Pokemon Sword / Shield: Characters And Story Details Revealed

In the June 5 Pokemon Sword and Shield Direct, we got our first look at the characters and overall story of the upcoming Nintendo Switch games. This included the Galar region’s Pokemon professor, your rival, and the Champion, all mainstays of the Pokemon series. And while we didn’t get a look at a Team Rocket equivalent or any overall mysteries to the story, we did get a better idea of what the Galar region is all about: Pokemon battles, of course.

In the new Galar region, Pokemon battles are an especially big deal. The stadiums shown in the reveal trailer are, in fact, Gyms, and tons of people gather to watch challengers take on Gym Leaders. According to The Pokemon Company, “Pokemon battles are regarded as the most popular form of entertainment” in Galar. Pokemon are also important in the Galarian economy and actively participate in the workforce when they’re not battling.

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Of course, the main goal of Sword and Shield is to take on the Pokemon League and become the Champion. The current Galar Champion is an exuberant anime-looking guy named Leon who’s shown with a Charizard. His younger brother, Hop, is your rival and, in classic fashion, wants to train to be the best. You’ll be helped along the way by Professor Magnolia–who studies the new Dynamax phenomenon–and her granddaughter and assistant Sonia, who is also Leon’s childhood friend. All roads seem to lead back to Leon.

Finally, we were briefly introduced to the Grass-type Gym Leader, Milo. Gym Leaders have powerful Dynamax Pokemon, a big new battle mechanic introduced in Sword and Shield. It also appears that Milo uses at least one of the new Galar Pokemon, Eldegoss.

In other Pokemon Direct news, we were introduced to Sword and Shield’s legendary Pokemon, Zamazenta and Zacian. The Direct also revealed the games’ release date: November 15. They’ll be sold both individually and as a double pack, the latter of which includes a special steelbook.

Pokemon Sword & Shield Introduces Raid Battles Against Giant Pokemon

In the Nintendo Direct presentation for Pokemon Sword and Shield, Nintendo introduced a new mechanic called Dynamax. This makes your Pokemon huge and boosts their abilities, but it also plays into another brand-new feature: cooperative raid battles.

The Wild Area is all of the territory between towns where you can encounter Pokemon, and some special areas in the Wild have nodes where you can join up with other trainers to fight in Max Raid Battles. While your own Pokemon can only go Dynamax for three turns and can only be triggered once, these Max Raid Battles will have you face off against a mega-sized Pokemon for the entire encounter. You’ll need to coordinate with other players to bring them down, and only one of the trainers will be permitted to use a Dynamax of their own. If you manage to beat them, you can catch them.

These Max Raid Battles will vary by area and weather, and some Pokemon can only be caught by participating in a Max Raid Battle. You can team up with three other players, but if three humans aren’t available, AI support trainers will be automatically added to your team. It all seems inspired by the Raid battles in Pokemon Go, albeit with a super-sized twist.

Dynamax Pokemon swap their abilities for Max abilities, and during the presentation we saw several Dynamax battles taking place in specialized Pokemon arenas full of fans. Other details from the Nintendo Direct include new character and story details, and our first look at the two new Legendary Pokemon that represent the Sword and Shield.

Pokemon Sword and Shield is coming on November 15.

Here’s Pokemon Sword And Shield’s Awesome Legendaries

As part of a special Nintendo Direct for Pokemon Sword and Shield today, Nintendo introduced us to the newest Legendary Pokemon to grace your Pokedex. As you might expect, the two new Legendaries represent the “Sword” and “Shield” aspects of their titles.

The two Pokemon, named Zamazenta and Zacian, look like similarly colorful wolves. Zamazenta has a fur pattern on its face and chest that looks like a shield, while Zacian carries a sword-like object in its mouth. In the brief trailer, the two are seen fighting with each other, before something else attracts both of their attention.

Presumably, Pokemon Sword and Shield will follow the pattern of prior Pokemon games and make one Legendary available in each version. Nintendo also announced a double-pack available for pre-order that will include both versions when the games release on November 15.

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Other details from the Nintendo Direct included other new Pokemon, multiplayer raid battles, and the new kaiju-sized Dynamax system that can make a Pokemon grow to massive size.

X-Men: Dark Phoenix Review: A Boring, Plotless Mess

Clocking in at a few minutes shy of two hours, X-Men: Dark Phoenix certainly doesn’t seem like it should be a movie that overstays its welcome–by the conventions of the superhero genre it should have another forty-five minutes at the very least. Yet, somehow, it manages to make all but a scant handful of scenes feel inexorable, inexplicably boring. It drags on listlessly, completely unsure what to do with any of its characters–not even Jean Grey (Sophie Turner), the titular “Phoenix” of Dark Phoenix has any real clarity or purpose. She’s got a new power now, and it’s causing her psychic mutation to go haywire. That’s about as complicated or nuanced as things get.

Meanwhile, the rest of the cast putters around just as directionlessly. Mystique (Jennifer Lawrence) has a handful of zingers (“You might want to think about changing the name to X-Women”) directed at her childhood friend/adoptive brother, Charles Xavier (James McAvoy) who, at some point of screen, has taken a full-on pivot from well-meaning-but-doomed altruist to fame-grubbing asshole for no discernable reason. Sure, this incarnation of Xavier might be a little more faithful to his comic book self but it simply doesn’t track–and makes absolutely no effort to track–back to the McAvoy version of the character we’ve spent three prior films getting to know. Scott Summers (Tye Sheridan) is there, but really only to emote awkwardly at Jean whenever the camera is on him. Quicksilver (Evan Peters) is around, too, but only for a handful of scenes–none of them managing to capture what made the character memorable or funny in previous films.

Magneto (Michael Fassbender) would be the most baffling of the lot, flip-flopping his motivations and emotional realities seemingly at random and in the middle of his scenes, but that dubious honor has to go to Jessica Chastain, whose character apparently does get named a grand total of once, and is otherwise never directly addressed again–so good luck trying to remember it when you leave the theater, and god help you if you’re like me and happened to miss the throwaway line the first time around.

Name confusion aside, Chastain plays a villainous alien who wants the power–don’t call it the “Phoenix Force,” the movie never does–that resides within Jean. There’s some vague exposition about how the power would help resurrect their race or terraform the Earth or something but it never quite becomes clear how or why just like it never becomes clear what role Jean plays in any of this. There are other aliens on Earth, too, but they all look like humans–presumably to save on that VFX and makeup budget–and Chastain is apparently their leader–or maybe some sort of princess? Who knows–the movie certainly doesn’t seem to care, so why should we?

The end result is an absolutely baffling sequence of inexplicably drawn out scenes wherein various physic mutants scrunch up their faces at the camera while objects fly around them and buildings crunch and collapse. They occasionally monologue to one another about learning important life lessons, or about being scared of their own power, or about recovering from trauma, but they may as well be talking about the weather for all the impact it has.

There are, of course, other mutants whose powers aren’t mentally based–but the movie doesn’t seem to have any idea what to do with them. Storm (Alexandra Shipp) is back, but instead of being able to control the weather on a god-like scale, she spends the majority of her time on screen zapping people with lightning fingers like Raiden from Mortal Kombat. Nightcrawler (Kodi Smit-McPhee) makes a return, too, with his iconic “BAMF” teleportation inexplicably dubbed over with what honest-to-god sounds like a totally unaltered whip crack sound effect. He has a handful of neat fighting moments, but only really gets to shine for less than a minute at the very end.

Chances are, at about the halfway mark, you’ll find yourself desperately wondering when the movie is going to put itself out of its misery–or, at best, wondering what the point of any of this is. Not even the major set-piece battles that bring familiar mutants together to showcase their powers feel like they have any real point or purpose outside of, well, being major set-piece battles to bring familiar mutants together.

It’s hard to really pinpoint just where everything started going wrong. You could blame it on the cast being too large, or the script trying to juggle too many things, or the narrative not really knowing what it wanted to say or how it wanted to say it, but the reality is it doesn’t really matter. The sum of Dark Phoenix’s parts is a mess–a mess that, at the end of the day, might have a handful of pretty okay fight scenes and some well-tailored costumes, but still a mess. Sure, it may be slightly closer to adapting the actual Dark Phoenix Saga source material than 2006’s X-Men: The Last Stand, but only by default.

Todd Howard On Elder Scrolls Horse Armor: “People Will Buy Anything”

Apart from being remembered as an amazing open-world RPG, Bethesda’s The Elder Scrolls IV: Oblivion is also known for being one of the first console games with microtransactions. Specifically, horse armor. Bethesda boss Todd Howard has now reflected on the horse armor controversy.

Speaking to IGN, Howard said, “People will buy anything.” He added: “That doesn’t mean you should do it. [But] they will buy anything. That sounds terrible.”

Howard went on to say that there is nothing wrong in practice with horse armor, but the issue with it is how pricey it was. He said someone at Microsoft–he wouldn’t say who–told the team at Bethesda to charge more, so they did.

At the time, themes–or wallpaper for your Xbox 360–were a big deal. The price point Bethesda proposed for horse armor was below the price of a theme. So Microsoft asked Bethesda to increase the price; it was sold at the time for $2.50 USD.

“Horse armor is not bad. I think horse armor is fine. The price point, at the time, was the issue. We felt, it’s probably worth this,” he said. “I won’t say who at Microsoft said, ‘Well, that’s less than we sell a theme for; a wallpaper is more than that. You should charge this; you can always lower it.’ We were like, ‘Okay!’ It’s a price-to-value proposition at the time, not do I want armor for my horse. And looking back now, it’s quite cheap.”

In the ensuring years, Bethesda sold Oblivion’s horse armor for twice the normal price as an April Fool’s joke, and it sold well because people were in on the joke and wanted to participate, Howard said.

The next mainline Elder Scrolls game is The Elder Scrolls VI, which is still a long ways off. The game will not be at E3 2019 this month, and it might not release until the next-generation of consoles.

Dark Phoenix Review

Although not the trainwreck some may have feared given its mostly lackluster trailers, Dark Phoenix nevertheless brings the long-running X-Men franchise to a close in a messy and muddled fashion. The film is marginally better than the previous telling of the Phoenix saga, X-Men: The Last Stand, and it’s certainly better than the bloated and excessive X-Men: Apocalypse, but Dark Phoenix is still a disappointing finale for this nearly 20-year-old series, as Disney assumes ownership of the X-Men characters from Fox going forward. (Yes, let’s acknowledge that The New Mutants is still the final X-related Fox-produced film left for release next year.)

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How Elder Scrolls 6 And Starfield Are Shaping Up

Two of Bethesda’s major upcoming games, The Elder Scroll VI and Starfield, are not coming to E3 2019, but that doesn’t mean the company is keeping quiet about the projects. Bethesda boss Todd Howard spoke briefly about both projects in an in-depth interview with IGN this week.

Starting with The Elder Scrolls VI, Howard said Bethesda is designing the game to be played for a decade “at least.” He wants the game to have longevity in the way that Skyrim has. That game was released in 2011 and it remains popular and sells well on every platform Bethesda brings it to, Howard said.

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He gave no indication as to when The Elder Scrolls VI will release, but he says you will understand why it’s taking so long once Bethesda finally shows it off.

“On one hand, I think it’s good to miss things. I think that makes people come to it with really really fresh eyes,” he said about the gap between Skyrim and The Elder Scrolls VI. “When you eventually, eventually see the game and what we have in mind [you’ll] understand the gap more in terms of technology and what we want it to do.”

The only piece of media for The Elder Scrolls VI released so far is the briefest of teaser trailers from E3 2018. The game will likely release on next-generation platforms, Howard has said in the past and mentioned again in the IGN interview.

As for Starfield, Howard talked about how it’s important for the game to have its own tone to help it stand apart from the numerous other sci-fi games on the market.

“[Starfield will have its] own tone in terms of there is so much science-fiction in the same way that Fallout has its own tone in post-apocalyptic,” he said. “Elder Scrolls has found its own tone, but originally didn’t. It was very generic fantasy.”

Howard wants Starfield to be the “be all, end all science fiction game that everyone’s always wanted to play.” He clarified that it is his own personal be all, end all sci-fi game, and not necessarily yours.

Whatever the case, it’s a bold ambition for Starfield, but Howard thinks he has put the pieces in place to make it happen. “We could be the ones to pull this off,” he said. “We have enough talent and experience and technology; we need to write a whole bunch of new technology that we’re doing [for Starfield]. But we think that we can pull it off.”

A scene from Starfield's announcement trailerA scene from Starfield’s announcement trailer

Also in the interview, Howard said Bethesda knew it wanted Starfield to be its next game after Fallout 4 and that development is now underway across the developer’s North American studios.

But when will we see more of Starfield? “Everyone should be very patient,” Howard said.

Like Fallout 4, which was announced in June just five months before its release in November 2015, Howard said he wants to have a short announce-to-release window for Starfield. The five month window for Fallout 4 was the quickest turnaround the Bethesda’s sales team would allow, he said. Howard acknowledged there are complexities related to announcing and releasing quickly, due in part to allowing retail partners to prepare for release.

In terms of a release schedule, Starfield is coming first and then The Elder Scrolls VI, at least according to the current plan.

While Starfield and The Elder Scrolls VI will not appear at E3 this year, Bethesda is still holding a briefing where it will announce other games and make additional announcements.

Watch Dogs Legion Confirmed, Reveal Coming At E3 2019

Following a retail leak, Ubisoft has now officially confirmed Watch Dogs Legion. The game’s Twitter account came to life today, and it basically confirms the rumoured London setting and more.

A teaser video states, “God Save the NPCs. Reveal at E3.”

“God Save the Queen” is the national anthem of the United Kingdom, and the mention of NPCs is likely referring to how Watch Dogs Legion reportedly has players controlling an NPC.

Watch Dogs Legion is not the first Ubisoft game to have leaked before E3 this year. A roller derby game called Roller Champions is also reportedly set for a reveal next week. Ubisoft’s E3 press conference is scheduled for Monday, June 10; that’s when we can presumably hear more.

According to the Watch Dogs Legion Amazon UK product description, the game takes place in a near-future, dystopian version of London. “It’s a post-Brexit world in which society, politics, and technology have changed and altered London’s fortunes,” it says.

It’s also rumored that the main character of Watch Dogs Legion is an NPC that you select. “The product description states, “Play as anyone, Every individual you meet in the open world, has a full set of animations, voice over, character traits and visuals that are generated & guided by gameplay systems.”

Some parts of the game will play out different based on the civilian you choose to play, according to a report. The system underpinning this is apparently very ambitious, so much so that it’s led to at least one delay.

No platforms have been announced for Watch Dogs Legion, and Ubisoft also has not shared a release date. Presumably more details will come to light at E3 2019 next week.