Top New Blu-Ray & DVD Home Releases For September 2019

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The Biggest Obstacles Facing Cloud Gaming

The industry is bracing itself for another seismic shift. This time the threat is twofold: both the massive, disruptive change possible with new cloud-based technologies, and a new entrant into the market as Google prepares to launch its Stadia platform. Microsoft has its own plans to offer streaming through a cloud service, xCloud, as a complement to its usual console services. But how much will cloud gaming shake up the industry, and how quickly?

Currently, cloud gaming has three major hurdles to overcome: availability of high-speed internet, bandwidth data caps, and the public perception of digital ownership. To glean insights on the technical obstacles facing cloud gaming, GameSpot spoke with David Linthicum, a cloud computing expert and Chief Cloud Strategy Officer at Deloitte Consulting.

High-Speed Availability

One of the foremost threats to cloud gaming dominance is the simple limitations of the market. A recent NPD report found that roughly 31% of households in the United States lack any kind of broadband access. Though the report was bullish on the coming advent of 5G to bring broadband to rural markets, any new product is at a disadvantage if almost one third of the population can’t use it from the outset.

“The so-called digital divide, between those that can or cannot make the best use of the internet, can be clearly felt in rural markets where the lack of broadband impacts everything from entertainment to the educational system,” NPD connected intelligence president Eddie Hold said. “And even the state level data masks the underlying reality that in the most rural markets in America, less than 20 percent of households have a broadband connection.”

2017 US Broadband Map (>25/3 Mbps) June 2017. Source: US Federal Communications Commission” src=”https://gamespot1.cbsistatic.com/uploads/scale_super/1585/15855271/3574433-3509205-broadband.png” srcset=”https://gamespot1.cbsistatic.com/uploads/original/1585/15855271/3574433-3509205-broadband.png 2711w, https://gamespot1.cbsistatic.com/uploads/scale_super/1585/15855271/3574433-3509205-broadband.png 1280w, https://gamespot1.cbsistatic.com/uploads/scale_medium/1585/15855271/3574433-3509205-broadband.png 480w” sizes=”(max-width: 1280px) 100vw, 1280px” data-width=”1280″/></a>2017 US Broadband Map (>25/3 Mbps) June 2017. Source: US Federal Communications Commission</p>
<p dir=However, there is reason for some optimism even in these numbers. The same report found that 43% of rural households own a streaming media player–nearly the same percentage as households nationwide–even without broadband access.

That may be, in part, how broadband access is defined. Many colloquially think of broadband access as the required speed to run streaming services. In reality, that isn’t quite the case. The US Federal Communications Commission defines broadband speed as greater than 25Mbps, but the actual speed requirements for streaming video are much lower. Roku, for example, recommends only 9Mbps for HD streaming content. And while the FCC broadband map shows much of the rural United States having only one or two broadband providers offering high-speed internet, very few areas show no options at all.

Any other concerns regarding broadband penetration would appear to be a matter of timing. Google may not reach high market penetration immediately, but if the company is patient, the first-mover advantage could pay off.

“Going forward, I think if we get in a time machine and go forward five years, I think [game platforms are] all going to be in the cloud, just because of ease-of-use,” Linthicum said. “For now, we’re going to see hitches with pricing, impact on gamers who actually run software and them being able to monetize. I think the big thing’s gonna be latency. I was an early Netflix adopter and that thing would have all types of issues even in high-bandwidth environments, but eventually they fixed it. I think people are pretty forgiving around new technology and they always understand that things are going to be continuously improving.”

Data Caps

Even for power users with a high-speed connection, though, cloud gaming service introduces a secondary risk: data caps. If users are slapped with high overage rates simply for playing games, it could kill Google Stadia and similar services in the crib before the technology rises to meet the demand. Google VP Phil Harrison addressed the question of data caps in an interview with GameSpot, suggesting that ISPs would respond to consumer needs.

“Historically, ISPs have demonstrated that they are very responsive to [consumers’ needs],” Harrison said. “When music streaming became popular, they lifted the bandwidth limit. When music streaming migrated to YouTube and Netflix streaming, once again the limits went up, and we expect that the limits will continue to rise over time. Partly driven by consumer demand, but also frankly, ISPs are in competition. There is a market dynamic, you know, that we believe will help continue to deliver a great service for gamers.”

That answer didn’t satisfy some awaiting Stadia, especially upon word that the company had revised its estimates upward–from 30Mbps for 4K to 35Mbps. Some watchers multiplied that figure into an hour of play, coming up with 15 GB per hour. That roughly squares with Linthicum’s prediction that a server-based gaming platform would demand roughly twice the bandwidth of a 4K movie, which Netflix estimates at 7 GB per hour.

“We haven’t put a meter on Stadia,” Linthicum said. “But I suspect that for home-based networking systems everybody is going to be well below it. It looks like they’re going to, in essence, put metering embedded with the Stadia-based system so people can see how much data they’re using.

“I think people are always a little misinformed about how much information actually comes down via the systems like Netflix or another streaming service,” he continued. “It uses less data than people typically think it uses and I suspect that may be the same here. With that being said, we’re dealing with people who have all sorts of bandwidth restrictions and capping and some people are still using hotspots and things like that. Obviously you have to keep an eye on how much data you are using to make sure you don’t go over.”

Linthicum said that the additional data is due to the need to be more aware of latency to maintain the gaming experience, but stressed that this is an educated guess without having metered the service.

Source: Xfinity Data Usage FAQSource: Xfinity Data Usage FAQ

Assuming that roughly 15 GB per hour of play is accurate, though, it adds up fast. An avid gamer who is the most likely early adopter for Stadia might play 10 hours or more per week. That’s 600 GB of data per month, just spent on video games, and not counting any other activities that might impact your bandwidth usage like movie streaming. By comparison, Internet Service Provider Comcast recently reported that median customer data usage had reached 200 GB per month.

It’s easy to see how gamers could blow past the bandwidth limitations quickly and get hit with overage charges. But like Harrison, Linthicum says he expects that ISPs will work to capitalize on the opportunity with consumer-friendly packages, rather than simply punish them with extra fees.

“I suspect [ISPs] want to know what’s coming down in terms of the bandwidth requirements and the behavior of Stadia and other gaming servers, cloud-based gaming services that are going to be coming out and making sure they are able to adjust expectations accordingly. Because they obviously make money from this if people increase bandwidth or increase speed. That costs additional dough and so they want to make sure they’re marketing correctly but also make sure they’re accommodating the needs of the users. I think we’re going to see some bundling of systems and some marketing campaigns show up around this.”

Digital Ownership

The biggest obstacle to cloud game streaming may not be technical, but perceptual. The community may not be ready to accept a streaming future in which they don’t own their digital purchases. Though most digital goods are merely licensed by consumers, the public often thinks of content stored on a local device differently than streaming. Consider the difference in mindset during the era of vast MP3 collections versus widespread adoption of services like Spotify. While customers largely never actually owned their iTunes MP3 collections, they had an inherent sense of ownership, whereas Spotify subscribers largely understand themselves as paying for access to an ongoing service.

Game prices on Google Stadia will match those of new physical copies, which may exacerbate the perceived differences between physical goods and digital streaming. Similar to Spotify, Netflix segued a successful DVD rental service into one of the largest video streaming services around, but that was at a single low, all-you-can-eat price point.

Google is very explicitly not doing that, and it has stated that its subscription service with the Stadia Pro will only include one new game per month. A more comparable model to Netflix’s approach might be Microsoft’s popular Game Pass service, if wedded to streaming as the delivery mechanism. But Microsoft has not given any indication as to whether or when that might happen, and Xbox boss Phil Spencer told GameSpot that he believes dedicated cloud gaming is “years away from being a mainstream way people play.”

However, where it may sacrifice in appeal to the core gaming audience, it could make up by broadening the appeal of video games. The average PlayStation 4, Xbox One, or power-PC owner may not see a reason to purchase a streaming game for $60, but that audience already owns the hardware to play it natively. The in-roads awaiting the game streaming future could come from consumers who have enjoyed games in the past or occasionally, but haven’t been able to justify the cost of dropping hundreds of dollars on hardware every few years.

“We’re going to get gamers that weren’t traditional gamers, even guys like myself that do it every once in a while, but don’t really habitually game on a daily basis,” Linthicum said. “But if it’s easy for me to just go ahead and take a few minutes and click on something within YouTube and have something pop up, that’s a very rich experience. The net new users, I think, is probably going to be their biggest market growth: traditional non-gamers that are going to find Stadia just compelling, because of ease-of-use.”

Microsoft seems suited to compete in this market as well. It has accented that it wants to use its xCloud platform to bring game streaming to a wide array of devices, and Google will begin introducing Stadia streaming to more Android phones sometime in 2020 after its initial premium launch. Once both services are up and running, we may have a better idea of whether the democratization of video games to anyone with a screen is enough to overcome the pitfalls.

A Free Code Vein Demo For PS4 And Xbox One Is Available Now

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Anime Souls-like Code Vein is slated to launch on consoles and PC later this month, and fans eagerly awaiting to wander the vampiric open-world will get the chance with a free demo that’s available now on PlayStation 4 and Xbox One.

The free Code Vein demo lets you create a Revenant and dive into the game’s beginning area. If you’re looking for a challenge, the Code Vein demo also grants you access to a dungeon called The Depths. Bandai Namco shared an announcement video showcasing a variety of dark, gothic landscapes available to explore in the free demo. The video, below, also gives a look at some characters you can create and enemies you can face before Code Vein’s launch.

A network test for Code Vein went live back in May. The test provided access to the game’s opening chapter and multiplayer. In an intriguing change for Souls-like multiplayer experiences, Code Vein features entirely supportive cooperative play. We chatted with producer Keita Iizuka at a preview event about the other changes Code Vein makes to the Souls-like formula, including respec-ing your character with ease, grouping up with other players, and more.

Code Vein is publisher Bandai Namco’s take on From Software’s iconic Dark Souls formula with a very distinct anime twist. As a Revenant–a chosen undead–you’ll battle against enemies called the Lost–husk-like remnants of Revenants–in a post-apocalyptic dystopia overrun with the scent of blood and the sight of death. The open-world action-RPG will land on PC, PlayStation 4, and Xbox One on September 27.

What’s New On Netflix This Week? Movies, Originals, And TV Shows

While Netflix still holds the crown of the “King of Streaming”–a totally meaningless title I just made up–not every week is going to be jam-packed with tons of new content. Take this week, for example. Only Tuesday and Thursday have releases this week, but there are a couple original series you should keep your eye on.

Coming on Thursday, Sacha Baron Cohen (Borat, Bruno) stars in the new Netflix original limited series The Spy. Based on a true story, Cohen plays Eli Cohen, an Israeli spy who spent time working undercover in Syria who brought information to the government was crucial to winning the Six Day War. Although Cohen is primarily known for his comedic work, he can pull of stunning dramatic roles, which you can see in the first trailer for The Spy.

The other big release this week is Season 3 of Jack Whitehall: Travels with My Father, also arriving Thursday. In this comedic docuseries, comedian Jack Whitehall travels around the world with his dad. For the third season, the Whitehalls head to the United States of America where the duo visit bingo halls, go to a Wild West town, and Jack learns how to be a professional wrestler, all of which are detailed in the trailer.

Below, you’ll find everything coming to Netflix this week, and if you want to look ahead, make sure to check out what’s coming out on Netflix for all of September.

New to Netflix this week

Tuesday, September 4

  • The World We Make

Thursday, September 6

  • Archibald’s Next Big Thing — NETFLIX FAMILY
  • Article 15
  • Elite: Season 2 — NETFLIX ORIGINAL
  • Hip-Hop Evolution: Season 3 — NETFLIX ORIGINAL
  • Jack Whitehall: Travels with My Father: Season 3 — NETFLIX ORIGINAL
  • The Spy — NETFLIX ORIGINAL

We Played Zelda: Link’s Awakening And It’s As Fun As It Is Cute

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At PAX West 2019, we had the opportunity to play The Legend Of Zelda: Link’s Awakening, the remake of the Game Boy classic. It’s a reimagining of the game that came out 26 years ago and maintains the original top-down 2D gameplay but with a new, vivid (and adorable) art style. You can get some of the highlights and our thoughts on Zelda: Link’s Awakening in the video above.

After 20 minutes with the game, it was clear that the game executes on the tried-and-true gameplay from the 2D Zelda games as we played through the third dungeon called Key Cavern. There were clever puzzles to solve, varied enemies that presented different challenges, and several rooms to explore to collect keys. We even made to the end of Key Cavern and fought the huge slime boss that had some neat mechanics to defeat. Every dungeon is a 1-to-1 recreation of their originals; those who still remember those layouts will feel right at home when you explore these dungeons.

You’ll soon be able to relive one of Link’s old adventures, or experience it for the fist time, when The Legend Of Zelda: Link’s Awakening comes to the Nintendo Switch exclusively on September 20, 2019.

New Smash Bros. Ultimate Freebie Available Now For Nintendo Switch Online Subscribers

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Nintendo is offering Switch Online subscribers another exclusive freebie for Super Smash Bros. Ultimate. The second Spirit Board Challenge Pack is live on the Switch Eshop, and it comes with an assortment of helpful items for the game’s Spirit Board mode.

Much like the previous Spirit Board Challenge Pack, you can only download this freebie if you have a paid NSO subscription; those trying the service via a free trial are ineligible to claim it. This pack contains a variety of items that should make it a bit easier to challenge some of the game’s tougher Spirits. You’ll get the following:

  • 1,500 Spirit Points
  • 5 Rematch
  • 5 Damage 50%
  • 5 Weaken Minions
  • 5 Health Drain

To download the pack, select the Eshop icon from Smash Bros. Ultimate’s main menu and you’ll see it listed beneath the game’s other downloadable content. Alternatively, you can go straight into the Eshop and click on the Nintendo Switch Online option on the left sidebar; you’ll see the Spirit Board Challenge Pack listed under exclusive offers.

Switch Online subscriptions are available for US $4 / £3.49 / AU $6 for one month, US $8 / £7 / AU $12 for three months, and US $20 / £18 / AU $30 for one year. Nintendo also offers an annual Family Membership that costs US $35 / £31.49 / AU $55 and covers up to eight Nintendo Accounts across multiple systems. The service gives you access to online play, cloud saves, and other exclusive perks, such as Tetris 99 and a library of classic NES games.

The first Spirit Board Challenge pack launched alongside Smash Ultimate’s 4.0 update, which added the Hero from Dragon Quest to the roster. The game’s next playable character is the bear and bird duo Banjo-Kazooie, who are slated to arrive sometime this fall. We may hear more about the new DLC character’s during this week’s Nintendo Direct, which airs Wednesday, September 4 at 3 PM PT / 6 PM ET.

Ghost Recon Breakpoint: 6-Hour Hands-On Preview Impressions

Before I sat down to play several hours of Ghost Recon Breakpoint, community developer Grace Orlady set the stage: “We want to make the player live the life of an elite special forces hunter,” she said. Well, I’m pretty sure real special forces don’t stare down former allies turned maniacal supervillains on private islands overrun by weaponized drones, but…well, if they did I suppose we’d never know about it. So sure, let’s go with it!

Let’s get this out of the way so we can move on to more important stuff: Breakpoint’s story, based on what I’ve seen so far, is going to be laughably bad. Ex-Punisher Jon Bernthal is an ex-Ghost-turned-Wolf, and it seems chock full of all the usual cliches: good guys turning bad, friends turning against each other, etc. But forget about that because it’s not why you’re going to play Breakpoint: the super chill, open-ended structure of the game is.

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It Chapter Two Review

There’s a recurring joke in It Chapter Two that lead protagonist Bill Denborough — played as an adult by James McAvoy and once again as a kid by Jaeden Martel — can’t write a satisfactory ending to any of his horror-thriller novels. That gag is almost a metaphor for the film itself, which can’t quite stick the landing after the high expectations set by its blockbuster 2017 predecessor. Although marred by pacing issues and some shoddy CGI, It Chapter Two still has enough creepy set-pieces and solid performances to bring the saga to an effective, albeit formulaic, conclusion.

By employing flashbacks at various points throughout, It Chapter Two has a more fragmented structure and jerkier rhythm than the preceding film. The first half rushes along as it introduces and unites all the adult incarnations of the Losers’ Club — Bill, Beverly (Jessica Chastain), Richie (Bill Hader), Mike (Isaiah Mustafa), Ben (Jay Ryan), Eddie (James Ransone), and Stanley (Andy Bean) — in order to get on with their mission to kill Pennywise (Bill Skarsgård) once and for all.

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Shameik Moore on Hulu’s Wu-Tang Series and Into the Spider-Verse

All September long, IGN is highlighting the best TV coming your way in the 2019-2020 season. Today, we’re delving into the gritty world of Hulu’s Wu-Tang: An American Saga, co-created by RZA and Alex Tse. The historical crime drama is inspired by The Wu-Tang Manual and Tao of Wu, and based on the true story of the Wu-Tang Clan. Set in early ’90s New York at the height of the crack cocaine epidemic, the show tracks the Clan’s formation, a vision of Bobby Diggs aka The RZA, who strives to unite a dozen young, black men that are torn between music and crime but eventually rise to become the unlikeliest of American success stories. The series premieres on Hulu on Wednesday, September 4, 2019.

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Madden NFL 20 Gets Weird And Wonderful With New Superstar KO Mode

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Madden NFL 20 was released a little over a month ago, introducing X-Factor abilities and the new Face of the Franchise: QB1 mode to the series’ gridiron action. Now, the popular football game is receiving an injection of fast and furious fun in the shape of another new mode: Superstar KO.

This new co-op elimination mode lets you team up with friends, choose between eight premade teams (including ones with celebrity coaches and unique playbooks), and play truncated 3v3 Madden games in the singular Superstar KO Stadium. The basic idea behind Superstar KO is to get you in and out of games in around five minutes by raising the pace of Madden with a looser and more streamlined style of football. You can hop into matchmaking on your own, but there’s no option to play against the CPU.

The playbooks for all eight teams are condensed, with each one having a different play style depending on the coach and their strengths and weaknesses. Cleveland Brown’s wide receiver Odell Beckham Jr. coaches Dot City, so his team can throw the ball and defend against the pass very well, but suffers when it comes to rushing offense and defense. There are also celebrity coaches, such as musicians DJ Khaled and Lil Yachty, who double up as playable quarterbacks called “Icons.”

The roster consists of 50 current NFL players, the two aforementioned musicians, and eight NFL Hall of Famers. At the beginning of each game, both teams draft their squad from a pool of available players. Each of the current NFL players has an X-Factor ability which is activated at all times, differing from regular Madden 20 games where you need to complete a certain condition in order to activate it.

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All of this makes for a mode that’s faster and more explosive than anything else in Madden 20. The new Superstar KO Stadium brings a festival-like atmosphere to proceedings, with the usual commentary team replaced by a DJ hypeman complete with a soundboard and dynamic music. It’s an exciting spin on Madden’s traditional football simulation, offering abbreviated games, eccentric uniforms, and DJ Khaled as a gunslinging quarterback. It might be worth playing it just for that alone.

In celebration of Superstar KO, Madden NFL 20 is free to play this weekend, September 5-8 on PlayStation 4 and Xbox One.

“Madden NFL 20 is an improved version of the annualized professional football series that excels in some areas and leaves something to be desired in others,” GameSpot’s Madden 20 review concludes. “The new QB1 career mode–which includes a barebones NCAA football experience–overall feels like a half-baked idea that doesn’t deliver anything meaningful or interesting. When it comes to the on-the-field action, however, the new X-Factor and Superstar abilities shake up the familiar gameplay formula to give seasoned players and newcomers alike a fresh way to scheme plays and orchestrate strategy on both sides of the ball.”