Blizzard Doesn’t Let Fan Negativity Affect Storytelling

While Blizzard has had some controversial news as of late, it says it doesn’t allow any negative feedback to influence any facet of the stories it tells through its games.

As reported by VG247, Blizzard’s Director of story and franchise development George Krstic spoke at Reboot Develop and discussed how Blizzard’s “story rooms are dojos. They’re sacred places.”

“Specifically with World of Warcraft, our creative director Alex

said a wonderful thing,” Krstic said. “He said our story rooms are dojos. They’re sacred places. And we try to tell a story as best we can and to make our players as happy as we can. But we try not to let the negativity enter the dojo,”

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