The most noteworthy among them is access to a library of Nintendo Entertainment System games. What’s more: each game now supports online multiplayer functionality, so you won’t need a second player to be in the same room with you. Even games that didn’t originally come with multiplayer support have been given light multiplayer functionality via the addition of a cursor system where your second player can point at the screen and even applaud.

The release of Nintendo Switch Online’s NES library got us thinking about all the games we want to be added in the future. After all, more are slated to release in the months ahead. We have our own ideas as to what should appear on the service. In this feature, we’ve highlighted 13 games we’d love to see appear on the service and talk about how each would benefit from the added online functionality. For your reference, check out our comprehensive list containing all the games in service’s NES game library.

Like its competitors, Nintendo Switch Online can be purchased in different tiers. A single month costs $4/£3.50; three months costs $8/£7; and a whole year costs $20 / £18. Of course, if you have multiple people in your house who want their own accounts, you can purchase a family plan, which costs $35/£26 per year and allows up to eight people to play online. On top of online play and access to NES games, the service also allows for save data cloud save backup and access to special offers, such as the ability to pre-order Switch-compatible NES controllers.

Which NES games do you want to appear on Nintendo Switch Online? Let us know in the comments below.

Why the PS4 Spider-Man Deserves His Own Comic

Marvel Comics released Spider-Geddon #0 this week. While that comic serves as a direct lead-in to the upcoming Spider-Geddon crossover, that’s by no means the only selling point. Spider-Geddon #0 is notable for serving as the comic book debut of the Peter Parker of Marvel’s Spider-Man video game on PS4. And if this issue accomplished anything, it’s showing how much potential this version of Spidey has for his own ongoing comic book series.

Warning: spoilers for Marvel’s Spider-Man on PS4 ahead!

It’s easy to dismiss the need for a Spider-Man comic set in this game’s version of the Marvel universe. Marvel has an overabundance of Spider-Man comics as it is, with books spotlighting the classic Peter Parker as well as offshoot characters like Spider-Gwen, Scarlet Spider and Venom. There’s even an alternate universe version of Spidey in Amazing Spider-Man: Renew Your Vows. Is Insomniac’s take on Spider-Man truly different enough to stand out when you cut the gameplay out of the equation and focus solely on story?

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