Xbox One Games On Sale This Week On XBL: Battlefield 5, FIFA 19, And More

Xbox One owners looking to save some money on games this week have a number of good options. That’s because a new set of deals is now available on Xbox Live, dropping prices on digital titles from all genres. Read on for a peek at what’s on sale between now and January 14.

If competitive online gaming is your thing, you have some appealing options available. Battlefield V, one of the biggest shooters of recent months, is already on sale for half price, bringing it down to $30 / £30. Those who prefer melee combat over firearms can pick up For Honor for $10 / £8.25. And if a vehicular version of indoor soccer sounds like a good time, pick up Rocket League for $10 / £8.

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The recent launch of Darksiders III might have gotten you in the mood for some action-adventuring. Anyone who wants to catch up on the series can save money on every installment this week, with Darksiders Warmastered Edition down to $6 / £4.80, Darksiders II Deathinitive Edition on sale for $9 / £7.20, and Darksiders III discounted to $54 / £40.50 (just try to ignore the puns in those titles). Speaking of puns, you can pick up Red Faction: Guerrilla Re-Mars-tered right now for $12 / £9.60.

Anyone who only wants to spend a small sum on games this week can grab a few fine titles on the cheap. The digital version of the card game Uno is down to $3 / £4. The colorful platformer Rayman Legends is only $5 / £6. And if you don’t mind a challenge, Hollow Knight: Voidheart Edition is on sale for $9 / £7.50.

You’ll find more of our picks in the list below, or you can check out the full set of discounts here.

Resident Evil 2 Getting A Demo, And It’s An Unusual One

The remake of Resident Evil 2 is creeping closer and closer, and soon you’ll get a taste of the action. But true to the tense survival-horror tone of the series, it’s going to be a race against the clock that tests your skills and wits, and once time has expired you’re out of luck. The demo will be available to download from January 11 through January 31.

The “1-Shot Demo” for PC, PlayStation 4, and Xbox One will last just 30 minutes. You’ll be put into the shoes of Leon with a set of objectives to complete. If you finish them before the timer is up you can restart the mission to explore Raccoon City again to fill out the rest of the time. If you become a zombie snack, you’ll be able to continue as much as you’d like until you hit the time limit.

Once you complete the demo, you’ll get to view an exclusive new cinematic trailer. You won’t be able to play the demo again once the time has expired, but you can view the trailer as much as you’d like.

Just like the original, the full game will feature dual perspectives between Leon S. Kennedy and Claire Redfield. It’s an ambitious project that goes far beyond a simple reskin, though, as Capcom is designing it from the ground up with new scares and a more modern control scheme.

Resident Evil 2 will release on January 25. It’s among our most anticipated games of 2019, in large part because it appears to be doing justice to a bona fide classic. Capcom has been teasing bonus extras like classic costumes and other special looks for the remake. For details on how to get all of their clothing options, along with several other special edition goodies, check out everything we know.

Dead or Alive 6 Delayed Into March

Dead or Alive 6 has been delayed to March 1, developer Team Ninja announced today.

The fighting game was originally set to be released on February 15. According to Team Ninja, the extra two weeks will be used to “further enhance and balance” Dead or Alive 6.

Game director and producer Yohei Shimbori apologized for the “inconvenience caused” by the delay. He added, “The title’s development is already near complete; however, we would like to take more time to further polish its balance, gameplay, and expressivity. In return for your patience, we commit to bringing you the best Dead or Alive gaming experience.”

We were able to go hands-on with the fighter shortly after it was announced at E3 2018. Check out IGN’s in-depth Dead or Alive 6 preview for more on its mechanics, arena design, character design, animations, and more.

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Dragon’s Dogma: Dark Arisen Coming To Nintendo Switch

Dragon’s Dogma: Dark Arisen, the special edition release of the 2012 RPG, is coming to Nintendo Switch. Capcom released an announcement trailer that shows the game as it runs on Nintendo’s handheld, and dropped a release date of April 23. It will cost $30.

Dragon’s Dogma received a positive reception upon its release in 2012, and Capcom quickly produced the enhanced “Dark Arisen” version with extra content and features on PS3 and Xbox 360. It was later ported to PC and then to PS4 and Xbox One. Dark Arisen included a new Bitterblack Isle dungeon for end-game adventurers, high-level weapons and armor, and visual enhancements. This Switch version will include a tweaked UI to improve visability on the Switch screen, and you can use the online functionality (Pawn trading system) without a Nintendo Switch Online membership.

The high skill ceiling and engrossing larger-than-life battles drew comparisons to the Dark Souls series, among others. It became a cult classic among fans of the emerging subgenre that has become known as Souls-likes. But it was also a uniquely risky game that tried new twists, some of which worked better than others.

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“These are the moments that stand out in a role-playing game destined to be remembered by anyone who plays it,” wrote Kevin VanOrd in GameSpot’s original Dragon’s Dogma review. “Dragon’s Dogma takes chances, and it’s that riskiness that makes this role-playing game so unique among its peers. Of course, some of those risks will have you groaning in frustration. Dragon’s Dogma is many things: a flawed classic, an exciting disaster, a triumphant mess. One thing it isn’t is a generic rehash. Dragon’s Dogma will remain with you, frustrations and victories alike, when your memories of other games have long since faded.”

Fortnite Patch Notes (7.10 Update 3): Suppressed Sniper Rifle Added, Stormwing Nerfed

Epic Games has detailed the content of Fortnite‘s third content update for version 7.10 of the battle royale title. Although the patch makes a number of tweaks, the headline feature is the introduction of the Suppressed Sniper Rifle. “Trade power for stealth with the Suppressed Sniper Rifle,” reads the weapon’s description. “Drop in now and sneak up on your enemies.”

The Suppressed Sniper comes in both Epic and Legendary rarities, and you’ll find it as floor loot and in chests, vending machines, and supply drops. It first a single shot that doesn’t deals lower damage but comes with the added benefit of letting you remain stealthy.

Another significant change is a nerf to the game’s lone flying vehicle, the X-4 Stormwing. Players receive significantly less knockback when hit by the plane, while the plane takes more damage when it hits a structure. The spread of its machinegun has also increased significantly, and the Stormwing itself now has an 80% spawn rate, rather than 100%. It’s a notable nerf overall to the plane, which has been the source of some complaints for weeks.

Additionally, The Block–a space where creations from the community are showcased–has been updated with an arena created by community member KojackNumber2. The custom area is focused on acrobatics, and as such features lots of bounce pads to launch players around.

The Six Shooter, meanwhile, has been vaulted, as has the Uncommon, Common, and Rare variants of the Burst Assault Rifle. This means these weapons will no longer drop in the game. As with most items that are thrown into the vault, it may show up again in the future. The Dual Pistols have been pulled out of the vault and are available to use in-game once again.

Take a look below for the full patch 7.10 Content Update 3 notes, along with details on what it does to the Creative Mode. To see what’s changed with Fortnite’s Save The World mode, head to Epic’s official website.

Battle Royale

Weapons + Items

  • Suppressed Sniper Rifle added.
    • Available in Epic and Legendary variants.
    • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
    • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
    • Drop rate reduced by 33%.
    • Health reduced from 600 to 400.
    • Duration reduced from 25 seconds to 18 seconds.

Gameplay

  • X-4 Stormwing adjustments:
    • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
    • Damage done to the Stormwing from colliding with structures has been increased by 50%.
      • Impact damage reduction while boosting through structures reduced from 50% to 25%
    • Increased the spread of the Stormwing machine gun by 75%.
    • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).

Bug Fixes

  • The X-4 Stormwing is no longer able to fly above the max build limit.

Creative

Weapons + Items

  • Suppressed Sniper Rifle added to Creative Inventory Weapons
    • Available in Epic and Legendary variants.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage

Fortnite’s iOS version reportedly made over $455 million in 2018, according to Sensor Tower. The mobile app insights company also states that the Android version, which bypasses Google’s Play Store, made even more. By comparison, PUBG Mobile is believed to have brought in $100 million worldwide on iOS in 2018. The figure is impressive for Fortnite, but is much less than less than the reported nearly $800 million that Pokemon Go brought in 2018.

Bury Me, My Love Review: Trials And Text Message Tribulations

Take a group of people and you’ll find numerous differences between each and every one of them. The one undeniable truth is that they’re all human, and yet this fact can be all-too-easily forgotten when that same group of people are refugees. Certain politicians, media outlets, and xenophobic hate groups like to wash that individuality away, painting refugees and migrants in monolithic terms as something to fear. It’s a harmful and blatant lie, but this emphasis on fear has proven successful throughout history in shaping people’s opinions. Bury Me, My Love, a text-based adventure game from French developer The Pixel Hunt, presents a much more honest and truthful look at the human beings involved in the migrant crisis, taking inspiration from actual refugee stories to tell an eye-opening tale that’s equal parts heartbreaking, terrifying, and inspiring.

The entirety of Bury Me, My Love plays out on a WhatsApp-style messaging app, with your character, Majd, texting back and forth with his wife, Nour, as she makes the perilous journey from war-torn Syria to the relative safety of Europe. There’s an immediate sense of familiarity in those texts that’s emboldened by Bury Me, My Love’s excellent writing. Both characters are wonderfully realised, and the banter between the two feels authentic from the get-go. They’ll poke fun at each other, develop in-jokes over the course of the game, argue, lift each other up, and trade selfies. Harrowing moments of prejudice, traumatic nautical journeys, and tense border problems are often broken up by satisfying levity, as Nour excitedly discovers a KFC or teases Majd over his not-so-subtle habit of sneaking historical lessons into their conversations. You might only be witnessing Majd and Nour talk to each other a few words at a time, but their interactions are comfortable and believable, leaving you with no doubt as to the intimacy of their relationship.

While you mostly watch Majd and Nour’s conversations unfold, you’ll occasionally chime in by choosing between various dialogue options. Some of these might revolve around simply offering moral support by comforting Nour during a particularly difficult situation or encouraging her to push on. Other times she’ll ask for advice on practical issues, like whether she should buy a flimsy lifejacket in a local market in case there aren’t any available on the boat, or spend her ever-dwindling funds on a hotel room instead of spending the night in a migrant camp during a thunderstorm. However, just because you’ve offered her advice doesn’t mean she’s going to take it. You can try to dissuade her from a decision, but if she’s already made up her mind there’s not much you can do. Because of this, there’s a tangible feeling that you’re talking to a real person on the other side of this messaging app, and Majd and Nour are both so affable and charming that the constant, foreboding sense of danger is significantly heightened.

There’s an immediate sense of familiarity in [text messages] that’s emboldened by Bury Me, My Love’s excellent writing

The end of Nour’s journey is signified by a voice message that’s usually haunting and heart-wrenching. There are 19 endings in total, with your dialogue choices shaping how Nour reaches each conclusion. As a result, there’s a fair amount of replayability involved, compelling you to go back and explore how your decisions affected Nour’s fate and diverged the story. The problem with this, however, is that there are no checkpoints in Bury Me, My Love. You have to start from the beginning each time you want to try alternative choices, and that means reading through the same lines of dialogue over and over again. Having the option to save at certain junctures would alleviate this problem, so it’s disheartening that seeing more of the game is as tedious as it is.

The only other issue with the Switch version of Bury Me, My Love revolves around the Nintendo Switch not being a mobile phone. This might sound ludicrous and overly harsh, but the pseudo-real-time nature of the game on mobile adds a significant amount to the experience. On mobile devices, when Nour’s being followed by a group of neo-Nazis, it’s anxiety-inducing when she suddenly stops messaging for a few minutes and you’re left worrying about what happened to her. On the Switch, the real-time delay isn’t featured, so you just get the image of a clock rapidly advancing time before you’re back in the conversation. Without push notifications and the physical act of using a messaging app on an actual phone, the Switch version loses some of the tension and immersion afforded to its mobile counterpart. You can still rotate the screen vertically in handheld mode and use touch controls to try and capture an ounce of that authenticity, but the touch controls are disappointingly erratic and rarely work.

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Bury Me, My Love might share a similar structure to other mobile text-based adventure games like Lifeline and Mr. Robot:1.5.1exfiltrati0n.apk, but the story it tells and the themes it delves into are relatively unexplored within the medium. It shines a light on a situation people are all too eager to ignore and humanizes the stories of those most commonly relegated to ticker text on news reports, and for that reason alone it’s an essential experience. That the story it tells is so engaging and believable, with wonderfully well-rounded characters, only elevates its exploration of the realities of war, and it manages to successfully elicit a genuine human connection. Switch might not be the ideal platform to play Bury Me, My Love on, but whatever your system options are, it’s well worth following Nour on this all-too-real journey.

Best 2018 Video Game Writing Nominees Announced, See Them All Here

2018 might be over and done with, but we’re not done just yet celebrating the year’s games. The Writers Guild of America has announced the nominees for “Outstanding Achievement In Video Game Writing,” and titles like Assassin’s Creed Odyssey, God of War, and Spider-Man made the cut.

The five nominees this year are:

To be eligible, a game must have been released between December 1, 2017 and December 31, 2018, and also feature on-screen writing credits. Additionally, the credited writers must have already been or applied for membership in the WGA Video Game Writers Caucus. This incurs a $100 fee. However, WGA said it also considered games that were not developed “under WGA jurisdiction.”

The winner will be decided by panels made up of Caucus members and others Writers Guild members who are “active in video game writing.” The announcement of the winning title will come during the 2019 Writers Guild Awards on February 17.

Horizon: Zero Dawn took home the award last year, beating out Madden 18, Futurama: Worlds of Tomorrow, and Dishonored: Death of the Outsider.

What do you make of the nominees for 2018? Let us know in the comments below!

Outstanding Achievement In Video Game Writing

Assassin’s Creed Odyssey:

  • Associate Narrative Directors: Matthew Zagurak, Joel Janisse, James Richard Mittag
  • Narrative Director: Melissa MacCoubrey
  • Story by: Jonathan Dumont, Melissa MacCoubrey, Hugo Giard
  • Scriptwriters: Madeleine Hart, Betty Robertson, Jesse Scoble, Diana Sherman, Kelly Bender, Jojo Chia, Ian Fun, Zachary M. Parris, Ken Williamson, Daniel Bingham, Jordan Lemos, Simon Mackenzie, Katelyn MacMullin, Susan Patrick, Alissa Ralph, Stephen Rhodes
  • Team Lead Writer: Sam Gill
  • AI Writers: Jonathan Flieger, Kimberly Ann Sparks

Batman: Enemy Within, Episode 5 – Same Stitch

  • Lead Writer: James Windeler
  • Written by: Meghan Thornton, Ross Beeley, Lauren Mee
  • Story by: Meghan Thornton, Michael Kirkbride

God of War

  • Written by: Matt Sophos, Richard Zangrande Gaubert, Cory Barlog
  • Story and Narrative Design Lead: Matt Sophos
  • Story and Narrative Design: Richard Zangrande Gaubert
  • Narrative Design: Orion Walker, Adam Dolin

Spider-Man

  • Story Lead: Jon Paquette
  • Writers: Benjamin Arfmann, Kelsey Beachum
  • Co-Written by: Christos Gage
  • Additional Story Contributions by: Dan Slott

Pillars of Eternity II: Deadfire

  • Narrative Designers: Alex Scokel, Eric Fenstermaker, Kate Dollarhyde, Megan Starks, Olivia Veras, Paul Kirsch
  • Additional Writing: Tony Evans, John Schmautz, Casey Hollingshead, Nitai Poddar
  • Narrative Design Leads: Carrie Patel, Josh Sawyer

HBO CEO Has Seen All Game Of Thrones Season 8 Episodes Twice, Says He’s In Awe

The first footage of Game of Thrones Season 8 was released during the Golden Globes ceremony this week, and now we’re getting even more insight into the final season. HBO chief executive officer Richard Plepler told Variety that the final six episodes are like six movies. He said he’s seen the final episodes two times already, and though the CG work wasn’t finished, he was still blown away.

“It’s a spectacle. The guys have done six movies,” he said. “The reaction I had while watching them was, ‘I’m watching a movie,'” he said.

Plepler said showrunners D.B. Weiss and David Benioff knew the bar was already high, and they took things even further. “They’ve exceeded the bar. I’ve watched them twice without any CGI and I’m in awe. Everybody’s in for an extraordinary treat of storytelling and of magical, magical production.”

Game of Thrones Season 8 premieres in April, and it is expected to be a thrilling, dramatic conclusion to the acclaimed HBO fantasy show. As mentioned, there are only six episodes, but each one could be as long as a movie. Not only that, but HBO shot what sounds like an incredibly epic battle sequence that took 55 nights to shoot.

While the mainline Game of Thrones series is ending, HBO has a prequel series in the works, starring Naomi Watts and Josh Whitehouse. It’s titled The Long Night.