Overwatch League Boss Leaves Blizzard To Join Epic Where He’ll Work On Fortnite eSports

The Overwatch League has lost its commissioner. Nate Nanzer, the OWL’s first-ever commissioner who led the eSports organisation from the ground up, has left Blizzard.

He left Blizzard to join Epic Games where he will head up the developer’s eSports and competitive gaming efforts for the massively popular battle royale game Fortnite. Needless to say, he is a huge get for Epic, as Nanzer was instrumental in the creation of the OWL.

In a Twitter thread, Nanzer said leaving Blizzard was the “toughest decision” of his entire life “because it means I won’t get to work with the best staff, players, teams, owners, partners, and fans in eSports anymore.” Nanzer said he is proud of what the OWL has achieved in its early days.

While he was the public face of the OWL, Nanzer stressed that the league’s success wouldn’t have been possible without the efforts of so many other people, and fans. “It isn’t about me; it’s never been. It’s about all of you,” Nanzer said.

He said he leaves Blizzard with the OWL “in great hands.”

“I can’t wait to see where the team takes the Overwatch League in 2020 — and beyond. And I’ll be cheering right there alongside you, every step of the way,” he said.

Activision Blizzard hired former Fox Sports boss Pete Vlastelica to take over for Nanzer as the OWL’s commissioner, according to ESPN.

As for Nanzer’s new job at Epic, the company said it’s “excited to welcome Nate to the Epic Games team, where he’ll be working with us on competitive Fortnite.”

In addition to Fortnite, Epic’s other big eSports game is Rocket League. Epic acquired Rocket League and developer Psyonix earlier this year.

Devil May Cry 5’s Director On Making An Unforgettable Action Game

Capcom has a long and storied history of creating some of gaming’s most beloved franchises, from Mega Man and Monster Hunter to Street Fighter and Strider. Undoubtedly one of its most iconic is Devil May Cry, a Resident Evil offshoot that gave rise to its own genre of stylish action game. Capcom’s developers are masters of their craft, whether that’s in designing finely-tuned fighting games or thrilling action games.

Devil May Cry gave rise to games such as God of War, Bayonetta, Darksiders, and many more. And while these games certainly have unique, interesting qualities of their own, there’s something distinctly unique to Devil May Cry that makes it quintessentially Capcom. It’s a kind of gameplay and design magic that you can feel when playing Devil May Cry–whether it’s the first one released in 2001 or 2019’s Devil May Cry 5.

Hideaki Itsuno has served as director of multiple Devil May Cry titles, including the latest in the series. He is intimately familiar with what makes a Devil May Cry game a Devil May Cry game, and it’s not as simple as outlandish characters, bombastic set-pieces, and over-the-top storytelling. Itsuno and his team draw from a long lineage of Capcom titles; they pull design from fighting games, platformers, and more.

In this episode of Audio Logs, Itsuno and producer Matt Walker discuss the design and development of Devil May Cry 5, providing some insight into what it takes to create a memorable action game. The pair specifically talk about how they approached making the game fun for people playing the game a second time, while also delving into some of the inspirations behind the world, and ideas that they pulled from previous games in the series.

Audio Logs is a weekly show where the people behind the games we love tell us the stories of how they’re made. You can watch more episodes of Audio Logs on YouTube. We’ve got God of War director Cory Barlog breaking down one of the game’s most impactful scenes; Cuphead’s lead game designer, Jared Moldenhauer, talking about the inspirations for King Dice’s Dice Palace; Dead Cells’ game designer Sebastian Benard revealing the amazing design tricks they used to make the game super satisfying to play; and Overwatch designer Geoff Goodman exploring how Baptiste was created. Legendary Japanese developer Goichi “Suda51” Suda also joined us to recount pivotal moments from his illustrious career.

Be sure to subscribe to GameSpot on YouTube to see more episodes as they’re released. You won’t want to miss it!

Fuel House: Revenge of Jack Bot

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AEW Double Or Nothing Results And Review: Jon Moxley Invades Best PPV Of The Year

Jericho wins by pin at 26:32

Mat: Chris Jericho is the only wrestler I’ve made a sign for at a live event, ever. Back in the WCW days, I had one referring to conspiracies. As a teenager and young adult, he’s the first wrestler I really gravitated towards and saw as the “total package”–sorry, Lex Luger. Jericho’s antics were in full effect, early on. He beat up a Cracker Barrel barrel, rang the bell himself during the match, and filmed Omega writhing on the ground.

I just want to point out that while this match is fantastic, there has been some really sloppy officiating here–and throughout a bunch of matches tonight. The counts aren’t at the same rhythm, and things feel off during pinfalls.

Anyway, I loved the match. It wasn’t as great as their Wrestle Kingdom battle, but that’s fine. Jericho’s “Judas Effect” finisher is hot garbage compared to all his previous finishers in his arsenal, and that’s really my only real problem with the match. The finish just feels weak, and the Judas Effect finisher doesn’t have the same impact as the Code Breaker, etc. Regardless, this was a classic, and a great match to close out AEW’s PPV.

I had a good feeling Jon Moxley was going to show up tonight, and I’m glad it was saved for the very end, where he came to the ring and beat everyone up. I’m actually really excited for an Omega/Moxley match now. That’s something I thought I’d never say, as who would have thought Dean Ambrose would have left WWE?

Rating: 8.5

Original Prediction: Jericho

Predictions: 3/9 (33%)

Chris: I was looking forward to this more than anything else, and it delivered more than I possibly could have asked. So much so that I didn’t keep detailed notes. That said, I love a good V Trigger, and they were used expertly here. Meanwhile, Jericho’s old finishing moves not working out–Codebreaker, Lionsault–were a nice touch leading into his new Judas Effect elbow thing (which I’m not a fan of). Like Mat, the only real nitpick I have here is the officiating. It’s not to the quality we’ve seen elsewhere on the card. Chris Jericho won with that new elbow of his and will face Hangman for the AEW Championship. That should be fantastic, but it won’t top this.

Holy cow, though. The end of the show including the arrival of John Moxley adds the perfect special moment to end Double or Nothing. I badly want to see Moxley vs. Omega.

Rating: 9/10

Original Prediction: Chris Jericho

Predictions: 4/9 (44%)

Chris E. Hayner is king of AEW Double or Nothing Predictions. All hail King Chris.

This Godzilla Toy Is Too Pointy – Up At Noon Episode 6

Hey! Wow, holy crap, you’re actually reading this. Welcome to Up At Noon, IGN’s dedicated weekend nonsense variety show, a catch-all for the silly goofball nonsense that’s too stupid for normal work hours.

This week, we got very excited about Godzilla: King of Monsters, a movie which we thought we’d be seeing on Thursday night, but which doesn’t come out until next weekend. My wife bought tickets for opening night because Brian and I are incapable of planning things ourselves, and we got so excited we forgot what week it was.

Bluefin sent over a very nice Godzilla S.H. Monsterarts action figure which is surprisingly pointy, and which you could probably use to pop balloons if that’s something you’re into. I know people get weird with balloons, but not sure if popping them with toys is a thing. But this is the internet, so you never know.

Continue reading…

Google Stadia Price, Games, And Release Info Coming This Summer – GS News Update

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New Steam Spring Cleaning Event Helps You Clear That Pesky Backlog

Valve’s latest Steam event, Spring Cleaning, has begun and will continue until May 28 at 10 AM PT / 1 PM ET / 6 PM BST. The event allows you to play several select games for free, and also complete specific tasks to earn badges.

In Spring Cleaning, you can unlock three different unique profile badges for your Steam account. The first badge is unlocked after you’ve completed five tasks, the second badge at 10, and the third at 15. There are a total of 17 tasks, so you have a bit of choice when it comes to which ones you complete.

Three daily tasks will require you log in four different times to fully complete, thus making up 12 of the 17 total tasks. The first, Speed Clean, is perhaps the easiest. All you have to do is play the free games offered during Spring Clean. There are some pretty good ones on the list, such as Left 4 Dead 2 and Black Desert Online. The other two require you to have used Steam for buying and playing games before. Spin Cycle tasks you with playing games from your Steam library that Valve will randomly pick out for you. Clear the Backlog, on the other hand, can only be completed by playing a game that you bought but never actually tried.

The remaining five tasks are not daily challenges and can only be completed once. To complete Nostalgia, you’ll need to play a game that you’ve already invested two hours into but “haven’t played in a while.” To nab Can’t Wait, you have to play a game you’ve purchased in the last six months, regardless if you’ve played it or not. Trusted Friend wants you to play a game that a Steam friend recommended to you, and Tag Contributor asks you to play a game you’ve applied a tag to or created a tag for. Last year’s Blast From The Past task is back, once again asking you to play the first game you bought on Steam. If you happened to complete this task last year, then this year you must play the second game you bought on Steam.

Swamp Thing Review: DC Universe Nailed Horror

The DC character Swamp Thing doesn’t have the best track record with being adapted. There were two movies, an animated series, and the best of the lot, the live-action series which lasted three seasons. However, none of them truly tapped into the most obvious aspect of the character and the world he lives in: It’s all terrifying. The DC Universe streaming service, which has already taken big swings with shows like Titans and Doom Patrol, finally does Swamp Thing justice by creating a show that is truly horrifying.

Within Episode 1 of DCU’s new show, Swamp Thing barely makes an appearance, and that’s fine. The show centers around a town in Louisiana where something is making people sick and killing them. CDC investigator Abby Arcane (Crystal Reed) returns to her hometown to find the cause, where she comes across rogue biologist Alec Holland (Andy Bean), and the two find out that there’s a problem in the swamp. While this synopsis sounds more like a copy and paste procedural, what sets Swamp Thing apart is its tone.

With executive producer James Wan on board–the mind behind Insidious and The Conjuring–the latest DC Universe offering is straight-up horror, and it is a perfect fit for the character. From early moments where a young girl becomes sick to when a corpse/plant hybrid goes aggro in a morgue, the first episode does an exceptional job executing a slow build toward the macabre. While it explores body horror, it never crosses the line with moments that are entirely unwatchable, much like Brightburn did, but there is an unsettling feeling that something atrocious could happen at any moment.

The first episode is dark, hopeless, and gritty without falling into the DC cinematic universe trap of feeling like it was done without actual purpose or just to look “cool.” The look of the show feels like it could take place in our universe. At no point in time does your suspension of disbelief break because of some of the other-worldly happenings or moments put into slow-motion with popular music blaring behind it. In fact, when you get to see Swamp Thing, it doesn’t feel out of place, even though it’s one of the more bizarre and dark character designs from DC. And frankly, Swamp Thing looks pretty awesome, which was a big concern for many fans because it’s a weird character to try and put into live-action.

Arcane may excel at her job at the CDC, but she has a troubled past, connected to her hometown, which rears its ugly head during the premiere episode. The choices she’s made within her life were to help save lives after being put in a situation when she was younger when she couldn’t save someone close to her. While this character development feels like the same old story–a character returning home to face her haunted past, a staple of horror–it’s not something on the forefront of the audience’s mind, as it takes a backseat to killer plants.

However, this aspect of her character leads to one of the most boring scenes during the hour-long pilot episode, where Arcane and Holland spend roughly 10 minutes talking. It is a scene filled with exposition, and a complete lull in the episode before the final scene, which is fantastic. This sort of thing happens regularly in pilots, but sticks out like a sore thumb in Swamp Thing.

While dealing with the past, she has the present confronting her as well, as she learns her small town is under the stranglehold of an evil corporation.How many times have viewers seen this story? What’s crazy is that it works for this setting and world exceptionally well. Swamp Thing takes over-used elements and subplots within film and TV and makes them relevant again. Maybe it’s the excitement of knowing that the audience will see Swamp Thing soon or wondering what horrors the viewer will see next, but what’s old feels new here.

There is one particular scene that really stands out–and not in a good way–which is the opening sequence featuring a group of people in a boat in the Louisiana swamp. They have some black boxes they’re putting in the water. A bunch of vines attack them, killing at least one. Yes, it sets the tone, in a sense, and shows you what’s to come, but it is completely unnecessary in the grand scheme of things because a later scene where Dr. Arcane investigates a home is the only tonal setup this show needs. As for the boxes, it’s something you completely forget about until later on, so this who sequence doesn’t really kick things off right.

Like Titans and Doom Patrol, DC Universe has another potential original series hit on its hands. Swamp Thing is something completely different from the aforementioned shows and from anything else DC has put out to date. It’s straight-up horror mixed with mystery. Will this show stay on the path? That’s the real question, as tonally this is a more complex show that we all first thought. The first episode was surprisingly well put together and exceeded expectations, which is a task considering DC Universe’s track record of A+ original series thus far.

Swamp Thing comes to DC Universe on Friday, May 31.