Crackdown 3 Campaign Review

Editor’s Note: Because Crackdown 3’s single and multiplayer modes are so different, and because the multiplayer was barely available ahead of time, we’re reviewing them separately. This review covers my thoughts on the single-player campaign; check back soon for my take on the Wrecking Zone PvP mode.

Like a B action movie, Crackdown 3 is solely concerned with trying to deliver a hamfisted, high-octane, kaleidoscopically techno explosion-fest. And just like all but the best B action movies, it’s not stylish or substantial enough to pull it off. Outside of a few decent bosses, most of the eight to 10-hour campaign is the same rehashed lock-on shooting gallery across a huge but relentlessly bland city map. There’s some fun toward the end, once you’re effectively a superhero and springing around the lifeless world like Ang Lee’s Hulk. But even in co-op, it’s extremely forgettable – which is a damning thing to say about a game that tries so hard to be over the top.

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