Indie Dev Spent $140,000 To Make New Game, Has Made $0 So Far

Gone Home developer Johnnemann Nordhagen released his newest game, the American folklore title Where The Water Tastes Like Wine, in February. Ahead of launch, the signs looked positive that it would find an audience–it was covered in the press, people were talking about it, and it got a jolt of hype thanks to Sting’s involvement. Unfortunately for Nordhagen, the game was not the success he would have wanted from a commercial perspective. In a frank and sobering postmortem on Medium, Nordhagen discussed Where The Water Taste Like Wine’s success and shortcomings, and one of the most noteworthy bits is that he has made $0 from the game so far.

That doesn’t mean the game has sold zero copies, but instead that Nordhagen hasn’t seen any money after paying all of his contractors and collaborations. He reportedly spent around $140,000 out of his own pocket to pay his collaborators.

“So far, I have made $0 from the game,” he wrote. “That may look like a high number, but consider that it took four years to make — that works out to approximately $0/year. Compared to the $120,000+/year salary of a 15-year veteran in a AAA studio, it begins to look a lot smaller! And then if I go into the hourly breakdown… I don’t have an actual count of hours spent making the game, but there was a lot of crunch that went into it, so I am guesstimating I made about $0/hour. That’s not a lot!”

“And then once you factor in the ~$140,000 I spent paying my contractors and collaborators for the game, you begin to see that maybe it wasn’t, financially speaking, worth it. I guess I will have to wait a bit longer to buy that Juicero.”

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In all seriousness, Nordhagen said Where The Water Tastes Like Wine’s commercial prospects have been “dismal” and “terrifying.”

“At the end of the day it’s astounding that a game that got this much attention from the press, that won awards, that had an all-star cast of writers and performers, that had a bizarre celebrity guest appearance(!) failed this hard. It scares me,” he wrote.

Nordhagen said he will be OK financially for the time being. He mentioned that he doesn’t own a home and only has his own bills to pay. Additionally, he moved out of San Francisco, which is one of the most expensive places to live in the USA. He still has money in the bank, and he sounds optimistic about the future, saying his skills should help him pay the bills by other means. Despite the game being a commercial failure, Nordhagen said he was happy to have had the opportunity to work with–and of course pay–all the voice actors and writers.

Nordhagen is a video game industry veteran, having worked as an Online QA Analyst and Software Engineer at Sony before joining 2K Marin as a programmer for BioShock 2. He co-founded Gone Home studio Fullbright before going on to establish Dim Bulb Games.

Looking ahead, Nordhagen said he wants to try to continue to make indie games, but he’s not banking on being able to make much money from this. What happened to Where The Water Tastes Like Wine might signal tough times ahead for the indie game market.

“WTWTLW could have been a non-commercial game, but it would have had to be very different,” Nordhagen said. “It would be far less polished, it wouldn’t have had the collaborators that it did, I could not have paid people who couldn’t afford to work for revenue share or for the love of the game (thus, I fear, cutting out some of the most valuable voices that this game was a platform for). I could have developed it as a side project, but it took me 4 years as is. Basically, I’m not sure that games like this one can continue to be made in the current market.”

That all being said, Nordhagen said he believes experimental games can still be successful, though the lack of a guaranteed return on investment may scare some away. “I have faith that some projects of small indie studios will continue to be successful –if they can take the risk,” he said. “I wish it were easier.”

As for why things didn’t go so well with Where The Water Tastes Like Wine, Nordhagen said the game was “too big” and too ambitious for a single person to make. Gone Home took a year and 9 months to make, while Where The Water Tastes Like Wine took four years. Nordhagen also said the game’s controls on PC were fined-tuned for gamepad instead of mouse and keyboard, while both of its principal artists left the project “just as we were figuring out what the game was.” Nordhagen also admitted that he “didn’t originally have the knowledge I needed to tackle many of the issues I encountered during development.” What’s more, he admitted that the game could have benefited from more playtesting.

Nordhagen stressed that while sales could have been better, he doesn’t see the game as a flop or a failure across the board. He is proud of the game’s striking art style, its beautiful and distinctive music, and the support he received from publisher Good Shepherd. He added that he was happy to work with unionized voice actors and was proud of the writing team he assembled to craft the game’s various stories.

Also in the post, Nordhagen said he hasn’t given up on attracting new players. In fact, he teased that he has “a lot of work planned” to bring in new players. For existing players, a new patch is coming this week with new features to help people learn how to play and what makes the game unique. Additionally, a patch will help make the late-game experience “more rewarding.” And in May, more content, including new vignettes, will be released.

Go to Medium to read Nordhagen’s full blog post–it is fascinating.

The Evolution Of Scorpion Fatalities

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Giant Marvel Exhibition Opens at Seattle’s Museum of Pop Culture This Month

An expansive new Marvel exhibition is opening at Seattle’s Museum of Pop Culture this month, showcasing more than 300 artefacts across Marvel comics, the MCU, and other media.

“Marvel: Universe of Super Heroes” celebrates 10 years of the MCU, with an eye to Marvel’s 80th anniversary next year. According to a press release, the exhibition will showcase some of Marvel’s “most iconic and sought-after pages, costumes and props,” many of which have never-before been seen by the public.

“Our show takes us from the origins of the Marvel Universe to the present, providing a chance to see some of the rarest and most precious objects to have survived from the past 80 years of pop culture history,” says curator Ben Saunders.

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Fortnite PS4 Patch Coming Soon, Here’s What It Does

Fortnite is getting a new patch on PlayStation 4–but it’s not a big, feature-rich update. Instead, this patch will fix an unspecified crash issue occurring on Sony’s platform.

The patch will be released at midnight Pacific tonight, which is 3 AM Eastern. Thankfully, the servers are staying up as the patch is released; there will be no downtime.

The last major update for Fortnite came out earlier this week. It added a bunch of content to both the game’s Battle Royale and Save the World modes, including a new limited-time event for the former called Sniper Shootout v2.

The patch also added the Guided Missile for Battle Royale and an Easter-themed quest line for the paid Save the World mode. It also marks the start of a new set of weekly challenges for Battle Pass owners.

Spider-Man PS4: 9 Things We Want To See

PS4-exclusive Spider-Man game is scheduled to release sometime this year. Ratchet & Clank Developer Insomniac’s game adaptation of the famous web slinger has been a longtime coming. And with the upcoming release of God of War, all eyes are starting to turn towards Spider-Man.

In the last two decades, Spider-Man has seen more good game adaptations than bad ones. Memorable high points include Spider-Man 2: The Game and Web of Shadows, but it’s clear Insomniac has a high standard of quality to live up to. After all, the studio has been responsible for many of Sony’s most iconic franchises, so fans have eagerly hoping the studio can deliver. But what does Insomniac need to do to make a new Spider-Man game stand out? We have a few more than a few ideas, seen in this gallery of nine things we want from the game.

News on Spider-Man on PS4 has been scarce. However, new gameplay has been released showcasing city exploration and webslinging. For a look at how Spider-Man is shaping up, watch the game’s latest story trailer. And if you’d like more insight on how Marvel Games is overseeing development of Spider-Man and its licensed games as a whole, read our interview with Marvel Games vice president and executive producer Mike Jones.

If you’re eager to see what the other exclusives on PS4 are, then check out our in-depth gallery covering all the biggest PS4 exclusives coming in 2018. You can also look at our galleries detailing all the Xbox One exclusives, PC exclusives, and Switch exclusives.

How Is Legion’s Villain Connected to the X-Men?

Spoilers for Legion Season 1 follow.

Last season on Legion it was revealed that the mysterious “Devil with Yellow Eyes” character is actually the Shadow King, a.k.a. Amahl Farouk, a long-standing X-Men villain whose rivalry with Charles Xavier dates back decades. And though Xavier wasn’t specifically referenced by name in the season, it’s clear that just like in the comics he is David Haller’s father.

For those not familiar with the Shadow King (or his dynamic with David and Xavier in the comics), we figured now — with Season 2 of Legion debuting — was the perfect time to break down his history and how Legion’s handling of the Shadow King compares to the source material.

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Arrow Is ‘Probably Gonna Cross Over with Black Lightning,’ Says Stephen Amell

Although Black Lightning is not officially a part of the greater DC television universe, Stephen Amell wants to do an Arrow/Black Lightning crossover, and he thinks it will probably happen.

Amell addressed the possibility while answering fan questions during a panel at Awesome Con in Washington DC, according to Comicbook.com, saying he became a big fan of Black Lightning’s Cress Williams when he portrayed D’Shawn Hardell on 90210.

Although Black Lightning is not officially part of the Arrowverse, Amell cautions against ruling a crossover out. “Everyone pretends like we’re not going to eventually cross over with Black Lightning,” Amell said, “but we’re probably gonna cross over with Black Lightning because that’s just the way that the world works.”

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Chrono Trigger Graphics Update To Address Complaints On Steam

Square Enix has promised a series of patches to the Steam release of Chrono Trigger. Though only one change has been detailed so far, it seems the company is taking to heart the feedback it received after releasing a port of the mobile version in February.

In a Steam update, Square Enix said that the first patch will come early this month and will allow players to swap between the current graphics and the original Super NES style. The sprite smoothing filter used to give the 16-bit RPG a higher-resolution look was among the top complaints from fans. The other most common gripe, that the user interface was based on the touch-screen mobile version, wasn’t mentioned among these changes.

“We have been working on addressing the issues that you’ve raised, and will be releasing a number of patches over the coming months as we continue to support Chrono Trigger on Steam,” the update read. “For now, be assured that we’re working very hard on adjusting, updating and supporting Chrono Trigger on Steam.”

Square Enix is also extending the availability of the Limited Edition until 9 AM PT on April 30, so that it will still be offered after at least one of the patches has gone live. It’s available for any purchasers at the regular price for a limited time. That version grants you a selection of downloadable music, digital liner notes, and six wallpapers.

To its credit, this version of Chrono Trigger does include the Dimension Vortex and Lost Sanctum dungeons from the DS version, adds keyboard and gamepad control options, and has an autosave function. Given a little TLC to take care of the rough spots, it might actually become one of the better ways to play the classic.

Call Of Duty: WW2 DLC War Machine’s New Maps Showcased In New Video

Activision has dropped a trailer for the next Call of Duty: WWII downloadable content, The War Machine. It gives us nice cinematic views of the new multiplayer maps, along with another War Mode mission and the next chapter in the Nazi Zombies mode.

The maps include Dunkirk, V2, and Egypt. The latter is the first time this series has gone to the country, and we get a nice view of the action inside landmarks like the Great Pyramids. Dunkirk and V2 offer a large open area with some tight interiors and a secret rocket test site, respectively. The War Mission mode is Operation Husky, which introduces aerial dogfights. The trailer ends on the Shadowed Throne, the next chapter of the Nazi Zombies storyline. This one takes the fight to Berlin, where Doktor Straub’s army is attempting to purge the city. With monsters, presumably.

The War Machine will release on April 10 for PlayStation 4. Sony’s timed exclusivity deal with Activision means it will arrive about a month later on PC and Xbox One, though it will include the same content on those platforms.

War Machine will be available as a standalone purchase, or as part of the Season Pass for $50 / £40 / AU $65. That also nets you access to the first expansion, The Resistance. Like this latest DLC, that also added new multiplayer maps, a War mode level, and an addition to Nazi Zombies mode.

Play This War Of Mine Free On Steam Until April 8

If you could use a little darkness in your life, head over to Steam and download This War of Mine. It’s free to play from now until April 8. The reason? Developer 11 Bit Studios is gearing up to release its next game, Frostpunk, which comes out later this month.

Be aware that This War of Mine isn’t a no-strings-attached freebie. You can only play it from now through the weekend. If you want to keep playing after that, you can purchase it for its current sale price of $6.

This War of Mine isn’t your typical war game. You play as a group of civilians struggling to survive in a war-torn city. To stay alive, you need to scavenge for food and medicine, while avoiding gun fire from soldiers and other civilians who are only looking out for themselves. You’ll have to make some tough decisions along the way.

In our This War of Mine review, Justin Clark called it “an oppressively somber 2.5D version of The Sims, rendered in a beautiful, but portentous, constantly moving pencil art style.” So it’s probably not for everyone.

“Is this a game you want to play? No,” the review concludes. “Is it a game anyone with a beating heart should play? Yes. A million times yes. It’s a longform exercise in empathy, a sobering piece of work that fills in the blanks left when all we see of war are the headshots. It’s a much-needed course correct in the current shoot-first-ask-questions-never gaming landscape that supposes war is won because one supreme bad guy caught a bullet through his brainstem. No: It’s won when the people who lived under his boot get to go home.”

If that sounds like your kind of game, you can download This War of Mine from Steam here.