Diablo 3 On Switch – 11 Minutes Of Direct Capture Gameplay | PAX West 2018

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Destiny 2’s Year 1 PS4 Exclusives Are Now All Available On Xbox One And PC

When Destiny 2 released, it brought with it a bunch of content for PS4 only, and that offering continued to grow over the release of its two expansions Curse of Osiris and Warmind. Now, with the arrival of its third expansion Forsaken, Bungie has released a 2.0.0.1 update that unlocks all previous PS4-exclusives for Xbox One and PC players.

The original game came with an exclusive Exotic sniper rifle, called Borealis. There were also exclusive armor sets for Warlocks, Titans, and Hunters, and an exclusive ship, the City Apex, all of which Xbox One and PC players can now access. A previously PS4-exclusive Strike, called Lake of Shadows, can now be found for all players in the European Dead Zone.

Destiny 2 also came with a PS4-exclusive Crucible map, called Retribution. In Curse of Osiris, another exclusive Crucible map, Wormhaven (set in the New Pacific Arcology), was added, and Warmind brought another exclusive Strike called The Insight Terminus. All of these have also now been opened up on other platforms.

Continuing the tradition, Destiny 2’s latest expansion comes with a bunch of Forsaken PS4-exclusive content with a similar timeline; PS4 players get it now, but it will be “at least” Fall 2019 before Xbox One and PC players get it. If you buy Forsaken on PS4, you’ll get a new armor set for each class, an Exotic weapon, a ship, and a Strike.

Between the latest 2.0.0.1 update the the launch of Forsaken, a lot has suddenly changed in Destiny 2. The level cap is now 50 for Forsaken owners, and Year 2 weapons will come with random perks (like in the original Destiny). The mod system has also been reworked; all existing mods have been depreciated and new ones have been introduced. For more details, here’s everything new in Forsaken, and check out our gallery of all the new Exotic weapons and armor so far.

What We Think Apple Has in Store for the iPhone

Be sure to visit IGN Tech for all the latest comprehensive hands-on reviews and best-of roundups. 

We are mere days away from Apple’s next special event. You may have seen the invite Apple sent last week, asking members of the press to “gather round.” Apple typically announces new iPhones in September, and this year it’s widely expected that the company will continue the tradition. For the past few months, rumors, speculation, and leaks have given us some insight into what we should expect when Apple CEO Tim Cook and company take the stage next week to announce the new iPhones.

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Gato Roboto Let’s You Control A Cat In A Robot Suit – Gameplay | PAX West 2018

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The Missing Makes You Remove Limbs And Burn Yourself To Solve Puzzles – 18 Minutes Of Gameplay | PAX West 2018

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Strange Brigade Review – Co-op With Style

While it definitely carries the troubling legacy of colonialism, there’s still something indelibly appealing about the adventure genre–which is to say the genre of adventure broadly, not necessarily adventure games. The trek, the hunt, and the questing through ancient ruins all make a compelling foundation for any journey. That spirit is one that Strange Brigade carries well. It cribs iconography and ideas from the likes of Indiana Jones and its thematic kin for a cooperative romp through unknown jungles packed with zombies, magic, and mysteries–all while nailing the fun-loving wanderlust and, unfortunately, flubbing some of the basics.

The premise is simple enough: a cooperative third-person shooter where you beat down mythical monstrosities. Often these will take the form of a cadre of mobile, combat-hardened mummies or the legendary Minotaur. Your mission, as given to you by the English secret service, is to conquer these foes and help lay to rest the soul of a millennia-old queen whose spirit rampages through the region.

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Your crew of four is a raucous bunch, each with their own thematically-appropriate skills and story. Tough-talking Gracie, for instance, provides the industrious muscle for the squad, and Frank is the experienced leader. The pair of magicians include the classically styled Archimedes and the vaguely racist Nalangu, an amalgam of tribalist stereotypes of indigenous shamans and warriors that does Strange Brigade no favors. To be fair, there’s little hint of mean-spirit in Strange Brigade itself; it’s more a natural consequence of the genre and a failure to adequately or actively push back against some of those tropes. Problematic elements aside, there’s plenty of stylized presentation and jovial pomp to keep you entertained–though you’d be more than forgiven to not overlook those touchy aspects, too.

Beyond its setting, it can be a bit tough to nail down what precisely Strange Brigade does that stands out. Gunplay is straightforward, as are its foes–most of whom are either big baddies or swarms of mooks. But the ’30s radio serial tone actually works well to create a solid premise for its better elements. Traps and puzzles feel like logical extensions, and the cooperative nature helps you better manage the chaos. While you’ve no doubt mowed down your share of zombies while an NPC scrambles to unlock a door, shifting that role to another player adds a little something extra. When those panicked shouts come through the headset, you feel imminently responsible for your friend’s safety and they trust that you’ll have their back.

All of this works with the game’s relatively straightforward inventory system. Alongside the spread of traps and obstacles throughout the stage to create an unusual method of traversing and battling, an array of bonuses and upgrades encourage traversal of these branching worlds. You can, and are encouraged to, for instance, manipulate traps to squash, pierce, and dismember teeming hordes of monsters. These battles play out in labyrinthine stages, too, offering a few different ways to guide and control enemies along the way. Everyone in the group will get a chance to flex their skills and contribute at some point.

While the variety of locales is a bit limited–they’re all Egyptian-themed to a degree–there’s quite a bit of variability within that. Desert areas offer much more open battle spaces than the caverns of an ancient tomb, which will funnel you through cramped passages packed with swinging axe blades and pressure-plate flamethrowers. All-told, you can spend upwards of 10 hours exploring each of them with a crew, and while they’re all a bit similar, they don’t wear out their welcome too soon.

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Each character will have items and supplies they can buy with the loot they collect along the way, and all carry a magical amulet that can absorb the spirits of the baddies they’ve conquered to unleash super-charged attacks. Other gear, like specialized and temporary weapons–akin to the turrets or miniguns you might be able to wield in more traditional shooters for a time–help break up the pacing a bit more, and offer up a few more chances to coordinate with the team.

Despite the extra fluff, it’s hard to shake the sense that Strange Brigade isn’t much more than a snack. The tongue-in-cheek tone and setting are the big draws here, and while they facilitate some unusual and entertaining play, they don’t do much beyond that. Puzzles are dreadfully simple–bouncing between connect-the-pipes and basic matching games–and upgrades just don’t provide a lot to play around with. Each weapon has a few slots, but even that’s plug-and-play. For such an unusual world, more types of attacks, weapons, foes, would be a joy. And, unfortunately, what’s there does have some significant technical problems. Texture pop-in can be jarring, and a bevy of other problems like clipping issues and uneven loot distribution give the impression that parts of Strange Brigade are in need for further refinement.

The grand result is an amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should.

Walmart Sale on TVs: Get a 55-Inch 4K for as Little as $250

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Labor Day is behind us, and while the weather might still be nice, it’s getting ready to turn, forcing us indoors. What a perfect time for a new television set! There’s also the little matter of all the great, AAA-games coming out between now and the holiday break. Don’t you think you owe it to yourself to experience Spider-Man on PS4 Pro on a bright, big new 4K television?

Walmart once again comes through in the clutch, with a bunch of surprisingly good clearance TVs in various sizes. They range from entry-level to upper-middle-end, and for the prices they’re being offered at, they’re pretty excellent.

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Witcher Showrunner on Henry Cavill Casting: ‘He Was My First Meeting’

Henry Cavill has always been the first choice to portray Geralt of Rivia, according The Witcher showrunner Lauren S. Hissrich.

Cavill, who has been officially cast as Geralt in the upcoming Netflix series, met with Hissrich to discuss the role four months ago in late April, the showrunner confirmed on Twitter.

Hissrich also made sure to express her excitement about Cavill joining the project, saying “he has always been” the White Wolf in her eyes.

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Xenoblade Chronicles 2: Torna The Golden Country – 8 Minutes Of Gameplay | PAX West 2018

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Fortnite High Stakes Update, Week 9 Challenges Delayed

Fortnite‘s recently teased High Stakes event is coming a little later than planned. Developer Epic Games announced on Twitter that the event–along with the 5.40 update–will now roll out for PC, PS4, Xbox One, Nintendo Switch, and mobile on Thursday, September 6, which will also delay the arrival of Week 9’s challenges.

According to the studio, the event and new patch have been pushed back “due to the discovery of a critical controller issue.” Epic didn’t divulge any further details about the issue, but as a result of its discovery, this week’s new set of challenges will also arrive a little later than normal; they’re now slated to go live on Friday, September 7, as opposed to their usual Thursday rollout.

Epic first announced High Stakes just before the start of PAX West last week. The heist-themed event will feature its own set of challenges and skins. Epic is also introducing a new limited-time mode called Getaway that completely changes the game. The objective here is to locate four safes that have been dropped around the item, extract the valuables inside, and safely reach the extraction zone.

The aforementioned 5.40 patch will also make some notable changes to the game. First, the edge of the storm will now deal damage to player structures “in the final phases” of the match, which Epic says will “provide a little more dynamic gameplay.” The developer is also vaulting the Revolver as part of an initiative to keep the item pool feeling fresh and dynamic.”

Season 5 of Fortnite has almost come to an end. The season concludes later this month, but as it has done in the lead up to previous seasons, Epic has already begun teasing what’s in store for Fortnite in the near future with some strange in-game phenomena. Recently, a giant lightning bolt emerged from the rift in the sky and struck the desert, leaving a mysterious purple cube in its wake. Players have since noticed the cube moving toward an unknown destination on the map, although what that signifies remains a mystery.