Will Smith Reveals He Turned Down The Matrix, And Here’s Why

Actor Will Smith was offered the role of Neo in The Matrix but he turned it down. The actor explained in a new video that the he was not sold on the Wachowskis’ pitch, which supposedly involved promises of new camera technology and hard-to-grasp concepts that Smith didn’t resonate with.

“There is a fine line in a pitch meeting between genius and what I experienced in the meeting,” he said. Instead of doing The Matrix, Smith made Wild Wild West, and well, Smith acknowledged that he’s “not proud of it.” That is probably an understatement.

Smith had nothing but praise for Keanu Reeves, who played Neo, and Laurence Fishburne as Morpheus. They were both “perfect” in their career-defining roles, Smith said.

Smith said had he done The Matrix, the film would have featured Morpheus played by a white person. Val Kilmer was reportedly going to play Morpheus in this alternate timeline.

“I probably would have messed The Matrix up,” Smith said. “I would have ruined it. So I did ya’ll a favor.”

This is a fascinating and frank statement from Smith, and it’s nice to see him speak so openly and honestly about missing out on starring in a movie as popular as The Matrix. Of course, Smith didn’t need The Matrix. He had already made Independence Day, Bad Boys, and Men In Black at that time, and he has gone on to star in many other films later in his career.

In the video, Smith also spoke briefly about how he originally did not want to be in Men In Black, because he had just come off Independence Day and didn’t want to be type-casted as “the alien movie guy.” Producer Steven Spielberg called him and convinced him to take the part.

It’s always interesting to think about alternate casts for movies that go on to be huge hits. You may also recall that Nicolas Cage said no to playing Aragorn in The Lord of the Rings, while Al Pacino turned down the role of Han Solo for Star Wars: A New Hope.

Smith will be seen next as the Genie in Disney’s new live-action take on Aladdin. He’s playing both a human form of the Genie and a CG version that is very, very weird-looking.

Apex Legends Lifeline Guide: How To Be The Best Combat Medic

Most of the rules in Apex Legends are similar to other battle royale games, but the big difference between Respawn’s entry and other titles is its cast of characters. Each character handles a little differently thanks to their differing abilities–some are best at offense, some specialize in defense, and some excel at supporting teammates. Deciding which character to play as and knowing how best to they can aid your team is an essential part of the game.

When it comes to Lifeline, Apex Legends’ combat medic, it’s all about playing smart and helping your teammates. Lifeline has some of the best support abilities in the game, but lacks any offensive options. She’s great to have on a team, but when playing as her, you’ll need to be smart about using her abilities to the fullest.

Keep reading for all the information you need on Lifeline’s abilities, including their strengths and weaknesses, as well as tips on how to use her effectively and help your team to victory. We’ve also got plenty more guides, including things that Apex Legends doesn’t tell you`, a list of myths we’ve tested about how the game works, and a full rundown of the game’s best guns. You might also want to check out our Apex Legends review while you’re at it.

General Overview

Lifeline is the only medic of the current crop of Apex Legends characters, and as such, you’ll see her on a lot of teams. Her healing abilities can be indispensable in times of crisis, making it a little easier to revive downed teammates and get them back up to fighting strength in the middle of a firefight. Her slate of support abilities mean she foregoes some offensive strengths, though–unlike other characters, she has no good means of attacking other players.

Playing Lifeline well is all about working with your team and staying together. She’s best kept close to other players but away from the front lines to lessen the chances that she’ll get knocked down, so that when other players need help, she can assist them. She also lacks abilities that can help her escape in emergencies–she has nothing like the grapples, smoke, and shields that other characters can use. When you’re playing Lifeline, you need to be smart and protect yourself so that you can protect your teammates.

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Abilities

Passive: Combat Medic

Lifeline’s most useful ability is the shield she projects in front of her when reviving teammates. While other players are stuck under fire when they revive and can be easily killed, Lifeline’s shield saves her from the incoming damage. It can be the difference between losing a whole team and getting everyone back in the fight. Lifeline also heals herself and can revive teammates more quickly than other characters.

Tactical: D.O.C. Heal Drone

You can save teammates and yourself from spending their health items with your healing drone. Lifeline can drop the drone anywhere, and anyone standing close to it gets health restored–although how much health the drone can dish out is limited, and gets split between all the nearby players. You should also note that anyone, including opponents, can make use of a healing done, so be sure to be careful about where you summon it.

Ultimate: Care Package

Lifeline’s ultimate ability allows her to call her own supply drop anywhere she wants. It’s not quite as good as the supply drops that appear automatically on the map from time to time, but it’s still pretty solid–Lifeline’s care packages include defensive items, so you can get some sweet armor and healing items out of them, and even high-level weapon attachments.

Tips To Play

Lifeline’s healing capabilities are great for supporting your squad, but they leave her vulnerable to attack from enemies, and mean she doesn’t have any handy abilities to use against opponents or get herself out of trouble. Therefore, when you’re playing as Lifeline, you should try to stay back from fights and out of harm’s way as much as you can so that you’re ready to help out teammates when they need you.

Going after revives will put you in the thick of the action, though, so it’s best to be ready to defend yourself. Pick weapons that offer a lot of range, like the Longbow DMR or the G7 Scout, as well as shotguns or submachine guns for up-close encounters. Remember that while your job is to revive and heal people, getting killed while you do it is a great way to lose matches; shoot first, revive second.

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Whether you’re playing as Lifeline or you have one on your team, keep an eye out for Ultimate Accelerants. Lifeline has one of the longer Ultimate cooldown timers, and the quicker you can get care packages, the quicker you can grab high-tier defensive loot. It’s also worth trying to get several of Lifeline’s care packages in a single match to help kit everyone else out.

If you’re set on gear and you still have a care package ultimate ready, try using it to distract enemies or confuse them. You can drop a package in one direction and run in the other, for instance, or call one and use it to draw out another squad for an ambush. We’ve also seen care packages kill enemy players by landing on them, and you use them to crowd tight areas or for cover–so get creative.

Lifeline’s quick healing means you should try to stay as healthy as possible. If you can manage to heal up without leaving your teammates hanging during a fight, do it; your chances of winning a fight are always higher if you have a higher health pool. Just remember that, in a fight, helping your team keep shooting is usually better than falling back. Gaining or losing a numerical advantage usually determines which team wins a battle.

Drop health drones in cover positions so your teammates can fall back to them. Be careful where you leave them, though, because anyone can use them, including opponents.

A Final Fantasy Float Is Coming To The Sydney Gay And Lesbian Mardi Gras Parade

Marking a first for the Sydney Gay & Lesbian Mardi Gras Parade, a video game-themed float will make its way down Oxford Street as part of the annual celebration.

Square Enix announced today that it has collaborated with the Sydney Gaymers group to bring a Final Fantasy XIV Online float to the parade this year. The float is described as “unique and exciting,” and it’s themed around the title “Realms United.”

“It means so much to receive direct support, validation, and acknowledgement from such a force in the industry,” Sydney Gaymers organizer Peak Distapan said in a statement. “Not only that, to be supported by a game where so much of our community and values are represented.

“The Final Fantasy XIV Online community does not discriminate and respects everyone’s freedom and their individual values equally. For many LGBTQI+ people, online communities provide a space for the journey and exploration of personal identities They allow us to connect, and celebrate, and they reinforce that we are not alone.”

Final Fantasy XIV Online producer and director Naoki Yoshida said the float at the Mardi Gras parade builds on the relationship Square Enix fostered with Sydney Gaymers at PAX Australia.

“To see it makes me very happy indeed, both as the person in charge of FFXIV and also as just another player of the game,” Yoshida said. “FFXIV is another world that continues to grow and expand online. In that world people become adventurers, known as the Warriors of Light, and can continue to be free.”

The Sydney Gay & Lesbian Mardi Gras parade takes place on Saturday, March 2. The parade is truly massive, taking over a significant part of the city and drawing crowds of thousands. Last year, Cher appeared in the parade and put on a show after.

No images of the Final Fantasy XIV Online float for the Mardi Gras parade have been released, but keep checking back with GameSpot for more.

In other news, the game’s next big expansion, Shadowbringers, launches in July.

Get An Xbox One X With Free Fallout 76 For $400 Right Now In US

Microsoft is offering a nice deal on one of the Xbox One X bundles right now. The Fallout 76 Xbox One X bundle, which normally sells for $500 USD, is now going for $400 USD.

Two versions of the bundle are available, including the Robot White and standard black editions. Both come with a 1 TB Xbox One X system, as well as a copy of the game and one-month trials for Xbox Game Pass and Xbox Live Gold. Shipping is free through the Microsoft Store website.

This deal appears to only be available in the United States. Retailer Amazon is also offering the Fallout 76 Xbox One X bundle for $400 USD, so that’s another option to consider.

Fallout 76 launched in October behind a lukewarm critical reception. Even if you’re not interested in the game, getting the Xbox One X for $400 USD is a fantastic deal on its own.

The timing of the deal is also notable, given that the latest Microsoft first-party game, Crackdown 3, is launching this week. It’s free for Xbox Game Pass subscribers, so you can use the one-month trial to play the game without spending extra. You might want to try before buying anyway, as our first reactions in our Crackdown 3 review were not all that positive.

Another deal to consider is at Newegg; the store is offering the Fallout 76 Xbox One X bundle for only $350 USD right now–but the deal is ending soon.

The New Pirates Of The Caribbean Movie Loses Deadpool Writers

The Pirates of the Caribbean reboot has hit some choppy water, as writers Rhett Reese and Paul Wernick have reportedly jumped ship. Sources told Deadline that Reese and Wernick, who wrote Deadpool 1 and 2, have left the Disney project.

Disney film boss Sean Bailey originally said Reese and Wernick were planning to “make Pirates punk rock again” and give the series the “kick in the pants” it needed to revitalize itself.

There is no word on why Reese and Wernick bailed from the new Pirates movie. Sources told Deadline that Disney is not sure of what will happen next. Some said Disney is already searching for new writers, while other claimed the movie and the franchise overall is now on hold.

The latest instalment was 2017’s Pirates of the Caribbean: Dead Men Tell No Tales, which, while not the most successful entry in the series, made more than $790 million worldwide. All together, the five Pirates movies have made more than $4.5 billion worldwide to date. The franchise is also a merchandise juggernaut; Deadline said Pirates merchandise has generated $2.5 billion.

The new Pirates movie, if it ever gets made, may not feature the franchise’s biggest star: Johnny Depp. The actor played Captain Jack Sparrow in all of the movies so far, but a report from 2017 claimed that the new movie might be made without him.

As for Reese and Wernick, their first big hit was Zombieland, and they are coming back to write the sequel, Double Tap, which arrives in theatres later this year. Reese and Wernick also wrote G.I. Joe Retaliation, starring The Rock, before entering a new stratosphere of success with Deadpool and its sequel.

The Latest Nintendo Direct Made Our Childhood Dreams Come True

Weeeelcooome to this week’s giant new episode of Nintendo Voice Chat! After months of speculation, anticipation, rumors, lies, 808’s, and heartbreaks, we FINALLY got a brand new Nintendo Direct, and oh boy was it packed to the gills with new game reveals, updates, and legendary announcements that gave us chills. On this week’s episode, Brian Altano, is joined by Casey DeFreitasZach Ryan, and Tom Marks to break down every single detail revealed in the Direct, from the new first party games unveiled (Mario Maker 2! Link’s Awakening remake!)

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Pirates of the Caribbean Reboot Loses Deadpool Writers

The sixth Pirates of the Caribbean film has lost two key writers.

According to Deadline, Rhett Reese and Paul Wernick, the writing duo responsible for both Deadpool and Deadpool 2, have left the project. Pirates of the Caribbean 6 was reportedly set to function as a relaunch of the series.

What this means for the future of the Pirates franchise is unclear. Some sources close to Deadline say Disney is currently looking for new writers to join the project, while others say this may be the end for the crew of the Black Pearl.

Continue reading…

Captain Marvel Eyeing Massive Opening That Could Be On Par With Wonder Woman

Marvel’s next big superhero film, Captain Marvel, hits theatres in March, and it’s expected to make a lot of money. Variety reports that early tracking estimates peg the movie at bringing in around $100 million for its opening in the US and Canada. If word of mouth stays strong and grows more positive still, the opening-weekend figure could balloon to $120 million or more, the report said.

If Captain Marvel makes around $100 million for its opening, that would put it in line with another major comic book movie featuring a female hero for the first time: Wonder Woman. That film made $103 million in the domestic market for its opening weekend. It went on to bank around $412 million during its domestic run and $821 million worldwide.

Captain Marvel stars Brie Larson as Carol Danvers AKA Captain Marvel. The film also stars Jude Law, Samuel L. Jakcosn, Gemma Chan, Annette Bening, and Ben Mendelsohn.

Larson will play Captain Marvel again in April’s Avengers: Endgame. She could play a big role in the film, as the end-credits sequence of Avengers: Infinity War saw Samuel L. Jackson’s Nick Fury reached out to Captain Marvel to save the world.

In other news, here’s a video of Larson pushing a 5,000-pound truck to train for Captain Marvel. You can watch the latest TV trailer for Captain Marvel in the video embed above.

Eastshade Review – Brushing Up

There’s a blacksmith, toiling away in the markets of the capital of Nava, who thinks making swords is boring. Why create something, she argues, when death is its only use? She’d rather make a kettle any day of the week. So I bought her kettle, and now I can brew all kinds of delicious, and at times mysterious, tea whenever I hole up and camp in the wilderness. And I still haven’t found a sword.

Eastshade is a non-violent, first-person adventure game set in a rolling open world full of quests. Imagine an Elder Scrolls game was an old boot, and you picked it up, turned it upside down and shook it until all the combat and magic and loot, every orc and dragon and bandit fell out. Then you took a shoehorn and eased a walking simulator inside the wrinkled leather before setting off on a delightful stroll across the countryside. Eastshade is just about the loveliest, prettiest, and just bloody nicest game I’ve played in years.

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You play an artist, recently shipwrecked in Eastshade near the small coastal village of Lyndor. After a kind chap finds you on the beach and lets you rest in his cozy cave until you recover, you resume your journey to visit and then paint your just-passed mother’s favorite places in Eastshade. It’s a simple setup, paying tribute to a lost loved one, and it’s indicative of the kind of sincere, touching gestures you’ll carry out over the course of the game.

The flow of Eastshade will be familiar to anyone who has played an open-world RPG in recent years. You speak to NPCs, at first enquiring about the local history and points of interest before delving into something more personal and finally unlocking a unique quest. A child and aspiring painter asks you to help her acquire some art supplies. A smitten merchant wants some advice on how she should pursue her romantic interest. A park ranger needs your assistance in catching and caring for an injured waterfox. Not everyone has a story to tell–there are plenty of mute, generic NPCs filling the streets–but the ones you do meet almost always open up to you in the sweetest of ways.

Most quests involve tracking down the next person in the quest chain or venturing afar to find a particular item. Some, however, require your talents as an artist. Indeed, it seems that once an Eastshadian discovers you can paint, they’re quick to realize how much they’d really like some oil on canvas hanging over the fireplace. One keen art-lover asked me to paint him a picture of a chicken, so I made my way over the markets where I’d earlier spied some chickens nestling among the hay, set down my easel and painted the perfect poultry portrait.

The act of painting itself isn’t simulated in any way. You simply use the mouse to drag a frame across the screen. Anything within that frame is then captured, rendered in a painterly style, and reproduced on the canvas. In essence, you’re taking screenshots. As such there’s much pleasure to be had in framing your subject, as anyone who has unearthed the joys of a game’s photo mode can attest. I was asked by a particularly pompous villager to paint his portrait, and fully capture all his self-described nobility and heroism. He was sitting in a tavern at the time, next to a huge fireplace whose chimney stretched to the double-story ceiling, so I framed him as this tiny figure dwarfed by the imposing stone furnace. He was grateful, of course–I’m sure the game logic merely checks if the required subject is in the frame–but I found it extremely satisfying.

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At a certain point you will also gain the ability to register with another local artist and begin taking commissions to earn glowstones, the local currency. It functions much like a job board: you check in, accept the gig, then return later with the finished painting and collect your cash. Each commission gives you a description of the type of painting desired and it’s up to you to figure out where you need to go and what you need to include in the frame. Some are easy to identify, like a specific request for a windmill, but you may have no idea where to find it. Others are more vague, like a “starry cavern” or a “natural arch.” Either way, it’s enjoyable to have your memory of the landscape tested as you struggle to recall elements of the terrain.

Sometimes you won’t have a spare canvas to paint on, meaning you’ll have to obtain the materials necessary to craft a new canvas. Fortunately, there are wooden boards and piles of cloth lying around the various towns and villages, and NPCs don’t seem to mind at all if you walk into their homes and grab some. It’s a good idea to thoroughly explore every area and collect any such craftable materials as there doesn’t seem to be any limit on how much you can carry. I found I typically had enough canvases to complete quest-critical paintings, but if I’d wanted to paint for fun, as it were, I would have had to tediously wait for previously collected materials to respawn or spend my hard-earned glowstones to buy them.

Money’s tight, you see, and there are other things worth purchasing. This isn’t an RPG, so you won’t be selling loot to finance your endeavors–though there is a sort of joke merchant who will buy anything off you for the princely sum of one glowstone. However, there are items you will need in order to access new areas of the world. A coat, for example, lets you continue to explore the countryside during the cold nights, while a tent lets you camp outdoors overnight or simply rest for a while if you need to meet someone at a certain time of day.

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You’ll find yourself walking a fine line between securing what you need to complete your current tasks and saving up to afford what you need to unlock new quest possibilities. I remember standing in the markets and agonizing over whether to spend what little money I had on a fishing rod (because one quest wanted me to catch a particular type of fish) or a kettle (because my pockets were already bursting with all different kinds of plants and herbs). It was a genuinely stressful moment in a game otherwise conducted entirely in serene contemplation.

Eastshade is a slow game. There’s an awful lot of walking, or running once you realize there’s the option, and you’ll spend almost all your time trekking back and forth between villages or strolling across town from one shop to the next, ferrying this item to that person and hoping to speak to so-and-so about this-and-that. It would quickly grow tiresome were it not for the dinky penny-farthing bicycle you can buy and the presence of craftable fast travel items, and more importantly, the immense natural beauty found in every corner, along every path, and over every crest of the world.

Indeed, Eastshade is a slow game that moves at just the right pace. From the warm, golden sunlight filtering through the dense canopy of the Great Tree to the pools of water on the terrace farms that skirt the city glittering in the morning light, you’ll constantly find yourself stopping to catch your breath. Even after treading the same cobbled road a dozen or more times, hours later I would still find myself admiring the scenery, expansive vistas and minute details alike.

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The pace perfectly complements your actions, too. This is a game about taking your time and paying attention to the environment through which you’re moving. You have a quest log and a map of the land, but there are no quest markers or waypoints telling you where to go. You have to read the lay of the land and remember details of where you’ve been. As you travel, the geographical contours of the world gradually become imprinted in your mind until you could paint them almost from memory alone. Almost.

By giving you a paintbrush (and a kettle) instead of a sword, Eastshade is a rare first-person open world game that’s not about killing but rather about doing good deeds, helping people see the error of their ways, and bringing communities together all through the power of art. It’s a breath of fresh Eastshadian air and a genuine, unironic feel-good game. Now, if you’ll excuse me, I’m going to put the kettle on.