PS4 6.51 Firmware Update Is Now Live, Still No Option To Change PSN Online IDs

Sony has released the latest firmware patch for PS4, update 6.51. The update doesn’t do all that much, despite being 463 MB.

In the full patch notes for update 6.51, Sony states that it, “improves system performance.” That’s it. Overall, update 6.50 did a lot more, implementing several new features in the PS4. Update 6.50 added the choice of 720p video when broadcasting with Niconico Live, and also added button assignment support for “enter” operations–allowing you to change the selection button from circle to X.

Notably lacking from update 6.51 is the option to change your PSN online ID, a patch that, last year, Sony promised is coming early 2019. You can already change your PSN online ID if you’re a part of PlayStation’s Preview Program, but the update hasn’t left beta and gone public. Sony has announced that when the patch does go live, the first name change will be for free. However, subsequent changes will cost $5 USD / €5 / £4 for PlayStation Plus members, and twice as much for everyone else.

Sony has admitted that implementing PSN online ID changes isn’t a smooth process, so there could still be plenty of bugs the company is trying to iron out. Apparently, the feature won’t be compatible with every game released prior to April 1, 2018. Not all PS4, PS3, and PS Vita games are guaranteed to support the feature either, so users may see several issues or errors in relation to their PSN online ID for certain games. Additionally, one of the Preview Program testers reported a bug that changing your PSN online ID might cause a loss in DLC purchases and game save data.

However, if you run into issues after changing your ID, PlayStation has said it will provide an option for players to revert back to their old one for free.

The Walking Dead: The Final Season Episode 4 Review

(Editor’s note: This review contains spoilers for Episode 3.) About 20 minutes into Take Us Back, the finality of it all truly starts to sink in. This is the last chance we get to ensure Clementine is going to be okay. These are the last lessons we teach A.J. This is the last ever episode of The Walking Dead. So, it’s rather appropriate that Take Us Back is very much about legacy, about taking everything Clementine’s learned–and you along with her–and wrapping it all up in a bow.

It’s not nearly as clean cut as that; it is The Walking Dead, of course, and the night gets plenty dark before the dawn. After Clem gets her bearings, and you get to decide what to do with Lilly, it’s a rather breathless race to keep ahead of the horde of walkers the Ericson kids have brought down on the immediate area. They’re everywhere, and in a particularly hostile mood after Lilly’s trigger-happy goons draw their attention. On top of that, weaponry is in short supply, which means there’s much more avoidance than shooting this time around. For what it’s worth, the shooting is simplified in this episode, with bow-and-arrow moments made much more forgiving and impactful than before.

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That said, the episode starts out as another rowdy QTE festival. But the real meat of it begins about a third of the way in, when Clementine makes the fateful decision of whether or not to trust A.J. as his own person, able to make tough decisions on his own. Here, more than Walking Dead has ever done, the decisions of the entire season bear fruit. A.J. will automatically make two of the biggest choices of the season–arguably, the series–based on your teachings. It’s a fascinating narrative decision. Much of the climax here is out of your hands in all but the most basic mechanical sense, but in its own way, you’ve been deciding how this will play out for the entire series. No matter what, you’re going to have to live with the fact that these are the logical consequences of your actions. This is your legacy, and even if A.J. makes what you might consider the right choices, in true Walking Dead fashion, none of them are pretty.

The one notable issue with letting the episode play out this way is that the weight of A.J.’s decisions overshadow quite a few of the smaller threads set up by previous episodes. Arguably, Episode 3’s party was meant to cement Ericson and the kids therein as a legitimate home and family. But while getting back to Ericson is ultimately the end goal of the episode, Episode 4 is too breathless and urgent to slow down and explore the particulars of what home will look like until it’s all said and done.

It’s possible that’s the point, though. As mentioned before, there is a finality to this episode, and without delving too far into spoilers, the ending is far less about the home of the present than about painting a detailed portrait of its future and what kind of people will be shaping it going forward. That portrait is one of contrasts, of things we’ve never seen before in this series up to this point–really, in any moving version of The Walking Dead–and yet are so simple we’ve taken them for granted. It’s an understated ending, for sure, until you consider just how much chaos and distrust and dysfunction have defined this series. There is nothing more impactful than understatement as far as this universe is concerned.

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We know what kind of legacy Clementine and you, the player, leave on A.J., but if there’s any comment on what Telltale’s legacy looks like, it’s in the finale as well, in a stretch where you have control of A.J. instead of Clementine. Here, the trademark Telltale UI has changed, no longer that distinctive up-down-left-right grid of responses, but a floating collection of potential thoughts or emotions to have. It looks a little like the crucial time-stopping decision clouds of Life Is Strange. It acts a little like the emotion-based response system of Mass Effect Andromeda. It feels like a statement by a group of developers whose legacy is now safe and sound. It’s rare that a shuttered studio gets to dictate the final grace notes of their body of work, but that’s the opportunity Telltale had with these final episodes, and it’s one that was not wasted in any way. The Walking Dead ends not with a bang, but an accomplished sigh.

We’ve Seen Exclusive Footage from Scary Stories to Tell in the Dark!

Your worst nightmares are coming to theaters: Scary Stories to Tell in the Dark, the iconic horror books that haunted multiple generations of kids, is headed to US theaters this August, courtesy of producer Guillermo del Toro and director André Øvredal. The teaser just debuted online earlier today, while IGN was at an exclusive event in Los Angeles to preview new footage and speak to the filmmakers.

For those who may have missed the zeitgeist: for nearly 40 years, kids across the world have been terrified by Scary Stories to Tell in the Dark, a series of anthology horror books by author Alvin Schwartz. But as frightening as Schwartz’s stories were, it’s the illustrations that really pop out of the page. Stephen Gammell’s monstrously detailed images are as iconic as any horror pop art of the 20th Century, and now they’re coming to life.

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New Gotham Poster Gives First Look At Batman – GameSpot Universe News Update

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Yoshi’s Crafted World Review Roundup

Over the Nintendo Switch‘s two year life so far, owners of the hybrid device have been spoiled with a number of great platformers, with Super Mario Odyssey, Donkey Kong Country: Tropical Freeze, New Super Mario Bros. U Deluxe, and more all gracing the console. Now, Switch owners get another new platforming game with Yoshi’s Crafted World–but can it live up to its peers on the system?

In our Yoshi’s Crafted World review, critic Kallie Plagge says the game is a worthy addition to the Switch catalog, awarding it an 8/10. You can take a take a glimpse at more reviews below, or check out the full picture on the game’s critical reception on GameSpot sister site Metacritic.

  • Game: Yoshi’s Crafted World
  • Developer / Publisher: Nintendo
  • Platform: Nintendo Switch
  • Release date: March 29
  • Price: $60 / £50 / AU $80

GameSpot — 8/10

“Yoshi’s Crafted World is at its best when it’s relaxing and pleasant. The 2D-to-3D level design keeps you curious while the go-at-your-own-pace approach keeps the pressure off and leaves you to appreciate the small, imaginative details. Its most interesting ideas never evolve past their first introductions and are frequently confined to one or two levels, but individually, those levels both reward your curiosity and your willingness to slow down and look at what’s around you–and it’s those simple pleasures that provide the most joy.” — Kallie Plagge [Full review]

IGN — 7.8/10

“Yoshi’s Crafted World is an engaging and charming platformer that is absolutely worth playing, but it misses a clear opportunity to be more than that by not taking full advantage of its most clever ideas. It has enough creative collectibles to make completionists want to hunt down every last one, but I’m disappointed Crafted World didn’t challenge me more in the way its last few levels proved it could have. Of course, I still thoroughly enjoyed every adorable hour I spent with it.” — Tom Marks [Full review]

VentureBeat — 65/100

“Yoshi’s Crafted World may be a good fit for young children or other gamers interested in the cute-factor. But as someone who prefers more fast-paced sidescrollers, I was too bored to let the clever, crafted world put a smile on my face. This is yet another Yoshi game that doesn’t come close to reaching Yoshi’s Island greatness.” — Mike Minotti [Full review]

Game Informer — 8.25/10

“After a fun adventure through a world made of wool, Yoshi’s transition to arts and crafts is a delight. With satisfying exploration, fun platforming, and a charming art style, Yoshi’s Crafted World gives the Switch yet another strong platformer.” — Brian Shea [Full review]

USGamer — 4/5

“The visuals in Yoshi’s Crafted World speak for themselves. Every corner you turn presents something new to wonder at. The game’s a bit on the easy side, but that’s not necessarily a bad thing if you accept Yoshi titles are more about exploration and collecting than serious platforming. It’s a great little “spring game” that should fill out your Switch library nicely.” — Nadia Oxford [Full review]

GamesRadar — 3.5/5

“The difficulty in recommending this game is that it’s an absolutely solid Nintendo platformer, but it doesn’t really do anything ambitious or use its conceit to great effect. I consistently wanted to soldier on to see what the next gorgeous world would entail, but when all was said and done, the experience felt slightly hollow, even if I’d had my eyes bleached by Yoshi’s cute capers.” — Jordan Oloman [Full review]

Xenoblade Dev Hiring For New Legend Of Zelda Project

Monolith Soft, the developer of the Xenoblade Chronicles series, is working on a new Legend of Zelda title. The studio’s website is putting the call out for developers to join the project, and recruiting for programmers, designers, and artists, among other roles.

Although Monolith Soft is known primarily for its work on the Xenoblade Chronicles titles, it’s no stranger to Zelda. The studio previously co-developed The Legend of Zelda: Skyward Sword and, more recently, The Legend of Zelda: Breath of the Wild, where it no doubt leveraged its expertise in creating vast open-worlds that players can explore.

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It’s unclear what this new game is at this stage or whether it will fit the open-world mould established by Breath of the Wild. However, Monolith Soft’s involvement with the project does certainly suggest it could be another grand adventure in the same vein as the Switch launch title.

Nintendo has a number of other Zelda projects in the pipeline. Excitingly, one of those is a remake of the Game Boy classic The Legend of Zelda: Link’s Awakening, which is being “reborn as a new experience” for Switch and is expected to launch in 2019. Nintendo has also announced Cadence of Hyrule, a crossover between its Legend of Zelda series and Brace Yourself Games’ Crypt of the Necrodancer.

Of course, if you’re really in the mood for Zelda, there’s probably still plenty left for your to do in the vast world of Breath of the Wild. In GameSpot’s review, Peter Brown awarded the game a 10, saying it is “the most impressive game Nintendo has ever created.”

He added: “No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It’s a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery–which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series.”

Why What We Do in the Shadows Is Perfect for TV

In the snowy wilds of Toronto, a show is being made. It’s about Vampires, and there’s blood, a lot of blood. This isn’t your average story about nocturnal beasties who go bump in the night. In fact, it’s anything but. What We Do In The Shadows is based on the cult film of the same name, and luckily for everyone it comes from the brilliant minds behind that movie: Jemaine Clement and Taika Waititi.

A lot has changed since that creepy comedy hit screens. Both storytellers are now household names, Clement from his roles in the surreal comic book trip Legion and his turn as a shiny crustacean in Moana. Waititi has been on a directorial journey, casually turning in an $800 million Marvel movie with his superhero debut, Thor: Ragnarok. Their ever-growing fame meant that fans were slightly worried that the pair might not be behind FX’s spin-off of their beloved bloodsuckers, but when we spoke to the pair in a strangely hot office in Toronto it was clear that What We Do In The Shadows is every bit still their weird and hilarious baby.

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Hulu’s Into the Dark: “I’m Just F***ing With You” Clip

Hulu’s Into the Dark is a 12-episode horror anthology series co-produced by Blumhouse Television. The show debuts one new episode per month for an entire year, with each story tied to a specific holiday. Premiering on Monday, April 1, “I’m Just F***ing With You” is the seventh installment in the series, and April Fools is the holiday at the center of the narrative.

According to a synopsis from Hulu, “On the way to a family wedding, a man and his sister endure a night of increasingly frightening practical jokes during a one-night stay at a secluded motel.” For an exclusive look at “I’m Just F***ing With You,” check out the clip below.

“I’m Just F***cking With You” is written by Gregg Zehenter & Scott Barkan, and directed by Adam Mason. The episode features Keir O’Donnell (Ray Donovan), Hayes MacArthur (Angie Tribeca), and Jessica McNamee (Sirens) in the leading roles.

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New Free Pokemon Available Now For Ultra Sun And Moon

Pokemon Sword and Shield may be on the horizon, but The Pokemon Company isn’t done giving away freebies for the series’ latest 3DS installments, Ultra Sun and Ultra Moon. Players with a Pokemon Bank subscription can now claim two more free Pokemon in the seventh-gen games, and these are a little different from the ones you can normally catch.

For a limited time, you’ll be able to receive a free Oranguru and Passimian by signing into Pokemon Bank. What makes these particular Pokemon special is they come with their Hidden Abilities, which normally aren’t obtainable in the games. Passimian’s is Defiant, which raises its Attack any time one of its stats is lowered by the opponent, while Oranguru’s is Symbiosis, which will pass the item it’s holding to an ally in Double or Triple Battles when that Pokemon consumes its own held item.

You can claim Oranguru and Passimian in either of the Ultra games or the original Sun and Moon versions. To download them, you’ll need to insert your game of choice in the 3DS and access the Pokemon Bank app. After you see a notification that the gifts are available, you’ll need to open the game, then pick the Pokemon up from the deliveryman waiting inside any Pokemon Center. It’s unclear how long this distribution will run, so you’ll want to act fast.

Pokemon Bank is a paid cloud service that allows you to easily store and move Pokemon between all of the series’ sixth- and seventh-generation 3DS Pokemon games. Subscriptions cost $5 / £4.49 per year. As an added bonus, The Pokemon Company regularly distributes free Pokemon to subscribers; last year, for instance, it gave away all three Alola starters with their Hidden Abilities. You can also store Pokemon from the 3DS Virtual Console versions of Red/Blue/Yellow and Gold/Silver/Crystal on Pokemon Bank.

Oranguru and Passimian aren’t the only freebies still available for 3DS players. You also have until September 2 to claim an assortment of rare Berries via Mystery Gift. You can see all of the freebies available for Ultra Sun and Ultra Moon in our roundup.

Pokemon Sword and Shield are the next “core” installments in the Pokemon series, and they’re slated to launch for Nintendo Switch in late 2019. The Pokemon Company hasn’t revealed many details about the games yet, but we got our first look at their new setting and starter Pokemon. You can read everything we know about Pokemon Sword and Shield so far here.

Daily Deals: Big Dell Gaming Sale, Nintendo Switch With Free $35 eShop Credit

Welcome to IGN’s Daily Deals, your source for the best deals on the stuff you actually want to buy. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too.Check them out here or like us on Facebook and follow us on Twitter to get the latest deals.

nintendoswitcheshopcreditBuy Nintendo Switch, Get $35 Free Nintendo eShop Credit

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