Halo Boss Says Infinite Is A “Spiritual Reboot”; Also Talks Battle Royale And Why They Didn’t Make “Halo 5.5”

As part of a wide-ranging new interview, 343 Industries boss Bonnie Ross spoke candidly about Halo Infinite and what Microsoft wants to achieve with the Xbox One and PC game. She also responded to the battle royale phenomenon and confirmed that Halo Infinite will be at E3 2019.

Starting off, Ross told IGN Halo Infinite is a “spiritual reboot” of the Halo franchise. After the struggles of Halo: The Master Chief Collection and shortcomings related to Halo 4 and Halo 5, Ross said 343 took a step back to better consider what Halo Infinite should be.

“There has been a lot of introspective time to really reflect on what have we done as 343, where have we made mistakes, where have we hit it right, and what does Halo mean to all of us,” Ross said. “[Halo Infinite] is coming from [a place of], ‘What does Halo mean to all of us?’ The trailer that we did [at E3], that’s what Halo means to the studio. Maybe it took us two games to get there. We’ve done good things and bad things. But what does Halo mean to us? It’s about hope and wonder and heroism and humanity and community and bringing a community together. That’s what that trailer is, and that’s what we want to do [with Halo Infinite].”

Ross went on to say that she was proud of Halo 4’s campaign, but acknowledged that the multiplayer “lacked what we needed.” As for Halo 5, the game made improvements to the multiplayer package, but its story was “overwhelming,” she admitted. Halo Infinite aims to get it right with both single-player and multiplayer.

“So I look at Infinite as, we’re going to put the whole thing together,” she said. “Story is incredibly important and so is multiplayer. We have audiences that champion both sides–and then a lot of them that like both of them.”

Also during the interview, Ross responded to the current craze around battle royale games. She acknowledged that 343 is aware that some fans want to see a battle royale mode in Halo Infinite. She praised Respawn for Apex Legends, and said that game feels more like Halo than Fortnite, which could be a clue to Microsoft’s plans for Halo Infinite. But will Halo Infinite have a battle royale mode? “We have conversations all the time about what the right thing to do is,” she said, adding that the sandbox nature of Halo’s multiplayer allows for lots of different game modes, potentially including battle royale.

Whatever Microsoft decides to do with regards to battle royale or any other new game modes, Ross stressed that fans can rest assured that 343 won’t do anything that doesn’t feel right for Halo.

“Whatever we do needs to be the right thing for Halo. Whether or not you call it a battle royale or how we’re thinking about things going forward, the team thinks about, ‘This needs to be right for Halo,'” She said. “It’s always an active conversation, but I’m not saying anything more about [battle royale] right now.”

The interview also touched on the long gap between Halo 5 and Halo Infinite. In the past, mainline Halo games typically came out every three years, but that’s being extended for Halo Infinite. She confirmed that Microsoft considered releasing what she called “Halo 5.5” or a “Halo 6: ODST” type of Halo game that could launch as quickly as two years after Halo 5, but she and Xbox boss Phil Spencer ultimately decided it was “not the right thing for the fans.” Importantly, Ross stressed that no actual development work went into Halo 5.5 or Halo 6: ODST; it was only brainstorming.

She and Spencer had discussions about how to build a foundation for Halo that would set up the franchise for continued success over the next 10 to 20 years. Launching a “truncated” or “half-baked” Halo game, as Ross called them, would have potentially damaged the Halo brand. She acknowledged that Halo 5 lacked the kind of innovation that fans were looking for, so the team is taking extra time with Halo Infinite to ensure it’s an innovative game that also appeals to veteran fans.

Halo Infinite is rumoured to be a launch title for a new Xbox console said to be launching in 2020. Ross said Microsoft’s philosophy is to make sure a game is great before releasing it. It would seemingly be advantageous for a new Xbox platform to launch with a Halo game to help boost hardware sales, but she stressed that Microsoft is more focused on making sure the game is great instead of timing it to launch with new hardware. For reference, Halo: Combat Evolved was the only Halo game to be released as a launch title for Xbox hardware, and that was all the way back in 2001.

Looking ahead, Ross confirmed that Halo Infinite director Chris Lee will talk about the game at E3 2019 in June, but she didn’t give any teases for what to expect. While Halo Infinite’s release date hasn’t been announced yet, there is another rumour that claims the single-player will release in 2019 with the multiplayer component coming in 2020. Nothing is confirmed at this stage, but Microsoft has confirmed it’ll let people play the game ahead of launch through “flighting” programs.

Another interesting tidbit from the interview include Ross stating that Microsoft eventually wants to try again to make a Halo movie. There is a Halo TV show coming up sooner, and Ross said TV is a good format for a Halo story because its provides more time for character development. She also briefly spoke about the canceled Halo Mega Bloks game. She said the game, which had a more “whimsical and fun” take on Halo, lacked a clear design focus, and added that it was in development for a year longer than it should have been. Regarding other more experimental Halo games, Ross said 343 holds “hack-a-thon” events internally to come up with new ideas that could be made into Halo games after Halo Infinite.

Ross was recently inducted into the AIAS Hall of Fame. The first woman in the AIAS Hall of Fame, Ross joins other industry legends like Bethesda’s Todd Howard, along with Mario creator Shigeru Miyamoto, Metal Gear designer Hideo Kojima, and Valve founder Gabe Newell.

You can watch the full IGN interview with Ross here.

The Best Xbox One Game Deals On Xbox Live This Week (US, UK)

A wide selection of deals are available this week for Xbox One and Xbox 360 owners. Ubisoft has a huge sale going on right now, so Assassin’s Creed games are discounted across the board, including the latest installment in the series, Assassin’s Creed Odyssey, which you can pick up for $24 (originally $60). Snatch up Far Cry 5 for just $15 (originally $60), Starlink: Battle for Atlas for $24 (originally $60), For Honor: Complete Edition for $60 (originally $110), Watch Dogs 2: Gold Edition for $20 (originally $100) and more while this publisher sale lasts.

Meanwhile, we’re in the final days of Anime Month in the Xbox Live store, so don’t miss the chance to save money on your favorite anime game titles, like Valkyria Chronicles 4, which is selling for $30 (originally $60). One Piece: Burning Blood is down to $15 (originally $60), and the Mega Man games are all slightly discounted, with the Mega Man 30th Anniversary Bundle selling for $48 (originally $60). These anime classics are way cheaper than usual for only two more days.

No Caption Provided

The remastered Spyro trilogy gives the beloved series a stunning HD facelift, and it’s available for 25% off this week at only $40. The collection includes all three original games. Grand Theft Auto V is 50% off right now at $30, Hitman 2 is 30% off at $42, and Tom Clancy’s Ghost Recon Wildlands is 70% off at just $15.

See more of our picks from this week’s Xbox Live deals below, and check out the full list on Major Nelson’s blog. These deals will expire March 5 at 3 AM PT / 6 AM ET / 12 PM BST, so act fast!

This Week’s Xbox Game Deals

Xbox One

Xbox 360

*deals only available for Xbox Live Gold members

Overkill’s The Walking Dead Failed To Meet Quality Standards, Contract With Rights Owner Terminated

A new Walking Dead game from Payday developer Starbreeze Studios, Overkill’s The Walking Dead, released back in November–and it was a major disappointment. Now, Walking Dead creator Robert Kirkman’s media company, Skybound, has ended its contract with Starbreeze for the game, citing the poor quality of the game.

In a statement, Skybound said it worked hard with Starbreeze since 2014 to create a unique and compelling Walking Dead FPS, but it didn’t work out.

“As of today, we have terminated our contract with Starbreeze Studios and will discontinue all efforts on Overkill’s The Walking Dead,” Skybound said in its statement. “Our creators and their stories are the core of Skybound, and since 2014 we have worked hard to expand the world of The Walking Dead into an exceptional co-op action FPS.”

While Overkill’s The Walking Dead did not work out the way Skybound would have wanted, the company said it continues to be dedicated to making more Walking Dead video games.

“We did our best to work with Starbreeze and resolve many issues that we saw with the game, but ultimately Overkill’s The Walking Dead did not meet our standards nor is it the quality that we were promised,” Skybound said. “We are exceedingly sorry to our fans and share their disappointment in the game. We remain dedicated to providing our fans with the most premium quality content we can offer, and will continue to look for alternative video game options for the IP.”

Overkill’s The Walking Dead launched in November for PC. The game was also announced for PlayStation 4 and Xbox One, with publisher 505 Games handling the publishing of the console editions. As of last week, the console editions were still planned for release, but it’s not clear if today’s announcement. We’ve contacted Starbreeze and 505 to get more details.

This is just the latest blow for Starbreeze as a company. Back in November, Starbreeze admitted that sales of Overkill’s The Walking Dead were lower than expected, and as a result, the company would undergo a restructuring of its business. As part of this, Starbreeze CEO Bo Andersson resigned from the company, while other members of the Board of Directors also left.

In December, Starbreeze’s offices in Sweden were raided, with authorities seizing computers and other documents from the premises.

Overkill’s the Walking Dead Now Canceled for Consoles

While a week ago it seemed Overkill’s The Walking Dead was still set for release on PS4 and Xbox One, Skybound Entertainment, overseer of The Walking Dead license, has now announced the game will no longer be coming to consoles, and support for it on PC will be discontinued.

In a statement sent to IGN, Skybound confirmed it has ended its contract with Starbreeze Studios “and will discontinue all efforts on Overkill’s The Walking Dead.

The company’s full statement reads:

As of today, we have terminated our contract with Starbreeze Studios and will discontinue all efforts on OVERKILL’S THE WALKING DEAD. Our creators and their stories are the core of Skybound, and since 2014 we have worked hard to expand the world of The Walking Dead into an exceptional Co-op Action FPS. We did our best to work with Starbreeze and resolve many issues that we saw with the game, but ultimately OVERKILL’S THE WALKING DEAD did not meet our standards nor is it the quality that we were promised. We are exceedingly sorry to our fans and share their disappointment in the game. We remain dedicated to providing our fans with the most premium quality content we can offer, and will continue to look for alternative video game options for the IP.

Continue reading…

Nintendo Direct Predictions: Pokemon Gen 8, Starters, and Region Reveal

We’re finally getting a Pokemon Direct for the first time in more than a year on February 27 at 6 a.m. PT / 9 a.m. ET / 2 p.m. GMT and February 28 at 1 a.m. AEDT (sorry Australia.) While we don’t know for sure that it will focus on the core RPG Pokemon title for Nintendo Switch, why else have a Pokemon Direct if Nintendo isn’t going to discuss the incredibly highly anticipated Generation 8? Yeah, we’re rolling with that. Here’s what we expect (and hope for) from tomorrow’s Pokemon Direct.

If we can rely on any single detail being revealed in the February 2019 Pokemon Direct, it’s the name of the Generation 8 Pokemon Nintendo Switch games.We first heard about the Gen 8 Pokemon games back at E3 2017, and we learned in May 2018 they would be arriving worldwide in Fall 2019. It’s about time we learned, at the very least, the name and logo of the new games releasing this year. We got at least that much from the 2016 Pokemon Direct for Pokemon Sun and Moon. 

Continue reading…

What Roma’s Oscar Wins Mean for Netflix’s Future

Netflix didn’t win Best Picture for Roma as had been widely predicted, but that doesn’t mean the streaming giant’s Oscar dreams are at an end; it’s only getting started. Roma won four Academy Awards Sunday night, including Best Director and Foreign Film. The reason why Roma ultimately came up short for the Academy’s top honor remains a matter of debate, but what is indisputable is that between its Oscar wins this year and recent admission into the MPAA, Netflix is now a fully fledged member of the Hollywood elite. And it’s here to stay.

The streaming platform may have first made waves in the TV realm by creating its own acclaimed original series, but Netflix has long craved the respect (and, yes, the awards glory) shown to Hollywood film studios. Given the sheer volume of movie content on its platform, the relentlessness of its announcements of new titles, and the overall lackluster quality of many of the original films they’ve so far released, Oscar gold certainly goes a long way to dispel the notion that Netflix is just a dumping ground for films that couldn’t cut it theatrically.

Continue reading…

Warner Bros. Shuts Down Fan Campaign To Remove The Rat From The Departed

Warner Bros. has shut down a campaign campaign seeking to digitally erase the rat from the ending of Martin Scorsese’s Oscar-winning gangster drama The Departed. Organiser Adam Sacks announced on Twitter that Warner Bros., the studio behind The Departed, was alerted to the fan campaign and took action against it. The now-deleted Kickstarter campaign, which was seeking $4,000 to hire an editor to digitally erase the rat from the ending, was taken down to comply with the Digital Millennium Copyright Act (DMCA), Sacks said.

He said he could fight the measure, but doesn’t have enough funds of his own to go up against a media giant like Warner Bros. “Although we live in an era when money and copyright laws allow corporations to stop a Kickstarter, nothing can stop ideas,” Sacks said. He said there was a groundswell of support for his rat-less vision of The Departed, and he pointed out that that he wasn’t even the first person to seek to remove the rat from The Departed’s final scene.

“If there is a silver lining here (besides me not having to actually follow though on this), it’s that maybe all this online controversy about the rat will convince Warner Brothers to release a 4K Blu-Ray of The Departed,” he said. “And maybe, just maybe, they will include an alternate rat-less ending. I’m fairly confident it would make them at least an additional 4,000 dollars.”

In his video announcing the campaign, Sacks acknowledged that Warner Bros. might shut him down. “I don’t know if I’m allowed to do this,” he said at the time, adding that he was aware of the likelihood that Warner Bros. would send him a cease and desist order.

2006’s The Departed, which stars Matt Damon and Leonardo DiCaprio, won four Oscars including overall Best Picture. The final scene shows a rat crawling across a balcony that serves as a blatant metaphor for the “rats” within the police and mob that are the focus of the movie. The use of the rat was seen as a cheesy device in an otherwise enjoyable movie.

Scorsese’s The Departed is based on the 2002 movie Infernal Affairs. A TV show based on The Departed is coming to Amazon, but it contains many differences from the movie.

Scorsese’s next mobster movie, The Irishman starring Al Pacino and Robert De Niro, is in the works for Netflix. The first teaser trailer premiered during the Oscars–watch it here.