John Wick feels surprisingly natural as a top-down tactics game. That’s not really something I expected when John Wick Hex was first announced earlier this year, but it manages to perfectly capture the flowing fights of the “gun-fu” in its movie inspiration… just a lot slower.
John Wick Hex isn’t turn-based, instead operating on a timeline. Every action you take, from punching to shooting to rolling, will take a set amount of time, and you can see the queued up actions of all the enemies around you as well. See an enemy shooting at you? Maybe you don’t have enough time to shoot back, but you could try to duck behind cover before they do.