Fortnite – Week 4 Secret FortByte Puzzle Piece Location Guide (Season 9 Utopia Challenge)

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Snow White: Amazing Spider-Man Director May Helm Disney Remake

Marc Webb, director of The Amazing Spider-Man, Gifted and 500 Days of Summer, is reportedly Disney’s top choice to helm a live-action remake of Snow White and the Seven Dwarfs.

Reported by Variety, Webb is currently in talks with Disney for this position. Erin Cressida Wilson, known for her work on The Girl on the Train, is in negotiations to write the film’s script. The project is said to expand on the original film’s story and music, with La La Land and The Greatest Showman’s Benj Pasek and Justin Paul set to write new songs. Marc Platt is signed on to produce. Disney revealed this live-action adaptation was in the works back in 2016.

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Pokemon Go Adventure Week Event Announced, Adds New Shiny Pokemon

A new week-long event is kicking off soon in Pokemon Go. Niantic is holding another Adventure Week beginning Tuesday, June 4, and it’ll give players a chance to earn extra rewards, catch some rare Rock-types, and even find a couple of new Shiny Pokemon.

During Adventure Week, Geodude, Rhyhorn, Omanyte, Aron, Lileep, Anorith, and other Rock Pokemon will appear in the wild much more frequently than normal. You’ll also be able to hatch certain Rock-types–such as Onix, Larvitar, Lileep, Anorith, and Shieldon–from 2 km Eggs, and Onix and other Rock Pokemon will appear in Raid Battles. On top of that, you’ll have your first chance to catch Shiny versions of Onix, Lileep, and Anorith.

In addition to increased Rock Pokemon spawns, you’ll earn four times the usual amount of Buddy Candy during Adventure Week, as well as a whopping 10 times the usual amount of XP the first time you spin the Photo Disc at a new PokeStop. If you have Adventure Sync turned on, you’ll also be able to earn 50,000 Stardust and 15 Rare Candies when you walk 50 km.

Finally, Niantic is distributing special Field Research tasks during Adventure Week. As usual, you’ll be able to collect these tasks by spinning the Photo Disc at PokeStops. Adventure Week is scheduled to end at 1 PM PT / 4 PM ET / 9 PM BST on June 11. You can read more about the event on the official Pokemon Go website.

Adventure Week isn’t the only Pokemon Go event on the horizon. The game’s next Community Day will take place on Saturday, June 8. The featured Pokemon this month will be Slakoth; not only will it appear in the wild more frequently than normal, it will also be able to learn an event-exclusive move if you manage to evolve it into its final form, Slaking, up to an hour after the event ends. The Legendary Pokemon Cresselia has also returned for a limited time.

The Pokemon Company held a press conference earlier this week, where it announced a handful of new Pokemon games and services, including a new app called Pokemon Sleep that aims to “turn sleep into entertainment.” To coincide with the announcement, the Sleeping Pokemon Snorlax is spawning in the wild in Pokemon Go until June 3.

E3: Here’s What We Want From Star Wars Jedi: Fallen Order

 Outside of a rather unceremonious title reveal at last year’s EA press conference at E3, not much was known about Jedi: Fallen Order until this year’s Star Wars Celebration convention in Chicago, where developer Respawn Games blew the lid off the game with an hour-long live panel in front of a packed Star Wars loving crowd. At the panel, Respawn debuted a new cinematic trailer, discussed some big story, setting, and character details, and even unveiled the game’s new droid, an adorable little robot named BD-1 who looks like a sentient version of Luke Skywalker’s Macrobinoculars from A New Hope. We learned that the story features new Star Wars hero Cal Kestis, a Jedi padawan trying his best to lay low after the Empire’s Order 66 was enacted to (almost successfully) wipe out all Jedi from the galaxy.

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Destiny 2: ‘The Next Chapter’ Will Be Revealed Next Week

Bungie is set to reveal “the next chapter of Destiny 2” next week.

Per an official post on Twitter, the reveal will happen on June 6 at 10am PT/1pm ET/6pm UK/3am June 7 AEST, though no other details were announced. The image used behind the text is dark and hard to discern, and appears to largely consist of white smoke.

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Know Your Godzilla Enemies: From King Ghidorah to Mothra and Beyond

With Godzilla: King of the Monsters hitting theaters, lots of folks are wondering just who the many monsters — or kaiju — are that are showing up to battle Godzilla this time around. The King has a lot of enemies, but who are they exactly and what are their names? From King Ghidorah to Rodan to Kumonga and beyond, let’s break it all down.

Check out the slideshow below for all the monsters in Legendary’s MonsterVerse so far, from the first Godzilla from 2014, through Kong: Skull Island, and including what we know so far about Godzilla: King of the Monsters:

For even more on Godzilla and the MonsterVerse, check out these weird moments in Godzilla history. Dig in to our visit of the set and Monarch headquarters! Get the lowdown on the origins of Godzilla here. Or watch our interview with the cast and director of King of the Monsters, where they discuss bringing more monsters into the mix.

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Robert Pattinson and Nicholas Hoult to Screen Test for The Batman

Robert Pattinson and Nicholas Hoult will reportedly be screen testing in full costume to potentially play the Caped Crusader in the upcoming film The Batman.

Revealed by The Wrap reporter Umberto Gonzalez on Twitter, he suspects the two are “screen testing in the Batsuit because Wardrobe Department will need full wardrobe test. Additionally, the film will now start production in Q1 2020.”

HBO’s Chernobyl Series Is the Summer’s Scariest Monster Movie

Warning: Slight spoilers for HBO’s Chernobyl follow…

With the nightmarish Night King vanquished and go-for-broke Godzilla rampage right around the corner, you might think this year’s summertime scares will come in the form of monstrous Kaiju or sinister lords of frozen death.

What if we told you that the most terrifying thing you’ll see all year is real? A crushing catastrophe from our own recent history. One that opened up the closest thing we’ll ever see to a “Hellmouth.”

HBO’s five-part miniseries, Chernobyl, isn’t just garnering rave reviews because of its stellar performances and sharp direction, but because it’s unrepentantly horrifying. Detailing and dramatizing the devastating 1986 nuclear power plant disaster in northern Soviet Ukraine, Chernobyl unleashes an unnerving and unrelenting assault on the viewer that engages in all forms of terror.

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Smash Bros. Ultimate Adding VR Support With New Update

Nintendo is rolling out a new patch for Super Smash Bros. Ultimate this week. All the company has said is the update will make an assortment of “fighter adjustments,” but it appears there will be a few new features on the way as well, including Labo VR support.

The in-game notification for the 3.1.0 update was uncovered ahead of the patch’s release (via Twitter). According to that, the update will roll out at 6 PM PT / 9 PM ET today, May 30 (2 AM BST on May 31) and add a VR mode, which will give players “a whole new perspective on the Smash action.” To play this mode, you’ll need to have the Toy-Con VR Goggles from the Labo VR kit.

In addition to the VR mode, it appears the 3.1.0 update is adding some new Amiibo functionality. According to the leaked notification, players will be able to send their Amiibo fighters off on “journeys to train” and have them battle against other Amiibo fighters. Additionally, Amiibo fighters will now be able to join Battle Arenas.

Beyond the upcoming update, a new Spirit Board event has been announced. This week’s event is called Super Smash Sisters, and it features heroines from an assortment of different games, including the Legendary Spirits Pyra, Mythra, and Krystal. On top of that, players will be able to unlock a brand-new Spirit Peachette. The Super Smash Sisters event runs from May 31 to June 5.

Super Smash Bros. Ultimate launched for Switch in December 2018 and has quickly become one of the system’s best-selling games. GameSpot awarded it a 9/10 in our Super Smash Bros. Ultimate review and said, “Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.” Be sure to also check out our 20th anniversary feature on the original Super Smash Bros. game.

Trover Saves The Universe Review – Chair-iots Of The Gods

If Justin Roiland’s name wasn’t on the title screen, it would still be glaringly obvious who was responsible for Trover Saves The Universe. It would be clear within 10 seconds of hitting the start button when a massive blue alien shaped like the galaxy’s most abominable chicken nugget shows up and uses your two adorable pet dogs as his new eyeballs; it would be undeniable the second our hero, the neurotic purple alien Trover, opens his mouth and the voice of Morty comes streaming out. The fascinating thing isn’t that we’ve got another video game from the twisted mind behind Rick & Morty. It’s in watching those twisted M-rated ideas mingle with all the trappings of a bog-standard 3D E-for-Everyone platformer.

The bonkers premise is that the aforementioned chicken nugget, named Glorkon, has somehow obtained god-like power from sticking your dogs in his eyes and will be kickstarting the apocalypse post-haste. You, meanwhile, are a hapless, milquetoast sucker from the suburban world of Chairorpia, where the entire population is bound permanently to floating couches, doomed to forever watch a soap opera that suspiciously feels like it’s trying to teach you the game’s controls. Our hero, Trover, eventually shows up on your doorstep and tells you he needs your help to take down Glorkon. Using the unstoppable might of power babies–an entire species of adorable multicolored cherubs who actually belong in the eyeballs of Trover’s people–and with you at Trover’s back controlling his actions, the two of you set out on a galaxy-spanning quest to figure out how to take Glorkon down.

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There’s a lot going on there, and it’s not even scratching the surface of the absolutely bewildering cavalcade of profane oddity that follows. The very first level, your quest for a special crystal that will allow you to visit Glorkon’s home dimension, is interrupted by an annoying little cuss named Mr. Popup who tells you about an alien neighbor who not only ate his family and is holding several pregnant Popup species females hostage so he can eat their babies, but more importantly, has no regard for his neighborhood’s real estate zoning agreements. That’s what kind of ride this is, and it only gets weirder and darker from there. Probably the best running gag in the game is a recurring one in which you inadvertently ruin the lives of the misshapen folks who sell you upgrades, each time accidentally killing their pets or relatives. Conceptually, it’s wonderfully devious and outlandish, peppered in with moments of stomach-churning bodily function humor.

It’s the execution that’s less consistent, mostly due to the long, stuttery, and often yelled improv takes of Roiland and the rest of the cast just endlessly riffing to fill time. The game rarely allows for moments of silence to let the jokes that work land. More annoyingly, it allows too much time for the more obnoxious characters to work your every last nerve. Meanwhile, there’s rarely enough silence to think your way through the more involved puzzles, which sometimes turns tricky into infuriating unless you turn down the dialogue for a couple of minutes. And that’s a shame, because many of the dialogue-based jokes often do land, though you’ll just have to take my word on that since absolutely none of the best examples are even remotely repeatable here. What I can say is the runtime of my first playthrough was likely tanked because I would spend minutes on end just listening to unaware enemies talk amongst themselves about being clones of Glorkon, going on about their workout routines, their weird alien sex lives, and how they’d kill Trover and how much he sucks.

Eventually, though, you need to take out some of those hilarious guards, and unlike Squanch Games’ previous title, the too-obtuse-for-its-own-good Accounting+, Trover Saves The Universe is almost laughably simple when it comes to the action side of being an action platformer. You can jump, deal both light and heavy attacks, and roll. It’s all much like the most elementary action-platforming principles in recent memory, with very few surprises or close shaves or tension until the latter hours. The only real complexity comes from the fact that the game is predominantly designed around VR. The game can be played without it, but the camera in particular is locked to fixed points in the stage and only reorients when Trover stands in a specific point along his path, allowing you to hit a button and teleport to his location. You can raise and lower your chair in-game to get a better vantage point, but the angles still aren’t always where you want them to be, and it’s awkward overall.

There’s a telekinesis ability you pick up later to move blocks and environmental items around, and it’s not nearly as intuitive using the right stick instead of your head to swing the camera around. For most of the game, though, there isn’t really anything you need to formulate strategy around. Enemies are painfully basic grunts, usually taking three or four hits to go down. Shielded enemies have only one attack with a huge wind-up. Combat only gets harder extremely late in the game once enemies with body armor, who can only be taken out using Telekinesis, show up. The only real trick is getting the right perspective to see everything in the environment. You need to be diligent about this to find the extra power babies hidden around every stage, which are worth collecting; they give you extra health, and the descriptions for each are some of the best writing in the game.

Ultimately, even with all his neuroses and nonstop running mouth, Trover is the game’s saving grace.

There’s nothing special about Trover Saves The Universe from a gameplay standpoint. There’s some lip service towards branching paths depending on decisions made during gameplay, but none of them drastically change the game one way or the other, aside from some alternate dialogue in the ending and a few extra trophies (the descriptions for which are hilarious, I might add). That leaves it to the comedy and concept to do most of the heavy lifting, much of which is very aware of its basic nature, and it makes it hard to be bored or unmotivated by how rudimentary it all is when Trover and many of the characters in the world around them are just as irked as you are at having to deal with a lot of the middling parts. Ultimately, even with all his neuroses and nonstop running mouth, Trover is the game’s saving grace. The more Trover adjusts to being your sidekick, the more invested he gets in seeing this quest through, and the more relatable he becomes (even if he is, by his own admission, racist against Chairorpians). He’s the guy trying to save the universe, but just so he can get back to his original plan, which is telling his boss off and getting sloshed at his favorite bar.

Essentially, Trover Saves The Universe is a really messed up alien buddy comedy. The work involved in spending time in this universe with these creatures is easy to a fault, but it’s work being done with a hilarious partner who’s often just as bored, annoyed, angry, or grossed out as you are. It’s not the smoothest ride, but you’ve got the right company.