Samurai Shodown Review In Progress – New Blood

It might seem like the fighting game market of the current day is crowded with games looking to stand out, but it’s nothing compared to the early ’90s. While Street Fighter and Mortal Kombat ruled the roost, everyone was trying to find a way to set their game apart. Among the competition was SNK’s Samurai Shodown, a weapons-based fighting game that emphasized careful movement, high damage, and rewarding patient, careful reading and reacting to your foe’s attacks–along with some fountains of blood from downed opponents for good measure. Over 25 years later, history is repeating itself as a new Samurai Shodown draws its blade, offering many of the same things that made it great all those years ago–only now it feels even fresher.

The Samurai Shodown series is one of SNK’s most beloved properties, but also among its most inconsistent; the series has had some very high highs (Samurai Shodown II, Samurai Shodown V Special) and extremely low lows (Samurai Shodown III, Samurai Shodown Sen). Thankfully, the developers at SNK have understood the franchise’s mixed legacy, and worked to really focus on what makes Samurai Shodown special in the world of fighting games: the thrill of being in a high-stakes, life-or-death struggle where one wrong step could take you from a comfortable lead to lying on the ground with a sword in your gut.

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If you haven’t played Samurai Shodown before, the first thing you’ll notice is the relative simplicity of the game’s controls. You have four attack buttons (three strengths of weapon attacks and a kick), each of which has a very distinct feel when pressed; you’ll really feel the weight of a heavy slash’s slow, powerful arc as opposed to the quick hilt-smash of a light slash. Combinations of the buttons allow you to perform dodges, overhead slashes, and throws and even a special desperation-style mode. Special moves vary for each character, but are almost all easy-to-perform semi-circle, half-circle, and Dragon Punch-style inputs.

Playing around with the various characters and seeing their unique moves and abilities really establishes just how good everything feels to control. The various attack weights feel substantial, and even basic standing, crouching, and dashing moves are a lot of fun to see executed onscreen as blades whoosh around in beautiful arcs–to say nothing of the flashy special moves. Simply doing things with your chosen fighter feels inherently enjoyable, even if you’re just getting the grasp of their moveset.

Pressing buttons mindlessly might feel good, but you’ll soon discover that restraint is of the essence. Samurai Shodown was known in its heyday for extremely high damage, and if you’re coming off other fighting games, you’ll have a bit of a shock once you see how much life a well-placed heavy sword strike can chop off. Strong moves hit hard, and if you leave an opening for your opponent to take advantage of, you can very quickly find your life bar melting like butter in a frying pan under the pressure of their blade. If you try to go in furiously swinging, you’ll likely find yourself left open to a very, very painful counterattack as you’re stuck recovering from that heavy sword slash you just whiffed.

To offset the high damage, there are a lot of defensive options that you can utilize. There’s good old-fashioned high and low blocking, but there’s also a special “Just Defend” block you can execute right as the opponent’s attack is about to hit that will very briefly stun them. There’s also a dodge attack, a universal parry, and multiple means to disarm your foes, leaving them weaponless and at a severe disadvantage. (Be careful, though–some characters are more capable when disarmed than others!) You also have forward/backward recovery when knocked down, allowing you to avoid a lot of pressure when getting up if used well.

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The big, flashy attacks and myriad defensive options combine to make a game with a much different focus than most other fighting games currently out there. Rather than mixups and combo strings (you’ll only rarely see double-digit combo hit counts), Samurai Shodown heavily emphasizes pacing, carefully reading and reacting to your opponent, and patiently waiting for the ideal opportunity to capitalize on your foe’s vulnerability. There’s not a lot of complex layered-on systems here, but that doesn’t matter; this isn’t about lengthy combos or executing multiple super attacks, this is about finding out how to make your opponent dead in the most effective way possible.

The core gameplay, great as it is, is only part of a bigger package–one that might be a bit disappointing to those looking for a strong single-player experience. The roster is small in comparison to some other fighters, but it offers a lot of variety. Fans will appreciate seeing old favorite characters like wild-haired samurai Haohmaru, determined Ainu warrior girl Nakoruru, and even somewhat more obscure picks like the multi-sword-wielding Yoshitora and ethereal trickster Shiki. The game also introduces new characters to the franchise: hard-drinking, razor-sharp shipwright Darli Dagger, clumsy but deceptively cunning Wu-Ruixiang, and the bird-themed, aerial-attack-heavy Yashamaru.

The big, flashy attacks and myriad defensive options combine to make a game with a much different focus than most other fighting games currently out there.

But even though there’s plenty of characters, the story mode is pretty weak, giving each character only an intro, ending, and few simplistic cutscenes, along with a final boss who doesn’t seem to have anything to do with a lot of the cast. (Said final boss can also be incredibly challenging if you don’t find an AI exploit with your chosen character–the term “SNK Final Boss Syndrome” exists for a reason.) There are training modes, along with gauntlet (fight every character) and survival (fight a bunch of characters on a limited lifebar), but beyond that, you’re going to need to either invite a friend over or hop online to truly enjoy what Samurai Shodown has to offer.

[Editor’s note: As of this writing, the online is just going live, so we’re currently trying out network combat and the online-enabled Dojo mode. We’ll be finalizing this review once we’ve had more time with the online offerings.]

Samurai Shodown is a great reboot. It captures what made the original fun and unique, but also at a time when high-damage, high-stakes fighters like this are a rarity, making its combat feel both fresh and familiar. Its accessibility and easy-to-grasp gameplay belie a lot of strategic depth that makes for very intense, bloody struggles. While the single-player experience is a bit lacking, it doesn’t drag down the whole significantly. We’ll update soon with more about the online experience, but for now, Samurai Shodown is a fighting experience well worth taking up the sword for.

Does Annabelle Comes Home Have A Post-Credits Scene?

Some moviegoers want to experience everything a film like Annabelle Comes Home has to offer without a hint of knowledge ahead of time. Others would rather know: Does the movie have an after-credits scene?

Here’s your answer: No, when we saw Annabelle Comes Home, there was no extra scene during or after the credits. We stayed through the movie’s premiere until the lights turned on to make sure.

It’s a fair question, though–as part of the Conjuring connected universe of horror movies, Annabelle Comes Home has tons of connections to other Conjuring movies. With The Conjuring 3 and The Crooked Man still to come, it’s not a stretch to guess that Annabelle Comes Home might have included a teaser for future Conjuring films.

Unfortunately, that’s not the case–once the credits start rolling, what you’ve seen is all you get. Thankfully, Annabelle Comes Home is a fun ride on its own; in our review, we said that “Annabelle Comes Home has just the right mix of horror and humor, predictable structure and shocking jump scares, terrifying ghouls and relatable characters that a scary summer blockbuster should. It doesn’t break the mold–Midsommar, this is not–but it’s not trying to. And if you’re a fan of the Conjuring series, you’ll walk out of the theater satisfied.”

Annabelle Comes Home hits theaters today, June 26. Let us know what you thought of the latest Conjuring spin-off in the comments below.

How Annabelle Comes Home Connects To The Conjuring Universe

Is a horror movie spin-off series still a spin-off when it has more films than the original franchise, and the latest entry features the stars of the main series? Or have the Annabelle movies surpassed the actual Conjuring movies as the brightest star in the Conjuring-verse with the latest entry, Annabelle Comes Home?

Annabelle Comes Home follows Ed and Lorraine Warren, as well as their daughter Judy, and Judy’s babysitter and friend as they contend with the evil unleashed in their own home by the now-iconic Annabelle doll. The first Annabelle movie was a prequel, while Annabelle: Creation, which showed the doll’s origin, was a prequel to that. Both movies took place before the events of the Conjuring 1 and 2 occurred.

Where does the new Annabelle movie fit within the larger Conjuring universe? The Conjuring timeline has become pretty convoluted between the Annabelle movies and the main Conjuring films, and that’s before you even begin to take into account the other spin-offs, like The Nun, The Curse of La Llorona, and the still-in-production Conjuring 2 spin-off The Crooked Man.

Luckily, we had a chance to chat with Annabelle Comes Home writer and director Gary Dauberman about the latest Conjuring movie, and we asked him exactly how it all fits together.

The In-Between

Warning: Minor Annabelle Comes Home spoilers to follow.

The opening scene of Annabelle Comes Home takes place shortly after the prologue of the first Conjuring movie, when Ed (Patrick Wilson) and Lorraine (Vera Farmiga) Warren take possession of the Annabelle doll for the first time. However, a one-year time jump shortly after Annabelle Comes Home’s opening muddies things up a bit.

Thankfully, Dauberman was able to clear it up for us. “The first Conjuring happens in between them bringing the doll home and this movie,” the writer and director said. So while ACH’s cold open occurs before the first Conjuring movie, the rest of the movie takes place after.

That makes the Warrens’ portrayal at the start and the end of Annabelle Comes Home particularly interesting. At the beginning of the movie, Ed and Lorraine have yet to experience the horrors at the Perron house in Harrisville, Rhode Island. When the Warren parents reappear later in the film, they’ve been through quite a lot, although their demeanors don’t seem to have yet been changed by their horrific experiences as paranormal investigators.

Yes, Ed and Lorrain Warren are still the most wholesome couple in horror. Annabelle Comes Home was Dauberman’s first turn in the director’s seat, but far from his first time writing for the screen–his pen was responsible for several previous Conjuring spin-offs, including Annabelle, Annabelle: Creation, and The Nun (not to mention It and It Chapter Two, the Swamp Thing TV show, and more). Although this was his first time writing Ed and Lorraine, Dauberman said he wanted to show the Warrens’ everyday dynamic in this movie, rather than the mortal terror in which we typically find the couple.

“We show them in the beginning of the movie finishing up an investigation, and while they have their own scare and stuff, I really was excited to show them just as a husband and wife and a mom and dad, and just what that sort of downtime conversation they would have in a car driving back from an investigation,” Dauberman said. “I mean, they’re talking about, ‘Hey, it’d be nice to get together and take a family vacation.’ Just normal, everyday stuff, because they’re not normal, everyday people, I thought would be an interesting juxtaposition.”

A Whole New World

Annabelle Comes Home doesn’t only spend time with the Warrens. The bulk of the movie follows their daughter Judy (McKenna Grace), her babysitter Mary Ellen (Madison Iseman), and her friend Daniela (Katie Sarife) as they contend with the horrors unleashed in the Warrens’ house. Besides the doll herself, those horrors don’t include any of the familiar entities we’ve come to know over the course of these movies–unless you count the many evil knick-knacks hanging around the Warrens’ infamous artifact room. But ACH does add several new spooks and spirits to the mix, from one called “the Ferryman” to a bonafide Hellhound.

Dauberman said it was important to include some new scares and not continue to rely on existing ones already introduced in the Conjuring movies, like the demon Valak and its many forms.

“It was important only because it felt like that was the promise of the premise,” he said. “While I would have loved to have the Nun in it, it just felt like a unique opportunity to start exploring other artifacts within the artifact room. I wanted to have a lot of fun there and see what inspired me as I mentally walked around the artifact room.”

And, of course, introducing a host of new Conjuring apparitions paves the way for potential future Conjuring spin-offs–although Dauberman said that’s beside the point.

“We’re always listening to the conversations that we’re having with the audience. If they really want to see something, we hope to deliver on that.”

“They were specifically designed for this story, and if people respond to them, great,” he said. “[Series producer] James [Wan] and I have had a lot of conversations about what those movies could be, but it’s not like we went into this going like, ‘Oh, this could be the launch pad for a whole other set of spin-offs.’ We always keep our focus on the movie we’re making, as opposed to, ‘Hey, let’s set something up here, because we have these slots to fill and these years,” or whatever. There’s none of that. It’s always a creative discussion as opposed to a business one.

“That said, James and I, when we’re sitting around the edit suite and all that stuff, we’ve had a lot of fun thinking about what those stories could be–but that was not the initial reason why they’re in there.”

Besides, there are still more Conjuring movies to get through first–including the Crooked Man spin-off, and, more importantly, the long-awaited Conjuring 3. This all begs the question: Is there a bigger plan for the Conjuring universe, the way the Marvel Cinematic Universe all seemed to follow one grand design (at its best, at least)? Dauberman said as far as he knows, the Conjuring movies and their various spin-offs are, at their heart, more reactive.

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“From what I understand, there’s not a larger grand plan. It’s always a conversation between us, as the filmmakers and the storytellers,” Dauberman said. “Of course, we have the Warren case files to…use as a resource for how best to tell these stories. And then, you know, we’re always listening to the conversations that we’re having with the audience as well. If they really want to see something, we hope to deliver on that. And we’re hopefully not going to give them something that no one’s asking for.”

“We don’t have a room with a bunch of charts and, ‘Here’s where we’re going to be,’ and all that stuff,” he added.

Regardless, the world of the Conjuring has become one of the most fun cinematic universes to watch, and the latest entry, Annabelle Comes Home, is no exception. Annabelle Comes Home is in theaters now.

Steam Summer Sale Sees A Whopping 1% Discount On This Devolver Game

The Steam 2019 Summer Sale is in full swing, featuring huge discounts on thousands of PC games across a variety of genres, including some of this year’s biggest releases like Devil May Cry 5 and Sekiro: Shadows Die Twice. Indie publisher Devolver Digital, which has a reputation for doing some silly things (as evidenced by its strange annual E3 press conferences), is also offering deals on a variety of titles during the sale, including one that’s an absolute steal.

From now until the Steam Summer Sale ends, you can snag Devolver Bootleg for 1% off. That amounts to a whopping five cents off its standard price of $4.99 USD. Devolver Bootleg is a compilation that consists of “eight original rip-offs of Devolver Digital games.” The full game list (and the titles they rip-off) includes:

The Devolver Bootleg collection launched earlier this month and was similarly available for 1% for early adopters, so if you missed out on this generous deal the first time around, you have another chance to take advantage of it. You can pick up Devolver Bootleg on Steam here. Of course, a number of other Devolver games are also on sale for more conventional discounts, including Katana Zero for $11.24, Enter the Gungeon for $7.49, The Messenger for $14, and Gris for $11.38.

The Steam Summer Sale runs until July 9, and as previously mentioned, it offers deals on tons of PC games. You can browse the full offerings on the Steam Store. This year, Valve has a Grand Prix-themed minigame that will let you pick a team and then earn various rewards and even free games on your wishlist. You can track each team’s rankings on the Grand Prix page.

Everything You Need to Know About Dragon Ball Z: Kakarot

Dragon Ball Z’s story has been told and retold probably over 9000 times, and now that we’ve got the obligatory “Over 9000” reference out of the way, here’s everything you need to know regarding the upcoming Dragon Ball Z: Kakarot.

1. It’s developed by CyberConnect2

If you’re unfamiliar with CyberConnect2, chances are high that you’re probably not a huge Naruto fan, as it’s the developer behind the fantastic Naruto Ultimate Ninja and Ultimate Ninja Storm series. It’s also well known for the .hack games, but if you ask me, the one game that is most relevant in this discussion is Asura’s Wrath.

Continue reading…

Batman: Damned Reaches Mind-Bending Conclusion

It’s a shame the early conversation surrounding Batman: Damned focused so much on Bruce Wayne’s penis, because this is a series that deserves a deeper and more earnest examination. It isn’t always necessarily successful in what it sets out to do. That much remains as true in issue #3 as in the previous chapters. But this issue offers a thought-provoking conclusion to Batman’s nightmarish odyssey, one that all fans of a certain age should read and ponder.

The third and final chapter of this Black Label miniseries is all about control – the desire for it and the futility of that desire. No closer to understanding his current predicament, Batman begins this issue trapped in a coffin, Kill Bill-style, and his journey only grows stranger from there. This issue perhaps raises more questions about this world than it ever actually answers. But at some point the message becomes clear – unreliable narrator John Constantine (and by extension, writer Brian Azzarello) is warning Batman and his readers not to expect a clean, tidy resolution.

Continue reading…

Call Of Duty: Black Ops 4 Has A New Patch Out Now

While Call of Duty fans await the upcoming Modern Warfare reboot (slated for October 25), Black Ops 4 has received yet another patch that delivers new content and features across all its modes.

Developer Treyarch posted a lengthy outline on Reddit of all the additions arriving in this new update. Chief among them are new maps like Hacienda Twilight, changes to weapons like the Daemon 3XB and the Switchblade X9 submachine guns, the introduction of Contracts, and more.

The outdoor map Hacienda Twilight is now in the multiplayer rotation. The outside is brighter than the inside thanks to the glaring moon hanging overhead, with fires, structural changes, and other surprises waiting in the twilight.

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Pistols and SMGs have been tuned to be more competitive against assault rifles, with their ballistic profiles falling more in line with traditional hitscan models. Basically, SMGs and pistols should now hit faster and with higher accuracy without accounting for bullet travel time in multiplayer. Further, damage range on both the Daemon 3XB and the Switchblade X9 SMGs have been decreased, while the Daemon 3XB gets a third extra magazine.

Contracts are now available on PlayStation 4 and Xbox One, with PC soon to follow in patch 1.18. There are 196 contracts to complete each week throughout all modes–Blackout, multiplayer, world league, and zombies–and doing so nets players experience, Merits, Nebulium Plasma, and reserves. For example, getting five kills with the Hellstorm Missiles grants 2500 experience points and two supply crates.

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Black Ops 4 added a new Specialist called Spectre back in April 2019, a katana-wielding assassin who can see enemy outlines through their smoke grenades. The Operation Spectre Rising update also brought three new maps: Artifact, Masquerade, and WMD, all available on PC, PlayStation 4, and Xbox One.

Call Of Duty: Black Ops 4 June 25 Update Patch Notes

Summary

  • Contracts now available featuring 28 daily rotating challenges across all modes.
  • Hacienda Twilight added to rotation in Multiplayer.
  • Weapon tuning for the Daemon 3XB, Switchblade X9, and MOG 12.
  • Ballistic profiles changed to hitscan model for SMGs and pistols.
  • More maps added to Prop Hunt and Capture the Flag rotations.
  • Humiliation finishing moves added to Heist in MP and redeploy modes in Blackout.
  • Medals added to Blackout with new Merit rewards.
  • Sentry now available in Stashes and Supply Drops in Blackout.
  • New “Numbers” Death Effect reward added for completing an Outfit Mission in Blackout
  • MKII Weapons now properly track attachment and camo progression.
  • Scorestreak improvements and fixes for the Drone Squad, Hellstorm, DART, and Gunship.
  • Improved matchmaking in Domination.
  • Featured Playlist updates on PS4, Xbox One, and PC.
  • Blackjack’s Stash now available only in limited-time modes (PS4).
  • Hard Mode “Unsinkable” Gauntlet added to Zombies with 2X Nebulium Plasma rewards (PS4).

PlayStation 4

Zombies

  • Hard Mode Gauntlets
    • Hard Mode “Unsinkable” Gauntlet now available with doubled Nebulium Plasma rewards and Hard Mode-exclusive Medals and Calling Cards to earn.

Blackout

  • Blackjack’s Stash
    • Blackjack’s Stash now available to find and open in limited-time modes.
    • Players can unlock only one of Blackjack’s Stashes per match, containing Black Market weapons currently in the player’s collection.

PlayStation 4 and Xbox One

Global

  • Contracts
    • Contracts are now available in Multiplayer, Blackout, Zombies, and World League.
    • Up to 6 Contracts to complete per mode in addition to each mode’s Daily Contract, for a total of 28 Contracts to complete each day.
    • Up to three Contracts can be active at once, including two player-selected Contracts and one Daily Contract for each game mode.
    • Daily Contracts will refresh every 24 hours. Players must complete their Daily Contract in each mode before the refresh, when a new Daily Contract will take its place.
    • Players can jump from mode to mode to complete Contracts in any order they like.
    • Possible rewards from completing Contracts can include:
      • Reserve Case(s)
      • Bonus XP in Multiplayer, Zombies, and World League
      • Bonus Nebulium Plasma in Zombies
      • Bonus Merits in Blackout

Multiplayer

  • Maps
    • Hacienda Twilight
      • Alternate-lighting Hacienda map variant now in rotation.
  • Weapons
    • Ballistic Profiles
      • Ballistic profiles on SMGs and pistols changed to hitscan to create consistency with other weapon classes in Multiplayer.
    • MOG 12
      • Dragon Breath Operator Mod damage reduced to increase pellets required for a one-shot kill at long range.
    • Daemon 3XB
      • Now requires at least six bullets to finish off a target with full health (up from five).
      • Added a third extra magazine.
    • Switchblade X9
      • Reduced 6-shot kill range from 19 meters to 13 meters.
      • Reduced 7-shot kill range from 25 meters to 19 meters.
      • Reduced 8-shot kill range from 31 meters to 25 meters.
    • Ballistic Knife
      • Addressed an issue preventing players from using Dual Wield and Extra Blades at the same time.
  • Game Modes
    • Prop Hunt
      • Added Morocco and Summit to map rotation.
      • Addressed an issue in Prop Hunt where players could sometimes spawn inside of other players.
      • Closed an exploit in Prop Hunt where props could hide under the map.
    • Capture the Flag
      • Added Frequency and Jungle to map rotation.
    • Domination
      • Players will no longer join Domination matches that are almost over.
    • Heist
      • Added Humiliation finishing moves to Heist.
  • Create-a-Class
    • Addressed an issue where MKII Weapons were not progressing attachments and camos properly.
  • Scorestreaks
    • Drone Squad now takes longer to target players equipped with Cold Blooded.
    • Addressed an issue where players using in the Gunship could have their camera stuck in a non-functional state.
    • Addressed an issue where the Hellstorm would sometimes self-destruct upon deployment.
    • Addressed an issue where a player using the DART could end up seeing a teammate’s Hellstorm deployment view.
  • Miscellaneous
    • Addressed an issue where players could bounce far away from one other when sliding into one another.
    • Addressed an issue where Zero’s Ice Pick would not hack the Sentry or RCXD.
  • Featured Playlists (June 25 – July 2)
    • PS4/Xbox One
      • Capture the Flag
      • Endurance Moshpit
      • Barebones Objective Moshpit
      • Prop Hunt
      • Mercenary Deathmatch Moshpit

Blackout

  • Medals
    • Medals now available in Blackout for in-game actions including reviving and assisting teammates, eliminating a Duo or Quad, taking down zombies, scoring a multikill, and more.
    • Players earn Merits when Medals are achieved.
  • Equipment
    • Sentry now available in Stashes and Supply Drops in all Blackout modes.
    • Sentry deals lower damage compared to its MP counterpart, acting as a nuisance/alert system in Blackout.
  • Humiliations
    • Humiliation finishing moves now available to use against downed enemies in redeploy modes.
  • Death Effects
    • New “Numbers” Death Effect now rewarded for completing Outfit Missions in Blackout.
  • Featured Playlists
    • PS4/Xbox One (June 25 – July 2)
      • Alcatraz Quads
      • Hot Pursuit
      • Solo
      • Duos
      • Quads

PC

Multiplayer

  • Featured Playlists (June 25-27)
    • Capture the Flag
    • Barebones Deathmatch Moshpit
    • Endurance Moshpit

Blackout

  • Featured Playlists (June 25-27)
    • Alcatraz Quads
    • Hot Pursuit
    • Duos

Sheer Coincidence Leads To Big Target Sale During Amazon Prime Day

Target is taking direct aim at Amazon Prime Day by launching its own storewide Deal Days sale, which competes directly with Amazon’s mega annual sale on July 15 and 16. As if the dates didn’t make clear enough Target’s intent here, no membership is required to take advantage of the sale, alluding to Amazon requiring a Prime subscription to take advantage of its sale. Target REDcard holders will also get an additional 5% off of everything, and there will be free, two-day shipping on all orders $35 and up (and all orders period for REDcard holders). We’ll keep you posted on all the best gaming and tech offers as the dates grow closer, both for Target Deal Days and Amazon Prime Day.

In the meantime, Target is now offering a sale with 30% off games for PS4, Xbox One, and Switch if you order online and then pick-up in the store. Soon after Target announced Deal Days, Amazon revealed that it is matching prices on many of the games included in Target’s pick-up sale, but without the need to go pick them up in a physical store. Spicy! While both situations are surely unrelated, an arms race on deals can only mean good things for your wallet.

With E3 2019 in the rearview mirror and the fall release blitz still in the distance, deals season for gaming is in full swing. While you wait for Prime Day and Target Deal Days, you can check out Steam’s summer games sale, which just launched with some of the biggest discounts on PC games all year. Plus, don’t miss Fanatical’s Red Hot summer sale, which generally matches or even surpasses some of Steam’s prices thanks to a 10% off promo code. Many Fanatical games are available as Steam keys. You can also check out our tips for getting the most out of Prime Day, since it’s just a few weeks away.

Devil May Cry For Nintendo Switch – 20 Minutes Of Action-Packed Gameplay

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Fortnite – How To Easily Cheese The Beach Ball Bounce Challenge | 14 Days Of Summer Guide

Another of Fortnite: Battle Royale’s 14 Days of Summer challenges are now available. This latest one sees Epic Games asking you to bounce a giant beach ball. In the video above, we guide you to where these beach balls are located.

As with the challenge that came before it, which tasks you with dancing at beach parties, the only difficulty is in knowing where to go. But whereas that one had you going to different locations, you can keep returning to the same beach ball (of which we’ve found three) over and over. However, because the challenge requires this to happen in different matches, you’ll need to successfully bounce the beach ball in multiple rounds. Get it done, and you’ll earn a special summer-themed loading screen.