Daily Deals: Batman Beyond Preorder for $89, 4K TVs for $209, Marvel’s Avengers Game Preorder for $49 and More – IGN

We bring you the best deals we’ve found today on video games, hardware, electronics, and a bunch of random stuff too. Updated 7 days a week, 365 days a year.

Preorder Batman Beyond Complete Series Limited Edition for $89.30 Right Now

This is an awesome set: it has the full series, as well as the Batman Beyond: Return of the Joker movie, all on Blu-ray and all in high-definition. There’s also a metallic Funko Pop, lenticular art cards, and it all comes in a styling case.

Preorder Darksiders Genesis Nephilim Edition at Amazon

If you’re a Darksiders fan, this bundle is for you. Throw down a preorder for the Nephilim edition and you’ll receive the premium box, an art book, official soundtrack, stickers, the Strife figurine and the Darksiders board game!

Get 3 Free Months of Kindle Unlimited Membership (Was $9.99 Per Month)

You must be logged into your Amazon Prime membership account to see this deal. If you’re a regular digital ebook reader, this membership is highly recommended. Kindle Unlimited gives you access to over 1 million Kindle eBooks and over 20,000 digital comics. This deal is typically for new subscribers only, but there have been reports that it has worked for people who have previously subscribed but are not current members.

Preorder Marvel’s Avengers for $49.94 at Amazon

Amazon is really getting ahead of the curve on this one! You can preorder Marvel’s Avengers, slated to come out next May, for only $49.94! Preordering now will also grant you future Beta access.

Purchase Fire Emblem Three Houses Seasons of Warfare Edition for Switch for $99.99

The latest Fire Emblem title is out now, and the superior “Seasons of Warfare” Edition is in and out of stock. This edition includes the game, steelbook case, soundtrack, hardcover artbook, and 2020 calendar. Note: The Seasons of Warfare edition is rapidly coming in and out of stock, so check back often to see if it’s available.

50% off RoboForm Everywhere Subscriptions (New Users Only)

This sponsored deal is brought to you by RoboForm.

If you’re still using the same password (or a variant of the same password) for every site you visit, you’re putting yourself at risk. With so many sites experiencing data breaches, it’s all but guaranteed that someone’s going to uncover your login info one day—and if you use the same credentials across multiple sites, those thieves could have access to a whole lot of your sensitive personal data. A good password manager can help protect you by randomly generating unique, strong passwords for each of your accounts, and automatically entering them for no-hassle logins. RoboForm Everywhere allows you to sync your password manager across all of your devices. You also get cloud backup, priority 24/7 support, web access, secured shared folder, and more.

Pick up a 55″ LG OLED C9 Series 4K Smart UHD TV for only $1549

If you’re looking for a 4K TV, we’ve got a deal for you. You can pick up a 55″ LG OLED C9 Series 4K Smart UHD TV for only $1549! Make sure you use the code “SAVE300” during checkout to get your extra discount!

Preorder the Star Wars Black Series Boba Fett Premium Electronic Helmet at Walmart for $119.99

Did you want to be Boba Fett as a kid? Do you still? Then don’t you worry, the time for you to live out your dreams is now, as you can preorder this electronic helmet from Walmart and start your bounty hunting adventures.

Preorder Doom Eternal on PS4 for $49.94

The Doom hype is strong today, so if you feel the urge to preorder Eternal, the next game in the franchise, why not save a few dollars along the way!

HP OMEN 15t Intel Core i7-9750H 6-Core 15.6″ 1080p 144Hz IPS RTX 1070 Laptop for $1399

This sponsored deal is brought to you by HP.

The OMEN is HP’s premium line and build quality is superior to anything else you’d find at this price range. The base config is fine, but in my opinion this deal gets so much better if you upgrade to the GeForce RTX 2070.

  • Click Here
  • Click on “Customize & Buy”
  • Select Processor and Graphics – i7-9750H + RTX 2070 8GB (+$580)
  • Select Display – 15.6″ FHD 144Hz IPS 1920×1080 (+$70)
  • Price should show up as $1399.99

Grab the Logitech G602 Wireless Gaming Mouse for 69% Off At Amazon

This sturdy mouse is a gaming classic, and will serve you well in any game you might be playing. It also helps that the price has been slashed quite a bit.

Nintendo Switch and Your Choice of Mario, Zelda, or Splatoon Game for $329 (Originally $374)

This deal is actually better than Amazon’s Prime Day deal. You’re getting the Switch console for $299 and a AAA title for $30. Choose from Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, Splatoon 2, or Super Mario Party.

Grab Shadow of the Tomb Raider for $18.74 at Amazon

Shadow of the Tomb Raider is another currently being super discounted at Amazon. Use the coupon code listed on the page to bring the total price down to the lowest it’s ever been for this product.

Grab Devil May Cry 5 for $29.99 (50% off) at Amazon

Devil May Cry 5 is the best in the franchise, and now you can get it for half price. Click to activate the coupon when you buy it on Amazon to receive the game at the lowest price it’s ever been.

Pick up Resident Evil 2 for $29.99 (50% off) at Amazon

Continuing the trend with Amazon and cheap games, you can grab Resident Evil 2 for 50% off, so long as you activate the coupon code listed on the store page.

New Dell Back to School PC Deals with Gift Cards

Dell has kicked off some great Back to School deals on laptops and desktops. You’ll receive your gift card within a few weeks after your item ships and carries a 90-day expiration. It can be used on gaming consoles, video games, monitors, electronics, TVs, PCs, and more.

$400 Off ASUS ROG STRIX Intel Core i5-9300H 6-Core 15.6″ 1080p 120Hz IPS Laptop with 8GB RAM and 512GB SSD, and GeForce GTX 1660 Ti, Now $899

This laptop is completely decked out for under $1000. You get the newest 9th generation 6-core processor, a 1080p IPS display with 120Hz refresh rate, a whopping 512GB of fast SSD storage, and a GeForce GTX 1660 Ti video card that is faster than a GTX 1060.

Nintendo Switch and NBA 2K19 for $299 (Was $329)

A new Switch bundle has surfaced! If you’re a fan of sports games, you will enjoy the fact that you can buy a Switch and get a copy of the most popular sports game for free. NBA 2K20 isn’t out until September 6, so tide yourself over with this IGN rated 8.5/10 predecessor.

Preorder The Latest Joy-Con Colors for your Nintendo Switch

If you’re itching for a new way to spice up your Switch, then you can head over to Amazon and throw down a preorder for the newest colors to be added to the Joy-Con library.

Out August 2: 15% off Madden NFL 20 for PS4 or Xbox One, Now $50.94

The new 2020 iteration of the only NFL video game out there is available in less than 2 weeks. Both Amazon and Walmart are offering 15% off if you preorder it beforehand. For any of who play Madden NFL religiously, this is pretty much a no brainer. Madden NFL 19 scored an 8.9/10 and we expect another solid effort from EA.

$700 Off the OVERPOWERED Intel Core i7-8700 GeForce GTX 1080 Ti Desktop with 32GB RAM, 512GB SSD, 2TB HDD, and 2yr Warranty, Now $1499

You won’t find a PC with better specs under $1500, period. Along with one of the most powerful video cards available, you’re getting an Intel Core i7 6-core processor, more RAM than you will ever need, and ample amounts of both SSD and hard drive storage.

Oculus Go Standalone VR for $159 at Amazon

If you’re looking for a fun and affordable VR experience, the Oculus Go is discounted for the first time and offers a great entry point into VR. Keep in mind that this is not designed for gaming, and is more suited for video and other light VR experiences.

30% Off 55″ LG 55UK6090 4K Smart HDTV, $349.99

This is the lowest price we’ve ever seen for a big 55″ LG 4K TV. It even has Smart TV functionality and you get it delivered to your door for free.

50% Off 50″ Sceptre 1080p HDTV, Now $179.99

If you don’t need 4K or built-in Smart TV functionality, then this TV’s value can’t be beat. Let’s face it, even most of us who do own 4K TVs primarily watch 1080p or lower content. Also, you can always pick up an Amazon Fire TV Stick or Chromecast for a superior Smart TV experience than an integrated solution.
If you want to kick things up a notch, you can now grab the 55″ 4K model for just a few extra dollars.

Lowest Prices on LG OLED TVs at PCMag Shop

Use code “SAVE50”

PCMag Shop has some incredible prices on LG B8 OLED TVs and they come with full manufacturer’s warranties. LG OLED TVs are still considered the best TVs you can buy, with virtually perfect black levels, high contrast ratio, and wide color gamut, all of which measure up to best-in-class picture quality. The B8 is the “budget” model and the E8 is top of the line.

50% Off Bose SoundSport Wired In-Ear Headphones with Mic for Android or Apple, Now $49.95

These headphones retail for $99. This is your cheapest ticket to getting in on the signature Bose sound. The SoundSport features Bose TriPort technology, stay-fit ear hook design, sweat resistant finish, and inline mic and remote.

$700 Off the OVERPOWERED Intel Core i7-8700 GeForce GTX 1070 Gaming Desktop with 16GB RAM, 256GB SSD, 2TB HDD, and 2yr Warranty, Now $699

For under $700 you’re getting an Intel Core i7 6-core processor and GeForce GTX 1070 video card, which is more than capable of taking on all of your PUBG, Fortnite, or Apex Legends needs and then some. You also get free 2-day shipping.

$1,000 Off the HP Omen X Intel Core i7-7820HK GeForce GTX 1080 Slim Compact Desktop (Portable) with 16GB RAM and 256GB SSD, Now $1199.99

Search the model number (P1000-025se) and you can verify the specs, even at HP direct. In fact, although Walmart is the storefront, this desktop will be shipped from HP directly. This is a great price for a powerful desktop that’s compact enough to bring to your LAN party.

Grab the Whalen Payton 3-in-1 TV Stand for $99 (Normally $179) at Walmart

Everyone needs a good stand for their home, and this unit is perfect, particularly when it’s on sale! The center neck can hide cords, while the open design means it’s easy to access your devices while also allowing for plenty of ventilation for those hot electronics.

New Dell HDTV Deals with Gift Cards

Dell kicks off a new week of TV deals. You will find both value-minded and uber high end options available. Not only are these TVs marked down to the lowest current prices you’ll find anywhere, they all also include a gift card that can be used on almost anything at Dell.com, including consoles, monitors, VR headsets, games, video cards, and PCs. The gift card carries a 90-day expiration.

4K Smart HDTVs:

Premium 4K Smart HDTVs with True HDR:

The Muppet Movie: An Oral History – IGN

Forty-years ago this summer, a man and a frog made their dreams come true.The release of The Muppet Movie in the summer of 1979, starring Kermit the Frog, was the culmination of puppeteer/writer/filmmaker Jim Henson’s ambition to translate the small screen success of his feel-good felt from Sesame Street and The Muppet Show over to the big screen where they could make “millions of people happy.”

However, despite Emmy-award wins and global recognition for The Muppet Show, obtaining funding for a theatrical film with The Muppets interacting in the real world wasn’t an easy sell. As Henson, Frank Oz and their Muppet team shot The Muppet Show in London, they had to spend time shooting proof of concept camera tests that eventually attracted the foreign investment of Lord Lew Grade’s British Independent Television Corporation (ITC).

When the money came, Henson, his long-time writers, Jerry Juhl and Jack Burns, and his core unit of Muppeteers, like Oz, Jerry Nelson, and Richard Hunt, were ready to go. Having spent years amassing talented young technicians, artists, and puppeteers from London, New York and California as collaborators, Henson was able to gather many of them together in the summer of 1978 for the production of The Muppet Movie in Los Angeles.

Ahead of its time, technically, and with its comedic sensibility (it was meta before meta existed), The Muppet Movie was a grand experiment that proved The Muppets were box office stars––it made $76 million off an $8 million budget. Songwriters and composers Paul Williams and Kenny Ascher were nominated for two Academy Awards and won a Grammy for their work on the film.

Now for its 40th anniversary, The Muppet Movie is back on the big screen with two Fathom Event screenings across the U.S. on July 25th and July 30th (get tickets here), along with many retrospective screenings at museums and film festivals celebrating the film’s impact on cinema and puppetry.

For this IGN oral history, we’ve conducted brand new interviews with many of Jim Henson’s team who worked on the film to reminisce about how the scrappy little film, made by dreamers, about dreamers, came to be.

Setting the Stage

Busy producing and performing The Muppet Show in London, Jim Henson and Frank Oz were also concurrently laying the groundwork for a potential movie that would break Kermit and his gang out of their secure variety show theater and out into the real world.

Cheryl Henson, President of the Jim Henson Foundation: “My father was very excited about doing a full-length feature film. It was really major for him because his work up until then was television. He’d done a couple of small short films, but this was really the first opportunity to participate in a major feature film. Initially, both my father and Frank Oz were a little bit concerned about whether or not these puppets, that are made of fleece and foam, would translate on a giant screen. And so, they made some really very funny improved test films. That was a major leap for them to try putting the puppets in the real world because, up until then, the puppets always existed inside of a television studio. That was one of the big challenges and they weren’t sure how that was going to work, and I think it worked really well.”

Back in the states, a lot of puppeteers and support staff for The Muppets worked in New York at the Muppet Workshop. John Lovelady, a freelancer who started on The Great Santa Clause in 1970, transitioned to a staffer in the workshop. Calista Hendrickson was also based in New York as a costume designer who worked on Emmet Otter’s Jug-Band Christmas. She actually convinced Henson and Oz to dress the Muppets beyond their one-outfit looks.

Calista Hendrickson, Muppet Costume Designer: “When I had my so-called interview with Jim, after I had done Emmet Otter, I remember meeting him at a studio where they were editing. He just said, ‘Okay, what do you want to do with The Muppets?’ I said, ‘I want to dress the puppets. I want to be the costume designer.’ Mostly, the puppeteers, and the people that built the puppets, were doing the costumes as well. Frank Oz, who puppeteered Miss Piggy, had some hesitancy about changing her costume, which at the time was just a gray, silk dress that she had as a member of the chorus on The Muppet Show. I said, ‘Well, she’s an actress. She needs a robe. She needs a peignoir.’ That led of course then to the boa. So, it all fell into place for me.”

When the greenlight for The Muppet Movie came through, Henson and select team members made trips to California to develop the script, music and infrastructure in Hollywood to shoot the film. Also, James Frawley was hired as the director.

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Cheryl Henson: “It was my impression that it wasn’t necessarily [my dad’s] choice [not to direct]. The studio felt that because there were so many new challenges to this film, that they wanted an accomplished director that had a track record. But my father had a lot of input on every single scene. He was right in there with Jim Frawley all the time. And Frawley brought a really great sense of humor, a really great sense of wackiness from his background with The Monkees. He had a no-holds-barred, let’s-just-do-it flavor that really helped to make the film work.”

John Lovelady, Muppet Workshop Coordinator: “I worked with [coordinator] Amy Van Gilder in the New York workshop. Jim was pressured [by people in California] to bring people out with him to answer questions. Calista Hendrickson and I went out with Jim and Jane [Henson]. We had the meetings and it was lovely, and everybody was getting ready to go back a few days later. And the [California producers] said, ‘Wait, wait, wait! We need somebody here to stay with us and answer questions. We’ve got lots and lots of questions.’ So, I stayed and that was [a] really exciting time for me.”

During one of those early trips, Henson collected together Oz, Jim Frawley, writer Jerry Juhl, Creative Director for Jim Henson Productions, Michael Frith, and co-producer Dave Lazer to flesh out the arc of the film and the music. Paul Williams, who wrote the music and lyrics for Emmet Otter, and was secured to write the songs for The Muppet Movie. He hosted the meeting at his home in Los Angeles.

Paul Williams

Paul Williams

Paul Williams, Composer: “Emmet was such a good experience for all of us and Jim asked me to do The Muppet Movie. It was a beautiful surprise. I think that one of the reasons why he asked me to do Emmet was to see how we’d work together. It was a really easy fit. I’ve never had anybody more completely trusting. I brought Kenny Ascher into the project because I really wanted his musical skills. His melodies are so gorgeous.

“We’re all sitting at my house talking about what’s this going to be about? It’s the basic road picture of how [Kermit] picks up the rest of his Muppet family on the way.”

Michael Frith, Creative Director for Jim Henson Productions: “I was involved with a lot of the early story meetings. For me, a really pivotal story meeting we had was at Paul Williams’ house. It was very early in the process. Paul and Kenny couldn’t have been greater. They were just right on with it, and I found both of them so open and receptive.

“We kept coming back to technical things and story beats. ‘Well, then they’re going to do this, then they’re going to do that. And yes, you can tell a great yarn and you’ll have a lot of good jokes and the puppets will be wonderful and funny, and the music will be great, but why are we doing this?’ I remember at some point blurting out, ‘I think the movie is really about something else.’ I’m not sure I said [exactly] this at the time, but it certainly was something that I believed in the course of making the movie, that ‘It’s about us. It’s about the Muppets. It’s about this group of, in a way, misfits. These artists and writers and scenic people who seem to come from different worlds, coming together to create something that would not otherwise have been able to be created. The gathering of this clan becomes something greater than any of its parts.’ That, in a way, has become the theme for so many of the things The Muppets have done. I don’t think that had ever been actually crystallized before, or thought about before. I remember Paul and Kenny sitting up with a reaction to that idea.”

Paul Williams: “After, I walked [Jim] to his car and I said, ‘You know, Jim, this is a big deal. I know this is the first feature for the Muppets and we won’t surprise you with this. We’ll let you hear the songs that we’re working on to make sure we’re headed in the right direction.’ And he said, ‘Oh, Paul. That won’t be necessary. I’ll hear them in the studio.’ I was like, ‘Whoa!’ Who has that much faith in not only the people he’s working with but his own ability to choose the right people?”

Williams and Ascher immediately got to work on the songs, which Williams says they wrote in order, starting with “The Rainbow Connection.”

Paul Williams: “There is so much of The Muppets in the song. As with everything involved in The Muppets, the keyword is we didn’t work at it, we played at it. We sat down to write the first song, the “I Am” song from Kermit. I had asked Jim, ‘How does the movie start?’ He said, ‘Well, we’ve got Kermit in the swamp.’ I said, ‘Okay, what’s he doing?’ He thought a minute and he went, ‘He’s playing the banjo.’” [Laughs]

Lights, Camera… Action!

In the summer of 1978, a large unit of the Muppet production team relocated to California for principal photography on The Muppet Movie. Exteriors were shot mostly on location in the San Fernando Valley and interiors at CBS-MTM Studios in Studio City.

Cheryl Henson: “The Muppet Movie is the first time that my father was really producing in Los Angeles, so the big excitement was that he rented a house [there]. All the puppeteers were there so it was very much like the movie itself, that they’re going to Hollywood, and they’re making this movie.”

Brian Henson, Chairman of The Jim Henson Company: “The whole family was there in Los Angeles when we shot it. We had a cool, really weird, funky Mulholland Drive house. We had a pool that you could swim into the living room and it had a hydraulic diving board. My whole memory of that period was going to the set pretty much every day. I was too young to be working on anything, but I loved hanging out with the puppeteers. Richard Hunt was one of my best friends, so I would always hang out with him.”

Calista Hendrickson: “We had very little pre-production time, and there [was] a lot of stress about how we were going to do it all. I had no experience really working on a movie. So, we just bashed through these costumes, until everybody had their costume. It wasn’t until later that I learned that in the movies, you always make duplicates, just in case. I wouldn’t have had the fabrics to duplicate at that point, so we were totally blessed because we did not have any catastrophes. [Laughs]

“And I was also working with [human costume designer] Gwen Capetanos. We met regularly to see about colors and make sure that particular scenes were not going to be too jarring in terms of contrast or whatever.”

Dave Goelz, Performer of Gonzo the Great, Zoot, and Dr. Bunsen Honeydew: “It was only my second year or so performing. So, I don’t remember exactly when we found out we were going [to Los Angeles], but we were all excited about it. It was good to have a break from England, and be back on home turf.

Puppeteer Kathy Mullen primping Miss Piggy.

Puppeteer Kathy Mullen primping Miss Piggy.

“We had a tremendous crew and just had a great time that summer. And what I really noticed was that TV had been like calisthenics, like you’re at the gym working out hard, and you’re getting your skills in place. And then, when you do a film, you can go for the highest quality on every shot. You have much more time to hone performances, the camera work, and the lighting. It was like exercise versus craftsmanship.”

Exterior: Swamp

The Muppet Movie opens as cinematically as you can get, with a wide aerial shot of a vast swamp that eventually pushes in to a lone log and Kermit the Frog singing and playing “The Rainbow Connection” for his own satisfaction.

John Lovelady: “The opening of the movie is so magical to me. What Paul did with the music, and that giant helicopter shot through the clouds. It’s like, ‘Oh, wow. This is really neat.’”

Paul Williams: “To me, Kermit has always been an every-frog. In the midst of chaos, he is the calm voice going, ‘Wait a minute, don’t panic. We can get out of this.’ We wanted to write a song that really shows that this is a frog with an inner life. He’s a frog that knows culture, that is sensible, that has a spiritual life. Where we set the bar was basically the most amazing moment in Pinocchio when Jiminy Cricket gets up in the window, takes off his hat, looks at the stars and sings “When You Wish Upon a Star.” It’s a stunning moment, and it takes you to a place just a little bit above where the storyline is. I was like, ‘That’s what we want to do.’ I think [Kenny and I] both agree, probably, it’s the most important song either of us have ever been lucky enough to write, “The Rainbow Connection.”

In order to create the sense of magical realism for the opening, Henson had to contort himself under the water to film Kermit’s song. One of the puppeteers assisting him was new to the company, performer Kathy Mullen.

Jim Henson and Kermit

Jim Henson and Kermit

Kathy Mullen, Puppeteer: “Jim asked me to audition, and I did, and he said, ‘Okay, come on out and work on the movie.’ The swamp where Kermit was singing was the old Gilligan’s Island lagoon. That was one of the early things I did, just helping Steve who [was] doing the hand on the banjo, and I was doing the other hand for him, sliding it up and down so it looked like Kermit was playing.”

Cheryl Henson: “I remember visiting [that set], and was very impressed and [was] almost a little fearful for when my father was performing Kermit… in the lagoon. He was in a black wetsuit and he had to get into this metal container, and they sank the metal container into the lagoon. He was performing Kermit up through a hole in the top of the metal container. Kermit was actually sitting on a log, so it’s that extra stretch that he had to be up in there, and he was in there like, all day. That was really a major thing. And a little bit scary, you know?”

Gone with the Schwinn

In the Emmet Otter special, Kermit was first portrayed riding a bike. It was a technical leap to show a full Muppet body performing that action, and every major release afterwards featuring Kermit upped his bike game, including the bike sequence in The Muppet Movie.

Dave Goelz: “This was when we started using radio-controlled Muppets. Jim was very visually driven, so as the producer, he was able to have a lot of influence on how it was shot.”

Brian Henson: “I was always an insider, so I often would watch my dad’s work as my dad’s work. I would watch the movie thinking about everything that they did to make it work. So, I think for me, because I always like to figure out cool stuff, I was most impressed with Kermit playing the banjo in the swamp and Kermit riding a bicycle. And then with the second Muppet movie, I did all the bicycle [scenes].”

El Sleezo Café

The dive bar that first brings Fozzie and Kermit together was also a melting pot of cameo appearances from Carol Kane to James Coburn.

Paul Williams: “[I got] a phone call from Jim where he goes, ‘I want you to play the piano player in The El Sleezo.’ And I go, ‘Yes! You’re kidding?’ [Laughs]

“[For Doc Hopper’s jingle], I think Kenny and I wrote something that was kind of inappropriate. I don’t remember exactly what it was but I think that [final version] may have just come out of Jim and Jerry Juhl.” [Laughs]

Cheryl Henson: “When Kermit the Frog is dancing in The El Sleezo Café, and they have to do that little soft shoe number, I’m actually doing Kermit’s hands. Throughout my teenage years, we would be drawn in to do background puppeteering and puppeteering right hands, or puppeteering arms. It was very comfortable to do, so my dad was just like, ‘Here, come do this with me.’”

Movin’ Right Along

Paul Williams: “I think that the playfulness of “Movin’ Right Along,” and all of the elements in the song, brought out the best in us. The absolute best in us because we’re in a receptive mode of the humor and the brilliance and the heart of The Muppets.”

Brian Henson: “When Fozzie and Kermit are driving the car, they had very little space between Frank and Jim. So, Frank asked me to do Fozzie’s right hand, steering the wheel, because I was really thin, and I could fit in there without crowding them. I’ve noticed that when you watch the movie, you can see a little bit of blonde hair sticking up in the middle of the frame. And that would be me.” [Laughs]

The Church of Electric Mayhem

Paul Williams: “The Electric Mayhem band… I know all of those characters. I was Zoot for a part of my life.” [Laughs]

Dave Goelz: “The interior of the church was shot at the MTM [Studio] in Studio City. I remember the set designer saying that it cost 70,000 dollars to build that interior, which of course today, would be like 300,000 or 400,000. [I remember] thinking, ‘Gosh, I could get a nice house for that.’ [Laughs]

“And then the exteriors were shot out on the Disney Ranch. That was a fun day, because that’s where they painted the Studebaker, and arrived at the church, and departed the church. Maybe six years ago, we shot a commercial at the Disney Ranch and I went over and found the building that had been the church, and now had been remodeled into a house. But, to stand on that ground again, all those years later, was really powerful.”

Michael Frith: “My main function on the movie was actually [making] a lot of the collateral materials. I did design, like there’s a moment where the Studebaker pulls up in front of a billboard and it blends in with the billboard. I designed the billboard. And I designed Gonzo’s truck and the Gonzo figure, the plumbing Gonzo on top, and things like that.”

Michael Frith in his Henson office. Photo by Nancy Moran.

Michael Frith in his Henson office. Photo by Nancy Moran.

The County Fair

When Kermit and Fozzie take a pit stop at the local fair, a lot of the children playing were kids of those working in production like Lovelady’s children and Brian Henson (seen playing Frisbee).

Calista Hendrickson: “When Piggy sees Kermit for the first time, I still love that moment and the montage of her different outfits. That’s really when we went in the direction of Miss Piggy’s fantasies and that just became the whole theme for her character. She just dreams up all these roles for herself and then dresses them. For the montage, I want to give some credit to Jim Frawley because he came up with some very specific ideas for how it would go. They’re romping through the field, then there’s a film noir, the last one, my inspiration was the movie Tom Jones.”

Paul Williams: “Never Before, Never Again” was written in Sinatra-ese: ‘Never before have two souls joined so freely and so fast. For me, this is the first time and the last.’ I mean, it’s absolutely written in his style of singing, with the hanging-on consonants and all. I went and recorded it with Johnny Mathis. I’ve always thought that it’s a song that would have a real life as a love song and it hasn’t. It hasn’t been recorded at all. I’m sure, and I want to make this very clear, that Piggy’s unique performance has something to do with that. She sang it so beautifully, it’s like when Streisand sings something sometimes people just go, ‘Oh, I’m not going to attempt it because I will never be as good as she was.’ I’m sure that’s the case with Piggy.” [Laughs]

Edgar Bergen (and Charlie McCarthy!) in The Muppet Movie.

Edgar Bergen (and Charlie McCarthy!) in The Muppet Movie.

Not long after ventriloquist and Henson favorite Edgar Bergen shot his cameo as a judge, he passed away.

Calista Hendrickson: “I remember we shot that morning, and then they shut down so that the puppeteers could go to the funeral of Edgar Bergen, who had just done his cameo a few weeks before. That was a little spiritual moment, because shutting down on a movie set is incredibly costly. When they came back, they just decided they couldn’t [work] So, we waited until the next day.”

Hey, Isn’t That….?

Paul Williams: “You look at that cast, and what a remarkable gathering. From Milton Berle and Mel Brooks and Telly Savalas and Edgar Bergen and Orson Welles, for god’s sake! I have a couple friends who were in this movie, like James Coburn was a dear friend. Bob Hope. Charles Durning. There was a regular poker party that Charles Durning played in. Every now and then, I’d go by and give him my money and leave.” [Laughs]

Cheryl Henson: “To me, the person who really galvanized that sense of Muppet family was my father’s producer, David Lazer, who was executive producer on The Muppet Show starting the second season. He maintained really great relationships with the stars who appeared on The Muppet Show. He was just a consummate host, and he would go out of his way to remember their birthdays, to celebrate their children, to invite them to shows. He was always making people feel special. I feel like that [guest star] family is the family that David Lazer and my father kept going.

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“The only star I really remember is Madeline Kahn. I met her on The Muppet Show, and she was just so funny and delightful. And of the puppeteers, I remember Richard Hunt in particular really enjoying Madeline Kahn’s humor.”

Dave Goelz: “The Richard Pryor scene I remember because prior to doing that [scene], I was always aware of his pain and the frustration and anger. And so, I went into it kind of afraid that he was going to blow up at me. He couldn’t have been nicer. He was fairly quiet. We shot it quite easily and quickly. I probably was rolling in and out on a dolly.”

Brian Henson: “I got to meet Orson Welles. He didn’t have a dressing room. He didn’t have a star wagon. He would have an office wagon that would be pushed all the way into the stage within 40 feet of where he was shooting. He had his little office. This was the first time in my life I’d spent any time in California, and so I was autograph hunting, sometimes a little shamelessly and then feeling embarrassed. But I wanted to get Orson Welles’ autograph, so I knocked on his office. Everybody was very intimidated by Orson Welles. I stuck my head in, and I said, ‘Mr. Welles, would you mind signing an autograph?’ And he went, ‘Oh, young Mr. Henson, come in.’ And then he sat me down opposite his desk and grilled me about my life. Really fun. I thought he was a very, very cool guy.”

Under the Desert Moon

John Lovelady: “I must say, a moment that really touched me was when things hadn’t been going well and the gang was down in the desert at night. Kermit wanders off and there’s a shooting star. [Seeing] it was like, ‘Okay, we’re part of something really, really special.’”

Paul Williams: “Gonzo’s looking at the sky, and when we observed that story, something awakened in us as writers to add to that, to move the story along, to develop the characters.

“The fact is, so much of the inspiration came from the heart of Henson and the men and women that worked with him. Specifically, to Dave Goelz and Gonzo, who to me are family. I make no secret that Gonzo is my favorite Muppet. He’s a landlocked bird and I’m an old skydiver. I always loved to be in free fall because you feel like you’re flying. I have a real connection with him and I thought, ‘This is a landlocked bird. His girlfriend is a chicken, also a landlocked bird. For him to get lost in the heavens like that….’”

Dave Goelz: “I was just lucky to be able to do “I’m Going to Go Back There Someday.” It was a surprise song. It wasn’t part of the script. Paul wasn’t asked for it, but he offered it. He wrote it because it came to him out of his heart. I found out about it at dinner. Jim had all the puppeteers over for dinner one evening before we started shooting. And he said, ‘There’s this great song that Paul wrote for Gonzo, just for Gonzo.’ And, he played it for me, and it was just beautiful.

“Interestingly, when we went into the studio, it had been recorded. The instruments had been recorded in Paul’s key, and I couldn’t sing it. It was out of what we laughingly call my range. It felt like kind of a failure, but I couldn’t do it. So, they brought the band back in, and they re-recorded it in my key. And then, I went back and sang it. And many years later, when Jim died, I sang it at his memorial. And by that time, I could actually sing it properly. Since then, I’ve sung it to my little kids at bedtime, hundreds of times.”

Kermit and Doc Hopper (Charles Durning)

Kermit and Doc Hopper (Charles Durning)

Kermit vs. Hopper

Michael Frith: “I think the most extraordinary thing about [working with The Muppets] in retrospect, and with other experiences now under your belt, was that I don’t ever remember anybody ever saying we can’t. I was asking for giant puppets that would appear to be 16 feet tall with all of the mechanisms and everything that made them work. Time and time again, just because it was my vision, if you will, of what this should be, and I would be sitting there with the puppet builders or mechanics guys, and I’d say, ‘Wouldn’t it be great if we could do this?’ And nobody ever said, ‘We can’t do that.’ Ever.”

Calista Hendrickson: “There were no computers. We did it all in real-time, and made everything by hand. When you see a huge Animal head come out from that rooftop, it was really the big thing. It was not a model.”

Kathy Mullen: “[For the showdown], we were all in a pit for that. I did Kermit’s feet walking towards the bad guy. I had two individual, separate feet with the boots on it. I had to lie down on this thing that was run on a dolly so that they could get the camera behind the feet. They had to mount the camera below, and I was above it with the feet hanging over it. It was very funny. If you had seen that, you would say, ‘Oh, that’s hilarious.’ The feet looking like they’re stomping down the street from behind.”

Life’s Like a Movie…

The last sequence in the soundstage, where the set mishaps break a hole in the ceiling and a rainbow bathes the Muppets with hope as they sing together, was the biggest puppeteering day of the entire film.

Dave Goelz: “Our sets are built up off the ground, maybe 40 inches off the stage floor, and there was a big opening that was maybe 30 feet in diameter. They got 250 characters in that shot, so that meant we had probably 130 puppeteers in there.”

Cheryl Henson: “I was in that pit with a number of my siblings and puppeteers from all over California. Tim Burton was in there. It was an extraordinary day and there were so many people there who really had dreamed of being Muppeteers and who were getting to be Muppeteers in that one day. There were so many people really happy to be there.

“But I think when you talk about the significance of that moment, and one reason why I feel like we were feeling it in the moment, it’s about Paul Williams’ music. They were hearing that playback over and over again, and that’s a great moment. And you know it’s a great moment because you’re hearing the music. You can’t hear that music and not feel like this is important, you know?

“He was able to tap into my father’s philosophy, and the lyrics to that song are so connected to who my father was, and everything that he really believed. The movie itself had an autobiographical arc to it, even though it was a fantastical arc. It was still related to Dad’s arc. He grew up in Mississippi on the Delta and here he was in Hollywood making this movie.”

Paul Williams: “Jim and I produced the [soundtrack] album. Kenny did all of the beautiful arrangements. And when it came time to score the film, the plan was always Kenny for his music and I’m lyrics. But it came time for Kenny to score the film and he had just had a baby girl. We’re up in Toronto, and he said, ‘I love this. I want to do it, but I can’t. I have to go home and be with my little girl.’ All of a sudden, I’m sitting in front of the Moviola and going, ‘Okay, what are we going to do?’

11 Movies That You (Probably) Never Knew Were Turned into Kids’ Cartoons

“I remember writing scenes like the gunfight and working with [arranger] Ian Freebairn-Smith. I would tell him I want a trumpet or a clarinet to take this one line and he said, ‘Congratulations, you just killed the clarinet player because it doesn’t go that high. You’ll have to use a different instrument.’ I’m sitting there with no real training, singing string lines and doing percussion. It’s funny because I can watch the movie and remember basically every cue. We’re talking 40 years ago. At that point, I’d scored other films but that was the greatest challenge and I had the most amazing music to work with because I had Kenny’s music.”

Michael Frith: “I worked very closely with the promotional people and I did the basic concept sketches for the movie posters, and then got to work with these fabulous artists, like Drew Struzan, who is such a genius. Jim and I had seen Drew’s stuff and Jim loved it. Who wouldn’t? I said, ‘I think it’s really important that since this is the Muppets’ first movie, the feeling right from the gate is that it is a classic movie, and there is nobody who says classic movie like Drew Struzan.’ We used him on all of the Muppet movies except Muppets Take Manhattan. He was just a joy.”

40 Years Later

John Lovelady: “Somebody asked what is your favorite memory? It’s the movie. The memory was the movie, you know? We did a movie and everything that we wanted to do, we accomplished. And if anybody had any questions about what we were able to do, we answered the fact that we could do this. Not only can we do it, now there’s no problem about whether we can do it, or not. Because they had been questioning us for a long time.

“I hadn’t seen the movie in about 20 years. And when we saw it again, it was really an emotional experience. So many of us are gone. The tragedy of Jim dying, and then how the kids were able to come in and take over and start whole new other lives of their own. It was really great. I am so excited to have been a part of the early years. It was great working with Jim and being that close to him. As it turned out, we were both southern kids from the same little town.

The Rainbow Connection

The Rainbow Connection

Dave Goelz: “I think there is something really timeless about The Muppet Movie, because it is a character on a path, finding others who are like him, joining up to do something really nice for the world. I think the innocence and the joy of The Muppets are probably desired more in the world now than they have been in a long time. And I feel that’s true of a lot of our works, that it is timeless. It’s about eternal human motivations and emotions.”

Calista Hendrickson: “Jim was a very unusual and brilliant man who inspired so many people. When I first went to work at the Workshop, people came from all different backgrounds in art or design or industrial design. He had a way of finding people he wanted to work with, and we all felt very fortunate. Jim had a wonderful gift for seeking out opinions and advice from anybody. Talking to people about what they liked about it, or what we should change. I thought it was a wonderful thing that he could involve everybody on the set with ideas and critique, so we could keep making it better.”

Paul Williams: “I think that what I observed in watching The Muppets was that there was this duality. This joyful creativity that appeared to be just pure play, but at the same time the discipline to it. All of a sudden, I saw balance and change and inventive creativity. I think part of the reason The Muppets worked so well on the big screen, certainly in The Muppet Movie, is because the story and the heart of the characters, they are not children’s toys. They don’t feel like fairy tale characters. They are remarkably human. There’s a performance element there that could be done equally by humans. It’s something that’s wonderful for children, but it’s not designed for children. It’s designed for all of us.

“You know every now and then I wind up at a film festival where they’ll show it. Most recently at the Museum of the Moving Image in New York. It was just wonderful to sit there and talk about the film and then look at it. It holds up beautifully. It’s a wonderful story.”

Celebrate the 40th anniversary of The Muppet Movie with Fathom Event’s screenings across the U.S. on July 25th and July 30th. Get tickets here to see the film on the big screen!

Doom Eternal Will Have Some Sort of Hub Where Doomguy Hangs Out – IGN

At the Doom Eternal panel at this year’s QuakeCon, executive producer Marty Stratton let slip that the original Doomguy space marine may have some sort of hub area where he hangs out, and presumably takes a break from ripping the intestines out of Mancubuses.

According to PC Gamer, Doom Eternal

creative director Hugo Martin was joined onstage by Stratton to demo more footage from the game. Afterwards, members of Doom’s Slayers fan club were able to ask questions, which prompted a humorous exchange about what Doomguy does in his spare time, specifically what kind of workout routine and protein diet he must have.

E3 2019 Screenshots – Doom Eternal

“He’s ripping and tearing demons apart all the time, so…” Martin said, implying that Doomguy’s physique comes from regular ripping and tearing of demons. “It’s funny, we had a discussion about that. Does he lift? I’m like, I don’t… he’s not, like, a bro. You know? I don’t think he drinks protein.”

After a bit more discussion, Stratton leaned over to Martin and whispered, “Should we talk about the hub? Maybe?” Stratton was wearing a mic, which allowed his voice to be picked up.

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“You’ll see kind of, like, where he hangs out,” Martin said afterwards. “Again, if you care. You’ll see how he spends his free time, and you’ll learn a lot about him through the game, if you look for it and pay attention.”

Besides its fast-paced FPS action, 2016’s Doom was praised for subtly elevating the legend of the infamous Doomguy, turning him into a sort of mythological figure that demons feared throughout the ages. Seeing what Doomguy gets up to when he’s not firing lead into skulls may give us a more fleshed out version of that backstory. It could also serve as a location to upgrade Doomguy’s abilities and weapons, which 2016’s Doom just took care of in a separate menu.

You can check out the demo footage and more comments from the panel on Bethesda’s video.

Joseph Knoop is a writer/producer/ripper/tearer for IGN.

Will Orlando Bloom Appear in Amazon’s Lord of the Rings TV Show? Don’t Hold Your Breath – IGN

Orlando Bloom may be starring in an Amazon Prime Original series (Victorian fantasy drama Carnival Row), but don’t expect him to cameo in Amazon’s upcoming Lord of the Rings TV show.The British actor, who got his big break starring as Legolas Greenleaf in Peter Jackson’s Lord of the Rings trilogy (and subsequently reprised the role in Jackson’s Hobbit trilogy a decade later), recalled that 20 years ago when they were in the midst of filming the fantasy epic, Jackson predicted that someone would someday try and remake the story based on J.R.R. Tolkien’s seminal novels, with the cast insisting it would never happen. “Now here I am working for Amazon and they’re remaking it,” Bloom laughed, appearing alongside Carnival Row costar Cara Delevingne, creator Travis Beacham, and showrunner Marc Guggenheim at Amazon’s Television Critics Association press tour.

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But when asked if he would consider making an appearance in Amazon’s upcoming Lord of the Rings TV series, Bloom said, “I don’t know how they’re going to approach it,” but pointed out that he’s probably done everything there is to do with Legolas as part of Jackson’s films. “I like to think of myself as ageless, but I don’t know where I would fit in that world,” he admitted. “If you’re saying as Legolas, they probably have a 19-year-old kid who’s ready to go.”

Unlike Jackson’s Lord of the Rings films, which were a direct adaptation of Tolkien’s LotR books, Amazon’s series will take place in the largely unexplored Second Age, thousands of years before Frodo and the Fellowship of the Ring’s adventures. While Legolas’s exact age has never been stated, depending on when in the Second Age Amazon’s Lord of the Rings show takes place (since the time period spans 3441 years), it’s possible Legolas won’t have been born during the events explored in the show – although it’s possible Amazon could cast Bloom in a different role or cameo.

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Jackson isn’t involved in the new series, but Amazon has announced the creative team for Lord of the Rings, which includes Game of Thrones alums Bryan Cogman and Bruce Richmond, Breaking Bad writer Gennifer Hutchison, Hannibal writer Helen Shang, and Stranger Things scribe Justin Doble.

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How Modern Games Still Draw From Their Tabletop DNA – IGN

Update: It’s #FoundersAndLegends day! Today we celebrate the auspicious history of tabletop gaming, and how it’s success paved the way for our favorite games of the modern era. The D&D community is celebrating over on Twitch, and donating money to ExtraLife to raise money for children’s hospitals across the country – consider giving if you can.

So many of the 2019-2020’s biggest games are big, elaborate RPGs, and this got us thinking about how the genre has evolved from its pen and paper roots. If you’ve never played a tabletop role-playing game like Dungeons & Dragons, Call of Cthulhu or Cyberpunk 2020, you may not realize just how much modern RPG video games — all video games, really — owe to their venerable tabletop predecessors.

Fundamental game features we take for granted like item inventories and character customization are the direct result of the work Gary Gygax and Dave Arneson began in Lake Geneva, Wisconsin nearly 50 years ago. RPG series like The Elder Scrolls, Fallout, Dragon Age, Final Fantasy and many, many more simply wouldn’t exist if it weren’t for the innovations pioneered by tabletop gaming.

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Using the broadest definition, any tabletop game could technically be considered a role-playing game. Even a game like chess puts the player in the abstracted role of a commander in a battle. For our purposes, though, we’ll define a tabletop role-playing game as one that places paramount importance on player choice through a fantastical mix of exploration, combat, social interaction, statistical advancement, and practical logistics. And dice. Lots and lots of dice.

In the digital realm, early programmers first began writing text-based computer RPGs on university and government mainframes in the 1970s, starting with Will Crowther’s Colossal Cave Adventure in 1976. Then, as now, role-playing video games have included as many of the elements above as possible in an effort to translate the shared storytelling of a tabletop game into a self-contained electronic medium. In a tabletop game, the Game Master (or Dungeon Master, Keeper, Referee or whatever particular terminology a game decides to use) populates the game world and adjudicates its rules for the players. Thus, the entire evolution of video game RPGs — from simple text-based forerunners like Colossal Cave Adventure and Zork to modern titles like Monster Hunter: World and The Witcher — can be seen as an attempt to perfect a virtual Game Master. This is no small task, as human GMs are capable of adapting to a limitless variety of player choices, changing the entire game on the fly depending on how the players choose to play it.

East & West

Most gaming historians tend to view the development of computer and console RPGs as bifurcated into so-called eastern and western games. The distinction has blurred over time, but there nevertheless remain important differences in how each style goes about emulating the style and play of tabletop RPGs.

Western RPGs tend to focus on creating ever larger and more intricate sandboxes for players to explore. The goal is to give players the freedom to attempt as many types of activities as possible in any order, which means that many of the player’s actions won’t always be sufficiently reflected in the main narrative. Take, for example, the character Caesar from Fallout: New Vegas. Caesar is an important character who offers the Courier a variety of missions, allowing the Courier to advance within the Legion faction. As a major faction leader he’s widely known and generally despised by other factions. Yet if you decide to kill him, there’s no effect on the Courier’s standing with any faction save the Legion itself. This sort of narrative dissonance can easily happen in games that attempt to create the illusion of limitless free will. Yet many western RPGs continue to aspire to do just that because of the tremendous immersive effect it has on players, and because the freedom to attempt any activity was and remains a huge selling point for tabletop RPGs.

Eastern RPGs, or “JRPGs” as they’re sometimes called (though that term’s emphasis on Japan ignores similar styles of games from other Asian countries), on the other hand, skew more toward tightly-woven stories with precisely timed beats that players will hit regardless of what choices they make. These RPGs emphasize character and party development, stat progression, and emotional twists. Rather than a more freeform narrative built around player agency, they usher players down linear paths painstakingly crafted by the developers to emulate the delicately woven narratives and grand emotional stakes that long-running tabletop campaigns can attain.

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Perhaps these two styles evolved separately as a result of audience preference. It’s just as likely, however, that the split arose because it was simply too difficult to meet both goals simultaneously. While a western RPG like Skyrim gives you myriad options for how to spend your time between story quests, there’s no guarantee that your particular Dovahkiin’s obsession with, say, thievery will have any bearing on the main plot. On the other hand, Final Fantasy XV might deliver an epic, cinematic climax that carefully incorporates all of your character’s exploits, but you aren’t likely to find your playthrough all that different from someone else’s.

It’s a rare game indeed — only the best entries in the Mass Effect series and maybe The Witcher 3 come to mind — that can successfully combine both the broad freedom of choice of a western RPG with the emotional catharsis of an eastern RPG. Even then there are limitations on how far down the rabbit hole one can go. At least until Westworld becomes a reality, tabletop RPGs remain the leaders in providing open worlds to explore while still ensuring that meticulously designed narrative elements and even the most outlandish player choices work in harmony.

Advancement

Perhaps the most important contribution D&D has made – not just to RPGs but to the entire video game industry – is the concept of character progression. In creating his Blackmoor campaign for the Chainmail “fantasy supplement” ruleset, Dave Arneson pioneered a number of innovations that he and Gary Gygax would use as the basis for Dungeons & Dragons. Perhaps Blackmoor’s greatest contributions were the concepts of experience points and character levels. Almost by accident, Arneson touched on one of the most addictive qualities of role-playing games, one that has come to be a core mechanic of nearly every genre of video game.

For some tabletop players, the rewards unlocked by leveling up a character can be more gratifying than the broader story and gameplay. The same is sometimes true in video games. The massive scope of Fallout 4 is impressive and its conclusion is more or less satisfying, yet one of its most compelling aspects is the simple thrill of unlocking new abilities in the S.P.E.C.I.A.L. system. Games like World of Warcraft place such a heavy focus on character advancement that players often feel the need to grind their way to the level cap before the “real fun” even starts.

Leveling and character progression now exist to some degree in almost every video game. While you may not “Level Up” in a game like Dead Space, you do earn the ability to upgrade Isaac’s weapons and armor, essentially unlocking new attacks and defenses. This is very similar to the skill point progression system in Cyberpunk 2020, which doesn’t have levels at all. Instead, as you progress you get to enhance your character with new equipment, body modifications, and training.

Earned abilities and upgrades are tangible, immediate evidence of character growth in the game world that create a positive feedback loop. They both reward the player’s efforts and allow them to progress further, thereby attaining even greater rewards. Unlockables are so ingrained in all genres of gaming today that it’s easy to forget they’re the direct descendants of rudimentary progression systems from early RPGs like 1987’s Dungeon Master. And, of course, those games were themselves attempting to replicate the excitement of leveling up found in their tabletop progenitors. By the late 80s the roster of tabletop RPGs had expanded beyond D&D to include a huge variety of new games like Runequest, Metamorphosis Alpha, and Call of Cthulhu, each with their own spin on character progression.

Combat

Like the historical wargames it grew out of, the first Dungeons & Dragons combat system was (along with most early TRPGs) slow and tedious to resolve. It required detailed knowledge of the rules, as well as a significant amount of arithmetic to determine whether an attack would hit, and how much damage was dealt if it did. This wonkish devotion to complex combat continued for decades across the entire industry. Though D&D combat has gotten much more intuitive — especially with the advent of Fifth Edition — it hardly seems like the sort of thing that would lend itself to high-intensity video games. When IGN spoke to Mike Pondsmith, the creator of the Cyberpunk RPG, about his work on CD Projekt Red’s Cyberpunk 2077, he explained that there were “things that were easy to describe in pen and paper that would be amazingly difficult to do in [a video game].”

The earliest video games derived their excitement from the application of quick reflexes and accurate control, and the same remains true for many modern shooters and fighting games. Tabletop role playing games, on the other hand, by their very nature can’t simulate combat in real time. They rely on structured rounds of combat with abundant time for planning in between actions. As a result, the challenge becomes maximizing your character’s prowess instead of your own skill. No matter how experienced you are as a D&D player, if your character isn’t strong enough for the encounter they’re facing, without some extreme good luck they’re in serious trouble.

Most early video game RPGs adopted this focus on strategic turn-based combat. Some modern games like Pillars of Eternity II: Deadfire still use pure turn-based combat. Knights of the Old Republic even takes this a step further, adhering so rigidly to tabletop combat rules that players can literally view their virtual dice rolls during pauses between rounds. Even in this more cerebral, slowed down format, though, fights remain engaging and suspenseful – just as they were in tabletop settings 40+ years ago.

World of Warcraft’s auto attacks and pre-planned ability rotations provide perhaps the quintessential example of how rewarding a character’s abilities rather than the player’s reflexes. While that system has waxed and waned in complexity over the years, in every iteration the goal has been to mimic the way tabletop games simulate heroic deeds through random number generation. Those numbers are increased or decreased based on character abilities and equipment, then compared to predefined probabilities to determine not just hits and misses, but also the specific type of hit or miss. (Incidentally this not only emulates but actually outpaces most tabletop RPGs in terms of combat detail. Tabletop games usually specify the requirements for critical hits, but treat further distinctions as little more than flavor text.)

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As advances in technology have allowed for more complex actions on the part of the player, many RPGs have adopted combat mechanics that incorporate aspects of first or third person shooters. But even those often retain at least an optional alternative that slows things down to echo the tabletop style. Sometimes the slowdown is literally just that, like in Red Dead Redemption 2’s Dead Eye Mode. While Dead Eye Mode gives the player additional time to select targets, it still relies on the player’s aim to paint targets before Arthur begins firing.

The Elder Scrolls series takes things a step further. As long as the targeting reticle is aimed at a target, the combat system engages a pair of contrasting probability formulas to determine if an attack hits or is blocked in real time. The Fallout games combine a default first person shooter mechanic with the option to enter the V.A.T.S. targeting system, which makes attacks transparently percentage based. The likelihood of success is totally divorced from the player’s hand-eye coordination and reaction time. Instead, success is a product of careful planning and smart decision making. None of this is to say that high-speed, coordination based games like Fortnite are a bad thing, only that the slowed down, meticulous style of combat pioneered by tabletop RPGs continues to have its own unique appeal.

Party Up

Perhaps the most familiar translation from the tabletop to the television (or monitor) is the adventuring party. Almost every tabletop game out there is meant to be played by a group of players with characters whose abilities and personalities combine in interesting ways. It may seem natural now, but when Dungeons & Dragons was first developed, as gaming historian Jon Peterson’s states in his truly excellent book Playing at the World, the shared storytelling of cooperative gaming was a novel concept. It quickly became clear, however, that a shared adventure was more fun than going it alone.

To capitalize on that innovation, video game RPGs have leaned into the adventuring party mechanic to varying degrees. In modern MMORPGs like WoW, higher-level raids can only be successfully completed by guilds of players, often requiring coordination among different classes of characters. This allows players to express and empower themselves through their characters’ specialties. The fighter and the healer are both important but in different ways. They each have their own opportunities to shine and, dare we say, roles to play. That’s a wholly different experience than being part of a Halo fireteam where everyone has pretty much the same abilities. This concept of party coordination draws directly from tabletop RPG parties, in which solid party balance and adaptability are essential survival tools.

Morality

Even the earliest version of Dungeons & Dragons contained the concept of Alignment (which you’ll probably recognize from a pile of years-old memes) to help guide characters’ decisions and govern their relationships with NPCs. Many video game RPGs (as well as a slew of games from other genres) adopt a similar system. They can range from something as simple as Fallout 3’s Karma meter (which really only rewards good acts) to the complex moral questions in the Mass Effect series, for which no single answer is optimal, but each choice has its own outcome. If you play your character in a particularly virtuous way, certain NPCs will interact with you more favorably. A high (or low) moral standing in Mass Effect or Skyrim can open up dialogue options and even abilities that would be unavailable to a character that had made different choices. Again, this is designed to simulate the way tabletop Game Masters present their players with the consequences — both good and bad — of complex moral decisions. Stakes like these force players to really invest in their characters and take responsibility for their actions rather than just slaughter everybody they meet (though that happens sometimes, too…).

The best GMs present their players with difficult decisions and ensure that – no matter what choice the players make – there will be ramifications later on. This adds a layer of verisimilitude and allows the player’s actions to have a measurable impact on the game world, even if it takes some time to see that payoff. Video game RPGs have adopted this technique as well. If you release the super mutant Fawkes from his cell in Fallout 3, for example, he’ll resurface later in the game to help the Lone Wanderer. If the player has enough Karma, Fawkes can also be recruited as a companion. Some decisions even have ramifications that aren’t felt until later games. If the player spares the spymaster Thaler in the first Witcher game, he resurfaces with a gift for Geralt in the sequel, Assassins of Kings. (Weirdly, Thaler returns in the third installment of The Witcher regardless of whether he lived or died in the first game. Maybe that goes to show how hard it is to replace a good GM!)

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It’s impossible to understate just how high a standard tabletop RPGs have set for their video game counterparts. Video games continue to get more and more elaborate with bigger maps, sharper visuals, deeper stories and smarter AI. And yet, no matter how advanced the technology and production values become, game developers will still strive to reproduce the “go anywhere, do anything” feeling of tabletop role-playing games. And who knows? Maybe one day a video game will actually be able to replicate a good GM’s ability to generate custom adventures tailored to even the weirdest player choices. It might even be advanced enough to seamlessly blend a fully integrated narrative with truly infinite player freedom.

It’ll never replace the feel of a good set of dice, though.

Looking to get into TRPGs yourself? Have a look at our guides on which tabletop RPG is right for you, or how to start playing Dungeons & Dragons.

Adam DiLeo loves tabletop RPGs. If you don’t, @FireballMcPhan would be glad to make a persuasion check.

Death Stranding Character Heartman Detailed in Hideo Kojima Panel and New Trailer – IGN

PlayStation has just released the Heartman character trailer that debuted at SDCC, showing Heartman speaking with Sam, Norman Reedus’ character. Heartman explains how his strange medical condition works, while pontificating on the things he can do with each 21-minute cycle. Check out the trailer above.Original Story:

Hideo Kojima and Nicolas Winding Refn (Drive, Too Old to Die Young) took the stage at Comic Con 2019 to talk Death Stranding

, storytelling, and more.

Among the anecdotes shared was some new information on Refn’s character Heartman, first revealed in Death Stranding’s release date trailer which debuted during PlayStation’s pre-E3 2019 State of Play presentation.

According to Kojima, Heartman has a “unique” heart, which stops every 21 minutes. He is hooked up to an AED and occupies himself with music and film that can be consumed within that 21 minute window. When he dies, he spends three minutes on the other side, searching for his family, before being resurrected. Heartman dies 60 times a day.

During the panel, Kojima also discussed how he reached out to work with Refn because he was a fan of his movies, Valhalla Rising and Drive in particular, but also because he wanted to meet Mads Mikkelsen, who stars in Valhalla Rising and will also play a major role as the character of Cliff in Death Stranding.

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According to Kojima, when he mentioned his interest in casting Mikkelsen in Death Stranding, Refn actually recommended Keanu Reeves for the role instead.

“That would’ve been a threesome,” Refn joked.

While Reeves is not playing a role in Death Stranding that we know of, he will play a role in Cyberpunk 2077, as revealed during the Xbox briefing at E3 2019.

Official Death Stranding box art was also revealed via the PlayStation blog.

Official steelbook art via the PlayStation Blog