Happy Death Day 2U Review: Time To Explain Everything

The first Happy Death Day was a slasher-tinged riff on Groundhog Day, the 1993 classic in which Bill Murray lives the same day over and over until he learns to be less of a dick. Like that movie, Happy Death Day never explained what caused the time loop in which Tree (Jessica Rothe) woke up every morning hungover in a stranger’s dorm room and was murdered every night by a killer in a baby mask. Was an omnipotent being trying to teach Tree a lesson? Did someone put a curse on her, like in the infamous second draft of Groundhog Day’s script? The movie provided no answers and few concrete hints.

As in the movie to which Happy Death Day owes its existence, the cause of the anomaly was less important than the journey, and the lessons learned along the way. Happy Death Day 2U throws that out the window and explains everything.

Luckily, though, it doesn’t feel like they scrambled to come up with some cockamamey explanation upon learning they’d get to do a sequel. Director Christopher B. Landon even told Insider back in 2017 that he already knew what was causing the time loop, long before a sequel was a sure thing. “It’s in my back pocket…if I am lucky enough to have the opportunity to make a sequel, the answer to that question is the premise of my sequel,” he said.

I won’t spoil what it is, but it doesn’t take long into HDD2U until we find out. And as Landon stated in the same interview, the time loop’s cause is heavily hinted at in the original–although it’s only obvious in retrospect.

So in return for taking out the mystery, what do we get in Happy Death Day 2U? The sequel is a much more potent blend of genres, mixing elements of slashers, comedy, and sci-fi, all with a tongue-in-cheek wit that tells the audience the movie knows exactly what it is. It expands on the cast of characters, introducing some new ones while adding new dimensions to the old ones–literally, the plot this time around involves parallel universes, as anyone who’s seen the trailers can surmise.

The movie shifts gears several times, from the opening, in which Carter’s (Israel Broussard) hapless roommate Ryan (Phi Vu) finds himself stuck in a death loop of his own, to the out of place narrative cul-de-sac of a comedic heist, to Tree’s trip to an alternate universe in which several key parts of her life are different. HDD2U spends a lopsided amount of time on that, and Tree’s conundrum ultimately makes up the majority of the film’s runtime, which winds up being disappointing after the movie’s efforts to flesh out its other characters early on.

Ryan–the douchebag roommate who started every morning of Tree’s original loop by referring to her as “fine vagine”–turns out to be an intriguing protagonist in his own right, before the focus shifts entirely back to Tree. And the movie introduces several other students (Sarah Yarkin and Suraj Sharma), as well as the ’80s movie-style villainous Dean Bronson (Steve Zissis), all of whom should have been fleshed out more.

Part of the reason they’re not may be that Jessica Rothe is so magnetic as protagonist Tree. The ranges of frustration, determination, joy, despair, and fatigue that she displays throughout both movies are justification enough for the series to keep going past number two. The rest of the characters are destined to just be bit players with a protagonist this likable, so it’s understandable why the sequel leans into that and keeps the focus mostly on her. The other standout this time around is Rachel Matthews’ alpha boss sorority sister Danielle, who winds up playing a fairly different version of the character in Tree’s alternate universe.

Ultimately, Happy Death Day 2U works despite the incongruity of its various parts. Jumping between horror, comedy, and sci-fi tones is a difficult balancing act, and HDD2U pulls it off, despite a few stumbles here and there. When it wants to be funny, it definitely is, while there are also legitimate scares that will have some viewers jumping out of their seats. And the sci-fi elements lead to an intriguing–while still hilarious–conclusion that I genuinely hope gets picked up in another Happy Death Day sequel.

The original Happy Death Day easily stands on its own as a complete, self-contained movie. Like Groundhog Day, it didn’t need to be explained. But if you’re going to expand on a movie like Happy Death Day, this is the way to do it.

The Good The Bad
Jessica Rothe is an incredibly likable protagonist Could have spent more time with side characters
Expands on the original without detracting from it A couple of narrative cul-de-sacs, including an out of place heist section
Has a lot of fun with the premise  
Impressively blends slasher, comedy, and sci-fi  

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Far Cry: New Dawn Features A Big Splinter Cell Easter Egg

Far Cry: New Dawn sees Ubisoft’s open-world FPS series head into the post-apocalypse, where society has fallen after the events of Far Cry 5. One of the game’s new features are Expeditions, a series of self-contained missions that take place outside of the main setting of Hope County, and around various US-based locations.

Expeditions are snatch-and-grab affairs; your goal is to sneak into an enemy-occupied region, steal a package with valuable crafting materials, and get to an extraction point as the whole base comes chasing after you. One particular mission is dubbed “Government Plane Wreck”, and involves sneaking into an enemy-occupied base established in the body of an enormous military aircraft. You can see a narrated walkthrough of the mission in the video above.

Of course, it wouldn’t be a perfectly shady government plane without a few secrets, and it doesn’t take much for fans of stealth games to you to quickly realize that the government plane in question is the C-147B Paladin from the Splinter Cell series, which served as the mobile HQ for the special ops unit, Fourth Echelon.

But it goes further, of course. Throughout the plane, you can find conveniently-placed notes signed by “SF”, presumably Splinter Cell protagonist Sam Fisher, and they describe what happened to him after the events of Far Cry 5. Turns out, he was on his way to find his daughter, Sarah, after the apocalypse, and he ruminates over the fact that the world needs survivors in this day and age. The notes also make references to Fisher’s fellow Fourth Echelon agents Isaac Briggs, Anna Grímsdóttir, Andriy Kobin, and Charlie Cole.

The icing on the cake is that you can find and switch on a Shadownet terminal within the plane, which that opens up a secret wall compartment, letting you retrieve a full Sam Fisher getup, complete with the iconic trifocal goggles, for use with your New Dawn character. The flavor text for the outfit pokes fun at the relentless enemy barks that the Splinter Cell series was infamous for: “Fisher’s on the loose! I heard something, better not be Fisher. Fisher wouldn’t try his luck here, would he? That’d be f***in’ crazy! Fisher, Fisher, Fisher!”

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The last time we saw Sam Fisher in his own game was 2013’s Splinter Cell: Blacklist, but this isn’t the first time we’ve seen references to the series in a recent Ubisoft game. He made a cameo in Tom Clancy’s Ghost Recon Wildlands, which stirred up talks of a new game, which Ubisoft previously hinted at in 2017. Does this mean we should expect more from the series in the near future? Are the Splinter Cell, Ghost Recon, and Far Cry universes all connected? Should we expect more Splinter Cell references in The Division 2?

You’ll be able to play through this Splinter Cell-themed Expedition when Far Cry: New Dawn launches on February 15, 2019 on Xbox One, PlayStation 4, and PC.

Call Of Duty 2019 Confirmed, Will Have A Campaign

As part of Activision Blizzard’s earnings report, the company announced that a new Call of Duty game is coming out in 2019.

Activision Publishing boss Coddy Johnson offered some very high-level insight on the game, saying it will appeal to veterans and newcomers alike. He added that the game is a “great step forward” for the franchise, going on to say that it’s rooted in Call of Duty’s history, which suggests it will be a sequel to an existing sub-brand.

Also during the call, Activision management confirmed the new Call of Duty will feature some kind of campaign, which is notable because Black Ops 4 did away with a traditional campaign. Whether or not the new Call of Duty returns to the traditional campaign remains to be seen, however. Whatever the case, Activision also confirmed the new game will have a “huge expansive multiplayer world,” as well as “fun co-op gameplay.” More details are expected in the coming months.

Johnson said Activision has “high expectations” for the game, though it’s predicting that sales of the mysterious game will be lower than 2018’s Black Ops 4. The Black Ops franchise is historically the best-performing Call of Duty sub-brand, so a year-over-year downturn in sales is expected.

2019’s Call of Duty is rumored to be Modern Warfare 4 from Infinity Ward. The series is on a three-year, three-studio development schedule, so 2019’s title is expected to come from Infinity Ward, the studio that created the Modern Warfare series.

As for Activision’s earnings report, the biggest news was Activision laying off around 800 employees, or about eight percent of its workforce. The job losses will affect teams at Blizzard, Activision, and King, in a number of non-game-development roles.

Activision Blizzard Confirms Significant Layoffs, Despite Record Results

Activision Blizzard, publisher of Call of Duty, Overwatch, and Candy Crush, has announced significant layoffs. Employees were notified of the cuts today, with people at Activision, Blizzard, and mobile game company King affected.

Activision has also detailed its financial performance for the forth quarter of 2018 and, as part of this, noted that it “will increase development investment in its biggest franchises, enabling teams to accelerate the pace and quality of content for their communities and supporting a number of new product initiatives.” It also cited that the number of developers that will be working on “Call of Duty, Candy Crush, Overwatch, Warcraft, Hearthstone and Diablo in aggregate will increase approximately 20% over the course of 2019.”

However, this greater investment, it says, will be funded by “de-prioritizing initiatives that are not meeting expectations and reducing certain non-development and administrative-related costs across the business”–referring to the layoffs. In its financial call, COO Coddy Johnson said there would be an eight percent reduction in headcount at Activision Blizzard.

Company CEO Bobby Kotick, said that, while Activision Blizzard’s “financial results for 2018 were the best in our history,” the it “didn’t realize our full potential.” As a result, the company has made leadership changes designed to “enable us to achieve the many opportunities our industry affords us, especially with our powerful owned franchises, our strong commercial capabilities, our direct digital connections to hundreds of millions of players, and our extraordinarily talented employees.”

In a statement acquired by Kotaku, Blizzard president said “staffing levels on some teams are out of proportion with [the company’s] current release slate,” which has necessitated the need to scale down. Although the layoffs are currently isolated to the US business, Brack indicated that other regional offices will also be evaluated in the future and could also be impacted, “subject to local requirements.”

Brack’s message to Activision Blizzard’s reportedly states “a comprehensive severance package,” in addition to job assistance and a profit-sharing bonus will be offered to those at Blizzard that are being affected by the layoffs.

Amidst these layoffs, Activision Blizzard has increased the dividends it is paying to its shareholders by nine percent from 2018. At the same time, it has authorized a two-year stock repurchase program. These measures are intended to soften potential impact on Activision Blizzard’s stock price, but paints a negative picture when placed alongside the layoffs.

Xbox One Adds Two Backwards Compatible Games

Xbox One’s backwards compatible library continues to expand. Microsoft’s Major Nelson announced that another pair of Xbox 360 games are playable on the current-gen console beginning today, February 12: The King of Fighters XIII and Orcs Must Die.

Both of this week’s BC titles originally debuted in 2011. The King of Fighters XIII is one of the latest installments in SNK’s long-running fighting game series; at the time of its release, it was considered a return to form for the franchise, addressing many of the elements that made its predecessor, The King of Fighters XII, disappointing. GameSpot awarded it an 8.5/10 in our original King of Fighters XIII review.

Orcs Must Die, meanwhile, is a humorous tower defense/action game, in which players assume the role of a battle mage who must fortify their castle with spikes and all other manner of traps to defend it against an incoming army of orcs. While the game lacks any multiplayer options, we thought it was enjoyable and gave it a 7.5/10 in our original Orcs Must Die review.

If you still have a physical copy of either game laying around, you can simply insert the disc into your Xbox One to initiate a download and begin playing. If you’ve previously purchased either game digitally, they’ll automatically appear in the Ready to Download section of the My Games and Apps menu.

Microsoft has been steadily rolling out new BC games on a near weekly basis since the feature was first introduced. The previous batch included Lego Batman 2 and Port Royale 3. You can see all of the backwards compatible games to date in our full list of Xbox One BC games.

Wreck It Ralph 2’s Alan Tudyk On Finding His Disney Voice And Going Full-Blown Villain In Doom Patrol

For any voice actor, joining the Walt Disney Animation Studios roster of talent seems like it should be a dream come true. After all, you’ve become part of a fabric of movies that includes iconic titles like Cinderella, Pinocchio, and Robin Hood. For Alan Tudyk, who has now appeared in six Disney animated films–along with Rogue One: A Star Wars Story–it was another movie that drew him to the studio growing up.

Speaking to GameSpot to promote the Blu-ray and digital release of his latest Disney feature, Ralph Breaks the Internet, Tudyk spoke about his love for The Little Mermaid, where he found inspiration for his character KnowsMore in the latest Wreck-It Ralph film, and what’s it’s like being in the Disney pantheon of films. Additionally, Tudyk opened up about his latest project, DC Universe’s Doom Patrol and creating his own take on the iconic villain The Joker in the upcoming Harley Quinn animated series.

Ralph Breaks the Internet is available on digital now, with the Blu-ray and DVD following on February 26. The released includes a range of special features that explore the Easter eggs hidden throughout the film, a behind-the-scenes look at the making of the movie, and deleted scenes.

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GameSpot: What were your Disney movies when you were growing up?

Alan Tudyk: Although I was too old to love it as much as I did, I think [The] Little Mermaid, man. Little Mermaid.

GameSpot: Really?

Tudyk: I loved the French cook because through the whole movie you’ve got all these fish who are your friends, and then you meet this guy who’s like, “Les poissons, les poissons,” and he’s chopping them into pieces right in front of you. It was so shocking and hysterical because he’s very funny, singing about killing them. It’s just, it’s a great musical.

GameSpot: I have to believe for a voice actor [that] Disney is the gold standard. They are the history of animation from beginning to end. What is it like to know that you’re a part of that fabric; that you exist in this world where you are multiple Disney characters?

Tudyk: Yeah. It’s hard to comprehend. I have to step out of it and think of myself watching Little Mermaid. Like, had I met the guy who played Sebastian, how much that would have floored me. Although, there’s also a little bit of, when you meet the people… Because I did end up seeing him in an interview. I was like, “That’s Sebastian?” I wanted more from that. I wanted him to be funnier than he is.

You get that with kids. There’s a certain age that they believe in the characters; they truly believe they exist. So if you do a KnowsMore character, “Oh, hello. How are you?” They look at you like… they get confused, then there’s this betrayal that goes across their face, like they’ve been lied to, which they have been, and they don’t understand what it is yet.

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GameSpot: KnowsMore, it’s a strange character, because, in a way, you’re playing Google.

Tudyk: Yes.

GameSpot: Obviously, the design of the character, I’m assuming helps in building your vision of the character, but how do you find that character and that voice and how you’re going to play it?

Tudyk: Well this one was interesting. [Co-director] Rich [Moore] asked me before I came in. He said, “Put him in the neighborhood of Truman Capote.” So he put me there, and Truman Capote sounds like this. Close’ish. I don’t do good [impressions]. But it’s sort of him. It becomes somewhere between him and Droopy Dog, but he’s very nice. “Oh, isn’t that interesting.” So we just played around with it from there and that’s how it ended up. That’s how we ended up with who KnowsMore is, but looking at his picture, he’s little and he’s got those glasses and “Isn’t that interesting.” He just became… That’s how he was born. He lives in the same neighborhood as Droopy Dog and Truman Capote. He’s at the house between those two.

GameSpot: When it comes to something like an animated film, obviously, KnowsMore has a lot of dialogue, because he is searching a lot of things. How closely do you have to stick to the script versus playing around with it?

Tudyk: Right. You get to play a lot. And having the relationship with Rich, having done Wreck-It Ralph the first, we got to just kick around some ideas. I think in the first recording, the “Isn’t that interesting. Hm, isn’t that interesting,” we started playing around with that; it became a thing that he always said. I think in terms of, or the way that I improv is, I need to know where I am and what’s happening. I always try to improv about the actions taking place, the world that’s involved. And they [say], “Go with that, go with that, go with that.” They’ll let you go off on a tangent. That’s part of the fun of doing animation.

GameSpot: I’ve also seen the first two episodes of Doom Patrol.

Tudyk: You have? You’ve seen more than me!

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GameSpot: Mr. Nobody is not the nicest guy to be around. How do you approach being the antagonist versus the good guy or the hero of the story?

Tudyk: He’s interesting. I mean, a lot of his actions are awful, so that’s good because that acts for you… You read these scripts and you’re like, “Really? Wow.” The one that we just… I just came from there. I just got in town this morning from Atlanta where we’re shooting. Playing evil, you’re kind of just playing who he is, who’s this fractured individual. [Grant Morrison’s run is what] they based it on. He’s got such a wild brain. And Mr. Nobody, one thing he told me when we talked on the phone before I started… Just the idea of Dada, which is what the character gets in. Everything means nothing. It’s all perspective. Nothing is anything. Anything is nothing. If you found a dollar on the ground, what is that worth? If you found it and then you realized the dollar is signed by Andy Warhol and it’s a piece of found art, now what is it worth? Then you found out that it’s a forgery, what’s it worth now? Then you found out the person who forged it was Picasso, now what’s it worth?

What changed? Nothing changed, physically, but it all changed several times. Like, “What is that? That’s nobody. Nobody’s in that.” So try to drive yourself crazy in that world. That’s what Mr. Nobody is.

GameSpot: The last thing I wanted to touch on is, you’re about to bring voice to another super iconic character: the Joker. How do you find that? When you say, “the Joker,” everyone has a voice in their head, whether it’s Mark Hamill, Jack Nicholson, or Heath Ledger. How are you putting your spin on that and who are you looking to for inspiration on it?

Tudyk: I don’t know. Pieces of all of them, really, I guess. This is the first time I’m talking about it. It got released by [Diedrich Bader]. I don’t know. I think the main thing that’s different is it’s my voice; I can hear me in it.

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But I grew up watching… My first exposure to the Joker was Caesar Romero, and I know there’s a little Caesar Romero in it. There’s a couple, “Whoo, whoo, whoo, whoo, whoo whoo’s,” that I’ve heard that it was like, “Uh, I know what that is,” where he taunts the badge. I can’t wait for people to hear it. I do a couple of voices in it. It’s great.

GameSpot: Who else?

Tudyk: I also play Clayface, who is a former actor who, some accident and he turns into this clay guy and he can be anybody, but he’s a moron, and he’s not good at it. It’s a very funny cartoon. There’s like, “Okay, Clayface, go over there and deliver these packages and distract them.” “Yes. A mailman. What’s my inspiration?” “Just deliver the package.” “Ah, daddy was a mailman! You didn’t love me.” He’s coo-coo, so there’s a lot of fun stuff going on.

GameSpot: That’s awesome.

Tudyk: Yeah. Yeah. I can’t wait to see Doom Patrol. I’m so jealous of you seeing it!

GameSpot: It’s very, very good.

Tudyk: Timothy Dalton is so badass. It’s so great to work with him. I’m working with him a lot, so when I’m working, I’m working with Tim, and I so enjoy it. I so enjoy it. He’s a true Shakespearean actor and it’s just like, “Wow.” That’s one of the things that sci-fi allows, at times when you just get to have these heady one-on-ones like, “What’s the world about? What is f***ing existence about?” Actually playing with those ideas.

Ralph Breaks the Internet is available on digital now, with the Blu-ray and DVD following on February 26.

Metro Exodus: Release Date, Gameplay, Impressions, And What We Know

The long-awaited Metro Exodus is releasing this week for PS4, Xbox One, and PC. Announced at E3 2017, it’s hard to believe the game is finally coming out. After all, the last Metro game we got was 2013’s Metro: Last Light. To help you prepare for Metro Exodus, we’ve compiled all of our essential news stories, features, and gameplay videos highlighting all the details you need to know about the game.

Are you excited for Metro Exodus? Let us know in the comments below. Otherwise, be on the lookout for our full review in the days ahead, as well as guides detailing how to better survive the grueling challenge of its post-apocalyptic world.

What You Need to Know

While Metro Exodus is the third installment of the Metro series, its premise makes for a solid jumping-on point for newcomers. Set two years after the events of previous game, it continues the adventures of series protagonist Artyom who flees the Metro in Moscow to embark on a continent-spanning journey with the Spartan Rangers–a battle-hardened unit of elite soldiers that roam the wasteland.

Unlike previous games in the series, Metro Exodus features a far more open design with larger maps to explore. While you’ll be spending a lot of time in these sprawling sandboxes, you’lll also be thrown into the more linear yet tense, claustrophobic environments the series is known for.

Release Date

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Metro Exodus releases on February 15 for PS4, Xbox One, and PC. If you’re looking to purchase the game, be sure to refer to our pre-order guide, which offers details on the various editions.

Our Impressions

We got the chance to play Metro Exodus several times at events since its announcement at E3 2017. Below you can find links to features detailing our thoughts and feelings about how the game plays.

General Impressions: Metro Exodus Makes Strides Into A More Challenging Open World — Here we discuss our first experiences playing Metro Exodus and how much the series has grown since Last Light.

Developer Q&A: How Metro Exodus Expands Horizons Without Going Fully Open World — We had the opportunity to speak Metro Exodus’ global brand manager about the game’s mechanics, story, and general influences.

Pre-Launch Impressions: Metro Exodus Feels Best When It Sticks To Its Roots — Check out our preview detailing our experiences playing a near-finished build of the game.

Gameplay

Above you can find gameplay footage of Metro Exodus’ biggest level, the Caspian Desert. We spend a half hour exploring this open area, taking down mutants and discovering more about what happened to the world outside the Metro. If you’re curious to see footage we captured alongside a Metro Exodus developer Jon Bloch, be sure to check out the gameplay demo we recorded during E3 2018.

PC Requirements

If you’re looking to play Metro Exodus on PC, you’ll likely want to know how demanding it is. Lucky for you, we’ve gathered the full list of what you’ll for each level of performance in our in-depth PC specs article.

Battlefield 5 Free Co-Op Mode Combined Arms Launching This Week

Battlefield 5 is kicking off its new free co-op mode Combined Arms this week. Launching as part of the Lightning Strikes update, this mode lets players team up with up to three friends for eight PvE missions. The four key objectives span across four maps.

DICE says Combined Arms is meant to be a good way for players to practice together before throwing down in the much more competitive multiplayer, and it has variable difficulty settings and loadouts so you can get your time in with the gear of your choice. Plus it gives you Company Coins in any event, so you’re always grinding toward unlocks.

The studio promises more Combined Arms missions will be coming in later updates. In addition, the multiplayer mode Rush is coming back for a limited time on March 7. This update also includes a host of other quality-of-life tweaks, like increasing the speed when dragging allies to safety. The full patch notes are extensive.

Publisher EA recently shared a round of financial results, calling it a “difficult quarter.” One reason for that was that Battlefield 5 missed expectations. It sold 7.3 million units, but EA had projected more. CEO Andrew Wilson chalked up the disappointing sales to the marketing campaign failing to grab players, a tough competitive environment against other fall games and the free-to-play Fortnite, and the decision to focus on Battlefield 5’s single-player mode instead of pushing harder to complete its Firestorm battle royale mode.

By comparison, Activision’s Black Ops 4 didn’t have any single-player component and had its own battle royale mode, Blackout, ready on launch day. Firestorm won’t be ready until March. In the meantime, EA has just launched Apex Legends from Respawn, a free-to-play battle royale game that has quickly become a massive success.

Far Cry: New Dawn’s Release Date, Gameplay, And What We Know (So Far)

Far Cry: New Dawn is set to launch this week for PS4, Xbox One, and PC. With so much excitement stirring around the impending launch of this latest entry in Ubisoft’s long running, first-person shooter series, we’ve compiled a series of news stories, features, and gameplay videos highlighting all the details you need to know about the game.

What do you think about Far Cry: New Dawn? Are you going to pick it up? Let us know in the comments below. Otherwise, check back often as we update this feature with our full review, as well as guides to help you overcome its most difficult challenges.

What You Need to Know

Far Cry: New Dawn is a standalone spin-off that also serves as a narrative sequel to Far Cry 5 set 17 years after the events of the game. After a nuclear exchange has devastated the land, a colony of survivors attempts to rebuild civilization in Hope County. However, their efforts are threatened by a group of bandits known as the Highwaymen. With few options left, the survivors form an alliance with New Eden, the remnants of the antagonistic cult from Far Cry 5. Rather than assume control of the protagonist of Far Cry 5, you actually play as a completely new character.

Release Date And Price

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Far Cry: New Dawn is set to launch on February 15 for PS4, Xbox One, and PC. As a series spin-off, it’s actually priced at the budget price tag of $40. If you’re looking to purchase the game, be sure to refer to our pre-order guide, which offers details on the various editions.

Our Impressions

We’ve had several opportunities to play Far Cry: New Dawn since its announcement. Below you can find links to features covering the game in further detail, as well as our impressions of how it plays.

General Impressions: Far Cry New Dawn Marks The ‘Beginning Of A New World’–Here’s Everything We Know — We chatted with Ubisoft Montreal about the post-apocalyptic follow-up to Far Cry 5, discussing its story, co-op play, and its latest dog friend.

Gameplay Impressions: Far Cry: New Dawn Is Now A Fallout-Esque Apocalyptic RPG — Check out our preview detailing how the game is shaping up.

Developer Q&A: Far Cry: New Dawn – Ubisoft Talks Nuking The USA And Female Villains — We chatted with New Dawn’s Narrative Director about perceptions of Far Cry, the new villains, and just how long they’ve had this pink post-apocalypse planned.

Gameplay

Above you can find gameplay footage of Far Cry: New Dawn’s latest addition to the formula, Expedition Missions. These are special missions that let you fight the Highwaymen in entirely new areas outside of the familiar territories of Hope County.