Original Xbox Hit Kingdom Under Fire: The Crusaders Coming to PC This Year

The real-time strategy action hybrid original Xbox game Kingdom Under Fire: The Crusaders is coming to PC soon.

According to an official press release from developer Blueside, the classic will launch on Steam sometime during Q1 of 2020. The announcement follows the launch of Kingdom Under Fire 2, which was released on Steam late last year after coming out on PlayStation 4 in 2013.

Coming to PC in early 2020 will put this version of Kingdom Under Fire: The Crusaders just shy of 16 years behind the original release on Xbox, which came out on October 12, 2004.

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This new version boasts the same real-time strategy elements as the first entry in the series, and will allow players to craft their troops to specific roles as well as level them up and upgrade the equipment and weaponry. Players will also still be able to use heroes during specifically controlled moments and make use of the four different nations to explore the full plot of the game.

While the action is said to be unchanged and authentic in this port, keyboard and mouse support has been added to the gamepad controls of the original as well as HD graphics.

In news of other titles coming to PC, reports are strongly suggesting we’ll see PS4 exclusive Horizon Zero Dawn get a PC port at some point.

[poilib element=”accentDivider”]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

PS5, Xbox Series X Power ‘Substantially Greater’ Than Existing Consoles, EA Says

EA has shared its thoughts on the next-gen consoles like PlayStation 5 and Xbox Series X, and the company said that what it’s capable of on those platforms will “blow people’s minds.”

During an investor call for EA’s Fiscal 2020 Q3, EA’s leadership team was asked about their plans for next-gen consoles. While EA declined to share any specific details like game titles or announcements, EA appears bullish on the generational leap that will come with the next wave of hardware.

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“The power of the new consoles is gonna be substantially greater than existing consoles,” said EA CFO Blake Jorgensen during the call. “We can do a lot more [with PS5 and Xbox Series X]. Things we’re doing will blow people’s minds.”

Jorgensen also said there’s going to be so much “innovation” not just from EA but from the whole industry. Not only with more sophisticated games but even the creation of new genres.

While EA declined to share what kinds of games or experiences it’s developing for next-gen consoles, the quote seems to indicate that the technology leap between current-gen consoles like PlayStation 4 and Xbox One to next-gen is greater than previously anticipated.

There are already some rumors about what kind of tech will be in the PS5 and Xbox Series X, but neither Sony nor Microsoft have confirmed specs. During a recent GDC survey, over 10 percent of developers said that their next projects are slated for next-gen consoles.

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In other EA news from today’s investor call, EA announced that Star Wars Jedi: Fallen Order has greatly exceeded sales expectations. The company raised forecasts and now expects Jedi: Fallen Order to sell 10 million units, 2 million more than its previous expectation of 8 million.

Check out our Star Wars Jedi: Fallen Order guide for walkthroughs, tips, and more.

Is Pokemon Home Premium Worth it? – NVC 492

Welcome to Nintendo Voice Chat! Pricing details for Pokemon Home have finally been revealed, and the NVC crew is here to discuss if the service is worth the cost. Plus, hear about Byleth officially joining the fray in Super Smash Bros. Ultimate, the latest on Nintendo’s mobile revenue, and more. Lastly, it’s time to tackle your questions on another installment of Question Block.

Timecodes!

  • 00:00:00 Welcome!
  • 00:00:39 Quick news time!
  • 00:10:27 Is Pokemon Home worth it?
  • 00:21:50 Byleth joins Smash!
  • 00:30:25 Games out this week
  • 00:44:29 What we’re playing
  • 00:53:20 Question Block
  • 01:04:04 Wrap up!

NVC is available on your preferred platform!

You can also Download NVC 492 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

The Best Console Launch Games, Ranked

If everything goes as planned, 2020 will conclude with two brand new next generation video game consoles launching all over the world alongside a slew of brand new launch games to hopefully make their steep price tags worth it.

The games available the first day a new console arrives usually run the gamut from slightly upgraded cross-generation ports to gorgeous but hollow racing game eye candy. But occasionally, a launch game comes along that is so exceptional and essential that it defines that console’s lifecycle and revolutionizes the video game medium as we know it. Here are the top 10 best console launch games of all time.

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Click through the gallery above or scroll down for the full list!

10. Castlevania: Circle of the Moon (Game Boy Advance)

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Amidst colorful racing games and ancient platformer ports, Castlevania: Circle of the Moon was by far the deepest and most feature-rich Game Boy Advance launch game. Circle of the Moon took everything that made the franchise special up until that point and built upon it – that is, assuming you could actually see it. The GBA launched without a backlit screen, making Castlevania’s dark and moody graphics a bit hard to make out unless you were sitting directly under a lamp. But once you got cozy under the spotlight, it’s sprawling castle, giant boss fights and dual set-up system made it an epic title to launch an epic handheld console.

– Daniel Ervin, Producer

9. Soulcalibur (Dreamcast)

Soulcalibur was a fantastic game all on its own, but it was especially significant as a Dreamcast launch game because it was one of the first examples of a popular arcade game actually being better on a home console. The Dreamcast version of Soulcalibur looked dramatically better than its arcade counterpart, and also came with a host of modes and features that simply weren’t in the arcade version.

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Beyond all of that though, Soulcalibur gifted the Dreamcast with one of the best fighting games of its time at launch, and its success paved the way for other amazing arcade fighting game ports like Marvel vs Capcom 2, Capcom vs SNK, and many more

 – Mitchell Saltzman, Editorial Producer

8. The Legend of Zelda: Twilight Princess (Nintendo Wii)

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Following bright, colorful games like The Legend of Zelda: Wind Waker and its many spinoffs, fans were wondering when Nintendo would go dark again for its marquis adventure series. T he company responded with The Legend of Zelda: Twilight Princess, a Zelda game that begins with a literal royal coup. While Twilight Princess’ waggle controls on Wii occasionally frustrated, the game will be remembered as an achievement full of dark atmosphere, beautiful visuals, and ambitious storytelling that dared to imagine a Hyrule that was as grand as it was terrifying.

– Matt Kim, Reporter

7. Wii Sports (Nintendo Wii)

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On launch day, every single Nintendo Wii was bundled with a copy of Wii Sports, meaning even if you didn’t care about real sports, it was a no-brainer to at least give Wii Sports and your brand new Wiimote a spin, a shake, a waggle, and potentially even an accidental toss through your television. Video games are usually designed for hardcore gamers to conquer in isolation but Wii Sports was designed to play at parties with friends and family members, causing millions of people – even those who had never played a game before – to join the fun and celebrate the game’s eccentric take on motion controlled sports. Making the experience even better was the addition of Nintendo Mii’s, allowing players to recreate themselves or famous pop culture figures and then sending them off to dominate the tennis court and bowling alleys.

– Brian Altano, Host & Producer

6. Tetris (Game Boy)

Tetris had been around since before the Game Boy launched, but it was the pairing of Nintendo’s handheld wonder with the Soviet-made block puzzle game that catapulted both into mainstream popular culture. The game’s simple graphics and easy-to-learn-hard-to-master game mechanics were perfect for the Game Boy, its limited hardware, and its washed-out green dot-matrix screen.

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Nintendo wisely bundled Tetris with their handheld during the U.S. launch, and before they knew it, they had sold 40,000 Game Boy units in the first day alone, with that version of Tetris going on to sell 35 million copies. The world was and in many ways still is addicted to Tetris and the Game Boy let them take that addiction with them everywhere.

– Jobert Atienza, Producer

5. Super Mario World (Super Nintendo)

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Super Mario World was a revelation when it launched alongside Super Nintendo in the early ’90s. It was bigger, more colorful, and packed with more secrets and branching paths than any Super Mario game that came before it. Super Mario World’s dozens and dozens of levels were spacious and often incorporated verticality – a necessity to find the games numerous hidden exits and secret stages. And thanks to the Super Nintendo’s Mode 7 capability, Bowser could spin, scale, and appear like he was flying right toward the screen. Super Mario World helped pave the way for the complex, larger-scale games that would start to become commonplace that console generation and set off the 16-bit era with one of the greatest games ever made.

– Chris Reed, Commerce Editor

4. The Legend of Zelda: Breath of the Wild (Nintendo Switch)

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The Legend of Zelda: Breath of the Wild is an interesting launch game because it also doubled as the swan song to Nintendo’s previous console, the Wii U. Nonetheless, when Breath of the Wild launched on Switch it instantly became one of the deepest and engrossing launch games ever made, giving players a massive, sprawling open world to explore and conquer in a seemingly infinite number of ways. Even more impressive is that it doubled as a portable game, meaning day one Switch owners could sink hundreds of hours of adventuring into this gigantic open-world game anywhere they traveled. Oh, and it also managed to successfully overhaul and evolve a franchise that had been going since the 1980’s which is no small feat despite the small screen.

– Brian Altano, Host & Producer

3. Super Mario 64 (Nintendo 64)

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For a long time, Super Mario 64 was the benchmark to which every 3D platformer was compared to. Mario’s venture into the third dimension was well met, and proved that the fun and aesthetic of classic 2D game franchises could not only be recaptured in 3D, but in Super Mario 64’s case, set the standard for how 3D platforming games would be like for decades. Many people still remember where every single one of its 120 stars are located and sometimes it feels like the entire N64 controller was designed around this game. Super Mario 64 was the reason to own a Nintendo 64 on day one.

– Mark Medina, Features Producer

2. Halo: Combat Evolved (Xbox)

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How important – and how good – was Halo 1 as the original Xbox’s premier launch title? For starters, there’s a strong argument to be made that the Xbox would not have survived without it. The rest of the Xbox launch lineup wasn’t anything to write home about, and in fact the console’s entire first year until Fall of 2002 – when Xbox Live launched and games like Splinter Cell began rolling in – was pretty barren. As to its quality, it defined “killer app” in that people bought the console specifically for it. Oh, and it also perfected and normalized first-person shooters on consoles in a way that Goldeneye and Perfect Dark never quite could.

– Ryan McCaffrey, Executive Editor

1. Super Mario Bros. (Nintendo Entertainment System)

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Outside of being vibrant, challenging, and just plain fun, Super Mario Bros. for the Nintendo Entertainment System can be defined in one word: iconic. Not only did Super Mario Bros. set the stage for the NES as a console, resurrecting console gaming after the tragic video game crash of 1983 – it also instantly established Super Mario as one of the most recognizable characters in all of pop culture. Super Mario Bros. embodied what became part of Nintendo’s core philosophy as a game company – to create products that are fun to play for novices as well as difficult to master for pros. From children to aging casual gamers to hardcore speedrunners, Super Mario Bros. is still celebrated and played today, and thanks to tight platforming physics, great level design, and instantly recognizable music, the game will forever be synonymous as the medium of video games as we know it.

– Brian Altano, Host & Producer

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So there you have it! As you can see, Nintendo dominates this list quite a bit, but it doesn’t hurt that they’ve launched more video game consoles and handhelds than their two closest competitors combined. Meanwhile it looks like Sony tends to save their biggest first-party guns for a bit later in their respective console’s life. But hey, this is just our list! What is your favorite video game console launch game of all time? What’s the game you couldn’t stop playing on day one and beyond? Let us know in the comments below!

A Hidden Life: Terrence Malick and the Omniscient Child

Spoilers follow for A Hidden Life.

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Few directors have a visual style as recognizable as Terrence Malick; his frolicking characters, low angles, pious voiceover and fields of wheat are easily parodied, but seldom replicated with the same emotional effect. The Tree of Life, his 2011 film about his own childhood (and… well, the birth of the universe), is considered by many to be his definitive work, not to mention one of the best films of the past decade. After a handful of “low key” entries that failed to leave the same impact, his recent World War II conscientious objector story, A Hidden Life (read our review) — a tale of judgement and morality, based on Austrian farmer Franz Jägerstätter — ranks among the most potent works in his decades-long oeuvre.

The story, on paper, is simple. Franz (played by August Diehl of Inglourious Basterds) is a happy man and a religious man, living contently with his wife and three daughters in Sankt Radegund, a village 70 miles from Munich. Everything changes when Hitler invades Poland, and able-bodied men like Franz are called up to serve. Franz’s devout Catholicism, however, prevents him from falling in line, so he’s put on trial by the Nazis and eventually executed. Though where Malick finds his three-hour story is in prayers and quiet whispers, and in his unique visual perspective:

A Hidden Life feels like it’s being told from the point of view of an omniscient child.

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Malick and the Omniscient Child

Malick often uses low angles and wide lenses to elongate space. The Tree of Life, shot by cinematographer Emmanuel Lubezki, especially benefits from this approach, as a story of a middle-aged man in modern day, Jack (Sean Penn), looking back at his childhood in the 1950s. As the camera gazes up at Jessica Chastain and Brad Pitt as Jack’s parents, it does so from the perspective of a child, with each parent’s features, and their presence in Jack’s life, exaggerated, as Jack wrestles between his mother’s nurturing comfort and his father’s tough love. Shots from knee-height aren’t uncommon in Malick’s recent work, and The Tree of Life plays, at times, like the director reflecting on defining moments from his childhood.

A Hidden Life, shot by Jörg Widmer, speaks the same visual language, though its implications are staggeringly different. The camera gazes similarly at Franz and his wife Fani (Valerie Pachner), but it does so regardless of their daughters’ presence. This childlike gaze, as the Steadicam floats through space, feels like that of an innocent, passive observer, bearing witness to moments of moral conundrum wherein Franz is torn in two. If he leaves to fight an unjust war against innocent people, he loses his soul in the eyes of God; if he stays behind, his family will suffer the wrath of increasingly vicious neighbors swept up in wartime propaganda.

a-hidden-life-1At times, the camera reveres Franz and Fani, capturing the breadth of their love as they ride over fields via motorcycle and dance till their feet hurt. Other times, the camera quivers with fear and uncertainty, as Franz is called up to war, and he’s forced to wrestle with what he stands for. It peers in on secret conversations between Franz and other townspeople, like the mayor (Karl Markovics), who hides his violent intentions behind concern for Franz — the frame, in these scenes, cuts off the tops of characters’ heads, like it’s only allowed to look so high — and in rare moments where morality is corrupted, and in dire need of protection, the camera merges with Franz’s point of view, like when he’s beaten by a prison guard for the simple act of sharing food.

To punish kindness, in Malick’s film, is to punish the very idea of God. The camera shakes violently and falls to the ground, as if reflecting a universe in chaos — but it returns to a state of equilibrium and calm each time Franz, or someone else, acts kindly.

In A Hidden Life, God — or morality — is conceived and nurtured by people. Like Franz’s own children, it’s something to be cared for, and molded into a version of good. This presence, like Malick’s camera, is a phantom that interrogates through the mere act of observing. When Franz stops to look at a statue of Christ and reflect on his decision, the camera stops with him. When he brings his concerns to a hesitant pastor, Ferdinand Fürthauer (Tobias Moretti) — a man duty-bound to his country who, like the Mayor, pushes Franz to go to war using the excuse of his family —the camera lingers on Fürthauer, who glances briefly at the lens, as if momentarily caught in a lie.

Whether by accident or intent, Moretti’s brief glance at the camera is a powerful moment, one Malick and his editors (Rehman Nizar Ali, Joe Gleason and Sebastian Jones) were right to include. Another happy maybe-accident occurs late in the film, when Franz’s neighbor Miller (Johannes Krisch), one of the only people still looking out for Fani in Franz’s absence, stands in his dark shed, as sunlight enters it from off-screen. A large portion of the shed is in shadow — light and dark battle constantly in every interior space — but a small circle of light seems to reflect off the lens and onto Miller, barely noticeable until he moves around and the light falls on the dark wall behind him.

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Miller, a man embittered by Austria’s predicament in the conflict, still holds on to his version of good in times of crisis. The villagers are called upon to contribute to the war efforts, leaving them with little, and no one in Radegund wants to trade with Fani, so Miller buys her bread from her, and pays her in more food than it’s worth, and more than he can afford. It’s a small act of kindness — one Fani pays forward by giving a desperate woman vegetables from her garden — but an act upon which the sun inadvertently shines, refracted by the lens, and by an ethereal presence that, in this moment, is safeguarded by Miller’s actions.

A Stark Contrast Between Good and Evil

The nature of the wide lens is such that closeups need to be filmed quite near to the actors’ faces — often just a few inches — leading to an intriguing dichotomy between what lies in front of the actors (and characters) and what lies behind them. Much of the film is set against wide open backdrops which, thanks to the aforementioned lenses, remain in focus at the same time as the actors. Just as the performers are faced with an apparatus that captures their truth, the characters are confronted as if by a spectre questioning their intentions, with all that they live and fight for in sharp focus behind them. Their mountains. Their village. Nature. The stakes of this war could not be clearer. The first word that comes to mind when looking at Radegund is Paradise — and what is Paradise without righteous inhabitants?

a-hidden-life-2In capturing Radegund’s natural beauty on a vivid, widescreen frame, Malick provides devastating contrast with the historical 4:3, black & white footage he inserts of Hitler and his Reich, their trains and their warplanes, a much narrower window which feels blinkered by comparison. The wide lens, like the omniscient child, sees all — and it sees more than evil men who seek to destroy.

The crux of the story, embodied by juxtapositions between the natural and the mechanical, and battles between light and dark, is whether Franz’s actions will matter at all. Various characters sent to convince him to swear loyalty to Hitler lay it out plainly: His solitary protest will have no immediate, tangible impact, and will only make room for someone far more willing to kill for the Reich. However, the way Malick captures the past, its details, and even its villains tells a different story. If Franz’s actions don’t matter, there would be no need for Malick’s many montages of faceless prison guards trying to convince him to change his stance. The film takes its name from George Eliot’s book Middlemarch, in which he says: “For the good of the world is partly dependent on unhistoric acts; and that things are not so ill with you and me as they might have been, is half owing to the number who lived faithfully a hidden life, and rest in unvisited tombs.”

The Past Looking Back at Us

Where The Tree of Life was Malick looking back at the past, A Hidden Life is the past looking back at us; something, perhaps God, observing us, as violent extremism takes hold once more, asking us what unhistoric sacrifices we might make in order to preserve history. Malick seems to comment on his search through the character of Ohlendorf (Johan Leysen), the chapel painter from whom Franz seeks advice. His mission is to use art — specifically, art about Christ’s suffering — to remind people of the horrors he fought, rather than painting a palatable, peaceful Christ with a halo to comfort them. “Someday I’ll paint a true Christ,” Ohlendorf says, searching the past for some fundamental, unspoken truth about how to be righteous.

a-hidden-life-3It’s sadly fitting that two great actors in the film, Michael Nyqvist and Bruno Ganz, passed before its release, but their presence makes the story feel all the more like a plea from a bygone era. Nyqvist plays a bishop to whom Franz appeals, but his own fears of being outed as an objector prevent him from helping; Franz’s fate can, in theory, be traced to the bishop’s actions, or lack thereof. Meanwhile Ganz, who fittingly played Hitler in Downfall, plays a Nazi judge who sentences Franz. Both characters are participants in an evil machine (passively, and actively), but Malick’s interest lies not in their actions as they’re perceived in the present, but in how history might judge them — and has.

Both men fear judgement — Ganz’s character, recognizing Franz’s spirit, asks him: “Do you judge me?” — but neither is willing to act on whatever morality, whatever regrets, whatever rebellious spirit might lie beneath their masks. Their faces are rankled by guilt. Nyqvist’s bishop simply walks towards a window to avoids Franz’s gaze. Ganz’s judge sits down and stares at his aged hands, accepting the weight of his actions and his place in history. Their judgement is worse than Franz’s, or even God’s; they’re left to judge themselves.

Judgement is, ultimately, what A Hidden Life is about. It’s about being judged by a higher power, whether an external deity or something deep within ourselves, and the ways in which we mold this power. We create it in our own image, corrupt it, influence it, like a child that learns from its surroundings — and Malick’s camera embodies those parts of ourselves, and our beliefs, most in need of nurturing.

1920s Nordic Noir Draugen Is Coming To PS4 And Xbox One Soon

Draugen, a first-person mystery adventure game from Norwegian developer Red Thread Games, is coming to PlayStation 4 and Xbox One. It will be available on February 21, following its release on PC in May 2019.

The game casts players as Edward Harden, who is searching through the fictional Norwegian town of Graavik with his ward, Lissie, in search of his missing sister. As you explore the seemingly-abandoned town, searching for clues, the darker secrets that haunt the area begin to come to light.

Don’t expect a lot of heavy puzzles or anything, though–it’s more about experiencing the mystery.

Red Thread Games has released a trailer for the game too–if you want to go in fresh, though, it might be worth avoiding.

The game received a 7/10 in our review. Jess McDonell said that the game had a lot of promise, even if it didn’t quite nail the landing. “Leaving questions unanswered doesn’t present a failure in the narrative, but rather the notion that Graavik feels like a town with so much more to say, whose inhabitants deserve to have more of their stories told. It’s a theme the game vocalizes through Lissie’s dialogue several times, and yet it rarely provides concrete answers as to what precisely happened in the town.”

Red Thread Games is best known for developing Dreamfall Chapters.

GameSpot may get a commission from retail offers.

Sega Europe Will Use Fully Recyclable Packaging For All PC Games From Now On

Sega Europe has announced a new initiative that will see all of its PC physical releases going forward being packaged in 100% recyclable cardboard. This new packaging model was quietly rolled out with the November 2019 release of Football Manager 2020, and will continue with the upcoming release of Total War Rome II – Enemy at the Gates Edition.

This package contains the Hannibal at the Gates, Imperator Augustus and Empire Divided DLCs, and will be spread across three discs. The cardboard used to house them will be both recycled and recyclable.

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Sega Europe is doing this to reduce the company’s carbon footprint–plastic packaging in landfill is not as environmentally friendly as recyclable cardboard. The packaging for these first two releases was market-tested thoroughly beforehand, as people who purchase physical copies of PC games often want a premium product.

All printing on the boxes and manuals is done with water and vegetable inks, and the shrink-wrap used is a recyclable low-density polyethylene. This costs more to print, ultimately, but because the boxes are lighter, it also makes them cheaper to ship.

For more information, Miles Jacobson, studio director of Football Manager developer Sports Interactive, has published an open letter on the subject. In it, he challenges other publishers to embrace recyclable materials: “I’m throwing down the gauntlet here to ALL entertainment companies who use plastic for their Blu Ray, DVD and CD packaging. Imagine how much plastic we could save, how much landfill we could avoid and how much less plastic would make it into the oceans if we were all do this?”

Players who pick up this physical edition of Total War: Rome II can rest assured that it’s environmentally conscious–and it’s also a great game.

Now Playing: The Biggest Games To Play In 2020 And Beyond

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Footage Reportedly from George Lucas’ Cancelled Star Wars TV Show Surfaces

Footage that is reportedly from a cancelled George Lucas Star Wars TV series – Star Wars: Underworld – has recently resurfaced and gives fans a glimpse of what could have been.

As reported by Polygon, the clip, which you can watch here, is test footage and a behind-the-scenes look of this show that would have taken place on Coruscant.

The footage shows a mysterious figure attempting to secure plans for an Imperial Star Destroyer. After she secures said plans, she arrives at a small weapons store and tries to purchase a ship and escape.

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Unfortunately, Stormtroopers catch up to her and a battle ensues with some pretty horrendous shooting. Also, the footage resembles the style of the prequel films with a smaller budget.

Star Wars: Underworld was announced by George Lucas in 2005’s Star Wars Celebration and apparently ended up being just too expensive to make.

“Right now, it looks like the Star Wars features,” Lucas said on G4’s Attack of the Show in 2011. “But we have to figure out a way to make it at about a tenth of the cost of the features, because it’s television.”

Lucas also confirmed there were 50 completed scripts for the series, which had some strong similarities to the canceled Star Wars 1717.

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This footage from Star Wars: Underworld, which was set to take place between Revenge of the Sith and A New Hope, was originally from the Vimeo Page of visual effects studio Stargate Studios. The test footage had been there for 9 years, while the behind-the-scenes footage had been there for 7 years.

While this series may have never seen the light of day, Disney and Lucasfilm are hard at work on the second season of The Mandalorian, the Obi-Wan Kenobi series, the Cassian Andor series, and much more.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

5 Ways Xbox One’s UI Is Improving

2020 is the year of Xbox Series X, but Microsoft isn’t forgetting the regular Xbox One just yet.

The latest dashboard update for the console has arrived–for testers at least–and it’s a big one. The Xbox One UI is notorious for being difficult to use, but this update improves things.

Update #2002–which makes me wonder if there have been 2001 updates before this–is now available for people in the Xbox Insider Alpha-Ring, and in this video we’re covering five new features that make the console look and perform even better. You can check out the full blog post on Microsoft’s website to see a rundown of everything new in the update, as it also includes improvements for Mixer and data-storage.

Overall, this new Xbox One dashboard is a welcome improvement on what has historically been a difficult-to-use platform. It still takes more than a few button presses to get where you want to go and see what you want to see, but I like the strides Microsoft has made here. Not only does the update give the Xbox One a facelift, it feels like the dashboard is snappier and more responsive, which means that while you still need a bunch of button presses to get where you’re going, it moves along faster.

This update is expected to roll out for everyone in February, so be on the lookout for these features soon.

Nintendo Has ‘No Plans’ to Launch a New Nintendo Switch Model in 2020

Nintendo’s president Shuntaro Furukawa has stated that Nintendo has “no plans to launch a new Nintendo Switch model during 2020.”

These comments are from Nintendo’s Nine Months Financial Results Briefing for Fiscal Year Ending March 2020, in which Nintendo also said “we believe it is important to continue to communicate the appeal of both Nintendo Switch systems and expand the installed base.”

While we may not get new models, Nintendo will still be releasing special editions, including the recently announced Nintendo Switch with an Animal Crossing: New Horizons design, dock, and Joy-Con that will launch on March 13, 2020, for $299.99 USD.

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There have been many reports and rumors of Nintendo working on a Nintendo Switch Pro, with many assuming it could launch alongside the sequel to The Legend of Zelda: Breath of the Wild. The original BOTW was a launch title for the Switch back on March 3, 2017.

Nintendo doesn’t appear to be in a hurry to rush out a more powerful Nintendo Switch, as sales for its newest console have recently passed 52 million units worldwide. Nintendo also released a Nintendo Switch Lite last year that accounted for 5.19 million units of the 52 million.

Nintendo’s 2020 is very much unknown at this point, with only such titles as Pokemon Mystery Dungeon: Rescue Team DX, Animal Crossing: New Horizons, Xenoblade Chronicles Definitive Edition, and Bravely Default II, LEGO Star Wars: The Skywalker Saga, No More Heroes 3, and Sports Story confirmed to be arriving in 2020.

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Fans around the world are still waiting and hoping for more news on Breath of the Wild 2, Metroid Prime 4, and Bayonetta 3, which Nintendo currently has TBA as a release date for all three.

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Adam Bankhurst is a news writer for IGN who was very sad writing this as all he wants in his life is a Switch Pro and Breath of the Wild 2. You can follow him on Twitter @AdamBankhurst and on Twitch.