Silver Chains – 13 Terrifying Minutes Of Gameplay

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

More Xbox Game Pass Titles Announced, See All Six Here

The Xbox Game Pass catalog continues to grow in March and April. Microsoft today announced six more games headed to the library today, including some very big names.

Arriving on March 21 are the action role-playing game Deus Ex: Mankind Divided and the adventure game What Remains of Edith Finch, while Telltale’s The Walking Dead: Michonne hits Xbox Game Pass on March 28. Also out that day is the action RPG Vampyr, while dungeon-crawler Operencia: The Stolen Sun lands on March 29.

No Caption Provided

On April 1, the fighting game Marvel vs. Capcom Infinite hits Xbox Game Pass. After that, Microsoft’s sandbox game Minecraft comes to the platform on April 4.

If you’re not among the millions of Xbox Game Pass subscribers already, you can sign up and get the first month for only $1. After that, it’s $10 USD/month.

Xbox Game Pass Upcoming Titles:

  • March 21 – Deus Ex: Mankind Divided, What Remains of Edith Finch
  • March 28 — The Walking Dead: Michonne, Vampyr
  • March 29 – Operencia: The Stolen Sun
  • April 1 – Marvel vs. Capcom Infinite
  • April 4 – Minecraft

There ‘Never Was’ a Console for Google Stadia

Ahead of Google’s official announcement of Google Stadia, rumors arose in the last months about what exactly the tech giant planned to do in the gaming space. But, as Google’s Phil Harrison told me, those plans never included a proper physical console.

I spoke with Harrison at GDC 2019 following Google Stadia’s official reveal keynote. He noted that particular interest in Google’s game initiative came after last year’s Project Stream collaboration with Assassin’s Creed Odyssey. But despite whatever rumors may have popped up, Google did not intend to make a proper console like a PlayStation 4 or Xbox One.

“The world abhors a vacuum and when we weren’t telling the full story coming out of Project Steam, inevitability there was going to be speculation,” he said. “There was never a console, there was never going to be a console, there never will be a console.”

Continue reading…

Stela – 10 Minutes of Cinematic Platforming Gameplay GDC 2019 Preview

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

This Iconic ‘Uncharted’ Moment Was Almost Just Background Art

I may be in the minority, but I really love Uncharted: The Lost Legacy. It’s not my favorite entry in the franchise, but honestly? It’s pretty close. Chloe and Nadine were an unexpectedly fun pairing, and their spin-off adventure delivered a truncated experience complete with all of the trademark beats you’d expect from Naughty Dog’s flagship series. Exotic vistas, ancient puzzles, elaborate train chases – they were all there. Which is why I was surprised to learn during a recent panel at GDC 2019 that one of Lost Legacy’s – and of the Uncharted series’ as a whole – most memorable and impactful moments was never meant to be.

Warning: Light Spoilers for Uncharted: The Lost Legacy Below

Continue reading…

Disney Expected To Lay Off Thousands Of People After Fox Buyout

Disney has finally, officially closed its $71 billion deal to buy the majority of Fox’s entertainment assets. As part of the acquisition, Disney is expected to cut “thousands” of jobs as it eliminates duplicate jobs as part of the massive the restructuring, according to multiple reports.

Disney CEO Robert Iger sent a memo to staff regarding the Fox deal, and in it he acknowledged that tough times lie ahead. CNBC obtained the memo.

“I wish I could tell you that the hardest part is behind us; that closing the deal was the finish line, rather than just the next milestone,” he said. “What lies ahead is the challenging work of uniting our businesses to create a dynamic, global entertainment company with the content, the platforms, and the reach to deliver industry-defining experiences that will engage consumers around the world for generations to come.”

Iger went on to say that the “integration process” will affect some business units more than others. “We’ve made many critical decisions already, but some areas still require further evaluation. We may not have answers to all of your questions at this moment, but we understand how vital information is, and we’re committed to moving as quickly as possible to provide clarity regarding how your role may be impacted,” Iger said his note to employees.

Iger said he has a “deep appreciation” for how an acquisition like Disney’s impacts people involved both personally and professionally. “I ask for your continued patience in the days to come as we combine this collection of great assets to create the world’s premier entertainment company,” he said.

As part of Disney’s acquisition of Fox, the House of Mouse gets franchises like Deadpool, X-Men, The Simpsons, Family Guy, and numerous others, as well as a series of TV networks and film studios. Indeed, it is one of the biggest mergers in the history of the entertainment business.

As of September 30, The Walt Disney Company reportedly had more than 201,000 employees, and this was before the Fox deal closed.

Fox will live on in a limited capacity, with a new company–Fox Corporation–operating units such as the Fox News Channel, Fox Sports, and other TV networks.

Raji – GDC 2019 Preview Demo Gameplay

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

10 Minutes Of Rad Gameplay – Double Fine’s New Game

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

The Cycle – GDC Gameplay Trailer

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Stadia Pricing Model Already Decided, But Google Isn’t Sharing It Just Yet

Google’s announcement of Stadia is a big step towards the future of cloud gaming. The service allows players to stream video games via the cloud across a variety of different devices. Google is still keeping a lot of details about Stadia close to the chest, but during GDC 2019, the company’s VP Phil Harrison sat down with GameSpot to further delve into the service.

During the interview, we asked Harrison about Stadia’s pricing model. We didn’t get too many details, but Harrison did reveal that a pricing model for Sadia already exists. It’s just being revealed at a later date. In an interview with Ubisoft CEO Yves Guillemot, Guillemot predicted Stadia would launch with a “multitude” of pricing models. “Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways,” he said.

Harrison was able to talk about the process behind deciding the specific model for Stadia, though. “[It was a lot] of very deep conversations with our developer and publisher partners over many many months, and years in some cases. A lot of deep consumer research. We have had a fantastic user research team as a core part of the Stadia team for two years now. And so, we have our point of view, we then test various hypotheses with consumers and publishing partners, and then get to the right result.”

During the interview, Harrison did confirm that Stadia would not support offline downloads. When asked if Google would consider adding the option down the line, Harrison said it was “not technically possible.” He further clarified that adding offline downloads to Stadia “would be a compromise of our vision.”

During the Google GDC keynote, the company announced that Stadia is scheduled to launch in 2019 in the US, Canada, UK, and “most of” Europe. More details, such as which games are coming to the service, will be revealed at a later time. For now, we know both Assassin’s Creed Odyssey and Doom Eternal are confirmed for the service. If you happened to miss the keynote, we’ve compiled every bit of Google gaming news.

If you’re still confused about how cloud gaming works, be sure to read our in-depth explanation. We’ve also outlined the top companies investing in cloud gaming tech.