The Division 2: Ubisoft Announces Private Beta Dates

Ubisoft has announced that the private beta for Tom Clancy’s The Division 2 will begin in early February.

The beta will last from February 7-10. Players can gain access to the beta by pre-ordering the game or by registering for limited spaces through The Division’s website. While details weren’t given, the beta will allow for players to “Experience the dangers of post-pandemic Washington, DC.”

A new story trailer was also released by Ubisoft today, which begins with the lines: “After we survived the initial attack in New York, our capitol needed us. But with the country slipping into civil war, who can we trust?” It goes on to describe that those left by the beginning of The Division 2 survived the viral outbreak that crippled America, but the struggle is far from over.

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How to Train Your Dragon: The Hidden World Review

How to Train Your Dragon: The Hidden World is currently in theaters in Australia. It opens in the UK on Feb. 1 and in the US on Feb. 22.

How to Train Your Dragon: The Hidden World is a fantastic finale for the film franchise and a poignant farewell to this beautiful realm of humans and dragons. Seeing these characters evolve over the past two films to where they are in The Hidden World feels not only believable but deeply emotional and weighty as well.

The Hidden World takes place one year after the second film, which means there aren’t as many massive changes like the five-year jump between How to Train Your Dragon 1 and 2. While the main characters are still massive goofs, they also feel more like burgeoning adults now. Everyone’s been riding, fighting, and living alongside their dragons for at least six years so they’re a more capable bunch now (well, most of the time). Meanwhile, their home, Berk, has grown into a ridiculously overcrowded viking/dragon utopia.

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The Division 2 Private Beta Starts Next Month

Ubisoft has announced a private beta for The Division 2, which will give players their first look at the new setting. The private beta will kick off on February 7 and run through February 10. It will be open to everyone who pre-ordered the game and then registered through the official site, where you can also pick your beta platform of choice.

More details on the beta are said to be coming soon, but we can glean some details from what we already know. The Division 2 continues the story of a society-disrupting pandemic, but moves from the first game’s setting in New York City to the US capital, Washington DC. The sequel will bring back the realistic loot-driven RPG elements from the first game, with more focus on player choice to impact the world.

The first game established that a pandemic was spread by infected dollar bills distributed during Black Friday shopping, at which point the Division was dispatched to restore order and contain the outbreak. They apparently failed, however, and now Washington DC is a hollowed-out husk, so the secret government agency is being put back into the field.

The Division 2 on PC will be using the newly launched Epic Games Store for distribution rather than Steam, and Ubisoft recently revealed its system requirements. It’s coming on March 15 for PC, PlayStation 4, and Xbox One. Check out our pre-order guide for more details.

New Dragon Ball FighterZ DLC Character Teased

Dragon Ball FighterZ‘s season pass wrapped up back in September with the release of Android 17, but it appears that a new DLC character is on the way to the fighting game. Ahead of the Dragon Ball FighterZ World Tour Finals this weekend, Bandai Namco teased that “the Warrior from Universe 11 is joining the fight.”

No further details about the upcoming DLC character have been revealed yet, but Bandai Namco is presumably referring to Jiren, one of the Pride Troopers hailing from the aforementioned universe and the most formidable foe Goku and his companions faced off against during the Tournament of Power in Dragon Ball Super. The publisher says it will reveal more information during the World Tour Finals, which take place on January 26-27.

If Jiren is indeed added to the roster, he would mark the ninth DLC character released for Dragon Ball FighterZ. Bandai Namco hasn’t teased if any other additional fighters are also planned for the game, but this does open the doors for a second season of DLC, which hopefully means there’s still a chance Master Roshi can join the fight.

Dragon Ball FighterZ first launched for PS4, Xbox One, and PC last January, with a Nintendo Switch version following this past September. We awarded it a 9/10 in our Dragon Ball FighterZ review, calling it “a Dragon Ball fighting game that can go toe-to-toe with the best of the genre.”

In addition to the new Dragon Ball FighterZ character, Bandai Namco announced that a new Dragon Ball game is in development. The publisher didn’t share any details beyond that, but we’ll likely learn more about it during the Dragon Ball FighterZ World Tour Finals later this month.

Tokyo Disney Hotel Getting Kingdom Hearts Rooms, With Keyblade Keys

Kingdom Hearts themed hotel rooms are set to open up in Japan’s Tokyo Disney Resort starting in March of 2019.

The Disney Ambassador Hotel at Tokyo Disney Resort is making over a number of its rooms with a Kingdom Hearts theme, and guests will be given special room keys in the shape of Sora’s Keyblade to get in and out. Kotaku reports that upon checking out, visitors will be given two sets of Keyblade keys and Kingdom Hearts postcards as a memento for their stay.

The key comes in a presentation box and unlocks the rooms that contain headboards, tables, and artwork, all featuring characters and themes from the series.

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Will Metro Exodus Finally Take Metro Mainstream?

When IGN last checked in with Artyom’s latest post-apocalyptic adventure Metro Exodus at E3, we were less than impressed with the technical issues that plagued our time with it and, a month before release, there are still a few signs that things aren’t totally okay. A few crashes, a few hard locks and a moment where it tried to load a save file from a totally different sequence can be put down to the fact the game was running on developmental kits, but some other bits and pieces indicated that perhaps this isn’t going to be the big breakout title for the Metro series.

There’s some really aggressive motion blur on the console version (which in this build, couldn’t be turned off) which makes turning a bit headache inducing. Guns feel heavy, movement feels awkward and bullets feel ineffective, but all of that is entirely by design. Survival in the Metro world isn’t supposed to be a walk in the park. Even with thumbstick sensitivity ramped all the way up to the top of the sliders, it still feels like Artyom is covered in a nuclear treacle. When being pursued by some ghouls through a warehouse, climbing scaffold in an attempt to get to the safety of the rooftops, I fell off a couple of times because I couldn’t turn fast enough or with enough precision. And, although a stealthy approach is recommended, I found it way too easy to rush down a pack of bandits and use the melee kill attack right in front of them, because the AI just didn’t cope with the rush-in strategy!

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Jumanji 3 Has Added Danny Glover, Danny DeVito and Awkwafina

Danny Glover, Danny DeVito, and Awkwafina will be joining the cast of the new Jumanji film.

Talking to THR, Dwayne Johnson revealed that Lethal Weapon’s Danny Glover has signed on for the third installment in the franchise along with Crazy Rich Asians’ Awkwafina, and Danny DeVito. The actors will join the returning cast of Jumanji: Welcome to the Jungle; including Johnson, Jack Black, Kevin Hart, and Karen Gillian.

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Travis Strikes Again: No More Heroes Review

I felt a rush of excitement every time I booted up a new game in the Death Drive Mk II. The fictitious game console essentially acts as the level select in Travis Strikes Again: No More Heroes, and I was always curious to see what developer Grasshopper Manufacture had cooked up next. But after watching each of its seven games’ charmingly nonsensical opening cutscenes, the ensuing action rarely surprised and too frequently turned tedious.There are moments where renowned designer Suda51’s brilliant touch is on display, but this cobbled together collection of disjointed parts never quite hits its stride.

In typical Suda51 fashion, Travis Strikes Again has an off the wall story. Taking place years after the events of the first game, Travis has moved to a camper in the woods to spend his days playing the Death Drive Mk II, an elusive and dangerous system with a dark backstory. Travis’ retirement gets interrupted by the father of Bad Girl, one of the assassins Travis killed in the original, before both are absorbed into the Death Drive itself.

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Travis Strikes Again: No More Heroes Review – Short On Heroics

Relentless absurdity and hyper-stylized action have been core tenets of the No More Heroes series. It never cared for making much sense and instead embraced its own ridiculousness with bold self-awareness, a staple of director Suda51. The slimmed-down hack-n-slash spinoff, Travis Strikes Again, hits many of the same notes, but not as hard and with varying degrees of success. Its combat is frenetic, but well worn toward the end. Its story and style is unique, but thin in crucial moments. Its humor lands in spots, but not quite with a punch. But despite a middling delivery of what past games have done, there’s fun and charm packed into Travis Strikes Again, and if anything, it is a great example of local co-op action on Switch.

Seven years after the events of No More Heroes 2: Desperate Struggle, Travis Touchdown has removed himself from the world of assassination. The series’ too-cool-for-school protagonist now spends his days playing video games in a trailer nestled away in the backwoods of Texas. The father of past enemy Bad Girl, aptly named Bad Man, tracks him down for revenge, but he and Travis get sucked into an alternate dimension within Travis’ possessed Death Drive Mk II video game console. They end up working together to uncover the true nature of the haunted console and its games, and that’s how you get the co-op premise where you can play as either Travis or Bad Man in the six Death Drive games that serve as missions.

Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Charge attacks are satisfying to pull off, especially when Travis unleashes his inner tiger.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Travis Strikes Again primarily plays as a top-down hack-n-slash action game that pits you against hordes of enemies, referred to as “bugs,” that look like they’re from a digitized hellscape. Travis is still equipped with his trusty beam katana, but can now equip four unique abilities mapped to the face buttons, which can be activated when holding down the left bumper and operate on a cooldown. As you acquire more of these skills, called Chips, combat starts to open up and become more varied; finding what works for you and stringing together attacks with a preferred loadout is satisfying, especially when dealing with tougher enemies that require more than button-mashing to defeat. A personal favorite combo is a lightning strike to immobilize an enemy followed by a sticky bomb, then a “force push” to toss them into a crowd before the bomb goes off. Each of these abilities are also quite effective alone since they deal more damage and create openings. Along with heavy attacks that carry a nice, weighty feel and charge attacks that build up to bring out a literal tiger in Travis, you can’t help getting hyped up when powerful enemies like a Sheepman spawn into combat.

Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates. Aside from the tail end of the first mission, “Electric Thunder Tiger II,” and a late mission we won’t spoil, environments tend to be visually bare without much flair to match the over-the-top action. The “Coffee and Doughnuts” mission shifts to a side-scrolling view for a straightforward murder-mystery theme sprinkled with Twin Peaks references, but combat is limited in this perspective and rudimentary platforming doesn’t make up for it.

Missions are occasionally broken up with either a minigame or puzzle, but this isn’t enough to stave off the repetition perpetuated by the simplistic level design. The “Life Is Destroy” mission that tasks you with rotating pieces of a grid-based suburb to make a path forward adds a sweet puzzle element, but gets hampered by an enemy that chases you around and causes instant death on contact. A drag racing minigame in “Golden Dragon GP” brings along a novel twist, though it’s short-lived. Throughout the game, attempts to break up the pace of core combat are half-baked implementations of fun ideas.

There’s more than enough to toy with in terms of combat skills, but basic level layouts that move you from one combat arena to another wear thin. The scenery changes and stronger enemies with different movesets show up, but the formula eventually stagnates.

Battles get real spicy when the “Serious Moonlight” chapter rolls around (at the time of writing this review, we’re not at liberty to divulge its contents), but even then, the combat arena formula begins to overstay its welcome. And the conclusory mission devolves into a series of tedious mazes and Gauntlet-like fights in empty rooms. In boss battles, it’s enjoyable to recognize simple attack patterns and strike when the time’s right. But again, they don’t quite challenge you in interesting ways or make the impact you’d expect from a No More Heroes game.

Thankfully, the option for local cooperative play is streamlined and allows a second player to jump in at any time. Playing in co-op elevates the thrilling aspects in combat and makes the duller moments a bit more exciting, as you’ll coordinate with your partner to pull off skills and efficiently tear down enemies. The already intuitive control scheme also translates effortlessly to a single Joy-Con. Travis and Bad Man don’t differ much in combat capabilities, though there are a few Chips unique to each character, and while you’ll have to decide who gets to use which of the shared Chips in the early game, there’s enough to go around in later missions.

Progression is laid out neatly with each mission concluding in a boss fight followed by a narrative sequence about how Travis acquires the next game. He runs into a cast of quirky characters and bizarre situations in a monochrome screen-style visual novel, and it’s surprisingly intriguing. Creative visual representations of characters and places in the green-black color palette are elevated by catchy MIDI-tuned music (including the original No More Heroes theme) and amusing dialogue. It’s not without a bad joke or two, or a gag that doesn’t land, but the exceptional execution of a seemingly secondary element goes a long way for tying the overarching plot together, as disparate as it may seem.

Here's to hoping we still see No More Heroes 3.Here’s to hoping we still see No More Heroes 3.Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The overtly crude-but-not-clever humor has been toned down this time around, and it’s for the better. Profanity-laced lines and toilet humor remain intact along with tongue-in-cheek jabs and references to gaming culture, and frequent fourth-wall breaking; even commentary on the struggles of being a game developer finds its way into dialogue. Travis’ brash attitude works most of the time as every other character keeps him in check, including his sassy cat Jeane–who talks and has an anime-inspired portrait in the story chapters–and the game bosses Travis encounters who he expresses reverence for. However, dialogue is rarely spoken, as there’s limited voice acting even in the game’s scant cutscenes.

As expected, the game is packed with references, purposefully ham-fisted, to drive home the overall absurdity of No More Heroes. It works at times, such as the Chips being named after Gundam (Strike Freedom, F91, and Atlas, to name a few) and a story chapter that uses Suda’s own The 25th Ward: The Silver Case as a narrative device. There’s even a Jeff Minter stand-in character who’s crucial to the plot of finding the original Death Drive developer. A late-game reveal proves to be the boldest of them all, especially for those fond of a particular past Suda51 game. And there’s a slew of shirts you can equip with key art from other independent games (like Undertale, Hyper Light Drifter, and many more). As heavy-handed as some references may be, they’re at least consistent with the game’s personality, and if anything, liven up its tone.

This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.

Once you’ve sifted through the references and callbacks, you have a competent action game with some great ideas that are only halfway there. Slashing through waves of deformed bugs and hardened brutes has its moments, highlighted by a seamless co-op system that makes jumping into the action a breeze, and the minimalist story presentation will draw you into the journey. However, Travis Strikes Again: No More Heroes doesn’t quite deliver on its potential, relying too heavily on repetitive encounters. This is not the return of No More Heroes you’d hoped for, but it at least shows signs of a series that still has life in it.

Hitman Developer Opens New Studio to Help Build ‘New Universes, New Franchises’

IO Interactive has opened a new studio in Malmö, Sweden.

The new location joins the Copenhagen office to make “one family,” and is already fully operational, according to the developer’s website. Currently, the Malmö studio will support Hitman 2, helping develop ongoing content.

However, it seems that IO has bigger plans in its future. “This will expand our muscles for creating brand new and exciting endeavours, new universes, new franchises,” said CEO Hakan Abrak.

Abrak hopes to bring the “unique IOI culture” to the “buzzling

game developer community” already established in the town.

IO joins Massive Entertainment (The Division), King (Candy Crush), and a number of other developers who have set up shop in Malmö.

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