Fortnite 14 Days Of Summer Event Starts Tomorrow

Summer is officially here, and Fortnite is celebrating the start of the season with a two-week-long event. 14 Days of Summer kicks off on PS4, Xbox One, PC, Nintendo Switch, and mobile devices tomorrow, June 25, and it’ll bring a load of new things to do and see in Fortnite’s Battle Royale, Creative, and Save the World modes.

On the Battle Royale front, developer Epic will unvault one weapon for only 24 hours every day during the 14 Days of Summer event, giving you a chance to play around with some of the items that have been removed from the game. On top of that, there will be new challenges to complete and rewards to unlock each day of the event, as well as new outfits and other items to purchase from the in-game shop.

Finally, Battle Royale players will be able to jump into a new limited-time mode every day during 14 Days of Summer. Epic hasn’t yet revealed the order these modes will arrive, but it has given fans an overview of all 14 LTMs on the Fortnite website, and they include the John Wick crossover, Wick’s Bounty, as well as a handful of new modes, such as the summer-themed Splashdown Squads–in which players will try to eliminate opponents with a new water balloon item–and Storm Chasers Surfin’ Squads.

In Save the World mode, meanwhile, players will be able to complete new quests every day during the 14 Days of Fortnite event. Clearing these quests will earn you Summer Tickets, and if you mange to complete all 14 before the event ends, you’ll unlock a “new explosive weapon.” Fortnite Creative will also feature a new island every day during the event.

There are still a few weeks left in Season 9 of Fortnite, but Epic has already announced it is making some changes for next season. Specifically, Fortnite’s minimum requirements on PC will change beginning in Season 10. In the meantime, you still have a few weeks left to complete any remaining challenges from this season. If you need help, you can find tips and guides for all the trickier tasks in our complete Fortnite Season 9 challenges roundup.

AEW’s Fyter Fest PPV: Match Card, How To Watch, And Time

Last Month, All Elite Wrestling’s first PPV outing, Double or Nothing, debuted. It was a smashing success, and one of the better wrestling events of 2018. How does AEW follow that up? Well, they’re involved with CEO Gaming’s annual tournament, all while mocking the failed Fyre Festival at the same time.

The PPV has been a part of Kenny Omega’s storyline on AEW’s YouTube series Bring The Elite, which is one of the few ways to keep up with what’s going on in the company. Most recently, Omega has been having a meltdown because his show can’t get finer foods (all they have is bread and cheese), and everything is falling apart. The PPV is a part of CEO Gaming–the fighting game championships–and Fyter Fest will take place on Saturday, June 28 at the Ocean Center in Daytona Beach, Florida at 7:30 PM ET / 4:40 PM PT. There is a preshow, but at the time of this writing, it’s unclear if it starts at 7:30 PM ET or an hour prior.

How To Watch

If you’re interested in watching Fyter Fest, then there is no reason to miss out on the show. Why? Because you can watch it all for free. B/R Live is hosting the event for the low, low cost of $0. All you need to do is go to the event on the B/R Live website and watch it. You’ll probably have to create an account, but you will not need to put credit card information in.

There is a downside, and that is the fact that B/R Live doesn’t have many options for you to watch. Both iOS and Android devices have an app, and you can supposedly cast from your devices, but during Double or Nothing, that was not something I could do. The app would timeout or crash. The best course of action, on my end, was to connect my TV to my computer, using an HDMI cable, and use it as an extra monitor. Using this method resulted in zero streaming issues as well.

Below, you’ll find the full match card for Fyter Fest. If there are any changes leading up to the event, you’ll find updates below.

Match Card:

  • SCU (Frankie Kazarian and Scorpio Sky) vs. Best Friends vs. Private Party (Winners get first round bye for AEW Tag Team Championship Tournament) — Buy-In Pre-Show
  • Christopher Daniels vs. Cima
  • Michael Nakazawa vs. Alex Jebailey (Hardcore match)
  • Yuka Sakazaki vs. Riho vs. Nyla Rose
  • Hangman Page vs. Jungle Boy vs. Jimmy Havoc vs. MJF
  • Cody vs. Darby Allin
  • Jon Moxley vs. Joey Janela
  • The Young Bucks & Kenny Omega vs. The Lucha Bros & Laredo Kid

Make sure to come back to GameSpot on Saturday, June 29 for live coverage and a review of the show!

Moons of Madness Delivers Horror In Outer Space By Way Of Lovecraft

It only took a few minutes for me to understand the tone Moons of Madness is aiming for. The beginning of the 30-minute demo at E3 2019 was set within a gloomy space station where inky black vines crawl across the walls. Your character is hyperventilating; he’s stressed by the confusion of his whereabouts while being drawn into horrible memories, haunted with ghostly apparitions that jump out from the dark for an effective scare. This dream didn’t last long, but it was effective at setting the tone for this Lovecraft-inspired horror on the surface of Mars.

You’re on a journey to the red planet with a small crew, inhabiting a sterile and labyrinth laboratory on its surface. Moons of Madness plays similar to adventure games like Tacoma and Firewatch, incorporating the sharply detailed items from the former and introducing dialogue as interactive scenes like the latter. You move around your room and the branching hallways slowly, which is meant to let you take in all the small details they contain and interactive objects waiting for you to examine. I solved a straight forward puzzle to get a password for my desktop and read through a handful of emails, vaguely detailing both the secretive mission to Mars and the target the corporation you work for is hunting.

As I walked through the ship, I quickly noticed many areas that reminded me of the dream sequence at the start of the demo, which isn’t lost on the main character either. Speaking over a radio to another character fueled a growing sense of paranoia, punctuated by visually effective flashes of pain from an associated migraine. You use a button press to manually respond over the radio, giving you time to ponder your scripted response or just forgo it entirely. You choose both the pace and even existence of conversations in Moons of Madness, letting you take in as much of it as you want.

Considering how great the writing is in general, you’ll likely appreciate the opportunity to fully absorb it all. It was easy to become enraptured by both the nightmarish horrors and the urgency with which Moons of Madness’ characters are thrust into survival mode. There are also smaller stories at play too, which touch on an uneasy relationship with your parents back on Earth and a romantic complication with a high-ranking crew member. These beats were all presented naturally with some great corresponding writing, which made me excited about the potential to explore them further when Moons of Madness is eventually released.

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Naturally, the demo ends with a heavy tease of what’s to come throughout the rest of the game, which is said to be around 8 hours in length (depending on how much time you spend soaking in the world and dialogue). The closing moments put me in the path of a ghastly creature making its way into the ship, blending my characters’ nightmares and reality. Moons of Madness’ evocative visuals and strong world-building are spinning a mystery that I’ve only just begun to unravel. With a release date of Halloween this year, I thankfully won’t have to wait too long before my questions are answered.

Dragon Ball Super: Broly Sequel Allegedly In The Works

Dragon Ball Super: Broly has grossed $124.5 million since its December 2018 release, signaling a strong return for the fan-favorite character. Becoming the third highest-grossing anime movie in the United States in January 2019 is no small feat, and it seems the head of the Dragon Ball team wants to capitalize on the film’s momentum.

An interview with Akiyo Iyoku, head of Shueisha’s Dragon Ball Room, was included in the movie’s Japanese DVD and Blu-Ray release. In the brief interview, Iyoku admits that the team is “steadily making preparations for the next Dragon Ball movie.” He doesn’t share any more details about the project but teases that “things will probably head in a completely different direction next time around.”

No release date or window for the next Dragon Ball movie was provided, but Iyoku says he’s excited for everyone to see “what’s coming up next.” He concludes by suggesting that “whatever comes next will be even more incredible.”

It’s worth noting that distributor 20th Century Fox Japan and producer Toei Animation haven’t officially announced or confirmed a Dragon Ball Broly: Super sequel. But based on Iyoku’s comments, a new Dragon Ball movie is currently in some form of developmental stage.

GameSpot editors Tamoor Hussain and Will Potter shared their thoughts about Dragon Ball Super: Broly in a spoiler-filled discussion, hoping “that they do more Dragon Ball movies like this” in the future.

See Gears 5’s New Weapons and Escape Character Abilities

Gears 5 Escape has been our first chance to get a look at some of the game’s newest weapons, character abilities, and enemies. While there will surely be more surprises in store for us in the campaign, versus, and Horde, here are the new features we’ve found so far.

Character Abilities

The characters you use in Escape and Horde are called Hero Characters. Each of these characters is equipped with a passive and ultimate ability. We only know about the following three characters who have a unique connection to Escape, but The Coalition said more will be added to Escape. We have yet to see who will be playable in Horde.

Continue reading…

New Avengers Game Doesn’t Make You Play Online

The new Avengers game from Crystal Dynamics has been likened to Bungie’s Destiny in that you’ll be able to team up, online to complete missions with other players. But that is only an option. Crystal Dynamics boss Scott Amos confirmed in an interview that the game is playable offline.

“We want somebody to be able to go buy a disc and never have to go online,” he explained to GI.biz. “You don’t have to. You can have a complete experience and have fun.”

For those who do want to play online, Square Enix is promising a robust, ongoing, and evolving experience with new characters and locations added over time–and for free.

“The idea, from the beginning, is that we want you to be able to customise your hero; how they look, how they play, the gear they have and how they use it,” Amos said. “Your Black Widow could be different to my Black Widow–just a little, maybe a lot depending on what you favour and how you unlock things.”

The Avengers game will make extra money beyond the upfront cost through various microtransactions for cosmetic items. There are no loot boxes or pay-to-win mechanics, and Amos promises, “No gameplay paywalls.”

“We want people to be able to play together and go on this journey, but we also want to say if you want to over-invest in your characters and customise them, you’ve got it,” Amos said. “We also have ways for you to earn a lot of those things. We want to give players as much flexibility as possible because it’s for them. We make this for the fans. At the end of the day, we will listen to them and get feedback from them and we’ll adjust everything to serve that need… We want to reward them for the hours they’re investing in our game.”

The new Avengers game launches in May 2020 for PlayStation 4, Xbox One, and PC, while it’s also coming to Google Stadia. The game features a number of iconic MCU heroes such as Iron Man, Captain America, Black Widow, and the Hulk, but the game doesn’t use the likenesses of MCU actors. Some people were not happy about the new character designs, but Crystal Dynamics won’t change them.

Harry Potter: Wizards Unite Generated $300,000 In 24 Hours

Harry Potter: Wizards Unite appears to be yet another success for developer Niantic Labs. According to data from research company SensorTower, the free-to-play mobile game pulled in a healthy $300,000 across iOS and Google Play over its first 24 hours of availability last week. And that number only counts revenue in the United States and United Kingdom.

According to the report, Wizards Unite also reached 400,000 installs after its first day.

Wizards Unite is nowhere near as popular or profitable as Niantic’s previous release, Pokemon Go. That title generated around $2 million in revenue after its first day, according to SensorTower.

Wizards Unite is currently featured in the iOS app store’s Games page front and center, which is surely helping its visibility and in turn profitability. Of course the game is also based on one of the world’s most popular media franchises, Harry Potter, and its free-to-play model gives a low barrier to entry. It’ll be interesting to see if Wizards Unite can succeed in delivering new content regularly to keep players interested and engaged (and spending money) on the game.

For lots more on Wizards Unite, be sure to check out GameSpot’s rundown of everything you need to know, including Wizarding challenges, wand choice, friend codes, microtransactions, and more.

Avengers Game Brings On Call Of Duty And God Of War Devs

The new Avengers game from Square Enix that was revealed at E3 this year has some big names behind it. It was already confirmed that Naughty Dog veteran Shaun Escayg is the game’s creative director and longtime EA/Visceral developer Stephen Barry is game director, and now we’ve learned a few of the other names working on the PS4, Xbox One, and PC title.

Crystal Dynamics studio head Scott Amos told GI.biz that the developer also hired Dave Fifield to work on multiplayer and Vince Napoli for combat design. Fifield worked on a number of Call of Duty games at Activision, while he also contributed to the Halo series at Microsoft. Napoli, meanwhile, recently worked on Sony where he was lead systems designer for God of War; specifically, he oversaw the development of Kratos’ axe, chain blade, and shield/bare hand combat design.

“We cherry-picked the best of the best and said: ‘Let’s put this together in a new way for something bigger than we’ve ever done,'” Amos said.

Square Enix appears to be putting a lot of muscle behind the new Avengers game. It’s assembled five studios to jointly develop the title including Crystal Dynamics in Redwood Shores, California, as well as sister studio Crystal Northwest in Bellevue, Washington. Nixxes Software in the Netherlands is also contributing to The Avengers, while Eidos Montreal is also working on it. In addition, Square Enix Japan has a “tech group” contributing to the new title.

“We’ve literally had to put these five studios together and say: ‘We’re going this far. Tomb Raider, awesome. Rise of the Tomb Raider, even better. Shadow of the Tomb Raider… and it’s like no, we’re going beyond the boundaries,'” Amos said.

The new Avengers game launches in May 2020, though an Avengers beta coming to PS4 first will kick things off before release. Square Enix’s announcement also included details like cooperative gameplay, free post-release DLC, and the all-star voice cast includes Troy Baker, Laura Bailey, Nolan North, Travis Willingham, and Jeff Schine.

In other news, Marvel is bringing Avengers: Endgame back to theatres with extra content. Maybe the re-release will help the film eclipse Avatar to become the highest-grossing movie ever.