Actor Jake Gyllenhaal makes his Marvel Cinematic Universe debut with Spider-Man: Far From Home, and now the Oscar nominated actor has spoken more about joining the MCU.
Gyllenhaal plays Quentin Beck/Mysterio in Far From Home. He told GQ that he feels the pressure of joining such a massive connected superhero franchise.
“Walking into the MCU … it’s huge; there’s a lot that’s expected of you in the process of making the movie but also the character,” he said.
Gyllenhaal went on to say that Mytserio in Far From Home will be “so different” from who he is in the comics. “It feels like a pressure when you’re making it. People love that character; and it’s so different from the character in the comics,” he said. “When you’re doing something as different from the comics as we did in this; you kind of go like [makes scared/uneasy face].”
Also in the interview, Gyllenhaal said he enjoyed working with Spider-Man actor Tom Holland, who he said is a “genuinely lovely” person.
And finally, Gyllenhaal said it was exciting being involved with the MCU because he got to know about how Endgame wrapped up before everyone else. “It’s fun knowing everything that happens; I knew the events of Endgame before Endgame came out. I love the speculation,” he said.
The 23rd film in the Marvel Cinematic Universe and a direct sequel to 2017’s Homecoming, Far From Home sees Peter Parker and friends off on a school trip to Europe while baddies from another dimension show up to do some serious harm. With Tony Stark (played by Robert Downey Jr.) gone and Mysterio handling the brunt of the elemental threats, Parker must step up to save Europe.
GameSpot’s Far From Home review states, “The parts that work, work very, very well. But the parts that don’t tend to feel like stubbed toes or irritating splinters–not life-threatening by any means, but distracting at best and annoying at worst; like someone pulled the curtain back on the MCU’s systemic shortcomings a little too far.”
While Cyberpunk 2077 won’t arrive until April 2020, players may need to start making preparations for the massive first-person shooter. Quite literally, as the game’s install size allegedly hovers around 80GB.
The European PlayStation Store reveals the 80GB minimum required to install the game. (The US PlayStation Store doesn’t show a minimum space amount required to install.) It’s possible the install size is an inaccurate placeholder, as Reddit user PhoOhThree allegedly confirmed in the Cyberpunk Discord that CD Projekt Red isn’t “done with the game” and that the install size “can be more or less at the end.”
CD Projekt Red’s 2015 action-RPG The Witcher 3: Wild Hunt, with all its free and paid DLC, requires at least 50GB minimum to install. The Polish developer has made no official announcement on the size of the game.
By the late ’90s, with Street Fighter II‘s saturation reaching an exhaustion point and Mortal Kombat‘s hoary violence no longer a unique draw, the arcade–that place of social gathering, low light, and the booming sounds of attract screens–began to wither. But like most nostalgic things, arcades have made a slow return as the millennium reached its teens. 1980’s nostalgia took off. Gen X and millennials grew up, as did their disposable income. It took a decade–two even–but arcade games made their comeback. Looking at the rising collector’s market for vintage machines and the likes of Wal-Mart embracing machines with their shelf space, it’s almost like they never left.
There are now a range of home arcade games to choose from, from My Arcade’s roughly six-inch plastic replicas, foot-tall Replicade collectibles, and Arcade 1Up’s four-foot in-between scale machines. Both My Arcade and Arcade 1Up reached the shelves of Wal-Mart, penetrating the vaunted mainstream consumer market. We’ve even seen SNK release a mini-arcade machine, and Capcom has licensed its games to Koch Media, who will issue a $250, two-player arcade stick with 16 Capcom arcade games included. No more hauling machines with 300- to 400-pound frames. The arcade of 2019 can fit anywhere.
But why now? Shiloh Prychak founded Replicade based on the idea of selling foot-tall, accurate replicas of the most beloved arcade machines. He saw the market, ran a successful Kickstarter, and now sells a $99 replica of Tempest (and others) at a fraction of the real scale. “When I had the concept to shrink down the cabinets to sixth scale, there was basically only a company called Basic Fun,” says Prychack. “Basic Fun made a Centipede and Q*Bert running NES ROMs. That was the only thing on the competitive landscape, plus a host of unlicensed products. The idea was, let’s make the best collectible [for] these uber classic games… the idea was to build your own miniaturized arcade in your office… now you’ve got all sorts of people doing the same thing,” said Prychack.
Replicade’s 1/6 scale replica of Atari’s Centipede.
Blane Humphries works in PR for My Arcade, a company who also saw the potential in revisiting arcade games, and at a smaller scale still–around eight inches. “I feel that the interest in retro-era games is different between groups of people. There are those of us who lived through the time and are going back because of nostalgia, but there is also a whole new generation of young gamers discovering these games for the first time. With the rise of gamer as an identity, and esports, kids want to be knowledgeable about the history of the culture,” he writes in an email response.
It’s crowded out there, though. Replicade found a niche targeting hardcore collectors with their online-only, $99 mini-machines designed as an accessory of sorts to the real thing. My Arcade produces plastic replicas that nestle comfortably in Wal-Mart’s toy department for the more casual consumer. These enter a competitive market alongside cheap consoles stuffed with arcade ROMs. Why buy a machine with one or two games when another exists with 30 or more?
“My Arcade’s signature Micro Players are meant to be collectibles, comparable to small-scale figurines, and are more about the entire visual and packaging. The 8-bit games on them are great and make for a fun playable collectible while maintaining a price point that encourages our customers to collect them,” writes Humphries.
For Prychak, it’s an entirely different market. “We’re not for everybody. If what you’re looking for is the Data East collection and you’re okay with the games being less than perfect, you’re not for us. If you want the real artwork and the real profile of the cabinet and all this attention to detail and high-quality finish, we make our cabinets out of wood, our coin doors are die-cast metal, the stickers we use the proper type of vinyl, the LED temperature is correct, not to mention you’re playing Centipede with a trackball. You’re playing Tempest with rotary controls. All these things add on to our value. We’re just trying to give you the ultimate experience,” says Prychak.
SNK also entered the mini-arcade market in 2018 with its NEOGEO Mini multi-game machine. Despite having a large library of beloved games, the technical execution left the dedicated fanbase with divided opinions.
Customer reviews for MyArcade, Replicade, and Arcade 1Up vary wildly across Amazon and Wal-Mart. It’s clear these machines do not replicate the durability of the real thing, from broken trackballs on Replicade offerings to MyArcade’s that fail to power on at all and Arcade 1Up’s decals that fade with mild use. Others find them to be a “little masterpiece” according to one Amazon user speaking of Replicade. From the 2018 Christmas rush, it appears Arcade 1Up made for fine gift-giving. Conversely, Capcom’s upcoming arcade stick has come under fire for using an open source emulator.
Arcades breaking into the mainstream doesn’t mean this is all contained in the home; that just makes things accessible to a mainstream shopper who’s happy enough with a facsimile of the real deal. Longtime arcade game collectors, on the other hand, started using their full-size vintage cabinets to recreate the unmistakable atmosphere of true arcades.
Take California’s Megan and Shawn Livernoche. Via auction, they purchased their first arcade cabinet in 2007. In time, their one-bedroom New Jersey apartment became so crowded with actual hardware, their multi-piece sectional became a single piece. A dining room table? That went too. “Once we got to like 15 or 16 games in our one bedroom apartment, it started to not make a lot of sense,” says Megan, laughing as she recalls the memory of that packed living room.
Then they moved all of this cross-country to California and opened High Scores Arcade in Alameda. Shawn saw the market explode even before the advent of things like Arcade 1Up, and a time when the collector’s market for actual games was weak. “Before the prices ballooned out of control, people just wanted to get rid of [arcade games]. They were sitting in warehouses. They were no longer of contemporary value to the video game market. That kind of changed around 2010 or so,” says Shawn.
“Here we are trying to re-interest people in arcade culture, bending over backwards to keep these old dinosaur machines running,” says Shawn. Megan quickly replied, “And if people can just buy them at Wal-Mart, what does that say about the real thing?”
What caused that jump in collectibility? “King of Kong drew a ton of people in back into it,” says Shawn, referencing a 2007 documentary that chronicled a battle for the world record score in Donkey Kong. “There was still a kind of community that existed, even though it wasn’t prevalent like it is today with the barcades. The community existed,” said Shawn. Also, Disney’s 2012 animated film Wreck-It Ralph brought arcade characters to the forefront and used an arcade as its central story piece.
Both in their 30s, Megan and Shawn represent the expected audience for arcades–those who grew up alongside Missile Command and Defender. But then comes Steven Van Splinter, a 20-year-old who represents the demographic noted by My Arcade. Van Splinter started tinkering with older pinball machines, fascinated by their mechanics. He was only 16 when he acquired his first cabinet in 2014. Now, he’s opening a museum/arcade called Gameseum in his home state of Pennsylvania. He first discovered a small collection of older machines at a campground, an example of the arcade’s far-reaching impact.
“I experienced this arcade phenomenon in my own little way. Probably 10 to 20 years after the heyday, but in a way, it was the same kind of experience. It’s interesting how that reflected on me, that similar, same experience,” says Van Splinter.
Those who run arcades and collect original hardware see the purpose of these mainstream home machines, even if they ultimately don’t see them as replacements. “Most of the purists have really negative opinions of them because they’re cheap and junky compared to the real thing. But I recognize they serve a certain purpose for the regular consumer. Even those people recognize they’re not the real thing and they’re more of a toy but it runs the real software for the game,” says Van Splinter.
No matter what lengths new companies go to in order to recreate the true arcade experience from the ’80s and ’90s, there’s no way to authentically duplicate the distinct look of a CRT, as seen here, despite how close some HD filters can get with simulated scanlines and bloom effects.
“The reason why we’re in our business, there’s something about the environment of the actual cabinet. You want to be able to play with those original controls. They were designed to be enveloped with their art,” says Megan.
Shawn doesn’t agree. “I feel like they’re a lame, cheap attempt at capturing something in the past that some people settle for if they’re not experienced or exposed enough to know what a real cabinet looks like. If you look at the [replica] cabinets, they’re constructed poorly, the screens look bad, they put a bunch of games into one machine where the game and control optimization doesn’t exist.” Shawn also noted the price of an Arcade 1Up Machine, questioning the production cost to turn a profit. Arcade 1Up machines retail between $199 and $299.
Shawn then found a way to correlate the whole thing to the gum stuck to the underside of an arcade game’s control panel. “I want you to imagine any good arcade, imagine that as a bowl of fruit that has fresh kiwi, bananas, strawberries, peaches, plums. One of these [replicas] is like a piece of gum that’s strawberry, kiwi fruit, watermelon flavored. You can chew it and taste the flavor of these different things, but it’s not the same thing,” Shawn says.
It’s a trip back to a simpler time when the limits of technology forced developers to be clever and really focus on making gameplay fun and challenging. Just like a piece of music that was written 30 to 40 years ago, these games still have the power to move us,
However, they do serve a purpose. Inaccurate to their source, yes. Impure in the eyes of collectors? Certainly. “Where they serve the market well is that any old mom or dad that wander into [a store] and say how much does it cost to put one of these in my basement? And they don’t care at all about how these buttons feel or even how long it’s going to last. They want a novelty sitting in their basement. For their interest level, they only need it to last a year or so. They’re not going to nitpick. It’s as disposable as their interest,” responds Megan.
Owning an actual arcade machine, with a bit of work and additional luck, can be done for around $300, assuming this turns into a small fix-it-up hobby. Of course, issues of size and weight come into play. Grandma and Grandpa likely won’t strap a real machine to their backs and drag it to their basement to get rekindle the Pac-Man affair of their youth, no matter how cheap the real thing is. Megan recounted a story of a machine falling on her leg, resulting in a broken bone.
And with Replicade, even at only a foot in height, accuracy still matters. The company sources their ROMs carefully. “We go through about 40 versions before a product is done and complete. We make sure everything is proper,” says Prychack. Replicade also uses accurate controls, including trackballs, just shrunk down into a manageable scale so you can keep your couch.
Click To Unmute
Capcom Home Arcade – Reveal Trailer
New PUBG Game From Call Of Duty Dev Announced – GS News Update
Fortnite – Visit Different Clocks (Challenge Location For Week 8, Season 9)
PS4 PlayStation Plus Free Games For July 2019 Revealed
Top New Games Out On Switch, PS4, Xbox One, And PC This Week — June 23-29 2019
Fortnite – Where To Find All Beach Party Locations | 14 Days Of Summer Challenge Guide
It’s 2019 And The Wii U Is Getting An Update – GS News Update
Apex Legends Season 2 Leaks New Character And Map Changes – GS News Update
Apex Legends – Season 2: Battle Charge Gameplay Trailer
Time to Investigate The Sinking City
Pokemon Masters Release Window, Gameplay, And Story Details – GS News Update
Apex Legends Season 2 – Battle Charge Launch Trailer
First 5 Minutes Of Super Mario Maker 2 Story Mode Gameplay
Share
Size:
Want us to remember this setting for all your devices?
All of this combined, no matter personal feelings toward Arcade 1Up or toy-like devices, it all leads to the same place: reigniting interest in a once-lost culture. The business of arcades in the home and arcades as a separate place of business survive on a co-existence. They feed one another. Wal-Mart instills the idea, the separate arcade sells the authentic nostalgia.
“These toys, the Arcade 1Ups or whatever, they’re not going to affect the business. I think if anything, they’re going to draw more people in. They’re on that part where they’re genuine enough to give the interest to people and for them to play them, but they’re clearly not the real thing to nearly everyone who plays them. I would definitely say it’s going to draw more people in to play the real thing. I can’t see any negative effects,” says Van Splinter.
“It’s a trip back to a simpler time when the limits of technology forced developers to be clever and really focus on making gameplay fun and challenging. Just like a piece of music that was written 30 to -40 years ago, these games still have the power to move us,” writes Humphries.
For Prychak, he sees the long- terms possibilities. This isn’t just a sudden burst of those looking to recapture their youth. “The community is growing and it will continue to grow… we’re just scratching the surface at this point.”
The Steam Summer Sale is in full swing, and while you can currently find thousands of PC games discounted at Steam and Steam key providers like Fanatical, there’s also a new free game available from the Epic Games Store. Starting June 27 and running through July 4, Last Day of June is free for Epic Store users, and once you claim the game, it’s yours to keep forever. All you need is an Epic account, which is also free to create.
Last Day of June is a story-driven experience that follows Carl and June, two lovers who are relaxing at their favorite spot by the lake when a series of events leads to a tragic accident. The story takes a Groundhog Day-esque turn, and you must figure out the exact order of events and key decisions that will prevent the tragedy and save June’s life.
In GameSpot’s Last Day of June review, the game earned a 6 for its dreamy, watercolor-like visuals, compelling characters, and thematic approach to free will and fatalism, although critic Alex Newhouse took issue with its long loading times, unskippable cutscenes, and overall repetitiveness of the gameplay loop. “This repetitiveness is mitigated in part because of touching, relatable side characters and because Last Day of June explores the philosophical struggle between determinism and free will in a way that’s fairly rare in video games,” he wrote.
The main story is only a few hours long, so you might as well grab Last Day of June while it’s free now–you can always come back to it later. Next week’s free game is Overcooked, a fantastic co-op game with up to four players who work together in a kitchen to churn out various recipes in time, all while navigating shifting stages, kitchen fires, and other obstacles.
The ensemble in the new Ghostbusters movie, a direct sequel to Ivan Reitman’s Ghostbusters (1984) and Ghostbusters 2 (1989), has gotten a little bit bigger. Ant-Man actor Paul Rudd is set to star alongside Stranger Things’ Finn Wolfhard in the upcoming fantasy comedy.
Rudd (Avengers: Endgame, Captain America: Civil War) made the announcement via Twitter, where he posted a video of people taking photos in front of the “magnificent” Ghostbusters Firehouse building in New York. “I can’t wait to join the cast this fall for Ghostbusters,” Rudd said toward the end of the video. Ghostbusters is scheduled for 2020.
Along with Rudd, Ghostbusters stars Carrie Coon (Avengers: Infinity War, Gone Girl), Finn Wolfhard (Dog Days, It), and Mckenna Grace (Captain Marvel, Fuller House).
Jason Reitman is sitting in the director role, while his father Ivan will serve as the producer. According to Jason, this new Ghostbusters movie is “the next chapter in the original franchise, not a reboot.” Details are scarce, but we did get a teaser trailer back in January 2019, which you can check out above.
Crunchyroll has announced Mob Psycho 100 II: The First Spirits and Such Company Trip – A Journey that Mends the Heart and Heals the Soul’s international premiere will occur at Crunchyroll Expo 2019. The original video animation (OVA) is the follow-up to the second season of Mob Psycho 100, which was one of the best anime to watch during the Winter 2019 season.
The screening will premiere on Sunday, September 1. Following the viewing, Mob Psycho 100 director Yuzuru Tachikawa, character designer Yoshimichi Kameda, and voice actor Setsuo Ito will hold a panel to discuss the creation of the anime. Ito voices the titular Mob, the main protagonist of the anime. For those who can’t make Crunchyroll Expo, the OVA will publicly release on September 25.
Crunchyroll describes the plot of the OVA as follows: “Mob, Reigen, Dimple, and the newest member of the Spirits and Such Consultation Office staff, Serizawa, take a trip up to a secluded hot spring called Ibogami Hot Springs in Zebra Prefecture. Reigen happened to get a request from the matron there to discover the truth behind the strange rumors going around there and save the inn. Ritsu and Teru also join in on this trip and the six of them head out on this super relaxing trip to the hot spring. But on their way there, Reigen and Serizawa start nodding off on the train and somehow get sucked into an eerie parallel world.”
Made by the same folks behind the original season of One Punch Man, Mob Psycho 100 follows the hilarious yet action-packed misadventures of Mob, a middle-school boy who also happens to be one of the world’s most powerful espers. Because of the uncontrollable nature of his powers, Mob needs to keep his emotions in check at all times, which can be difficult when you’re juggling a part-time job as an exorcist and the everyday struggles of being a teenager. Where Season 1 was good, Mob Psycho 100 II raises the bar to tell one of the most beautifully wholesome anime stories of 2019.
Mob Psycho 100 II is available on Crunchyroll and VRV. This year, Crunchyroll Expo–the company’s annual celebration of anime, gaming, and cosplay–will be held August 30 through September 1.
Weeelcoooome to Nintendo Voice Chat, IGN’s Nintendo podcast. Bloodstained: Ritual of the Night is now out on the Nintendo Switch, but how does it run? We discuss our experiences with it on both the Switch and other consoles, and if you should wait for it to get an upgrade. We also explain why Mario Maker 2 scored a 9.5 (Amazing), where Brian has been (Florida), how Casey’s near-death experience relates to Astral Chain and The Olive Garden, and more! Including: Graveyard Keeper, Dandy Dungeon, My Friend Pedro, Muse Dash, and Slay the Spire.
One of my only disappointments with Eugen’s Steel Division: Normandy 44 was the lack of any love for my beloved Eastern Front of World War II. Steel Division 2 corrects this, adding tons of new, historically-grounded units and divisions from the iconic T-34 tank to the lesser-known woman-led Soviet sniper teams. It does almost everything Normandy 44 did as well or better. But just about everything new it tries gets bogged down in the mud.
If you played the original, Steel Division 2’s multiplayer and skirmish vs AI modes are going to seem very familiar. You select one of 28 thoroughly-researched historical divisions from either the Allied or Axis side to serve as the base “deck” for your forces. There is a lot of fun tweaking to do here as you have to consider trade-offs like having fewer, more hardened troops with higher stats but also higher costs, or a larger number of weak and cheap rookies. And Steel Division’s three-phase battle system makes a return, adding the extra wrinkle of having to think about which units are going to become available in the early, middle, and late parts of the battle.
Fortnite‘s Season 9, Week 8 challenges are now live across PS4, Xbox One, PC, Nintendo Switch, and mobile. Given that it’s an even-numbered week, this would normally mean that a new Fortbyte is available to collect in the game, but if you’re hoping to find it, you likely aren’t having much success. Here’s what’s going on.
Fortbyte #97 should have arrived in the game alongside Week 8’s challenges. Unlike the secret Battle Stars you can collect when you complete this season’s Utopia challenges, you don’t need to clear any challenges in order to find the Fortbyte; you simply need to have a Season 9 Battle Pass and know where to look. However, while many have already pinpointed the Fortbyte’s location, it appears the collectible isn’t actually live in the game yet, so it won’t show up when you go looking for it.
This isn’t the first time something like this has happened; Week 4’s Fortbyte similarly didn’t go live alongside that week’s challenges, instead arriving a few days later. That will presumably be the case with Fortbyte #97 as well, so we’ll continue to monitor the game and have a Fortbyte guide up once the item goes live. In the meantime, you can still complete Week 8’s challenges if you haven’t already. The trickiest of the bunch is to visit three different clocks. If you don’t know where those are, be sure to check out our clock location guide.
Apple’s chief design officer Jony Ive is set to leave to form his own independent design company. Apple states that Ive is expected to depart later this year but it will continue to work closely with Ive on a range of projects. Additionally, Apple will remain a primary client of his new company.
Ive has been at Apple for around 30 years and defined the look and feel of many of its most popular products, including the iPhone, iPad, and Macbooks. Given the impact that the iPhone has had on the technology of the modern day, it wouldn’t be a stretch to say technology wouldn’t be what it is today without him.
“Jony is a singular figure in the design world and his role in Apple’s revival cannot be overstated, from 1998’s groundbreaking iMac to the iPhone and the unprecedented ambition of Apple Park, where recently he has been putting so much of his energy and care,” said Apple CEO Tim Cook.
“Apple will continue to benefit from Jony’s talents by working directly with him on exclusive projects, and through the ongoing work of the brilliant and passionate design team he has built. After so many years working closely together, I’m happy that our relationship continues to evolve and I look forward to working with Jony long into the future.”
Ive has appeared on stage over the years at various keynotes to reveal new devices in the iPhone, iPad, iWatch, Macbook, and iMac lines, and his design sense has been key to revitalizing Apple as a company and brand, which as led to it having the ubiquitous presence it enjoys today.
“After nearly 30 years and countless projects, I am most proud of the lasting work we have done to create a design team, process and culture at Apple that is without peer. Today it is stronger, more vibrant and more talented than at any point in Apple’s history,” Ive said.
“The team will certainly thrive under the excellent leadership of Evans, Alan, and Jeff, who have been among my closest collaborators. I have the utmost confidence in my designer colleagues at Apple, who remain my closest friends, and I look forward to working with them for many years to come.”
Apple is expected to reveal the 12th iPhone this year and early whispers indicate that it may opt for a larger screen and a smaller screen option. You can read the latest iPhone 12 rumors on our sister site CNET.