Resident Evil 3 Remake Lets Nemesis Break The Series’ Longest Standing Trope

Since its inception, there’s one aspect of Resident Evil that has never changed: safe rooms. They’re a reprieve from the dangers on the other side of their entrances, but in Resident Evil 3 Remake you won’t have a space for a breath.

In the latest issue of the Official Xbox Magazine, it’s been confirmed that Nemesis will be the first enemy in Resident Evil history that can follow you into safe rooms, giving you no chance to heal up or save your game in peace. This is in addition to the persistent foe being far more nimble and deadly than Mr. X in Resident Evil 2, making it a far more imposing threat on the streets of Raccoon City.

There are certain areas where Nemesis won’t be able to follow you, many of which house puzzles and story beats that wouldn’t work otherwise. But these are scripted sections that you can as easy return to like previous safe houses, giving you fewer ways to escape Nemesis entirely.

Resident Evil 3 Remake is launching on April 10 for PS4, Xbox One and PC. You can catch up on our impressions from the opening hours of the game, which will hopefully be available to play soon in the announced (but undated) demo.

Now Playing: We Played 2 Hours of Resident Evil 3 Remake | Here’s What We Saw

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Westworld Season 3 Review Roundup

HBO’s hit sci-fi series Westworld is about to return to television for Season 3. The new season consists of eight episodes, and Episode 1 begins airing on March 15. Now, critic reviews are rolling in, but what do they think of the brand-new season?

Much like previous seasons, Season 3 of Westworld is shrouded in a bit of mystery, and the majority of the reviews that are available online are currently spoiler-free. Currently, the Metacritic score for the new season is “to be determined” as the site collects the reviews. Over on Rotten Tomatoes, the third season is rated at 77% based on 13 reviews.

Below, you’ll find a few of the reviews floating around the internet for Season 3 of the show. These reviews are not for the full season, though. It’s only for the first four episodes or the first half of the new season. Check them out below.

Westworld Season 3 cast:

  • Aaron Paul
  • Evan Rachel Wood
  • Thandie Newton
  • Ed Harris
  • Jeffrey Wright
  • Tessa Thompson
  • Lena Waithe
  • Scott Mescudi
  • Luke Hemsworth

Season 3 of Westworld comes to HBO on Sunday, March 15.

CNET

“Westworld succeeds in offering thought-provoking ideas about the world, its design and whether our narratives are prewritten. But now that we’ve left the theme park and its blend of philosophy, violence, nudity and cowboy outfits, there’s a touch of hollowness and disenchantment to the expansive, neon-lined vistas of an LA dystopia.” – Jennifer Bisset [Full review]

Variety

“Westworld remains, reservations aside, a well-made and engaging show whose vision of the future, however constrained, has more to offer than its competitors’. And its action has a perverse, Blumhouse-y nastiness that works well. But in becoming a totally fine action serial, Westworld has taken a significant step back from being great. In its convolutions and its grand grasping curiosity, Westworld used its story to examine, and to try to show, what it feels like to live through seismic changes in our understanding of the consciousness.” – Daniel D’Addario [Full review]

TV Guide — 4/5

“This is a show that, like the most successful new tech, has shed its previous form and evolved into an entirely new product, which Nolan and Joy hinted at from the very beginning. It might take time to get used to, but after a while, we’ll hopefully recognize it as an inevitable improvement that we couldn’t imagine being without. At eight episodes, there’s still four episodes for the bugs to show, but halfway through the season, Westworld looks like a vital show again.” – Tim Surette [Full review]

Entertainment Weekly — B-/C

“After spending three seasons struggling through maddeningly complicated time-loops, it’s time the writers let Dolores, Maeve, and Bernard control-alt-delete themselves.” – Kristen Baldwin and Darren Franich [Full review]

Indiewire – C+

“If you’re simplifying the maze, you have to make the streamlined journey a little more fun–and Westworld, like a farm boy with no rhythm, just doesn’t know how to cut loose.” – Ben Travers [Full review]

Picard: Jonathan Del Arco on How He Found the New Hugh

Full spoilers follow for Star Trek: Picard Episode 7, “Nepenthe.”

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One of the more surprising reveals in the ramp-up to Star Trek: Picard was that Jonathan Del Arco would be returning to the role of Hugh the Borg for the new series. Hugh was only seen in two episodes of Star Trek: The Next Generation which aired almost 30 years ago, but the character had a distinct impact on fans as he allowed us to peer behind the veil of that villainous cyborg race. We liked Hugh. We really, really liked him!

But much has changed for the character in the years since he had a glowing, mechanical eye and tubes coming out of his molded Borg suit. No, the Hugh of today is just a man with a tortured past — and Del Arco wouldn’t have it any other way.

Finding the New Hugh

Almost three decades have passed not just for Del Arco but also for Hugh, and as such the character has changed quite a bit since when we last saw him in the TNG episode “Descent, Part II.” It was there that we first got a hint that Hugh’s future might be as a leader of ex-Borg drones — now called xBs in the era of Picard.

“I did a bunch of small things that were physical things to tie the two timelines together,” he says. “Obviously a lot of it was physically and emotionally [and] had to do with the fact that he was much more machine then than he is now. … I worked on creating some kind of connective tissue so when the fans saw it, it would be just enough. I didn’t want it to be an overbearing, robotic thing because that would’ve been silly, or a copy or mimic of the speech pattern because, frankly, no one speaks the same as when they were 18 as when they’re in their 40s or 50s, so I wanted it to be organic.”[poilib element=”quoteBox” parameters=”excerpt=I%E2%80%99ve%20changed%20as%20a%20person%2C%20Hugh%E2%80%99s%20changed%20as%20a%20person.%20We’re%20still%20the%20same%20people%20inside.”]

Again, the time that has passed for the actor has also passed for Hugh, and Del Arco used that to his advantage.

“I wanted to do a normal human evolution,” he says. “I’ve changed as a person, Hugh’s changed as a person. We’re still the same people inside, but we developed ourselves. That was the challenge and it was really kind of one of the most fun slash scary things I’ve had to do as an actor, to kind of rediscover him.”

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The Artifact and What Happened Since The Next Generation

As far as Hugh’s backstory between where we last saw him on Next Generation and where we pick up with him as the leader of the Borg Reclamation Project on the Borg cube known as the Artifact, Del Arco says that he did discuss it extensively with the writers of Picard.

After Jean-Luc told him in “Descent, Part II” that he, essentially, could be a leader, Hugh took that to heart and took charge of the ex-Borg from that episode. Eventually, they became part of the Federation, and then when the cube that would become the Artifact entered the picture, Hugh was the Federation’s natural choice to make sure there wouldn’t be a “humanitarian crisis” on the vessel.

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“It went from bad to worse on the cube,” he explains. “And so he’s got a sense of, ‘Oh my God, we’ve been abandoned,’ because the Federation no longer has [influence there]. We agreed to sign up for this thing with a full backing and now we’re kind of alone on the cube. And though he’s free on the cube, he’s actually also a prisoner. So I really researched that — the Holocaust and how even in the ghettos in the Holocaust, they had leadership which … had a higher ranking than the prisoners. And all that was really fascinating to me because there’s a lot of gray area, and gray area is really fun to play with as an actor. Sometimes it’s just black and white. So he had this struggle in trying to keep the line, push back when you can. Obviously we see what happens to him. You know, there’s a limit to how much you can push back.”

Speaking of which…

The Death of Hugh

Ultimately, Hugh’s return also meant Hugh’s end, as he was killed by Peyton List’s Romulan baddie Rizzo in “Nepenthe” while trying to help his fellow xBs. Del Arco says that while he didn’t know of Hugh’s fate when he was first asked to return to the role, he found out early enough in the process to use it to inform his performance.

“It’s very liberating knowing that this is how it’s going to end, because I just thought, ‘I’ve only got one shot at this now to really end this right and to really, like, go big or go home,’ he says. “Don’t leave anything on the table in terms of my investment and my work. This role is so incredibly important to me for essentially a variety of reasons, from personal to professional, but I really wanted to take what they’d written and do it justice and make good choices, be rational and have them make sense and have them be in line with what I want the legacy of the character to be.”

That Hugh spends his final episode and, indeed, his final moments with the Romulan Elnor (Evan Evagora) is surprising, and yet it works very well in the context of the episode as the two attempt to defy the Romulans who are running amuck on the Artifact. Indeed, Hugh gets a great final line when he says to Elnor, “I was that much of a hopeful fool again for a minute. Thanks for that.”[poilib element=”quoteBox” parameters=”excerpt=I%20think%20he%20saw%20a%20lot%20of%20himself%20in%20Elnor.%20Hugh%20used%20to%20have%20that%20sense%20of%20innocence%2C%20of%20righteousness.”]

“I was like, ‘This is Hugh’s last moment and I’m going to make some personal choices, and so I’ll make them personal choices about how I want them to be,’” says Del Arco. “And I think there were a lot of things about Elnor that for me resonated as a gay man.”

There certainly is a spark between the two characters in that moment. And while reps for CBS say that Hugh has not been identified as gay, Del Arco took his own experience as a gay man into consideration when playing that scene.

“You know, I think he loved him,” he says. “I think in essence he might’ve been in love with him in the time that he was there. I think that the hope was really someone loves him. Someone who was idealistic. I think he saw a lot of himself in Elnor. Hugh used to have that sense of innocence, of righteousness. And all those things were hopeful to him, because he hadn’t been in a space of hope for all this time. And I think for a minute he thought, ‘You know, I think me and the kid can go all the way with this. We could take the cube. We could save it.’ And there you go. It didn’t work out.”

And yet… could Hugh return someday despite his death? This is Star Trek, after all. Crazier things have happened.

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Talk to Executive Editor Scott Collura on Twitter at @ScottCollura, or listen to his Star Trek podcast, Transporter Room 3. Or do both!

Resident Evil 3 Remake: Nemesis Can Break Into Safe Rooms Now

Nemesis is able to break into safe rooms in the Resident Evil 3 remake, meaning you’ll never feel at ease again.

The latest issue of Official Xbox Magazine revealed the terrifying new detail after a hands-on session involved the sprinting, tentacle-fisted menace breaking into a room where the player had been attempting to enjoy a moment of respite.

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Historically, safe rooms in Resident Evil games have been calm areas of guaranteed safety. Even when enemies have been chasing you, ducking into a safe room would cause them to walk away. This was especially useful in the remake of Resident Evil 2 when the relentless Mr. X would pursue you through the Racoon City police building.

Nemesis, who is effectively Mr. X on steroids with far more terrifying armaments, will be able to barge into safe rooms, meaning you never know if you’re truly out of danger. This is a little reminiscent of Alien: Isolation, where using a save machine was no guarantee of safety from the stalking Xenomorph.

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For more, check out our own hands-on preview of Resident Evil 3, as well as the news that a demo is on the way.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Coronavirus Delays TurboGrafx-16 Mini Release

The TurboGrafx-16 Mini has been pushed back due to production delays in China. This is the latest piece of the games industry to be impacted by the outbreak of COVID-19, also known as coronavirus. Konami, which is distributing the mini-console, said that it is delayed “until further notice.” It had been slated for March 19.

A new release date has not been announced. You can read the statement from Konami below, via Kotaku.

“Regarding the TurboGrafx-16 mini console and its peripheral accessories, the manufacturing and shipping facilities in China have encountered an unavoidable suspension due to the current Coronavirus (COVID-19) outbreak. As a result, the delivery of all TurboGrafx-16 mini products, which was originally scheduled for March 19th, 2020, will be delayed until further notice.

“We deeply apologize to our customers for the significant inconvenience, and we humbly ask for your understanding and patience while we keep our close attention on the situation. We are investing all of our efforts to deliver the TurboGrafx-16 mini as soon as possible, and will provide further details on the deliver [SIC] timing once confirmed.”

The TurboGrafx mini is actually a set of three products, with different names and looks based on how the original console appeared in its respective regions. The TurboGrafx-16 Mini is the American version, while Europe will get the PC Engine Core Mini, and Japan will get a PC Engine Mini. The price is set at $100 / €89.99 RRP.

Despite the different names and looks, though, the library will be the same across all three territories. Some games will be available in both English and Japanese, which means its library is functionally a bit smaller than its boast of 57 games. The one exception to the shared library is that the Japanese PC Engine Mini will include Tokimeki Memorial instead of Salamander. You can see the full lineups below.

Coronavirus has had broad impact across the games industry, resulting in the cancellation or postponement of several esports events and the developer-focused Game Developers Conference. The Switch version of The Outer Worlds was also pushed back due to concerns surrounding the virus.

TurboGrafx-16 Mini games:

  • Air Zonk
  • Alien Crush
  • Blazing Lazers
  • Bomberman ‘93
  • Bonk’s Revenge
  • Cadash
  • Chew-Man-Fu
  • Dungeon Explorer
  • J.J. & Jeff
  • Lords Of Thunder
  • Military Madness
  • Moto Roader
  • Neutopia
  • Neutopia II
  • New Adventure Island
  • Ninja Spirit
  • Parasol Stars
  • Power Golf
  • Psychosis
  • R-Type
  • Soldier Blade
  • Space Harrier
  • Splatterhouse
  • Victory Run
  • Ys Book I&II

PC Engine games:

  • Akumajō Dracula X Chi No Rondo
  • Aldynes
  • Appare! Gateball
  • Bomberman ‘94
  • Bomberman Panic Bomber
  • Chō Aniki
  • Daimakaimura
  • Dragon Spirit
  • Dungeon Explorer
  • Fantasy Zone
  • Galaga ‘88
  • Ginga Fukei Densetsu Sapphire
  • Gradius
  • Gradius II – Gofer No Yabō –
  • Jaseiken Necromancer
  • Nectaris
  • Neutopia
  • Neutopia II
  • Ninja Ryūkenden
  • PC Genjin
  • Salamandr
  • Seirei Senshi Spriggan
  • Snatcher
  • Spriggan Mark 2
  • Star Parodier
  • Super Darius
  • Super Momotarō Dentetsu II
  • Super Star Soldier
  • The Genji and the Heike Clans
  • The Kung Fu
  • The Legend of Valkyrie
  • Ys I・II

Now Playing: The Outer Worlds Switch Port Delayed Due To Coronavirus – GS News Update

Destiny 2: Obscure, Two Year-Old Puzzle Just Solved

A Destiny 2 player has solved one of the game’s puzzles two years after the mystery was first added.

User Javano posted the solution to Twitter, which they discovered with the help of another player, Bachmanetti. The puzzle in question is part of the Rasputin ARG that was added as part of the Warmind expansion. The puzzle features six icons that, when deciphered, provides three cipher keys that help decode a message which reveals a real-world location. That location has (or rather, had) a stash of Destiny goodies, which have long since been looted because the ARG was solved ages ago. Well, sort of.

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Two of the cyphers were discovered, but the final one – the world ‘MECHANIZED’ – was worked out through dogged determination and trial-and-error by the Destiny community. And so while the ARG was solved, one part of the puzzle was never truly answered. Until Bachmanetti figured it out, that is.

Javano posted a transcript of his IM messages with Bachmanetti on Twitter, showing them backtrack from the answer in hope of discovering the true solution. The only clue they had was the icon – a diamond – and the suggestion that it was related to a weapon. They had a hunch that it was the Sleeper Stimulant, presumably because it’s a Rasputin pattern exotic introduced in Warmind.

Bachmanetti quickly realised that the diamond icon in the puzzle is identical to the reticle of the Sleeper Stimulant’s sight, and then made the connection with a warning sign seen on the wall of one of the Mars environments. The community believed the sign was part of the puzzle, as other clues on the map led to it. Within the next five minutes of making the connection, Bachmanetti jumped into the game, took the Sleeper Stimulant to the sign, and solved the puzzle. By lining up the scope with an identical diamond shape on the sign, the calibration lines on the edge of the reticle underlines letters, which when rearranged spell out MECHANIZED.

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Bachmanetti and Javano may not receive a prize for their discovery – the real life stash of Warmind engraved coins was discovered in May 2018 – they have finally found the missing piece of a two year old puzzle.

For more on Destiny 2, check out our regular podcast Fireteam Chat, as well as the news that Bungie will remove paid-for loot boxes.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Amnesia: Rebirth Is The Original Developer’s Terrifying Return To The Series

Amnesia: The Dark Descent became a quick hit with the YouTube Let’s Play community for its terrifying atmosphere and tone. Developer Frictional Games didn’t develop its follow-up Amnesia: A Machine for Pigs, but the studio is back for the third game, Amnesia: Rebirth, and it’s due to arrive later this year.

Amnesia: Rebirth will feature a new protagonist, setting, and story, but it’s being made in the spirit of the original game. That means a focus on scaring you above gameplay or systems innovation, and Frictional is focusing on delivering new types of horror in place of mere jump-scares.

“Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience,” Frictional Games said in the announcement.

You’ll be moving backward in Amnesia: Rebirth to discover information on Tasi’s past. The game’s teaser trailer is appropriately vague, with several dangerous monsters and architecture that looks almost alien.

Amnesia: Rebirth will launch on PC and PS4 this autumn. Prior to developing the game, Frictional created the science-fiction horror title SOMA, which built on its knack for atmospheric scares.

Given the number of game streamers and content creators who now use cameras for their own reactions, Amnesia: Rebirth could become very popular with viewers. Fruit of the Loom and Calvin Klein will likely be thrilled, as well.

Now Playing: Amnesia: Rebirth – Announcement Trailer

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IGN UK Podcast #529: Our Favourite PS2 Games

Are you ready? Are you ready for love? Matt is. He’s also very excited to play Final Fantasy 7 Remake after having a bash on 3 hours of it. Joe has the unenviable task of trying to describe exciting new shooter Quantum League, and Cardy has been battering people with carrots and fish in Bloodroots. We also forward to the future of PlayStation by casting our Last of Us TV show leads, as well as reminiscing about our favourite PS2 games following the console’s 20th birthday.

As if this bumper edition wasn’t enough, we’ve got a brand new Endless Search game plus a healthy dose of feedback to read out.

Remember, if you want to get in touch with the podcast, please do: [email protected]

IGN UK Podcast #529: Our Favourite PS2 Games

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Final Trailer For Scoob! Gives A Closer Look At Mark Wahlberg’s Blue Falcon

The final trailer for Scoob! is out, and it splits the gang up. Shaggy and Scooby-Doo are captured by an alien spaceship that they later find out is manned by Blue Falcon. The superhero is a Hanna-Barbera character from the 1976 show Dynomutt, Dog Wonder, and will be voiced by Mark Wahlberg. The other members of the investigation squad, Velma, Fred, and Daphne, try to figure out what happened to Shaggy and Scooby-Doo and are determined to get them back.

The trailer also rehashes scenes of Shaggy and Scooby-Doo’s origin story from other previews. Young Shaggy had a picnic on a beach once upon a time, and a sandwich lured Scooby-Doo to him, thus marking the beginning of a wonderful friendship. When a cop attempts to take Scooby-Doo to the pound for being a stray, Shaggy intercedes and claims that Scooby-Doo is his dog. He impromptu comes up with a name for the dog by looking at a box of crackers named Scooby-Doo.

Zac Efron, Amanda Seyfried, Gina Rodriguez, and Will Forte will voice Fred, Daphne, Velma, and Shaggy respectively. Frank Welker, who has voiced Scooby Doo since 2002’s A Scooby-Doo! Christmas, will take on the iconic canine role again. Ken Jeong will voice Dynomutt, Dog Wonder.

The movie will be released May 15.

First-Party Nintendo Switch Games Will Get Great Discounts For Mario Day

Over the past few years, March 10 has become a special day for Super Mario fans much like May 4 is a punny celebration for Star Wars fans. It’s unknown who happened upon the fact the platforming hero’s name resembles this date when stylized as MAR10, but Nintendo started embracing the holiday in 2016. Ever since then, Nintendo and major retailers have been offering discounts on Mario games and merchandise throughout Mario Day week. Target’s latest ad reveals the first batch of Mario Day deals that go live Sunday, March 8, which includes discounts on first-party Nintendo games, accessories, and Mario plushies.

Three of the four Switch games that are discounted to $40 released just last year. The big one is Super Mario Maker 2, which rarely goes for under $50. The create-your-own 2D Mario game has a seemingly endless supply of user-created levels while also boasting an impressive single-player campaign designed by Nintendo. Super Mario Maker 2 is joined by the adorable Yoshi’s Crafted World, and a pair of multiplayer-focused titles, Super Mario Party and Mario & Sonic at the Olympic Games Tokyo 2020.

Target is also offering a two-pack of Joy-Con wheels ($15 value) with the purchase of Mario Kart 8 Deluxe, but it appears the game will be sold for its full $60 price.

While Target is the first retailer to reveal its Mario Day game deals, there’s a chance that most major retailers and the Eshop will have discounts on same titles. For Mario Day 2019, all retailers discounted the same five games to $40 each and sold makeshift Switch bundles for $330 that included one of the games. We haven’t seen any Switch console deals for Mario Day 2020 just yet.

In addition to game deals, select Switch accessories and all Nintendo plushies will be 20% off throughout the week at Target. The Super Mario-red Fight Pad Pro from PDP will be roughly $15 (was $18.79). RDS Industries’ well-regarded Game Traveler Deluxe carrying cases will also be on sale, specifically the designs with Super Mario Maker 2 and Mario Kart 8 Deluxe art, which will drop to $16 and $14.40, respectively. Target doesn’t have very many Nintendo plushies in stock at the moment, but you can get this Blooper plush for $10.40 and Mario Kart Mushroom plush for $24.

We’ll update this article as more retailers reveal Mario Day promotions.


Best Mario Day deals

Nintendo Switch games

Nintendo Switch accessories

Mario toys

Now Playing: Super Mario Maker 2 Video Review