Is Lenny Really Dead on Legion? – IGN

This interview contains spoilers for Legion Season 3, episode 5, which aired on July 22. Legion Season 3 airs Mondays at 10 p.m. on FX in the US.

Aubrey Plaza is as obsessed with her Legion character as you are. Over the wild series’ fantastical run — “And yes,” she admits, “it’s just as confusing to me” — her performance has been a breakout among breakouts, a singular talent in a Noah Hawley show chockablock with them. But Plaza knows, like the rest of us, that she has a leg up on everyone else in the show: she’s freakin’ Lenny, and Lenny is nothing if not pure chaos. She’s technically already dead, and has died a bunch of times, was taken over by a supermutant (Navid Negaban), and has David Haller (Dan Stevens)’s adoptive sister living in her head, seeing with her eyes. With this character more than most, truly, anything is possible. “That is why Lenny is such a fun character, because she’s a lovable villain. She’s a lovable trickster!”

Of course. if you’ve watched episode five of the Marvel TV adaptation of the comic of the same name, you already know the truth: Lenny might actually be done for good this time, fully dead. After having had enough of David’s cruelty laced attempts for redemption, and finding a bit of her own life and happiness outside of that, she removes herself completely from the equation, slicing her own neck.

The History of the X-Men on TV

Plaza confirmed these scenes being her final moments on a call with journalists who visited set ahead of the season premiere, calling episode five her final bow. “At the end of Lenny’s arc, I would say that you do get to see, I think, the closest thing to real Lenny that we’ve seen so far.” She also added that this is, “the closest we get to Lenny’s ideal, aspirational self. We find her in a place where she’s more at peace than she has been. [But] she still has half of Amy Haller’s DNA, so she’ll never be the same [person] she was two lives ago, but this is the closest we get to her true, true self.”

Whether it is a wish of her own making or borne out of Amy’s (Katie Aselton) DNA, Plaza believes that Lenny, “ultimately wants to be happy, to be normal. She found someone she loves and she wants to settle down—whatever that means for her. But of course, that ultimately gets completely thrown out the window.”

Plaza doesn’t have any regrets about Lenny’s seemingly permanent demise, because her final death wasn’t at the hands of anyone else.

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“[David has] been her entire reason for being for so long. And I think that what she does at the end is an attempt to take control back; take her power back. I think it would have been very dissatisfying and depressing to me, if she had just been killed by The Shadow King, or by David, or by anyone,” she explained, before pointedly adding, “She’s already died multiple times. She’s been tortured. She’s been fighting to survive. And I think that it’s her attempt at taking control, and saying, ‘If I’m gonna die again, then I’m gonna die like this. And I’m going to do it on my own terms.’ She’d had enough.”

This wasn’t, however, the ending for her character that she’d envisioned. “I had no idea it was gonna end like this. I had no idea it was gonna end when it did, or how it did. It was all very surprising to me.”

Aubrey Plaza as Lenny in Legion.

Aubrey Plaza as Lenny in Legion.

But also, who are we kidding? Journalists were only supplied with the first six episodes, and, well: this is Legion. Anything is possible, and now David has a time traveler — Switch, played by Lauren Tsai — keen on helping him turn the world back and rewind his crimes. (Or whatever reasoning he’s telling himself to justify his actions).

Of course, even if this is the end, it went out with a bang for Lenny—and for Plaza, too. We are, of course, talking about the Alice in Wonderland Tea Party scene, complete with Lenny as a resplendently maniacal Mad Hatter. The actress was delighted by the experience. “I got to kind of live out my Tim Burton fantasy,” she enthused.

It is in these moments of talking about Lenny that you really understand the level of affection Plaza has for the character. “It was just amazing. And I think that’s the fun [of it]; to just be able to kind of fully trip out, wearing a top hat, crawling around on a table. I had a blast doing that. It just felt like this was her dream, just as it was my own, actual dream.”

And oh, what a trippy dream it has been to watch.

For more on Legion, check out how Noah Hawley and Harry Lloyd created a new version of Professor X.

Professor Xavier in Legion

The Lion King: 7 Cool Facts About How the New Movie Was Made – IGN

If you’ve already seen Disney’s live-action adaptation of The Lion King, then you may be wondering just how they pulled off it off.IGN visited the film set during production and came away with seven cool factoids about how it was made.

They Filmed The Lion King Inside a VR Video Game

The movie was shot inside a video game world created to look like the iconic settings from The Lion King. Director Jon Favreau and his fellow filmmakers put on VR headsets to scout the in-game locations and line up shots, then programmed the animal characters to “perform” according to the script. Once they got everything just right, they filmed each scene and sent it to a visual effects house to finalize it for the big screen.

For an in-depth look at this part of the process, check out our full breakdown of how Favreau directed The Lion King inside a video game.

Behind-the-Scenes Photos From The Lion King

They Took a Trip to Africa to Study Animals

Favreau took a three-week trip to Kenya with his team to study animals in their natural habitat. This research gave them first-hand perspective on how the animals behaved while they were running, lounging, eating, sleeping, and interacting with one another.

The trip was especially eye-opening for animation supervisor Andy Jones.

“It was quite fascinating to me because I’d only seen these animals in zoos and to really see them in their own environment and get a feeling for how they do roam around each other and how they react around each other. Especially the lions. The big cats versus the the prey animals. We learned a lot about behaviors and different things that we’re gonna try and bring in this film,” Jones told us.

The Actor Performances Were Reflected in the Animation

While on set, we were shown the “black box” area where the actors would gather to perform a scene. Giving the actors some space to move around and interact was preferable to just having them read their lines in a VO booth. While they were performing, cameras captured their performances so the animators could incorporate certain nuances into the final product.

“We’re able to bring some of the actors together where they have a scene together and actually have them be off book a little and get some eye contact patterns and certain things that we can use for their performance of the animals,” Jones said. “The actors really are driving these characters a bit, which is nice.”

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Some of Timon and Pumba’s Scenes Were Improvised

Most of the film’s lines are pulled directly from the original script, but the more comedic bits were given more freedom. It may not come as a surprise that when comedians Billy Eichner and Seth Rogen got together to act out their scenes as Timon and Pumbaa, they came up with some off-the-cuff jokes that were too good not to use.

“We did have good black box sessions with them where they really start to improvise a lot,” Jones said. “I think Seth embodies Pumbaa really well. In terms of the character, his voice, the tone and how he performs it. There’s a certain level of charm and innocence to his performance that actually is working really well of Pumpaa. And likewise with Eichner and Timon. He’s got this kind of sarcastic approach that’s working really well too.”

They Had to Be Careful Depicting Violence

The end battle between Scar and his hyenas versus Simba and his allies suddenly takes on a whole new context in live action as they claw, bite and otherwise try to maim each other. Depicting such a sequence in live-action meant the animators had to be cautious not to make it too realistic.

“It was easier and the original film was animated and they could do slow motion. It softens some of the impact and stuff because it is a cartoon,” Jones explained. “[For the live-action Lion King] the more realistic we make it can become gory or something you don’t wanna watch, you don’t want to bring your kids to, so we had to be really careful with where we draw that line and how much we show. Camera work is a big part of that. To make you think you saw more of a fight than you might have seen or just more violence than you might have seen.”

Lion King Character Posters

Re-Creating the Elephant Graveyard Was Especially Challenging

Of all the settings in The Lion King, re-creating the elephant graveyard was especially challenging because the heightened stylization of that animated sequence was at-odds with Favreau’s philosophy of essentially making the movie look like a National Geographic animal documentary.

“[The elephant graveyard scene] obviously has tremendous roots and in the original film. Such a powerful image, these big bones and cubs kind of sliding around on the tusks and things like that. And yet to imagine delivering that in a documentary style, I think that’s an example of a world where if we literally provided these huge bones and all this stuff in the same volume that it was in the animated film, I think you’d be pulled out [of the experience,]” production designer James Chinlund explained.

That meant making key changes to the scene — like removing Simba and Nala’s cartoony slide down a set of tusks — and basing it off of a real-world location, a sulfur hot spring in Ethiopia called Lake Abbe.

“The idea is that over time elephants and things got trapped in this pool, sort of like the tar pits or something like that, so you’ll see a lot of bones, and the hyenas have decided to occupy this part of the world because as scavengers there’s good pickings out there,” Chinlund said.

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They Had to Calculate How Far Simba Ran Away

How far did Simba go when he ran away from home? It’s a question many have perhaps wondered, but given how Chinlund was tasked with re-creating the world of The Lion King in realistic fashion, he actually had to calculate it out.

“I remember watching the [original Lion King] movie and never could figure out how far Simba ran away for him to grow up independently. How far away did he actually run?” Chinlund mused. “I love the first film but geography was a huge problem for me on that movie. It’s an animated movie so they used the available slipperiness of illustration to change scale. Pride Rock changed shape and scale throughout the movie so I don’t think it was their intent to deliver like a tight geographical piece, but it did frustrate me as a designer.”

And so Chinlund set out on building a world map to answer the question. They decided that Simba was out there three or four days crossing the desert before he wound up on the shore of Cloud Forest, so if a cub travels about 12 miles a day, Chinlund gives the rough estimate of 50 miles.

Joshua is Senior Features Editor at IGN. If Pokemon, Green Lantern, or Game of Thrones are frequently used words in your vocabulary, you’ll want to follow him on Twitter @JoshuaYehl and IGN.

IT: Chapter Two Producer Confirms Director’s Cut – IGN

IT: Chapter Two producer Barbara Muschietti has confirmed that there will be a director’s cut of the upcoming Pennywise picture, which has been given a theatrical run-time of two hours and 45 minutes.In an interview with Digital Spy, Muschietti said that she believes the fear-inducing flick “merits” an extended cut because there are “some amazing scenes that didn’t make it into the movie” since it had to be cut down from it’s original bladder-busting duration of four hours.

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“We will put out a director’s cut because this time it definitely merits it,” she said, adding that “you have to make choices sometimes and some things cannot be in this theatrical release but are definitely worthy of people seeing them at a later date.”

While the runtime for the director’s cut has not been shared at this time – the contents of that version are likely barely in the planning stages right now, if even that far – there is potential for up to one hour and 15 minutes of extra footage to be included in this version of the film. Director Andy Muschietti admitted that the theatrical release was originally much longer than its final 165 minutes runtime.

“A movie is very different when you’re writing the script and you’re building a story compared to what the final product is,” he said. “At the beginning, when you’re writing and building the beats of the story, everything that you put in there seems very essential to the story. However, when you have the movie finally edited and it’s four hours long, you realise that some of the events and some of the beats can be easily lifted but the essence of the story remains intact.

“You cannot deliver a four-hour movie because people will start to feel uncomfortable,” he added.

It Chapter Two: How Does the Sequel’s Cast Compare to the Originals?

If the prospect of a four-hour runtime gives you the heebie jeebies, then rest assured, as Muschietti promised that the pacing is very good for the 2 hours and 45 minutes that you will spend in the theatre watching the Stephen King horror sequel, saying “nobody who’s seen the movie has had any complaint.”

For more on IT: Chapter Two, check out the three skin-crawling scenes from ScareDiego, review our comparison of the younger and older Loser’s Club cast, or take a look at this bizarre sequence from the book that made it into the movie.

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Fortnite Season 10 Teaser Images Hint At Dusty Depot’s Return And New Mechs

Season 10 of Fortnite is almost upon us. The next season of Epic’s popular battle royale game officially kicks off on all platforms this Thursday, August 1, and as the developer traditionally does before each seasonal changeover, it has begun dropping a few teaser images, which seem to hint at some kind of time warp theme for the new season.

The first teaser, which you can see below, was shared ahead of the finals of the Fortnite World Cup. The tweet simply reads, “Think Back,” and features an image of Dusty Depot, which was famously destroyed by a giant meteor and became Dusty Divot all the way back in Season 4. This seems to suggest the beloved area could be making a return in Season 10.

The second teaser image, which dropped earlier today, features what appears to be some kind of new mech that’s coming to the game. “Look Forward,” the tweet reads, which again hints at some kind of space-time disruption taking place in the new season. You can take a look at the second teaser below.

Each seasonal changeover in Fortnite is typically preceded by some world-changing event, and earlier this month, a giant robot did battle with the monster that was formerly frozen beneath Polar Peak. The mech was ultimately able to defeat the monster by impaling it with a giant sword hidden beneath Neo Tilted, but the Vault in Loot Lake was damaged during the confrontation and is becoming increasingly unstable, which may be the catalyst for whatever time-related event leads to Season 10.

With Season 10 only a couple of days away, time is quickly running out to complete Fortnite’s Season 9 challenges. If you need help mopping up any remaining tasks, you can find tips and guides for all the trickier ones in our complete Season 9 challenges roundup. Fortnite’s second birthday event is also underway until July 31, and it has its own set of challenges to complete and rewards to unlock. Most are fairly straightforward, but the only one that may pose a problem asks you to dance in front of 10 different birthday cakes. Be sure to check out our birthday cake locations guide.

Best Liquid CPU Coolers 2019: Silent and Reliable AIO Liquid Coolers – IGN

If you’ve ever been curious about liquid CPU cooling, but didn’t want to deal with the expense, installation, and maintenance of a DIY setup (as well as the possibility of leaks), an all-in-one (AIO) unit provides much of the same benefits as “open-loop” cooling, but without any of the messy set up. They come pre-sealed and the pump is integrated into the cold plate typically, so you just install the radiator in your PC case, bolt the water block onto your processor and you’re good to go.It’s not much different than installing an air cooler, and it provides better cooling and less noise (usually). If you’re ready to take the plunge, these are five of the best liquid-coolers for your Gaming PC.

TL;DR – These are the Best Liquid CPU Coolers:

1. Corsair Hydro Series H100i Pro

Best Liquid CPU Cooler

Corsair has been a mainstay maker of AIO liquid coolers for nearly two decades now and all that expertise has led to the Corsair Hydro Series H100i Pro. The Hydro series is very popular for a variety of reasons, including easy installation, excellent performance, low-noise, and a reliable pump.

The company’s latest cooler combines a copper plate and aluminum radiator for serious cooling potential. As a 240mm, it should also fit any setup from full tower PC cases to even some Mini ITX cases.

2. Deepcool Captain 240 Pro

Best Budget Liquid CPU Cooler

Coming in at a reasonably low $130 price, the Deepcool Captain 240 is a great liquid CPU cooler that keeps up with much more expensive products. It looks like nothing else on the market too, thanks to a little bit of clear pipping that allows you to see the liquid circulate.

The clock dial face on the pump is also pretty unique and makes for a great RGB implementation. Speaking of which, all the lights on the cooler and its fans are fully addressable, so you’ll be able to take full control over the color and patterns of your illumination.

3. Thermaltake Water 3.0

Best 360mm Liquid CPU Cooler

Thermaltake’s WATER 3.0 is the Cadillac of closed-loop cooling, if your Cadillac has LED ground effects and flashy rims. Thermaltake’s offering is slightly pricier than other options, but you’re getting top-shelf cooling thanks to its 360mm high-efficiency radiator, three thermal design power fans, and a highly reliable pump. Plus, just look at it!

4. EVGA CLC 280mm

Best 280mm Liquid CPU Cooler

Evga has recently been breaking into all kinds of new hardware territory and is a newcomer to the closed-loop cooling market. Still, the company obviously knows how to craft some sweet hardware, and its new 280 CLC is one of the best bang for the buck models available. It utilizes a 280mm radiator with twin whisper-quiet fans, and also has beautifully designed LED integration on the water block.

Topping it all off is its Its killer software dubbed EVGA Flow Control, which allows you to control the fans, RGB lighting on the block, and the pump RPM as well. The pump is built with Asetek’s Gen5 pump technology, which is known for its reliability and efficiency. At around $115, the performance, noise, and quality are well worth it, and it is one of the best values in the market right now.

5. NZXT Kraken X52

Best 240mm Liquid CPU Cooler

NZXT’s popular Kraken series almost needs no introduction. You’ve probably already heard of them simply through their good reputation of being high-quality and gorgeous cooler.

However, you’re paying a bit for the name brand along with quality construction, superb performance, a very long six-year warranty, and of course the RGB infinity mirror on the water block. We’ve featured the 240mm X52 here, but the Kraken is also available in all sorts of sizes from 140mm to 360mm.

6. Cooler Master MasterLiquid ML240P Mirage

Best RGB Liquid CPU Cooler

Let’s be real, as important as keeping your CPU cool is, we all really buy liquid CPU coolers for their RGB lighting. If you’re ready to accept that truth, you should definitely consider the Cooler Master MasterLiquid ML240P Mirage.

This AIO cooler is fully lit like none other with a transparent pump design that lets you see your liquid cooling work in real-time. Combined with all the zany RGB effects you can program on the exterior of the pump and fans, and this is one of the most hypnotizing things you can add to your fully RGB gaming PC.

Best Budget Gaming Chairs 2019: Cheap Gaming Chairs for Everyone – IGN

The best gaming chairs are supremely comfortable, but let’s be honest—there’s only so much money in anyone’s budget for a gaming throne. While there’s we all crave ergonomic racing chairs made of the finest Italian leather or a swanky Herman Miller chair that’s adjustable in 27 different ways, you shouldn’t have to sell family heirlooms just to afford a decent gaming chair.Truth is, there are all kinds of excellent gaming chairs out there for about $100 or less, and that’s what this handy list is all about. Spend the extra dough on what really matters: games or hardware.

The best cheap gaming chairs share one thing in common: they’re cheap, but beyond that styles fluctuate wildly. There are traditional racing-style gaming chairs, beanbag chairs for console gaming, and even office chairs if you want something more conservative. Now, technically any chair can be a “gaming chair” if you’re using it right, but these cheap gaming chairs are comfortable, affordable, and attractive. Also, I want to be clear that in this case cheap equals “affordable,” not poorly made, necessarily.

TL;DR — These are the Best Budget Gaming Chairs:

1. GTRacing Gaming Chair

Best Budget Gaming Chair

There’s a ridiculous amount of racing chairs out there for gamers to choose from, and some of them cost more than a high-end GPU. But the GTRacing Gaming Chair borrows its looks from some of its more expensive competitors at a much more affordable $130 price.

The GTRacing Gaming Chair also features a full array of adjustable ergonomics including an adjustable neck pillow, lumbar support, and armrests. It’s available in seven color combinations, and some of them even have some trim on the casters too, which looks pretty slick.

2. Respawn Essentials Gaming Chair

Best Ultra Cheap Gaming Chair

If you absolutely have to stay under a $100 budget for your gaming chair, the $75 Respawn Essentials Gaming Chair should do nicely. it might look more like a regular office chair, but it definitely has the flair of a gaming throne with its sculpted racing lines and dual-tone colors.

The Respawn Essentials’ contoured segmented padding offers plenty of plush and breathable comfort. In terms of ergonomics and customizability, users have a pair of flip-up armrests and a recline function.

3. OFM Essentials Racing Chair

Cheap Racing Chair Alternative

If the Furmax chair isn’t your thing, don’t worry—this chair from OFM is another great option and is also affordable. The seat itself is covered in black leather with some tasteful color accents constructed from mesh fabric. This helps the chair stay cool and the mesh lets the chair to breathe a bit during long gaming sessions.

I also really appreciate the flip-up armrests—strangely missing from several chairs at this price point—so you can get them out of the way if you need to scoot closer to your desk. It’s even offered in four popular colors to match (or contrast with) your gaming setup, and it’s shown here with Nvidia green (or is it lime?).

4. AmazonBasics High-Back Executive Chair

Best Cheap Office Style Chair

Sure, it may not look like much more than a boring chair straight out of Accounts Receivable, but this high-back chair is dang comfy. The armrests have the same padding as the seat, and it features plenty of adjustments along with easy-rolling casters for getting around your home office without leaving the previously mentioned cozy padding. Plus, it’s a great way to keep your home office looking respectable despite the fact that you spend every night playing PUBG.

5. LCH High-Back Office Chair

Best Cheap Mesh Chair

Mesh-backed chairs are pretty popular in offices these days, thanks to their supportive ergonomic features and breathability. This LCH model has a mesh back with an extra-tall back, so it’s great for people who like to lean back while gaming, or for those who just like a comfy headrest.

Other welcome features include adjustable armrests and a few leather accents for increased durability. Beyond the obvious pneumatic controls for height and tilt, this mesh chair also has a dial to set the tilt tension so you don’t experience that awful freakout sensation of falling if you tilt it back too far. If you’re the type that is rarely satisfied with a chair, LCH offers a 30-day risk-free trial, so it’s kind of hard to go wrong on this one.

6. Respawn-200 Gaming Chair

Best Budget Mesh Gaming Chair

If a mesh gaming chair sounds appealing to you, but you’re looking for something with more of that racing aesthetic, the Respawn 200 should be the obvious choice. It’s a little pricier at $138, but this gaming chair offers more adjustability with a neck pillow and integrated lumbar support.

Almost the entire back of the Respawn 200 is made of mesh with a leather bucket seat underneath, so you get both solid support and breathable comfort.

7. Ace Bayou X Rocker Pedestal Chair

Best Cheap Chair For TV Gaming

Not all gaming chairs are for PC gamers. If you want to game in front of your TV with your favorite console (or even use a lapboard for living room PC gaming) the Ace Bayou X Rocker pedestal chair is a great option. This connected chair features Bluetooth 2.1, and audio is delivered through its two speakers and integrated subwoofer.

If you don’t want to feel a rumble on your rump you can plug in a headset (or charge your controllers) via the side ports. Of note: you’ll want to grab an optical to RCA adapter if you’re using a PS4 Slim or PS4 Pro with this chair. Also, this model goes a teeny bit over my $100 price point threshold, but it’s still considerably cheaper than similar models, and $125 isn’t that much to pay for such a loaded gaming throne.

8. Merax Adjustable Floor Chair

Best Cheap Beanbag Chair

Bean bags actually make pretty amazing chairs for gaming on the floor, but the best ones are surprisingly expensive and they don’t always offer much versatility. Enter the Merax floor chair with its soft, micro-fiber cushioning and a steel frame is hidden inside for support.

You can pull the back up and adjust it to five different positions, depending on just how chill you want to be while gaming. You can even lay the whole thing flat and just stash it under a bed when you’re not using it, which is pretty awesome. I wish it included some type of storage pockets for controllers and remotes, but at just about $65 it’s still a great value.

9. E-Win Big and Tall Gaming Chair

Best Budget Big and Tall Gaming Chair

Finding an affordable big and tall gaming chair is, well…a tall order, but thankfully E-Win has stepped up to the plate. With a 21.7-inch wide seat and a 400-pound weight capacity, it should be able to support almost any user.

The E-Win Big and Tall Gaming Chair looks like the spitting image of the Secretlab Titan, not that we’re complaining after all this is a very handsome gaming chair. This model also has large lumbar and neck pillows, for its large support areas.

Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Top New Games Out On Switch, PS4, Xbox One, And PC This Month — August 2019

July is wrapping up, which mean it’s time for New Releases to tackle a fresh month of video games. Speaking of tackling, Madden NFL 20 releases for everyone at the start of the month. Later on you’ll be able to sling bullets and psychic powers in Control and revisit the early days of the world’s biggest MMO with World of Warcraft Classic. August wraps up with the action-packed Astral Chain and the terrifying Blair Witch.

Madden NFL 20 — August 2

Available on: PS4, Xbox One, PC

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Some of you might already have early access to Madden 20, but its public launch kicks off the new month. This year’s game includes new features like Face of the Franchise, a campaign that takes a player from a college career up to the NFL proper. Some pros can also use special abilities during games thanks to new Superstar X-Factors.

More Coverage:

Control — August 27

Available on: PS4, Xbox One, PC

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The latest game from Alan Wake and Quantum Break developer Remedy gets its name from the Federal Bureau of Control, a fictional government agency that handles cases where the laws of physics just don’t add up. Enter protagonist Jesse Faden, who can fling bad guys and float around using her psychic powers. She’s infiltrated the FBC to find her missing brother, and she’ll have to shoot her way through a few men in black to find him.

More Coverage:

World of Warcraft Classic — August 27

Available on: PC

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If you’ve been yearning to return to an older version of WoW, Classic is exactly what you’ve been waiting for. Classic looks and plays the way WoW did during version 1.12 (the Drums of War update), a time before The Burning Crusade even launched. WoW subscribers get access to Classic at no additional cost.

More Coverage:

Astral Chain — August 30

Available on: Switch

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If you know Platinum Games’ portfolio of titles like Bayonetta and Vanquish, then you know what to expect from Astral Chain. Your police offer protagonist is chained to a living weapon known as a Legion, and the two of you can swing around the battlefield to battle monsters in stylish combat. As you might be able to guess from the name, you can even travel to the Astral Plane to discover where the monsters originate.

More Coverage:

Blair Witch — August 30

Available on: Xbox One, PC

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Layers of Fear developer Bloober Team is revisiting the cult classic movie franchise with this canon game, featuring the studio’s signature psychological horror flavor. You play as a cop looking for a missing boy in the famously haunted Black Hills Forest. At least you have your canine companion Bullet to help sniff out any witches.

More Coverage:

August is creeping up, and the next episode of New Releases will look at more new games the month is bringing along. You have a chance to revisit some previously released titles with the Guacamelee One-Two Punch Collection and Metal Wolf Chaos XD.

How Microtransactions Work in Wolfenstein: Youngblood – Wolfenstein: Youngblood Wiki Guide – IGN

Last Edited: July 27, 2019 at 12:14 AM

This portion of the guide explains how microtransactions work in Wolfenstein: Youngblood.

Microtransactions Explained[edit]

Below are quick answers regarding microtransactions. Click on the link to jump down to that section of the page for additional details.

Can you buy items and upgrades that give you a gameplay advantage with real money?[edit]

No.

Everything that gives you a gameplay advantage must be purchased with silver coins or ability points that can only be earned/found in-game. Below are some examples.

  • You can upgrade your character’s abilities (mind, muscle, and power) using Ability Points earned in-game.
  • You can buy pep signals which add different kinds of boosts for you and your sister (such as health and armor) with silver coins earned in-game.
  • You can buy boosters to temporarily boost your loot pick ups, max armor, or max health boost.

What can you buy with real money?[edit]

You can buy Gold Bars with real money. These Gold Bars can be used to buy cosmetic skins for Sophie, Jess, and weapons.

How much do Gold Bars cost?[edit]

Gold Bars can only be purchased in 3 types of bundles. Below is the breakdown.

Gold Bars Cost
500 $4.99
1100 $9.99
2500 $19.99

Can I buy cosmetics without spending real money?[edit]

You can buy cosmetics without ever spending any money. You can use the silver coins you earn in-game to buy cosmetics.

Google Stadia, Australia and the Impending Game-Streaming War – IGN

The future may well prove that OnLive was ahead of its time. Like Timothy Dalton’s serious Bond take before Daniel Craig, or Boss before House of Cards, OnLive may have been that necessary sacrificial trailblazer whose death leads to the next down-the-track leap.

For those unaware, OnLive was the first game-streaming service of note. It’s now gone the way of the dodo, but the idea was as straightforward then as it is today for surviving services: instant on. No need to physically own a game. No need for a high-end PC or the latest console. Just a compatible device and a high-speed internet connection.

The catch is that game-streaming services require adequate, stable bandwidth to be playable.

When OnLive fired all its employees in 2012, Australia’s average internet speed was an abysmal 4.2Mbps. It’s likely why OnLive and other still-alive services like Sony’s PlayStation Now or the online component of Nvidia’s GeForce Now never made it to Australian shores.

OnLive’s DNA may still live on, though, given that Sony bought the service before shuttering it. Sony will no doubt launch some kind of streaming service for PlayStation 5 – PlayStation Now branded or otherwise – and it certainly won’t be alone. EA also has an unnamed game-streaming service in the works. Microsoft has xCloud. But the current big name in what might become gaming’s next big thing is Google Stadia, which is due to launch in select countries this November.

The nitty-gritty of game streaming

The Stadia pitch is that you can open a Chrome tab or smartphone app to stream a game “instantly”. This means no download, no patching, just immediate access. This pitch, however, doesn’t extend to accessing a catalogue of games through a Netflix-style subscription – players must still purchase the vast majority of games on the service for full-price, to then be able to stream them.

Even so, the prospect of streaming high spec games to almost any screen (at some point in the future – the launch is more limited) is a major reason why companies are falling over themselves to be involved. Instead of there being millions of compatible gaming devices, the number stretches to potentially billions. Google, for instance, has showcased Stadia’s potential on older PC and Mac hardware, streaming Assassin’s Creed Odyssey to them from a specced-out gaming PC.

The point of this demonstration is simple: these older machines wouldn’t be able to install and run the game, let alone play it at max settings. This lack of the need for a dedicated gaming platform lowers the barrier of entry. Chuck in the possibility of streaming directly to compatible TVs, smartphones or tablets, and it’s easy to understand why game streaming is a big deal for those companies with budgets big enough to back the R&D.

In terms of the actual process of game streaming, the upload bandwidth requirements are less important than download because the main thing being transmitted from the player’s end is control inputs. The download bandwidth requirements, though, include all of the game video and audio, which scale upwards based on each incrementally increasing fidelity metric.

The Stadia pitch is that you can open a Chrome tab or smartphone app to stream a game “instantly”.


For Stadia, Google recommends a minimum download speed of 10Mbps for 720p gaming at 60 frames per second (fps) with stereo sound. Bump that up to 1080p/60fps with 5.1 surround sound (the max resolution for free Stadia users) and you need 20Mbps minimum. Jump up again to Stadia’s current maximum of 4K/60fps with 5.1 surround sound and you need at least 35Mbps of dedicated download bandwidth.

Google has also been talking up future leaps to 8K resolution and up to 120fps, which would likely translate to at least double the download bandwidth, unless bandwidth improvements can be made within the technology. Still, the prospect of a minimum of 70Mbps for fidelity lovers streaming in 8K is a giant bandwidth pill to swallow.

Consistency is important, too, as the real-time nature of gaming means that, unlike video, it can’t have breathing space in a buffer. The other challenge is data usage. Extrapolating Google’s minimum bandwidth estimates, 720p gaming uses approximately 4.5GB per hour of gaming, with Stadia’s 4K/60fps option stretching to a cap-destroying 15.75GB for every hour you play.

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The need for speed

Australia isn’t on the initial launch roadmap for Google Stadia, though it may be one of the countries that Google targets from 2020 onwards. This is likely an infrastructure consideration, given we don’t have Google data centres (yet?), even if we do have a Google Cloud Platform.

Regardless of where you’re located, there are three key player-side considerations when it comes to any game-streaming service: download speed, latency and minimal (ideally zero) data loss. Conceptually, even these are problematic in Australia, especially when you account for the reality that no matter how fast the back-end architecture of a game-streaming service is, it’s at the mercy of a player’s internet connection.

According to the Speedtest global index, Australia’s fixed broadband average at the time of writing is 38.54Mbps (57th in the world), compared to 119.09Mbps in the USA (7th) and 61.02Mbps for the UK (41st). (The USA and the UK are two of 14 launch countries for Stadia.) While comfortably above the minimum (10Mbps) and 1080p (20Mbps) Stadia download requirements, Australia’s average fixed broadband speed is not comfortably above the 35Mbps needed for 4K game-streaming. It’s also worth considering that the internet’s busy period is 7pm to 11pm every night, where user demand slows things further. This means it’s possible that average would drop below the 35Mbps required to stream 4K Stadia games.

For comparison, Italy has the slowest average fixed broadband speed of the 14 Stadia launch countries, but that’s still 53.89Mbps: comfortably above the 35Mbps requirement.

Australia’s average fixed broadband speed should improve once the NBN rollout is completed and as more Australians connect to the new access network. Additionally, if NBN follows particular upgrade paths in the future, it should bring copper/fibre hybrid technologies closer to the current max consumer fibre speeds.

Australia’s mobile internet fares much better: we’re ranked fourth on the Speedtest global index with an average download speed of 63.2Mbps. That’s faster than the UK average for fixed broadband, but there’s a big catch. Australia doesn’t really have mobile plans with unlimited data at these speeds. We do have unlimited-data mobile plans, but they’re either fully or fine-print capped (once you reach your data cap) at a paltry 1.5Mbps.

With 5G on the way and as consumer data demands grow, that may change. But given that 5G depends on device compatibility and telcos treat data as though it’s as scarce as helium, this network upgrade isn’t likely to change much, at least not in the short-term.

Beyond the need for speed

The bigger catch of game streaming is latency, particularly for those living in regional locations in Australia. In these locations, the only internet options are satellite or fixed wireless, where the pings can be high (particularly for satellite) and reliability is impacted by total users and adverse weather.

Even fixed broadband internet users are at the mercy of server locations for a hypothetical Stadia rollout in Australia. If, like Microsoft’s Azure data centres, servers are only positioned on the east coast of Australia, those in the far west and north of our expansive country will have higher latency. To put that in context, there’s lower latency between the east coast of Australia and New Zealand than there is with Perth in Western Australia.

Put simply, the farther the distance, the higher the latency. The higher the latency, the more the real-time illusion of game-streaming is broken and input delays are more noticeable, among other detractors.

Data loss is the final concern, and while there are controllable factors within the home, loss can come down to external networks outside of the player’s control. By way of example, my Telstra cable connection was incredibly reliable for the first year (outside of the odd day-long outage). It’s now basically unusable for any live-streaming service because of data loss care of sporadic 10-second dropouts.

The higher the latency, the more the real-time illusion of game-streaming is broken and input delays are more noticeable, among other detractors.


With the NBN arriving in my area next year and after a year of fighting, Telstra tossed my case in the ‘too hard’ basket and stopped trying to fix it. I was given bill credit for the lack of reliability but, honestly, I’d rather be paying full price for a consistent connection, especially because that all-important r-word is the first adjective in Telstra’s internet sales pitch.

Outside of these dropouts, my latency is an impressive 7ms with an above-spec 112Mbps download bandwidth. Incidentally, this bandwidth is fast enough to pass the Google Stadia bandwidth test with a big green tick.

What’s less viable for Stadia or a similar game-streaming service is my Optus phone internet. I get two bars of 4G reception in my area (10km from the Sydney CBD), and while that equates to a respectable 14ms latency, the download speed is around 35.5Mbps. It doesn’t help that it’s not the most reliable of connections. Additionally, while 60GB of data is adequate for my monthly needs, it would only allow for around 6.5 hours of 1080p streaming on Stadia’s 20Mbps recommendation.

Granted, my phone plan is more than a year old. With a top-tier plan today, I could score 200GB of data from Optus, which would allow for 22 hours of monthly game streaming (and nothing else) at the same resolution on Stadia. That’d cost $105 per month (excluding any handset repayments) on top of my home internet.

Cracking the latency code

The challenge of any form of wireless technology – Wi-Fi, mobile or otherwise – is that it includes inherent latency. It’s likely why the Google Stadia founder’s edition includes a Chromecast Ultra, the top-end gizmo that’s also best used with its included ethernet capability. The Stadia requirements list this particular Chromecast model as the minimum for using Stadia on a TV.

What Google has cleverly done is push Stadia wannabes towards its proprietary controller. At first glance, it looks like just another average controller. The cleverness comes from the inclusion of a link between controller and Stadia gaming server (via Wi-Fi), as opposed to being paired to the device displaying the screen. This has the potential for lower noticeable input delays.

Clever controller tech.

Clever controller tech.

Users can opt for their own controller or keyboard/mouse combo, but this will introduce additional latency. Even though this ultimately amounts to milliseconds of latency, it can start to add up to noticeable delays between control input and onscreen responsiveness.

This was the case with my xCloud experience at E3, with an Xbox One controller connected via Bluetooth to a mobile phone that was streaming Resident Evil 7. While the major detractor was the screen darkness of this particular demo, the adequately lit areas showcased a noticeable delay between joystick camera movement and onscreen actuation.

Game-specific impressiveness

There is a chance these kinds of game-streaming input delays may be less noticeable to more casual players, for whom these types of technology may be more relevant than the dedicated gamer crowd who likely own their platform/s of choice. Mobile games are often designed with control limitations in mind, and the same logic may well prove true in terms of the type of game that’s best played via game streaming.

Competitive multiplayer shooters are out for now and, unsurprisingly, almost entirely absent from the list of Stadia launch titles (though Google notes there will be multiplayer games at launch). Doom and Doom Eternal are potential exceptions to this, but there’s more on them below. It’s not a stretch to imagine that other games like Cuphead and Dark Souls, which rely on immediately responsive control feedback, are going to be a challenge for game-streaming services because of the inherent latency.

Competitive multiplayer shooters are out for now and, unsurprisingly, almost entirely absent from the list of Stadia launch titles…


It’s interesting that the rise of controllers like the Xbox Elite and Scuf, which champion the competitive advantages of lower latency, are on the rise alongside the birth of a gaming service that includes inherent latency. On top of this, Sony and Microsoft have talked about the high frame rate potential of the next-gen consoles, which is another step closer to lower latency (albeit perceived, in this instance).

Even TV manufacturers have included higher-refresh-rate ‘game modes’ for years, and newer-model teles offer 120Hz refresh rates and FreeSync support. In this respect, a new technology that inherently includes latency seems like a step in the wrong direction.

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Devilish delights

While the bigger focus is on core game-streaming technologies like Stadia, Bethesda swooped into the race with a surprise announcement at E3 2019: Orion. Initially, it sounded as though Orion was another competing service. Instead, the pitch for the patented tech is as a Pied Piper-like middleware software solution to improve the hardware-focus of game-streaming services.

Orion is implemented at a game-engine level and is built to reduce two all-important factors: latency and bandwidth. These improvements are potentially significant, too, with the claim of latency reductions of up to 20 percent per frame and a 40 percent reduction in the required bandwidth.

Orion is implemented at a game-engine level and is built to reduce two all-important factors: latency and bandwidth.


According to the spiel, technically, Orion can be used on any game-streaming service, which means it’s there to complement the Stadias and xClouds of the gaming world, albeit with one big caveat: developers, publishers and streaming providers have to choose to use it.

If the theory is true in application, Orion has the potential to lower bandwidth requirements and data usage. The Orion official page even claims “imperceptible latency” in reference to “twitchy shooters”, on top of this huge-if-true statement: “a wider availability, making quality play available to players living far from data centers.”

Orion is likely why both Doom and Doom Eternal are the only fast-paced shooters among the launch titles; it’s a chance for Bethesda to showcase its tech. Both shooters have multiplayer but the higher PvP time-to-kill (TTK) makes them less in the vein of Counter-Strike and Rainbow Six Siege, and closer to the likes of Destiny 2. The extra survivability of a higher TTK shooter is better suited to the inherent latency of game-streaming services.

Game-streaming downsides

There are more game-streaming detractors outside of those previously mentioned. Interruptions in the connection, be it player or server side, result in choppier frame rates, graphical artefacting and input delays. Even a dip in connection speed can reduce resolution, introduce latency and equate to more noticeable on-screen compression.

At best, these are immersion tarnishes; at worst, tech destroyers. Google does note that Stadia will automatically adjust “to deliver the best possible visual quality at all times” during bandwidth fluctuations, but if that’s a fidelity-at-all-costs mentality, something has to give, and that may be responsiveness.

Even a dip in connection speed can reduce resolution, introduce latency and equate to more noticeable on-screen compression.


In terms of mobile devices, Stadia is curiously only limited to Google Pixel phones and Chrome OS tablets for the time being. Google has confirmed this will change, but it’s odd that other modern Android devices can’t also run the tech. Given that Stadia will be accessed via app, conceptually, it seems straightforward to lock out incompatible phones and tablets via Android OS version.

If a player’s connection drops out, the server will stay live for a few minutes. This means that even Google Pixel owners are at the mercy of internet coverage to ensure they can reconnect in time to resume or save their game. Australia, for instance, has great mobile coverage in cities, but in smaller city centres and in rural areas, the coverage starts to shrink and speeds slow.

Game access in general is also a big issue. The US$9.99 monthly fee for Stadia Pro grants access to a limited library of free games, discounts and 4K streaming, but you’re utterly dependent on an online connection to use Stadia, which means no form of offline gaming. The same is true of the free version of Stadia, and in both cases most of the games on the service cost full price to purchase. Google does note, though, that purchased games will be playable on Stadia even if they’re removed from the library.

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It’s also worth flagging that older compatible devices will be at the mercy of their screen technology in terms of resolution (unless Stadia supports Xbox One X-like supersampling) and refresh rate, which may not be capable of frame rates beyond 60fps. Finally, unlike a service like Netflix, Stadia only allows for a single stream, albeit a single user can use this single session across unlimited compatible devices.

Perks of game streaming

It’s not all bad news, though. Stadia and other game-streaming services effectively eliminate piracy, which is great news for developers and publishers. Lower device requirements mean a lower initial barrier of entry to play games. Playing Stadia with a stable online connection is reportedly comparable to local game-streaming services, like Steam Link and GeForce Now.

On top of this, because the games are streamed and not installed, there’s no need to make space for increasingly growing game installs. Additionally, games are patched on the server side (at Google speeds for Stadia), meaning you don’t have to wait for patches to download before you’re ready to play. This, in particular, is a gaming-godsend for players who have limited gaming time that may be chewed up by waiting for patches.

There’s also the early pledge from Google that Stadia will support cross-platform multiplayer. This is, of course, reliant on other platforms coming to the party. Still, it’s a strong pro-player stance that sets an example for other parties to follow suit. Mind you, for that to work, latency really will have to be in line with other platforms.

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Future potential

Stadia’s Director of Product Andrey Doronichev had this to say recently in a Reddit AMA: “To be clear, Stadia Pro is not ‘Netflix for Games’ like some people have mentioned, a closer comparison would be like Xbox Live Gold or Playstation Plus. The Pro subscribers get 4K/HDR streaming, 5.1 sound, exclusive discounts and access to some free games. Roughly one free game per month give or take. Starting with Destiny 2 (yay!).”

So… no broad catalogue, just a drip feed of free titles, with all others to be purchased at full price. That being the case, what is the use case for streaming that makes this worthwhile? If you don’t have a high-end gaming PC, a PS4 Pro or an Xbox One X maybe it makes sense. But if you don’t have that entry-level investment in gaming are you really interested enough to pay a monthly fee? If you do buy in, will you hog the bandwidth in your house to the point that a flatmate or partner may not be able to do what they want to do online?

Ultimately, services like Stadia need to prove that the many potential headaches associated with them – at least early on – are actually outweighed by the advantages. Would you, for instance, take instant-access gaming that’s potentially lower fidelity and higher latency every single time you want to use it over simply waiting for an install at the beginning and then having consistent, excellent performance from that point on? I think that trade-off would be much easier to sell if Stadia was indeed offering up a Netflix-style service, rich with content. The ability to browse through a large catalogue and try anything you like instantly would be pretty compelling. But that’s not what Stadia is going to be at launch.

Stadia and other streaming services really do feel like they raise more questions than they answer, so for now, perhaps it’s not such a bad thing that Australia isn’t part of the initial rollout. This vision of the future of gaming seems like it’s going to feel pretty inessential for some time to come. Mind you, it’d still be nice to have the internet to support it.

Nathan Lawrence is a freelance writer based in Sydney who writes about games and film, and is a shooter specialist. Say hey on Twitter.

Super Smash Bros. Ultimate: The Hero from Dragon Quest 22-Minute Presentation Announced, Will Include Release Date – IGN

Nintendo has announced that a 22-minute Super Smash Bros. Ultimate video presentation for the Hero from the Dragon Quest series on July 30 at 6am PT/9am ET/11am BST that will showcase the upcoming DLC fighter and reveal when he will be released.Announced by Nintendo Versus, the presentation will be led by Super Smash Bros. Ultimate director Mashiro Sakurai and will give us our best look at the collection of heroes from Dragon Quest’s rich history that will soon be joining the fight in Super Smash Bros. Ultimate.

Nintendo Versus also announced that Version 4.0 will be arriving soon and will include fighter adjustments, but no further details were revealed.

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The Hero from Dragon Quest was revealed at E3 2019 alongside Banjo-Kazooie and at least four heroes will be playable as alternate skins. The default hero will be the hero from Dragon Quest XI, which is releasing on the Nintendo Switch this September, and the heroes from Dragon Quest III, IV, and VIII were also revealed.

The Hero is a sword and shield style fighter and will also incorporate the series’ turn-based menus into combat. The Hero’s Final Smash will bring together all the Dragon Quest Heroes, in a very similar fashion to Mega Man’s Final Smash, and they will all combine for a powerful move.

The Hero from Dragon Quest will soon join Piranha Plant and Joker as DLC fighters that have been added to the massive roster of characters in Super Smash Bros. Ultimate following its release last year.

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Adam Bankhurst is a news writer for IGN who can’t wait to see what surprises are in store for this Tuesday. You can follow him on Twitter @AdamBankhurst.