Avengers: Endgame Costumes Revealed

A promotion for Orville Redenbacher popcorn has given us our first glimpse at the costumes worn by the heroes in Avengers: Endgame. The image shows the looks for Captain America, Iron Man, Thor, Black Widow, Hulk, and Hawkeye–or as he’s expected to be known, Ronin.

Ronin aside, the photo (via ComicBook) shows the heroes largely returning to their roots. Thor, Cap, and Iron Man all don pretty traditional looks. Iron Man’s suit is much more polished and spiffy than the wreckage we’ve seen in trailers so far, and Cap is back to the clean-cut star-spangled man after his darker, bearded appearance in Infinity War (RIP). Black Widow is wearing a sleek black jumpsuit, and her hair has returned to its fiery red. Hulk is the biggest departure from the norm, wearing a jumpsuit of his own that appears perfectly fitted to his massive frame.

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The official synopsis suggests that the heroes will attempt to “undo Thanos’ actions and restore order to the universe once and for all, no matter what consequences may be in store.” We expected as much, given that Marvel has already begun teasing movies starring characters that are ostensibly deceased like Spider-Man. How exactly they’ll do this, and who won’t live through it, remains to be seen.

The first trailer for Avengers: Endgame suggested that Ant-Man could be instrumental to the plan, given Steve Rogers’ surprise at seeing Scott Lang appear on his doorstep. It seems that the Avengers presumed he was deceased, when a post-credits scene for Ant-Man and the Wasp revealed he was in the quantum realm during Thanos’ genocidal finger-snap.

Before Endgame hits, though, Marvel has one more hero to introduce. Captain Marvel is coming on March 8, and the post-credits sequence of Infinity War implies that Nick Fury thinks of her as his trump card. As for Endgame itself, it appears likely to be longer than any other Marvel movie to date–which makes sense given that it’s the culmination of a decade of this connected universe. Check out our breakdown of the Super Bowl trailer for more.

PS4 Game Flash Sale Is Live On PSN

PlayStation is hosting another flash sale on PSN, offering deals on some games that you may have missed during the hustle and bustle of the holiday season. Many of the discounts are to games that released in the fall, so you could be forgiven for having them overshadowed by all the big AAA releases of 2018.

Darksiders 3 is the long-awaited sequel, and the first entry in the series since THQ Nordic acquired the rights. It’s been marked down to $48, or you can pick up the Blades & Whips edition for $70. Similarly, Fallout 76 has been marked down to $36, and the more expensive Tricentennial Bundle is going for $48. You can also snag Monster Hunter World for $25, or its Digital Deluxe edition for $30. In each case, going for the pricier option gets you some exclusive unlocks.

Other highlights include Tetris Effect, one of our top games of 2018, for $30, Earth Defense Force 5 for $48, and Moonlighter for $12, among others. Tetris Effect will also let you try it for free this weekend on PS4, so if you like what you play you can grab it at a discount. Check out the full listing below, which is relatively short for a flash sale.

These are notably all PS4 games, with no PS3 or Vita games on the list. That appears to be another sign that Sony is slowly phasing out its attention on those platforms, as it will no longer offer games for them as freebies on PS Plus as of March. Plus members are getting a boost to their cloud storage space, though, and that perk went live today.

This is a flash sale, so the discounts don’t last long. You’ll have to make your purchases by February 11 at 8 AM PT.

  • Chasm ($12)
  • Darksiders 3 ($48)
  • Darksiders 3 Deluxe Edition ($60)
  • Darksiders 3 Blades & Whips Edition ($70)
  • Earth Defense Force 5 ($48)
  • Earth Defense Force 5 Deluxe Edition ($72)
  • Evasion VR ($20)
  • Fallout 76 ($36)
  • Fallout 76 Tricentennial Bundlle ($48)
  • Idle Champions of the Forgotten Realms: Idle Champions Outfit Pack: Minsc’s Giant Boo Costume ($7.50)
  • Idle Champions of the Forgotten Realms: Idle Champions: Bruenor Starter Pack ($6)
  • Idle Champions of the Forgotten Realms: Idle Champions: Faerie Dragon Familiar ($7.50)
  • Marooners ($4.50)
  • Metal Max Xeno ($30)
  • Monster Hunter World ($25)
  • Monster Hunter World Digital Deluxe Edition ($30)
  • Monster Hunter World Deluxe Kit ($9)
  • Moonlighter ($12)
  • Nascar Heat 3 ($24)
  • Nascar Heat 3 Bundle ($30)
  • Override: Mech City Brawl ($18)
  • Override: Super Charged Mega Edition ($24)
  • Realm Royale Primarch Pack ($10.50)
  • Slime Rancher ($12)
  • Sprint Vector VR ($12)
  • Swords of Ditto ($10)
  • Tetris Effect ($30)
  • The First Tree ($6)
  • The Long Journey Home ($24)
  • Ticket to Ride ($10)
  • Ticket to Ride – First Class ($15)

First Child Play Remake Trailer Teases Killer Doll Mayhem

It’s a great–if confusing–time to be a fan of the Child’s Play series. The classic killer doll franchise is now more than 30 years old, and not only is a new TV show in the works, but an unrelated movie remake also hits theaters this summer. The first trailer has now been released for that film.

The trailer doesn’t give much away, and fans hoping to see or hear Chucky might be disappointed. But we do get the story set-up, which seems to hit the beats of the original 1988 movie. A young boy is given a Buddi toy, the hottest doll on the market. Unfortunately, this doll has a mind of his own and sets about causing all sorts of murderous mayhem. No word yet if the remake Chucky has been possessed by a serial killer like in the original films, but he certainly seems every bit as evil as the first version. Check the trailer out above.

Child’s Play is directed by Lars Klevberg, who has also helmed the upcoming horror Polaroid. It stars Aubrey Plaza (Legion) and Brian Tyree Henry (Spider-Man: Into the Spider-Verse), plus Gabriel Bateman (Light’s Out) as the kid who end up in possession of the evil doll Chucky. It’s produced by David Katzenberg and Seth Grahame-Smith, who also produced the blockbuster 2017 adaptation of Stephen King’s It The movie hits theaters on June 21.

In a recent interview with Entertainment Weekly, Klevberg spoke about getting involved the remake. “Child’s Play was, and is, one of my all-time horror movies and it was one of my introductions to horror,” he said. “I got the script [for the remake] and it was really really good, and I knew it was from the producers from It, and I jumped in immediately.”

As for the Child’s Play TV series, it’s titled ‘Chucky,’ and is being developedfor SyFy. While Child’s Play creator Don Mancini is not involved with the new movie, he is writing and producing the show.

The Chucky series kicked off in 1988 with Child’s Play, which was followed by two direct sequels in 1990 and 1991. The series took a more overt comic turn with 1998’s The Bride of Chucky and three subsequent films. Mancini wrote every movie in the series to date and directed the last three, including 2017’s The Cult of Chucky.

Sony’s PS Plus Storage Boost Is Available Now

If you’re constantly running out of storage space for your save files, today is your lucky day: Sony’s PlayStation Plus storage expansion is now live, giving all PS Plus members 100 GB of cloud storage.

That’s 10 times the previous allowance PS Plus members received as part of their subscription. The expansion comes as Sony removes free PS3 and PS Vita games from its monthly games selection, focusing on PS4 games only for the near future at least.

February is the final month free PS3 and PS Vita titles will be available to PS Plus members. Those titles are Divekick and Metal Gear Solid 4: Guns of the Patriots for PS3, along with Gunhouse and Rogue Aces for Vita. PS4 players, meanwhile, get the 2016 Hitman reboot and Ubisoft’s medieval fighting game For Honor. The new PS Plus games are out now, along with an additional bonus for Apex Legends players.

PS4 will soon receive a new system software update too, after Sony sent out beta invites for version 6.50 of the console’s firmware. It seems there are no major features coming in that update as yet.

“L.A.’s Finest” – Official Trailer

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Dirt Rally 2.0 – 1st Place Finish In Heavy Rain Rally Cross Race

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Astroneer Review – New Frontiers

It’s rare that you’ll ever feel stressed while playing Astroneer. Its colourful planets and soothing synth soundtrack make exploring its handful of varied planets a treat for the senses, but its reined-in take on survival is what makes your hours with it as serene as possible. With little to worry about in terms of actually surviving, Astroneer shifts its focus to a core resource gathering and building loop. But, disappointingly, it struggles to entice you to visit all of the land it has to see.

Astroneer’s solar system includes seven uniquely styled planets with procedurally generated terrain. They feature a familiar low-polygon styling that is made striking thanks to bold, vibrant colors and a great range of colour palettes used throughout the solar system. Your starting planet features gorgeously green fields stretching for miles on end, while another nearby feels far less inviting with harsh mustard-yellow mountain ranges and darker, more ominous clouds hanging above. The cartoonish designs that stretch from your customizable character to the structures you build blend well with the vibrant backdrops. Everything looks larger than it should realistically be, from the tires on your trusty rover to the simplistic 3D printers you make use of frequently, but it’s an aesthetic that gives Astroneer a great and distinct look.

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You play as a lonesome Astroneer, or as part of a pair if you choose to play cooperatively with a friend. You’re given nothing more than a few tools and a home on a planet mostly devoid of life to start off with. You also aren’t given any objectives, either–instead you’re encouraged to explore the land around you and harvest useful resources to fuel your home expansion. Resources such as the vaguely named “compound” lie in abundance next to resin and organic matter on a planet’s surface, with the catacombs beneath it housing rare metals and strange alien elements. Your progress is defined by how you expand your home on the planet, with no direction or set path imposed on you.

You can feel aimless at first, but the initial hours of Astroneer are some of its most intriguing. With nothing but foreign land stretching out all around you, it’s tantalizing to pick a direction and set out. Your exploration is limited by oxygen, though–without a direct connection to your home or a substantially large oxygen generator, you will quickly burn through the reserves on your backpack and succumb to suffocation. You can craft and then drop oxygen tethers to extend your supply far beyond your starting point, and, in the process, leave a glowing blue trail that can easily lead you back home when you need to return. It strikes a good balance between being both a simple survival mechanic and a way to chart your explorations on a planet, letting you recklessly explore with a means to return safely.

As you start hoarding and building more, your options start expanding. After gathering resources on foot, you can craft a tractor which can carry a train of trailers, allowing you to gather more resources during a single expedition. Refiners let you turn basic resources into the building blocks of more helpful structures. These can range from simple large storage units to lighten the load of your backpack to massive research chambers and soil refiners that reward you with research points and basic resources respectively.

Without a narrative reason to push your exploration, watching your barebones homestead expand over time is the strongest driving force behind your extensive exploration. Specialised structures require unique resources that can’t be synthesized through constructed tools alone, which encourages you to explore beyond your starting biome. Yet despite the prospect of adding new structures to your home base, extended exploration on other planets isn’t that alluring. It takes a lot of investment to build up your main base on your starting planet, and there’s no way for you to move this from one planet to the next. Without established sources of oxygen and power, survival on each new planet is tricky, and it feels like you’re starting from scratch. It’s far easier to make short trips to other planets in the solar system and gather the exact resources you need as quickly as you can, almost completely ignoring their unique designs and possible secrets in the process.

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When you aren’t managing oxygen on the go, you’re overseeing power distribution between new structures around your base. Each operation–such as refining raw materials, researching mysterious ores, and printing new tools–requires power to operate efficiently. Operations will slow down or speed up relative to how much power they’re supplied, encouraging you to route power intelligently throughout your base. Instead of managing this in a series of menus, you have to physically connect each module and structure with large red power plugs. The constant redirection of power can become tedious to manage individually; it’s not complicated to understand where power is coming from, but the larger your base becomes, the messier the tangled web of power wires becomes, too.

Astroneer’s overall inventory management also struggles at scale. You aren’t inundated with meters and bars to watch on your journeys; all the information you need is conveyed mostly by your large backpack. Your inventory, for example, is always visible, with stacks of resources occupying single slots on your backpack and mining tool. You can zoom in on this and swap out items without having to dive into a menu, or drag and drop items out of personal storage and into a structure nearby with the flick of the mouse. It initially seems clever, but problems arise again when there’s just too much to manage. Trying to place a stack of organic matter on a specific small generator becomes challenging when your zoomed-in backpack view takes up half the screen in an already chaotic home base, for example, and finer movements with your mouse are undone by an overly aggressive automatic snapping that makes trying to place an object cumbersome and frustrating.

Inventory management initially seems clever, but problems arise when there’s just too much to manage.

There are some technical hiccups that unbalance this serene setting on occasion, but none that are severe enough to really hamper your progress. Performance on PC (which in this case featured a RTX 2080Ti and 6th generation Core i7) can inexplicably plummet when you’re surrounded by numerous oxygen tethers, and I had two separate instances where I clipped through the ground and was forced to reload a previous save. Astroneer is generous with when it saves, though, so progress loss is infrequent.

Astroneer succeeds when it’s enraptured you with its beautiful visuals and the irresistible call to explore the planet you find yourself on. Although it lacks a central through line to give you guidance, the variety of structures you can build helps point you towards new resources to hunt for. It struggles to incentivise you to sufficiently explore other planets within its single solar system, however, while also forcing you to work with an inventory system that is often unwieldy. These are frequent frustrations that Astroneer never fully overcomes either, but they’re worth putting up with to experience its serene sense of planetary exploration.