Killing Floor: Incursion Review

Killing Floor: Incursion is a VR shooter that understands a universal truth of human nature: when you read the words “in case of emergency, break glass,” you immediately feel the urge to break that glass. Much of its amusement derives from the freedom to indulge such giddy impulses — to pull the dangling pin of a grenade with one hand and to lob the bomb across the room with another, or to slide the chunky forend of a pump-action shotgun back and forth between squeezing off rounds. It encourages you to poke, clutch, twist, and grope your way through its sci-fi environments, and indeed to punch, slice, shove, and shoot your way through its hordes of monstrous enemies. I completed it with a new appreciation for my sense of touch.

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All of the Actual Gameplay in Red Dead Redemption 2’s Trailers

This past Wednesday we saw the latest trailer for Red Dead Redemption 2, and while there was a lot to unpack about the characters, world and story, some fans were disappointed that we didn’t see a more traditional gameplay trailer. We don’t know when we’ll see a public demo of Red Dead 2 in action, but the good news is that all three of the trailers we’ve seen so far show us a good amount of actual gameplay footage – albeit with some unique camera angles.

We did the math based on what we know after our own first look at the moment to moment gameplay, and it turns out that while there are a bunch of clips from the in-engine cutscenes, more than half of the footage in all three trailers is captured from actual gameplay. Sure, some scenes may get some extra polish – any of you who’ve used the Rockstar Editor in GTA 5 or Grand Theft Auto Online know that there are a slew of tools that can be used to touch up your capture – but many of them are pulled straight from gameplay moments we saw in our own 45-minute gameplay demo.

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