Assassin’s Creed Odyssey To Change Controversial DLC

A controversial bit of Assassin’s Creed Odyssey downloadable content will be changed in a future patch following a backlash from fans. Spoilers follow for the Shadow Heritage episode of Odyssey’s DLC.

At the end of the Shadow Heritage episode, your character has a child from a heterosexual relationship. Those who had spent hours playing their Kassandra or Alexios as LGBTQ–or simply not interested in relationships at all–felt forced into a plot development.

The backlash was enough to prompt an apology from Ubisoft, and now the company is taking it a step further. In a production update, the studio said that it will change a cutscene and dialogue choices for those who don’t want the storyline to go in that direction, and it will also change to the name of the associated trophy/achievement. All this will be coming in an upcoming patch, and Ubisoft is looking into the next episode, called Bloodline, to make sure that it doesn’t create a similar issue.

The bloodline aspect was the given reason for the controversial ending in the first place, as creative director Jonathan Dumont said that the idea was to show how “your character’s bloodline has a lasting impact on the Assassins.” At the same time, he acknowledged the problem.

“We want to extend an apology to players disappointed by a relationship your character partakes in,” he said. “Alexios/Kassandra realizing their own mortality and the sacrifice Leonidas and Myrrine made before them to keep their legacy alive, felt the desire and duty to preserve their important lineage. Our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship. We attempted to distinguish between the two but could have done this more carefully as we were walking a narrow line between role-play choices and story, and the clarity and motivation for this decision was poorly executed.”

The LGBTQ organization GLAAD celebrated the move in a tweet, saying it is pleased with Ubisoft’s decision and that the change is “an important first step toward mitigating the damage done by the game’s latest DLC.”

While Assassin’s Creed Odyssey received a mostly positive reception, including in GameSpot’s review, the romance options were criticized as shallow.

“Romancing side characters is also possible in Odyssey. While some of these scenes can be amusing, they’re mostly just bizarre shows of affection that have no real purpose,” wrote critic Alessandro Fillari. “These scenes almost always result in a shallow aside during the conversation, with the characters slinking off-screen before returning to the conversation without skipping a beat. Most often, these awkward romance opportunities appear immediately after (or during) otherwise harrowing events. Aside from seeing some additional scenes with certain characters, there’s really no benefit to engaging in romance at all. The inclusion of these scenes feels cheap and can sully otherwise interesting conversations.”

Metroid Prime 4 Development Restarts; Retro Studios Takes Over

Nintendo has provided an update on the state of Metroid Prime 4. In a video, senior managing executive officer Shinya Takahashi admitted that development of the game thus far hasn’t reached the standards the publisher wanted and the project has been rebooted. Additionally, Retro Studios, the Texas-based team that developed the three previous entries in the series, has been brought back to work on the sequel.

“Although this is very regrettable we must let you know that the current development progress has not reached the standards we seek in a sequel to Metroid Prime series,” Takahashi said. “Nintendo always strives for the highest quality in our games and in our development phase, we challenge ourselves and confront whether the game is living up to that quality on a daily basis.

“From this perspective, we have determined that the current development status of [Metroid Prime 4] is very challenged, and we had to make a difficult decision as a development team. We have decided to re-examine the development structure and change it.”

Takahashi went on to confirm Kensuke Tanabe, producer on the game, will work “in trust and collaboration with the studio that developed the original Metroid Prime series, Retro Studios … and restart development from the beginning.” This collaboration, he said, will allow Nintendo to make a sequel that will meet the expectations of fans.

Takahashi also attempted to reset some of these expectations, particularly around how soon people will be able to see and hear more about Metroid Prime 4. “This change will essentially mean restarting development from the beginning,” Takahashi reiterated, “So the completion of the game will be delayed from our initial internal plan.

“It will be a long road until the next time we will be able to update you on the development progress, and development time will be extensive. However, we will continue developing the game so that when it is completed, it will stand shoulder to shoulder with the past Metroid Prime series titles.”

Metroid Prime 4 was first announced at E3 2017, with a very short teaser that simply showed a logo and a message that read “Metroid Prime 4 – Now in development for Nintendo Switch.” Shortly after its reveal, it was confirmed that Retro did not have any involvement in the project. Reports later suggested that Bandai Namco was working on the game in some capacity. Bandai Namco has collaborated with Nintendo on multiple Smash Bros. games, but its involvement with Metroid Prime was never confirmed.

The return of Retro Studios will no doubt come as good news for fans of the Metroid Prime series. The team itself has changed somewhat since it was last working on Metroid, with key members of the Prime development team leaving to establish Armature Studio. Retro Studios has maintained a strong relationship with Nintendo, developing Mario Kart 7 for Nintendo 3DS and various Donkey Kong Country games for Wii, 3DS, Wii U, and Switch.

Epic Store’s Next Free PC Game Revealed

Epic Games is giving away a free PC game every two weeks this year via its new Store, and the next of those titles has now been announced. From February 7 until February 21, Axiom Verge will be available for the low, low price of nothing.

All you need to do is create an Epic account on the company’s Store and claim the game within those dates. You’ll then be able to play it for free whenever you like, even after February 7. Currently, the free game is the Jackbox Party Pack, but that promotional price will expire on February 7.

Axiom Verge is a Metroidvania-style platformer that launched in 2015. “Axiom Verge is a game that’s easy to fall in love with because it hits so many high notes,” wrote Peter Brown in our Axiom Verge review. “It takes the Metroidvania model and adds layers of ingenuity that are in a league all of their own, the most notable being the Address Disruptor.

“Yes it’s occasionally drab looking, and some enemies may not fit in with the rest of the world, but when a game is this good, these blemishes quickly fade into the back of your mind. The chilling sci-fi setting, mysterious plot, and a seemingly endless number of abilities keep your mind busy, and your curiosity at fever pitch. It’s not a stretch to say that Axiom Verge is better than the games that inspired it, because it’s so inventive and thoughtfully crafted. There’s no excuse to hold onto the past when the present is this amazing.”

Free-To-Play PUBG Lite Version Announced For PC

PlayerUnknown’s Battlegrounds developer PUBG Corp. has announced a new version of the PC game. Titled PUBG Lite, the new product is a standalone free-to-play edition of the hit battle royale game that’s now in beta in Thailand.

PUBG Corp. says PUBG Lite is designed for “players in areas where the core game’s required specifications are more difficult to achieve due to the hardware available.” This free-to-play version is therefore playable on lower-spec PCs.

No Caption Provided

The beta includes the first PUBG map, Erangel, though PUBG Corp. says the free-to-play title has “its own dedicated dev team that will create exclusive content and quality of life features while also adding maps and content familiar to PUBG players.”

Thailand is the only confirmed territory for PUBG Lite’s beta “for now.” The beta will help PUBG Corp. “determine if this is a viable product for other regions,” so it remains to be seen if the free-to-play edition makes its way to the west in the future.

PUBG’s PS4 and Xbox One versions, meanwhile, recently added the new Vikendi map, the game’s fourth map to date. Vikendi is a snow-covered mountainous region that includes a new vehicle, the snowmobile. Arriving alongside Vikendi is the Vikendi Survivor Pass. Much like Fortnite’s Battle Pass, it gives players a variety of challenges to complete over 10 weeks. Doing these challenges will level the pass up, which in turn will unlock cosmetics and other rewards.

The Best Soundbars

Not everyone wants to fuss with setting up surround sound speakers. A much easier way to add some excellent audio to your home theater is with one of our picks for the best soundbar.

Resident Evil 2 Remake Makes It Much Easier To Get Secret Characters

The original Resident Evil 2 was notorious for bonus characters that were difficult to obtain. For the Resident Evil 2 remake, Capcom has eased off the difficulty of gaining those extra characters, making them much more obtainable for the average player.

The two hidden bonuses are the 4th Survivor scenario, in which you play as Hunk, and Tofu Mode, starring a squishy block of the soy-based meat substitute. Those characters used to require finishing both scenarios and finishing them in a very particular pattern, respectively. The remake, on the other hand, unlocks the 4th Survivor simply by finishing the game, and then completing the The 4th Survivor scenario unlocks Tofu.

That’s still a time commitment, of course, but the method is a lot less complex and would probably naturally show up for most people in the course of a regular play. This is probably a sign of changing times, as nowadays the Internet has rendered obscure hidden secrets largely obsolete.

If you feel a little rusty on your Resident Evil lore, you can catch up with all the story you need to know to prepare yourself for this remake. And while you’re at it, read up on our pre-order guide to see which bonuses you might want to take advantage of.

Possible Mad Box Console Controller Design Revealed

Earlier this month, Project Cars 2 developer Slightly Mad Studios announced its plans to create its own standalone game console called the Mad Box. While the system is still very much in the early phases of development, company CEO Ian Bell shared some of its possible designs, and now he’s given us a look at its potential controller.

On Twitter, Bell shared several mock-ups of one potential design for the Mad Box gamepad. This concept bears a cursory resemblance to an Xbox controller, albeit with more angular grips and a display in the center of the pad. In a follow-up tweet, Bell shared another image that showed off rear paddles. You can see the mock-ups below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3

When the Mad Box was first announced, Bell claimed it would be “the most powerful console ever built” and feature specs that “will be equivalent to a very fast PC two years from now.” He also said the system will offer 4K visuals, support “most major VR headsets,” and allow up to 90 frames-per-second “per eye” for virtual reality play.

Beyond that, not much else has been revealed about the Mad Box. Bell says the company is in the process of making deals with component makers, and he estimates the system is still three years away from release, assuming the project makes it that far.

To drum up excitement for the Mad Box, Bell has asked fans to come up with a slogan for the console, offering money and free games to the person who comes up with the best one. He also said the company will provide a free game engine to studios who want to develop games for the system.

Resident Evil 2 Guide: How To Get The Magnum And Its Upgrade Parts

There are plenty of items you might miss during your first run through Resident Evil 2, but there’s one in particular you’ll want to take the time to find. That’s the Magnum, the series’ quintessential endgame firearm typically reserved for its toughest baddies. Resident Evil 2 Remake’s iteration of the weapon is known as the “Lightning Hawk.” It’s a sweet name, I know.

Sealed behind an electronic lock in the RPD’s S.T.A.R.S. Office, you can easily miss the Magnum if you’re not careful. The way to obtain it involves solving a rather simple puzzle using several key items you pick up along your adventure. The Magnum can only be acquired by Leon, but it’s important to note these are also the exact steps to follow in Claire’s run to acquire the sub-machine gun and all of its upgrade parts.

Below we detail exactly how to get this overpowered hand cannon, as well as pointing you to the locations of its various upgrades. For more Resident Evil 2 guides, be sure to check out our feature highlighting all sorts of useful beginner’s tips. Otherwise, be sure to read our Resident Evil 2 review.

How To Get The Magnum

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3

It’s interesting to note that you get a small clue early on that leads you down the road towards getting the Magnum. This comes in the form of the Commemorative Photo, which you get after developing the Film Roll you can get from Locker 106 in the Safety Deposit Room. You’re by no means required to get this to get the Magnum, but it helps direct you towards what you need to do.

You encounter the stone statue pictured in the photo in the Art Room on the second floor of the RPD’s eastern side. However, it’s missing the Red Book seen in its left hand. Lucky for you, it’s actually nearby. Head to Library on the western side, just opposite of the waiting room entrance on the second floor. You should see the book on a desk beside the door marked with the Ace insignia.

Once you’ve got the Red Book, head back to the Art Room, grab the stone arm beside the statue and combine it with the book. Then take the completed arm and insert it back into the statue to unlock the scepter from its right hand. Examine the scepter to obtain the Red Jewel.

No Caption ProvidedNo Caption Provided

No Caption Provided

The Red Jewel is meant to be used on a special Bejeweled Box you can grab in the Interrogation Room on the eastern side of the first floor, which you can only access using the Spade Key. If you can’t get into this area yet, try progressing further in the story. Once you’ve gained entry, you should find the Bejeweled Box on a desk near the broken two way mirror.

Combine the Red Jewel with the Bejeweled Box two to reveal its contents: the S.T.A.R.S. Badge. This unassuming item may seem like worthless at a glance, but it has all the value in the world. It’s your key to obtaining the Magnum.

Head back to the S.T.A.R.S. Office with the badge in tow, but before you use it on the computer, first examine the back of the badge to reveal a hidden USB. This can then be inserted into the computer tower to open the armory containing the Magnum.

How To Get The Upgrade Parts: Long Barrel And Scope

You can nab the Long Barrel part in the Underground Stairs located in the Middle section of the Underground Facility. This area is opened after using the three Medallions to reveal the “escape route.” You can get there by going through the statue in the Main Hall and taking the elevator down. Use the S.T.A.R.S. Badge to unlock the white case holding the parts.

No Caption Provided

No Caption Provided

The Scope requires a bit more work. It can only be obtained by developing a Film Roll that points you to its location. You find the Film Roll found in the Work Room in the Upper section of the Sewers; you’ll see it in between a cardboard box and tool kit on a small table. Develop the roll in the Dark Room at the RPD to reveal a photograph showing you two locations.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4

The location on the first photograph is the one you care about. It points to Captain Wesker’s desk in the S.T.A.R.S. Office on the second floor. Open the drawer to get a wooden box containing the Magnum Scope.