Exclusive: MTG Arena’s Jumpstart: Historic Horizons Set Will Add Digital-Only Cards, Full Details Revealed

IGN is excited to officially reveal Jumpstart: Historic Horizons, a Magic: The Gathering set coming exclusively to MTG Arena on August 12. Historic Horizons will contain 782 cards legal in the Historic format, including 31 entirely new cards unique to Arena – many of which will have mechanics that only work digitally.

You can flip through the gallery below to see nine cards arriving in Jumpstart: Historic Horizons (including two reprints, one from Modern Horizons), and read on to learn how their new mechanics work and why Wizards of the Coast decided to take Arena this direction:

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Similar to the original Jumpstart, Historic Horizons cards can be added to your collection either by using wildcards or by participating in a timed event (ending September 9) in which you pick two themed packs from a possible 46, combine them into a single deck, and then compete against other players. 

While a majority of the cards in Historic Horizons will be reprints – most of which are new to Arena, including many cards from both the first and second Modern Horizons sets – the 31 brand new cards will be exclusive to Arena’s digital platform. These cards will include three new mechanics with “digital-first” designs that cannot not be replicated in paper Magic.

Jumpstart: Historic Horizons’ Digital-First Mechanics Explained

The first of these mechanics is called “Seek,” which is a digital twist on a tutor effect. Certain cards (like Manor Guardian, visible in the gallery above) will allow you to seek a card with specific criteria, randomly pulling one from your library that meets that criteria without shuffling afterward – something that couldn’t happen at the tabletop without a player manually looking through their deck.

The next mechanic is called “Perpetually,” which modifies a specific card permanently, even as it enters other zones of play. That could be a card like Davriel’s Withering, which perpetually gives a creature -1/-2 – if that card reduces a creature to 0 toughness or less and sends it to the graveyard, for example, the debuff will remain in effect even if a player is able to bring it back to battlefield (causing it to immediately die again). 

Alternatively, Lumbering Lightshield can perpetually increase the casting cost of a card in your opponent’s hand by one colorless mana – the affected card then maintains that increase whether it’s cast from hand or somewhere else, like from the graveyard with Flashback or from exile with Foretell. While this is an effect that can more reasonably be tracked with paper cards, it becomes substantially simpler in a digital space.

The third digital-only mechanic is called “Conjure,” which creates a card for you to use out of nowhere – not a token or a copy, but an actual card that can sit in your hand until you are ready to use it. This can include cards that aren’t otherwise in a set or format, with a few examples of this in the gallery above being Ponder, Stormfront Pegasus, and Tropical Island (none of which are collectible in Historic Horizons on their own). 

Historic Horizons utilizes its digital-only nature beyond these three recurring mechanics as well, with WotC saying it makes it possible to print cards with rules that wouldn’t fit in a paper frame. That includes the planeswalker Davriel, Soul Broker, who has an otherwise cryptic -2 ability: “Accept one of Davriel’s offers, then accept one of Davriel’s conditions.” In practice, this has you pick one of three randomly selected positive effects from a whopping possible list of eight before doing the same for a negative effect.

In a digital-only environment, there isn’t the usual requirement of spelling out every single detail on the card itself, which WotC says will open up new design possibilities or even allowing it to modify Davriel’s lists substantially post-release. Davriel also uses the perpetually and conjure mechanics, further solidifying him as a planeswalker not meant for paper – in fact, Historic Horizons will have a “digital-first” Planeswalker for every color, each with a themed pack of their own.

The Jumpstart format has also been unbound from its paper roots – where the original would simply give you a random selection of themed packs to pick from, WotC tells me it can better collate Historic Horizons’ packs to offer a greater variety of options and synergies each time, or even keep track of which packs you’ve picked previously to provide fresh options on your next run. Packs can have more variance within them too, with certain cards having a set chance to be swapped for another of similar mana value and your mana base adjusting to the combined deck you end up with.

Why Wizards of the Coast Is Making Digital-Only Magic Cards

Speaking with Magic: The Gathering’s Vice President of Design Aaron Forsythe and MTG Arena’s Game Director Jay Parker last week, it became clear to me that WotC is using Jumpstart: Historic Horizons to take some confident but measured first steps toward what’s possible for Magic digitally. 

“We didn’t want to overwhelm people,” Forsythe says, clearly aware that this is a significant choice for a game nearly three decades old and acknowledging that it’s going to be “uncharted waters” for a lot of Magic players. “We could have easily come out with a dozen wacky digital mechanics, but we felt like the way to make this feel like a card set is to pick a small number and show the breadth that that small number of mechanics can execute on.”

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“Lots of people love to play magic in a lot of different ways, and we want to keep providing for all of that,” Parker explains. “When we add these new elements, we really want these to be an ‘and’, not an ‘or’.” Parker says they want to keep expanding the different types of Magic experiences they can offer, but reiterates that they “want to keep the core as well.”

Forsythe similarly emphasizes that they wanted to make sure this new chapter of Historic still feels like Magic, just with more design possibilities. “We don’t want to necessarily be designing the lowest common denominator version of Magic that has to work exactly the same on every platform,” he explains. Just as WotC makes products specifically targeted toward Modern players, Commander players, collectors, etc., Forsythe sees the digital player as “that obvious next frontier” that can be catered to with something unique.

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But this shift will no doubt be concerning for some players too, with Forsythe even admitting it could “spook some of the purists out there” who see Arena as a direct translation of the paper game. To that end, he confirmed that they are going to ensure Standard, booster drafts, and other tabletop formats remain intact the way they are now, without the digital-only mechanics available in Historic. “We’re just adding new stuff for the players that live in this environment and have experience playing other digital card games out there that do things like this.” 

“If you’ve seen our release calendar, the tabletop players should fear nothing as far as not getting enough stuff,” Forsythe says. “We are giving them new, cool things more regularly and more often than we ever have before.” And as for digital players, Arena actually tested these waters with a recent timed event called Mirror, Mirror. In it, powerful banned cards from other formats were rebalanced, and WotC says the response from players who had only ever played digitally was very positive – albeit, entirely new digital cards are certainly a step further than temporary rebalances.

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But in terms of what digital-only cards could do, Seek, Perpetually, and Conjure actually seem like they fall on the tame end of the spectrum to my eyes. Forsythe explains that Magic’s R&D team has decades of rejected ideas to pull from, designs that were fun but weren’t suited for paper because they were too tough to track or couldn’t easily be adjudicated, for instance. So while they’re intentionally starting slow here, he says they will likely “push the boundaries of the space” as they get more comfortable designing for it, just like they do in paper Magic.

Unshackling a Magic card from the need to work physically blows the design doors wide open too, so I wanted to gauge just how crazy they might be willing to get. When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds “totally reasonable” as skirting around physical limitations is “exactly the kind of thing digital card games should be trying to do.” Forsythe jokingly provides his own example of a crazy effect that would actually be going too far – playing a game of Space Invaders to determine a creature’s toughness when it enters the battlefield.

Once again, they tell me the goal isn’t to make Arena an unrecognizable version of Magic, just one that leans into what it can do best in the same way that Commander-specific cards do for Commander. “We can make a whole new game that uses a lot of Magic’s rules, but I don’t think that’s what people want,” Forsythe says. “I do think they want to slide back and forth through different expressions and play the one that suits their needs at that given time.”

Of course the Historic format was already unique to Arena as well, if technically playable with paper cards. This new path changes it from essentially being Arena’s (much smaller) stand-in for older formats like Modern or Legacy to something wholly digital. “We’re really excited to be able to use Historic in a way that gives it its own identity as a format,” Parker says, explaining that he’s glad it’s now able to leverage the unique position it occupies.

On the surface, 31 digital-only cards may not seem like a huge amount given they’re arriving in a pool with 751 others, but it doesn’t take many to potentially warp a format in unexpected ways – and such a large influx overall will undoubtedly bring shifts in the Historic metagame. Parker says one of the main goals of Historic Horizons was “trying to get a whole lot of cool fun stuff from Modern Horizons into the format,” but that the higher power level of Modern meant they had to be careful while doing so.

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“With the Mystical Archive, we learned a lot about how [Historic] responds to an infusion of new high power level cards,” Parker explains, referring to the set of iconic instants and sorceries added alongside the Strixhaven set earlier this year. With a few of those cards quickly becoming staples of the format (one was banned in June, and another was suspended just last week), Parker notes that “getting a little more creature heavy with these [Historic Horizons] reprints and additions is a healthy note to strike for the balance of the format.”

Still, Parker and Forsythe both reiterate that the first goal of this set is to add a bunch of cool new cards, digital or otherwise – without ballooning the power level out of control too quickly, that is. There are still hundreds of cards in Historic Horizons yet to be revealed, but I jokingly ask if we can assume Modern Horizons 2’s now notorious monkey Ragavan, Nimble Pilferer won’t be among them. Forsythe chuckles. 

“That’s a pretty safe bet.”

Batman: The Long Halloween, Part Two – Two-Face Awakens in This IGN Premiere Exclusive Clip

All month long, IGN Premiere is spotlighting some of the biggest upcoming releases in entertainment. Today, we have an exclusive clip from Batman: The Long Halloween, Part Two, the upcoming feature-length DC animated film.

After being disfigured, District Attorney Harvey Dent (voiced by Transformers’ Josh Duhamel) wakes up to his alter ego, Two-Face, in this IGN Premiere exclusive clip. Produced by Warner Bros. Animation and DC, Batman: The Long Halloween, Part Two will be distributed by Warner Bros. Home Entertainment on Digital starting July 27, 2021, and on Blu-ray beginning August 10, 2021.

You can watch the clip via the player above or the embed below.

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The Long Halloween, Part Two chronicles the second half of this yearlong crime saga. As the mysterious Holiday Killer continues their deadly crime spree, District Attorney Harvey Dent is pushed to the brink in his quest to bring justice to Gotham City. As the trailer shows, The Long Halloween is also the origin story of Two-Face.

Making matters worse, Bruce Wayne has been captured by Poison Ivy, leaving Gotham undefended during its darkest hour. Even mob boss Carmine Falcone is becoming increasingly desperate, striking a Faustian bargain with Gotham’s new generation of super-criminals.

The Long Halloween, Part Two features the same creative team as Part One, including supervising producer Butch Lukic, director Chris Palmer and screenwriter Tim Sheridan. The film is produced by Jim Krieg and Kimberly S. Moreau and executive produced by Michael Uslan and Sam Register.

Most of the Part One voice cast will return for the sequel, including Jensen Ackles (Supernatural, Batman: Under the Red Hood) as Batman/Bruce Wayne, the late Naya Rivera (Glee) as Catwoman/Selina Kyle, Josh Duhamel (Transformers, Las Vegas) as Harvey Dent/Two-Face, Billy Burke (Twilight, Revolution, Zoo) as Commissioner James Gordon, Katee Sackhoff (The Mandalorian, Battlestar Galactica, Batman: Year One) as Poison Ivy, Titus Welliver (Bosch, Deadwood) as Carmine Falcone, Julie Nathanson (Call of Duty: Black Ops Cold War, Suicide Squad: Hell To Pay) as Gilda Dent, David Dastmalchian (The Suicide Squad, Dune, Ant-Man,) as Calendar Man and The Penguin, Troy Baker (The Last of Us, Batman: Arkham Knight) as The Joker, Amy Landecker (Your Honor, Transparent) as Barbara Gordon and Carla Vitti, Fred Tatasciore (American Dad!, Family Guy) as Solomon Grundy, Alyssa Diaz (The Rookie, Ray Donovan) as Renee Montoya and Alastair Duncan (The Batman, Batman Unlimited franchise) as Alfred.

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Part Two will also feature several new additions to the voice cast. These newcomers include Robin Atkin Downes (The Strain, Constantine: City of Demons) as both Scarecrow and Thomas Wayne, John DiMaggio (Futurama, Disenchantment) as the Mad Hatter, Laila Berzins (Genshin Impact) as Sofia Falcone, Jim Pirri (World of Warcraft franchise) as Sal Maroni and Zach Callison (The Goldbergs, Steven Universe) as Young Bruce Wayne. Gary Leroi Gray and Rick Wasserman also provide additional voice work.

For more on the DC Universe Movies line, check out IGN’s recent reviews of Batman: The Long Halloween, Part One, Superman: Man of Tomorrow, Batman: Soul of the Dragon, and Justice Society: World War II.

PS5’s FF7 Remake Intergrade Gets First Discount

Final Fantasy VII Remake was easily one of the best games of last year, receiving a rare 10/10 from GameSpot, and with Intergrade, the upgraded PS5 version of Remake, you can return to Midgar with enhanced visuals and performance, new features, and a brand-new side story starring the ninja Yuffie. For those who missed out on Remake when it released on PS4, now’s a great time to pick it up and experience the entire package in its best form, as Final Fantasy VII Remake: Intergrade for PS5 is on sale for $59.94 today. That’s just over $10 off its next-gen list price of $70.

Check out our full Final Fantasy VII Remake review for more on the game as well as the improvements added with Intergrade and the Yuffie DLC. “Final Fantasy VII Remake was already a stunner of a game on PlayStation 4, but its PS5 upgrade, Final Fantasy VII Remake Intergrade, demonstrates just how beautiful a game it really is,” wrote editor Phil Hornshaw in his update to our review. “Like many PS5 games, the upgraded version offers two graphical modes–one that provides 4K resolution and a lower frame rate, and the other that provides 60 FPS with a lower resolution. With either setting, Intergrade feels like a significant visual leap for an already gorgeous game, sharpening the impressive graphics and making for silky smooth battles.”

GameSpot may get a commission from retail offers.

Amazon’s MMO New World Hits 200,000 Concurrent Players On Steam

Amazon’s upcoming MMO New World is off to a good start, it seems, as the game’s beta has attracted more than 200,000 concurrent players on Steam to make it one of the service’s most-played titles overall.

The latest public player data from Steam shows that the New World closed beta passed 200,000 players this weekend, putting it well ahead of games like Rust, Team Fortress 2, Rainbow Six Siege, Warframe, and Path of Exile on Valve’s PC platform.

Now Playing: New World – First 18 Minutes Of Gameplay

New World’s early success on Steam is notable in part because Amazon has struggled with games in recent years. Amazon’s free-to-play shooter Crucible stalled and was eventually canceled, while the company was making a Lord of the Rings MMO until a supposed contract dispute ended things. Amazon also had a game in the works called Breakaway that was canceled.

A report from Bloomberg documented an apparent pattern of mismanagement at Amazon’s video game division. Despite Amazon’s struggles so far in the video game space, Jeff Bezos’ replacement as CEO, Andy Jassy, has pledged a commitment to gaming going forward.

New World is doing great on Steam
New World is doing great on Steam

“Some businesses take off in the first year, and others take many years,” Jassy said. “Though we haven’t consistently succeeded yet in [Amazon Game Studios], I believe we will if we hang in there.”

In addition to game development, Amazon is involved in the world of video games through Twitch, which it acquired in 2014 for $1 billion.

For more on New World, check out the video above, which shows off the first 18 minutes of the MMO. The game launches in full on August 31.

GameSpot may get a commission from retail offers.

Score Massive Apple MacBook Deals With eBay Certified Refurbished Program

I have always recommended certified refurbished tech for maximizing value, and I speak from my own experience when I say the savings are absolutely worth it. In 2015 I bought a refurbished MacBook Air (the same model available at eBay right now for $429) and I still use it to this day and have had zero issues with it. My biggest problem is I’ve had it for so long I’ve run out of space to apply new stickers.

Certified Refurbished Apple MacBook Deals

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Check out the links below to see some selections I pulled out, along with their full specs and warranty information:

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When recommending refurbs, I always run into hesitancy, which is understandable. Why buy something that was already fixed once? Well, ACTUALLLLLLLLLLY… when an item is refurbished, that means it already experienced a break-down at one of the most likely failure points of its lifecycle. In engineering, there’s something called the “bathtub curve” that models when something is most likely to suffer a catastrophic failure. It starts off high, drops suddenly, flattens out for a while then ramps back up again near the end of its life. It’s called the bathtub curve because it’s shaped like a bathtub.

Refurbished items already suffered their most-likely failure, and have been repaired and re-certified. That means you’re actually less likely to suffer from a breakdown with a certified refurb than you are when you buy something new.

Also, that flat part in the middle of the bathtub curve? That’s when a product has the least likelihood of failure, but is also the period of time covered by extended warranties. That’s why retailers love to sell you an extended warranty: it’s pure profit for them.

I’m neither for nor against extended warranties. I know they cover the period of time least likely to need warranty coverage, but I also think peace-of-mind is important, too. Many of the MacBooks being offered through eBay’s certified refurbished program offer a 2-year warranty, and those that don’t offer a 30-day money-back guarantee or something similar. Be sure to check the details if you’re worried.

Fortnite Week 8 Alien Artifact Locations

Fortnite Week 8 Alien Artifacts are coming up quickly, with another complete set to be scattered across the map starting on Thursday, July 29 at 7 AM PT / 10 AM ET. If you’ve been chasing these collectibles all season long, by now you’ve made quite a dent in your Kymera cosmetic collection, unlocking most of them, no doubt. But don’t stop now. You’re on track to complete the entire list. Here’s where to find the latest Alien Artifacts.

Fortnite Week 8 Alien Artifacts

As there almost always has been, this week brings five more Alien Artifact canisters to the island of Apollo. Within each collectible is held four Alien Artifacts each, meaning this week’s five collectibles will once again unlock 20 total Alien Artifacts once you grab them all. Look for new Alien Artifacts at the following locations:

  • Among the purple alien trees west of Boney Burbs
  • Floating inside Hydro 16, the hydroelectric dam west of Misty Meadows
  • Under the wooden bridge north of Camp Cod
  • Beneath the Choppa landing pad at Dockside Dish, between Corny Complex and Retail Row
  • Among the purple alien trees northwest of Corny Complex
All Week 8 Alien Artifacts in Fortnite
All Week 8 Alien Artifacts in Fortnite

With Alien Artifacts, you can unlock new cosmetics for Kymera. The Tier 1 Battle Pass alien character can be customized across a variety of features, including armor color, skin color, armor underglow, eye color, head shape, and more. Each category of Kymera’s features includes a tiered list of options ranging from 2-17 Alien Artifacts per item, including a full set of free options which act as the default Kymera style. To unlock the most expensive item in any category, you’ll need to first unlock all the others before it in the same category.

That’s why collecting all Fortnite Alien Artifacts each week is so important if you’re hoping to unlock the full range of features. Unlike past customizable Battle Pass cosmetics like Chapter 2 Season 2’s Maya or Chapter 2 Season 3’s ‘Brella, Kymera can be restyled whenever you feel like it.

There’s no permanent locking-in of his look. You could even make multiple Kymera characters for different presets. It’s like amassing an alien army for your loadouts. But you have to get Alien Artifacts during the week in which they debut, as they’re replaced the following week with new ones.

You’re unlikely to grab all Alien Artifacts in one round since they’re spread out–though you could with a UFO and a little Storm luck. But don’t worry, so long as you get them all before they disappear next week, you’ll be all set.

For more on Fortnite this week, don’t miss the Week 8 challenges or the recent 17.20 patch notes.

GameSpot may get a commission from retail offers.

Mortal Kombat 11 Is Now the Best-Selling MK Game Ever

Mortal Kombat 11 has officially become the best selling Mortal Kombat game ever by selling over 12 million units worldwide, which has helped the total franchise video game sales surpass 73 million console units to date.

Warner Bros. shared the news in a press release where it also confirmed that Mortal Kombat Mobile has amassed 138 million installs worldwide.

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“When Mortal Kombat launched nearly 30 years ago, I never dreamed it would grow into the franchise it is today with more than 73 million games sold,” said Ed Boon, Creative Director at NetherRealm Studios and Co-Creator of Mortal Kombat. “We have some of the most passionate fans in the world and we appreciate the support they have shown us over the years.”

This news follows NetherRealm’s announcement that it is now shifting its focus to its next project and that, “after more than two years of supporting Mortal Kombat 11, DLC for the game, including characters, has come to an end.”

Mortal Kombat 11 became the best-selling game in the franchise by passing Mortal Kombat X’s nearly 11 million units sold worldwide, as revealed during a Rapid-Fire interview with Game Informer.

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The fighting franchise has had quite a 2021, a year that has so far included a feature film inspired by the video game and one that will soon see a feature-length animated film in Mortal Kombat Legends: Battle of the Realms.

For more on Mortal Kombat, check out who IGN readers believe is the best kharacter and katch up on the series’ story in 10 minutes.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Former Blizzard Executives Mike Morhaime And Chris Metzen Respond To Harassment Lawsuit

Following California’s recent lawsuit against Activision Blizzard that documents allegations of sexual harassment and discrimination against women, Blizzard co-founder Mike Morhaime and Diablo co-creator Chris Metzer–both of whom are no longer working at the company–have responded.

Morhaime released a statement Friday night in which he said the lawsuit was “very disturbing and difficult to read.”

“I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences,” he said.

Morhaime was at Blizzard from the beginning, spending 28 years with the company before departing in 2018. He said he tried to establish an environment that was “safe and welcoming for people of all genders and backgrounds,” though he acknowledged that “it was not perfect.”

“The fact that so many women were mistreated and were not supported means we let them down. In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better,” he said.

Morhaime went on to say that harassment and sexism are prevalent across the games industry, and it is the responsibility of leadership teams to “keep all employees feeling safe, supported, and treated equally regardless of gender and background.”

“It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you,” he said.

Morhaime said he understands that his response amounts to “just words,” but he still wanted to share a statement and address the women who were mistreated at Blizzard. “I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can,” he said.

“I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make,” he said. “I want the mark I leave on this industry to be something that we can all be proud of.”

As for Metzen, who left Blizzard in 2016, he posted a response on Twitter that began with an admission: “We failed, and I’m sorry.”

“To all of you at Blizzard, those of you I know and those of you whom I’ve never met, I offer you my very deepest apologies for the part I played in a culture that fostered harassment, inequality, and indifference,” Metzen said. “There is no excuse. We failed too many people when they needed us because we had the privilege of not noticing, not engaging, not creating necessary space for the colleagues who needed us as leaders. I wish my apology could make any kind of difference. It can’t.”

Metzen said he has spent time reading comments and stories from people who were mistreated, and he admitted that he “was not present enough to ask, to listen, to hear these stories when it mattered.”

“I’m left feeling the same shock, disgust, and anger that many of you are–and having trouble reconciling the place I knew, loved, and worked in for so long with the hard reality that has been presented over the past few days. It’s like staring at two totally different worlds. But it’s not. It’s just the one world, and the yawning disconnected between my perception from the top and the crushing reality many of you experienced fills me with profound shame.”

Like Morhaime, Metzen acknowledged that “words are cheap,” and he didn’t want to make any kind of “grand, sweeping promises.” Instead, he said that “accountability starts with people. Not corporations, or platitudes, or ‘values’ cast in iron around a statue.”

Metzen said that individuals, and in particular men, need to do more to have greater “awareness, compassion, and empathy for the women around us–in the whole of our lives, not just at work.” If men don’t do that, then “nothing changes,” Metzen said.

“It’s not enough just to say, ‘I see you’ and ‘I hear you’ when terrible things happen to women in and out of the workplace,” Metzen added. “We have to be present enough and willing enough to ASK them what their experiences are day to day–and then do everything we can to support them with the respect, dignity, and opportunities they deserve.”

The lawsuit is seeking to demand Activision Blizzard to adhere to policies for workplace protections in California, while it also seeks to have the company pay money in the form of back pay, lost wages, and unpaid wages for female employees.

Mike Morhaime Statement:

“I have read the full complaint against Activision Blizzard and many of the other stories. It is all very disturbing and difficult to read. I am ashamed. It feels like everything I thought I stood for has been washed away. What’s worse but even more important, real people have been harmed, and some women had terrible experiences.

I was at Blizzard for 28 years. During that time, I tried very hard to create an environment that was safe and welcoming for people of all genders and backgrounds. I knew that it was not perfect, but clearly we were far from that goal. The fact that so many women were mistreated and were not supported means we let them down. In addition, we did not succeed in making it feel safe for people to tell their truth. It is no consolation that other companies have faced similar challenges. I wanted us to be different, better.

Harassment and discrimination exist. They are prevalent in our industry. It is the responsibility of leadership to keep all employees feeling safe, supported, and treated equitably, regardless of gender and background. It is the responsibility of leadership to stamp out toxicity and harassment in any form, across all levels of the company. To the Blizzard women who experienced any of these things, I am extremely sorry that I failed you.

I realize that these are just words, but I wanted to acknowledge the women who had awful experiences. I hear you, I believe you, and I am so sorry to have let you down. I want to hear your stories, if you are willing to share them. As a leader in our industry, I can and will use my influence to help drive positive change and to combat misogyny, discrimination, and harassment wherever I can. I believe we can do better, and I believe the gaming industry can be a place where women and minorities are welcomed, included, supported, recognized, rewarded, and ultimately unimpeded from the opportunity to make the types of contributions that all of us join this industry to make. I want the mark I leave on this industry to be something that we can all be proud of.”

Chris Metzen Statement:

This Week’s Best Game Deals: Super Mario Odyssey For $37, Skyward Sword HD For $52, And More

Another Monday has arrived, but you can start your week off on the right note by snagging some games for less. GameStop is offering a flurry of discounts on games as part of its back-to-school promotion this week. Meanwhile, Best Buy also has a nice assortment of PlayStation, Xbox, and Switch deals. Naturally, Amazon is matching a lot of the deals. We’ve rounded up the best game deals this week below.

Nintendo Switch owners can save on a number of exclusives. Super Mario Odyssey is down to $37, and we typically don’t see Mario’s brilliant 3D adventure on sale for less than this outside of holiday promotions. For even more Mario fun, check out New Super Mario Bros. U Deluxe for $41 and Mario Kart Live: Home Circuit for $75. The recently released The Legend of Zelda: Skyward Sword HD is on sale for $52, which is a solid price for the enhanced port. If you’re in the mood for a lengthy JPRG, Bravely Default 2 is slashed to $40 at Amazon.

PlayStation and Xbox owners also have some good deals to shop. Yakuza: Like a Dragon, the latest entry in Sega’s wonderful role-playing series, is down to $25 for PS5, PS4, and Xbox. PlayStation owners can also snag The Yakuza Remastered Collection for $25. Also, the Yakuza spin-off Judgment is available for $25 on PS5 and Xbox, and it’s a great time to dive in ahead of Lost Judgment‘s release later this year.

Other notable deals include Final Fantasy VII Remake Intergrade for $60, Persona 5 Royal for $25, and Persona 5 Strikers for $35. For even more game deals, make sure to check out Xbox’s Ultimate Sale and PSN’s Summer Sale.

Best game deals this week

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Meet Samsung’s Blindingly Bright 2000-nit Super Ultrawide Gaming Monitor

The Samsung Odyssey G9 has been the most feature-packed, high-end super ultrawide gaming monitor for years, and now it’s getting even better with the Neo G9.

The Samsung Odyssey Neo G9 takes everything we loved about the original monitor – including the 49-inch screen size 5,120 x 1,440 resolution, 240Hz refresh rate, 1ms response time, FreeSync, and G-Sync compatibility – and then it doubles the screen brightness to a blinding 2000-nits.

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That’s basically five times brighter than most gaming monitors, and it’s able to achieve this level of luminance thanks to the new Quantum Mini LED display technology that Samsung basically pulled from its Neo QLED 4K TV lineup.

The new mini LED display basically packs the screen with hundreds of light-emitting diodes that are 1/40 the size of a traditional LED that also happens to be four times as bright. The result is a screen that looks spectacularly bright while also producing some amazing deep blacks. In fact, during my hands-on time with the display, there was hardly any bloom when I had a white Windows explorer window over a dark desktop background.

That’s not the only thing Odyssey Neo G9 has pulled from Samsung’s TVs; it also features two HDMI 2.1 ports, so it’s ready to take full advantage of all the latest graphics cards in addition to the Xbox Series X and PS5.

Specs aside, the Samsung Odyssey Neo G9 offers up an amazing gaming experience unlike any other gaming monitor thanks to its massive screen size and enveloping curvature. When you sit down in front of your entire peripheral vision is taken up by the monitor’s 1000R curve that’s designed to match the natural shape of the human eye.

There’s just something magical about sitting in front of this monitor, especially while playing games. It almost felt like I was playing Doom Eternal in virtual reality, but without actually wearing a VR headset, as all the action was happening all around me on this round screen. Not only did everything look extra sharp thanks to the Neo G9’s high-resolution it also looked like it was happening in real-time at 240Hz.

The Samsung Odyssey Neo G9 will be available for pre-order on July 29th for $2,499, and it’s expected to ship in mid-August. Samsung also told us that it will offer a free JBL Quantum One gaming headset as a preorder incentive, but the promotion is only available on the company’s direct website.

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Kevin Lee is IGN’s SEO Updates Editor. Follow him on Twitter @baggingspam