Riding With Red Dead Online Role Players Was My Best Ever Multiplayer Experience

The last time I rode into Valentine in Red Dead Online I was shot, tied up, stabbed, and shot again. Some days that’s life in Rockstar’s Wild West wonderland, where the atmosphere’s magnificent but the murder indiscriminate.

I tend to spend most of my time in Red Dead Online alone against the world; hunting, fishing, and simply surviving inside the simulation. Sometimes I can saunter into towns solo without incident but, unfortunately, things regularly go south faster than a stork strapped to a scramjet. That’s the risk you run riding alone.

Today, however, is different. Today, I’m not alone.

“We tend to ride in two-by-two formation just because it makes a bigger impression when we ride into town,” explains DirtyWorka, president of the PS4 charter of the Reaper Lords, a GTA Online MC club that has since mostly migrated to Red Dead Online. “We won’t shoot at anybody unless they raise a weapon in our direction.”

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Fuel House – Cosplay, Baby!

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Cory Barlog Discusses The Iconic God Of War Moment That Nearly Got Cut

Spoilers for God of War follow.

2018’s God of War has received widespread critical acclaim. Among its many achievements is the way it brought nuance to Kratos, a character that many would argue had simply served as an avatar for rage and bloodthirsty fury up until that point. In the PS4 pseudo-reboot, Kratos takes on the responsibility of fatherhood and, in doing so, is forced to make decisions that put his son, Atreus, before himself. One such moment sees him return to the Blades of Chaos, the iconic weapons he once used to carve a bloody path through the pantheon of Greek gods as part of a crusade for vengeance.

The extended scene during which he travels home to dredge up a past he hoped would remain buried is powerful for what it represents, but it almost didn’t make it in because of technical and design challenges. In the first episode of a new GameSpot show called Audio Logs, God of War director Cory Barlog discusses the issues developer Sony Santa Monica faced when bringing the Blades of Chaos to the new God of War, which swapped the isometric and side-on view of the classic series for a more cinematic, behind-the-shoulder viewpoint.

“The payoff that we actually got [the Blades of Chaos] right, that was always in question. We didn’t do the blades until probably the last year [of development],” he explained. “We worked on the [Leviathan] axe for so long that there was a possibility that the blades were going to have to get cut because they were just taking so long to get online that everybody said, ‘Look, it took three and a half to four years to do the axe, you’re never going to be able to do the blades in time.’

“So we had a good year of animated chain moves that were just like, ‘That doesn’t feel right, that doesn’t work.’ And with this new camera angle where you have the camera behind [Kratos] it’s very different … You don’t get the same visual as when you have a side view of Kratos shooting the chain blades out. Seeing it from an isometric view, seeing it from a side view, you get a better view of the line of action. We really had to figure out how to take the old moves and make them work much better in this camera angle.”

Barlog goes on to explain that, while the Blades of Chaos are a nice nod to longtime fans of the God of War series, they also serve a crucial narrative purpose. After all, Sony Santa Monica’s original vision for the game wasn’t one that cast aside Kratos’s brutal history and the questionable morals of his previous actions, but one that embraced them to show his evolution as a person.

“So much of the game was built on this revelation, this realization from Kratos that the blades were something he was going to have to return to. They were something he wanted to get rid of, but would have to go back to them, he’d have to put them on, and he’d do that for his son. That was part of his growth.”

That growth, and the part that the Blades of Chaos played in presenting it, made God of War one of the standout games of the year. GameSpot’s God of War review awarded it a 9/10, with critic Peter Brown saying its biggest surprise was “how mature its storytelling has become.”

He continued: “Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come.”

God of War was also one of GameSpot’s 10 Best Games of 2018: “Regardless of what we all expected from Sony’s muscle-bound badass, God of War is simply a great video game driven by a bold directorial vision and top-tier execution from a team that clearly knows how to knock it out of the park,” we said.

Episode one of Audio Logs is available now on YouTube and in it Barlog walks through the sequence in its entirety, breaking down the different cinematic flourishes and design techniques Sony Santa Monica used to bring the moment to life and make sure it lands with players in a way that is memorable.

He also delves into the characterization of Kratos and the inner turmoil he faced when coming to the decision that he’d need to return to the Blades of Chaos to help his son, Atreus. There are a variety of small touches that even those that have played through the game numerous times will no doubt have missed, and–perhaps more interestingly–insight into the previous versions of the scene that had to be tweaked and altered to because of the realities of game development. Make sure to watch the episode.

Audio Logs is a weekly show where the people behind the games we love tell the stories of how they’re made, exploring the trials, tribulations, successes, and failures that come with development. Subscribe to GameSpot on YouTube to see more.

Here’s How Long Every Game of Thrones Season 8 Episode Will Be

Game of Thrones has finally returned, and with only six episodes in the final season, we have less time in Westeros than ever before. Despite that, the episode lengths for Season 8 are some of the longest in the show’s history.

How long are the episodes in Game of Thrones Season 8? Last week’s Season 8 premiere was the shortest episode of the season at 54 minutes, while tonight’s episode 2 length will be just under a full hour – but as HBO previously revealed back in March, the final four episodes will all be around an hour and 20 minutes long. HBO is still keeping the episode titles for Season 8 hidden until they air, likely to avoid giving away any plot details about the new season ahead of time. Check out the episode run times for Season 8 below, courtesy of HBO.

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Game of Thrones: Catch Up Before Season 8 with Season Recaps

Update: If you need a quick catch up on the previous seasons of Game of Thrones, watch our season video recaps, plus check out our Season 8 premiere review.

Game of Thrones: Season 8 is right around the corner, which means you might be busy rewatching the past seven seasons of the hit HBO series just like we are (ahem). But don’t worry: If you don’t have the time to rewatch 76-ish hours of quality television, though, you’re in luck, because IGN has been busy working on recap videos of all seasons to serve as an efficient plot summary of Seasons 1-7.

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GOT: Why That Bran and Jaime Connection Still Matters

This interview contains spoilers for Game of Thrones Season 8, episode 1, titled “Winterfell.” 

Since becoming the Three-Eyed Raven back in Season 6, it’s safe to say that Bran Stark has been a little… off. Jon Snow learned that lesson the hard way when he emotionally greeted his little brother in the Game of Thrones Season 8 premiere, only to be met with the detached stare of an omniscient greenseer.

Game of Thrones star Isaac Hempstead Wright explained Bran’s feelings for his family – or lack thereof – in a recent Q&A hosted by Hulu and moderated by IGN’s own Terri Schwartz.

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How God Of War’s Most Impactful Moment Almost Didn’t Happen

Audio Logs is a new weekly show where GameSpot gives the people behind the games we love the platform to tell the stories of how they’re made. Developing games is a long and tricky process, filled with challenges to overcome, difficult decisions to make, and creative problem-solving. For players, the end result is a magical experience that can stick with us for years to come, or impact us as people profoundly. Audio Logs is a show created to give the people a peek behind the curtain to see the effort that has gone into making the experiences that we hold dear.

Over the course of the first season, we’ll talk to key creative figures behind games like God of War, Dead Cells, Cuphead, Devil May Cry 5, and more. Each of these people will offer expert insight into different aspects of the game they helped give life to and explore some of that magic that took our breath away and made our jaws drop.

In episode one, we’re marking the first anniversary of God of War, the acclaimed PS4 reboot of one of PlayStation’s most beloved franchises. Game director Cory Barlog offers his expert insight into how one of the game’s most memorable sequences came together but also almost fell apart.

Audio Logs episode one is available to watch above. You can also watch it on YouTube. Be sure to subscribe to GameSpot on YouTube to see more episodes as they’re released. You won’t want to miss it!

For more on God of War, take a look at our full review, in which we awarded it a 9/10. We also crowned God of War one of 2018’s best games, and you can read about why here. If you’d like to see Cory Barlog talk about God of War and bringing nuance to Kratos as a character, check out this feature that looks back on the character and series as a whole.

Why Thor Deserves the Happiest Ending in Endgame

Today we continue our look at each of the founding MCU Avengers and how their stories have led them to their final confrontation with Thanos. Next up is the God of Thunder, Thor, and his journey to Avengers: Endgame.

Avengers: Endgame marks the end of an era for the MCU. With contractual obligations for some of Earth’s Mightiest Heroes ending after The Infinity Saga’s finale, a few of them are expected to be killed off or retired once the credits have rolled.

Thor Odinson is one of that number. The God of Thunder may not have been as popular as some of the other heroes in the beginning, such as Iron Man and Captain America, but his growth as a character has been one of the strongest across the MCU’s run to date.

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