The Legend of Zelda: Link’s Awakening Remake Graphics Comparison

This may come as a surprise to you, but the Switch remake of The Legend of Zelda: Link’s Awakening looks pretty different from the Game Boy version. Still, it recreates the original’s the world, scenery, and even opening cutscenes almost one-to-one in a shiny new art style.

To show how close it can get, we took a side-by-side look at a few (spoiler-free) scenes that are in both the remake and the DX version of the original that was on Game Boy Color (a more interesting visual comparison than the simple shades of green on the Game Boy). Watch the video above to see it in action, flip through the slideshow below to see the shots next to each other, or scroll further down the page to slide between the two versions for yourself.

Continue reading…

Get Borderlands 3 For PC At A Very Sweet Discount

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Borderlands 3 just released on PC, and there’s already a pretty great deal for that version. If you haven’t picked it up yet, you should definitely take a look at this discount. PC games retailer Voidu is selling Borderlands 3 codes for $48 with discount code ‘GAMINGTIME.’

No Caption Provided

Borderlands 3

$48 ($60)

See it at Voidu

Borderlands 3 unlocks for PS4 and Xbox One in North America at 9 PM Pacific. The unlock time varies per region, so be sure to check out our guide on the Borderlands 3 release times.

Borderlands 3 received an 8 out of 10 in GameSpot’s review. Critic Jordan Ramee said, “Borderlands 3 has a few stumbling blocks when it comes to bosses, but these fights are overshadowed by the game’s rewarding gunplay and over-the-top humor. The game’s character-driven narrative acts as a satisfying finale for the loot-shooter franchise, and the new mechanics and features–especially the reworked skill trees and weapon manufacturer effects–give you plenty of agency in how you want to play through it.”

Joker Projected to Beat Venom’s Opening Weekend Box Office Record

The latest DC supervillain movie, Joker, will premiere early next month and is already on track to beat the October record for opening weekend.

Variety reports that early tracking results estimate the movie to earn between $76 million to $88 million at the box office during its opening weekend. If these numbers hold true, Joker has a good chance to oust Venom’s impressive $80 million October opening weekend.

Despite these results, Warner Bros. has set its estimates lower, expecting $50 to $55 million. This is in part thanks to the darker and unconventional depiction of the popular DC character, which some executives believe will push fans and mainstream audiences away.

Continue reading…

eFootball PES 2020 Review – The Beautiful Game

Paying attention to the lead-up to eFootball PES 2020‘s release has sometimes felt a bit like following football’s real-life transfer market. Having lost the official license of current Champions League holders Liverpool, Konami responded by replacing the Liverpudlian club with their archrivals, Manchester United. PES 2020 even got a leg up on the powerhouse of FIFA by nabbing the exclusive license to Italian giants Juventus, forcing FIFA 20 to settle for a facsimile called Piemonte Calcio. And while the inelegant esports-flavoured name change might be bad, the scrappy underdog has been wheeling and dealing in an attempt to make PES 2020 a more attractive proposition for those beholden to the church of FIFA. It’s commendable and clearly important, but PES should attract people because of its on-pitch excellence.

PES 2020 feels surprisingly different to last year’s game once you emerge from the tunnel. The pace has been slowed down once again, delivering a realistic brand of football that’s more methodical and less about ping-ponging the ball up the pitch in a matter of seconds. A palpable sense of weight to each and every player–not to mention the ball–can make the whole thing feel a tad sluggish at first, but it doesn’t take long to adapt to this more considered style of play, and your input is as responsive as ever. Part of this is down to how smoothly the action flows. PES 2020 stitches each animation together with much more clarity than in previous years, effectively capturing natural movements that shift the simulation closer to reality. The new default camera angle helps with this, too, presenting the action at a slight curve that mimics what you see on TV every match day while giving you a broader view of the pitch.

Click image to view in full screenClick image to view in full screenGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

This increased visibility is important because there’s a greater emphasis on space and positioning in PES 2020. The pace of play might be slower than in previous entries, but that doesn’t mean there aren’t moments in almost every match where an explosive injection of speed is introduced. The blistering acceleration of the fastest players in the game is immediately discernible without it ever feeling like an overpowered and one-dimensional crux. This is due to the fact that these players need space in order to utilize their game-changing speed. Most matches in PES 2020 tend to be fairly tight affairs depending on the tactics deployed by both teams, but a goal can significantly alter the outlook of a match in a hurry. Suddenly, acres of space open up for one team to exploit as the other pushes forward looking for an equalizer. And it’s on the counter-attack where fleet-footed players really shine, able to burst forward into open grass and cause havoc for defenders.

On the flip side, when there’s limited space to work with player positioning comes to the forefront. The AI is intelligent enough to seek out pockets of space off the ball, and they’ll helpfully offer an outlet pass if you ever find yourself wandering into a cul-de-sac. You’ll also frequently see wide players such as Messi and Mbappe come deep to pick up possession of the ball, looking for a way to impact the match away from the isolation and tight coverage of the defense. Players will make smart runs in behind, too, though it’s much harder to thread that inch-perfect pass behind the defense in PES 2020. You can still pull it off occasionally, especially if you have an adept playmaker on the ball and space to work with, but playing through ball after ball doesn’t work with as much frequency as it has done in the past. This encourages a greater variety of goals, both by real players and the AI. You might see tidy one-touch passes splitting open a defense for a striker to wrap it up with an easy finish; a bullet header that’s smashed in from a mouth-watering cross; or a 30-yard hit-and-hope that takes a wicked deflection off the back of a defender, rendering the goalkeeper helpless. Speaking of which, there’s a lot more zip to long shots this year, making them a viable source of goals even if you might only score one in 15 attempts.

The long-overdue addition of context-sensitive kick accuracy factors into all of the above as well. Now, a player’s posture, position on the pitch, and the amount of defensive pressure they’re under will impact the accuracy of both passes and shots. If a defender can’t get a clean foot on the ball when a player is barrelling through the box, their presence might still be enough to put off the opposing attacker and send his shot wayward. Once again, this margin for error amplifies the importance of spacing and your ability to gain a yard of separation for a clear-cut opportunity. Sometimes a player’s first touch is enough to escape the clutches of an aggressive defender, with PES 2020’s litany of new animations and techniques allowing players to exhibit more intelligence when interacting with an approaching ball.

This is another element that adds to the realism and inherent satisfaction of PES’ football, providing you with an added degree of control that encompasses numerous variables such as the incoming ball’s speed, the receiving player’s body position, their skill level, and their playstyle. This aspect of PES 2020 grants certain players a sense of personality and individualism, with some utilizing recognizable skills and techniques to trap the ball. Along those same lines, AI teammates will even spread out to give skilled dribblers more room to work with, or make aggressive runs when a proficient passer has the ball at his feet. You’ll only really notice some of this behavior with superstars like Ronaldo and Neymar, but there are other, smaller details that lend each player a tangible slice of humanity, too. For instance, the whole team has a tendency to remonstrate with the referee after the award of a free kick on the edge of their box, while a striker might wag his finger at the linesmen after a tight offside call. You may even notice the goalkeeper urging his defense to push up out of the corner of your eye, or see a defender crumple to the floor in pain after taking a shot to the midriff. Again, these are minute details, but they contribute to a sense of authenticity that elevates how enjoyable PES 2020 is to play.

The latter example is also part of PES 2020’s improvements to defending and an increased physicality across the pitch. Players aren’t afraid to put their bodies on the line, blocking shots and crosses with reckless abandon to prevent the opposition from scoring. Sometimes this can lead to moments like the aforementioned deflected goal, and the ensuing goalmouth scrambles after some fortuitously blocked shots are also fantastically chaotic. Ideally, you’ll put a stop to most attacks before they reach this point, which is helped by defending being genuinely enjoyable this year. There’s a real wince-inducing crunch to some fouls, and a plethora of new tackling and clearing animations gives you more ways to win the ball back. There are no force fields around attacking players either, but they can use their bodies to get between man and ball, with physically stronger players able to hold off defenders more effectively than most. Referees are still maddeningly inconsistent, however–much like in real life. They’re too whistle-happy at times and waste no time digging into their pocket to book players for innocuous fouls. Other times they’ll ignore blatant penalties for no earthly reason.

Fortunately, opposing team AI fares much better. The days of playing teams with a single-minded pursuit of drilling low crosses into the box are gone. There’s a delightful variety of ways the AI will now approach each game, scoring all types of goals with a number of different tactics, whether they’re bombarding you with long balls or passing between the lines. This makes the long-standing Master League mode a lot more enjoyable to play in PES 2020. The basic makeup of the mode hasn’t really changed, but there are some new superficial additions. Instead of building a manager at the offset using a limited character creator, Master League now asks you to pick from numerous players and managers from the past and present of football, including Diego Maradona, Roberto Carlos, and the late Johan Cruyff. Throughout the season there are dynamic cutscenes that regularly present you with dialogue choices to help shape your manager’s personality and allow you to set numerous objectives for your team. In truth, none of these scenes impact the game in any meaningful way. Your dialogue choices will affect how fans and the media perceive you, but this is entirely inconsequential.

A more significant change in Master League revolves around transfers and how they’re not quite as ridiculous as in the past. You’ll still see teams pay exorbitant amounts of money for players they don’t particularly need, but at least the fees are somewhat in the realms of reality. It’s highly unlikely a team will splash out on a 33-year-old, for example, but that won’t stop PSG spending triple digits to sign Sadio Mane. Beyond this, however, Master League is still stuck in the same holding pattern it has been for a few years now. Taking the default group of mediocre players up through the leagues–and eventually falling in love with them–is still engaging, especially now that the AI is a lot more fun to play against. But Master League still feels like a case of been-here-done-that.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

MyClub, the Ultimate Team-style fantasy team builder, is in a similar position, yet remains PES’ best game mode. Constructing a team of legends and current players is still appealing, and the ability to play against the AI, other human players, and in co-op games gives you plenty of options to play PES however you prefer. Microtransactions are still present, but quickly assembling a competitive team doesn’t rely on parting with real-world money unless you’re impatient. PES 2020 also changes the way player ratings work, with every player you acquire starting with their default rating at a minimum. From there you can continue to upgrade them and exceed this rating or acquire special team-of-the-week players that are already rated higher, but you’ll no longer have to worry about getting a lowly 82 rated Raheem Sterling that needs extra training.

The licensing issue revolving around PES will likely never going go away, and people are still going to download option files to get all of the official kits and badges anyway. Like its predecessors, eFootball PES 2020 continues to do its talking on the pitch, refining and improving on last year’s game to present what might be the greatest football game ever made. Sure, it’s disappointing that you still can’t play as Borussia Dortmund and the majority of the Bundesliga and a few other leagues, and its single-player offering is almost identical to what was included three years ago. But all of this effortlessly drifts to the back of your mind once you step between those white lines and simply start playing the beautiful game.

Pokemon Go Turtwig Community Day (September 2019): Start Times, Shiny Turtwig, Event Move, And More

Pokemon Go‘s second wave of Ultra Bonuses is running until September 16, but before the third wave arrives, Niantic will host the game’s next Community Day event. This month, the event falls on Sunday, September 15, and as usual, it’ll give players around the world the chance to catch a rare Pokemon and take advantage of other in-game bonuses.

Typically, Pokemon Go’s Community Days run for only three hours, but the specifics of each event vary month by month. To help you prepare, we’ve rounded up everything you need to know about September’s Community Day below, from its featured Pokemon and new start time to the other bonuses that will be available.

What Is September’s Featured Pokemon?

No Caption Provided

Each Community Day revolves around a specific Pokemon, which will appear much more often than normal throughout the event. The star of this month’s Community Day is Turtwig, the Grass-type starter from Pokemon Diamond, Pearl, and Platinum. Turtwig will be a common sight in the wild throughout the event, so you’ll have a much easier time of catching some and stocking up on Turtwig Candy. You’ll also have your first chance of encountering a Shiny Turtwig. These will appear randomly throughout the event, so you’ll need persistence–and a little luck–if you’re hoping to add one to your collection.

This time, you won’t be limited to just hunting Turtwig in the wild. The turtle Pokemon will also appear as a Raid boss throughout the event, and 2 km eggs that you receive from PokeStops will have a chance of hatching into Turtwig, giving you plenty of different ways to get it. You’ll want to catch as many Turtwig as you can during this month’s Community Day, as you’ll need a lot of Turtwig Candy if you’re hoping to evolve it all the way into its final form, Torterra.

What Is September’s Community Day Move?

On top of increased Pokemon spawns, each Community Day also presents a chance to get a special move. If you’re able to evolve the featured Pokemon into its final form by the end of the event, it’ll know a powerful attack that it normally isn’t capable of learning in Pokemon Go. This month, that attack is Frenzy Plant. Normally, you’ll have up to an hour after the event to get the attack, but this time, any Torterra you evolve up to two hours after the event ends will know the move.

What Time Does September’s Community Day Start?

As previously mentioned, each Community Day runs for only three hours. The past few events have all taken place in the evening, from 4-7 PM local time, to account for the summer heat. This month, however, Niantic is holding the Community Day much earlier than usual, from 11 AM to 2 PM local time.

What Other Bonuses Are Available?

Niantic is offering a few other bonuses as an extra incentive to take part in the Community Day. As usual, any Lure Modules that you use during the event will last for three hours, rather than 30 minutes as they normally do. On top of that, you’ll earn three times the normal amount of Stardust when you capture Pokemon. This applies to any Pokemon you catch during the event, not just Turtwig.

There Are New Avengers: Endgame Funko Pops Coming Your Way

If you’re a Funko Pop collector and love the movie Avengers: Endgame, then you’re probably pretty excited to learn that there’s a new wave of very specific Pops coming your way from the biggest movie of all time.

Revealed by Funko, the new line of Pop figures feature characters from very specific moments from the movie. Did you love Captain America picking up Mjolnir during the final battle? There’s a Pop for that. What about the moment when Hulk offered Ant-Man a couple of tacos? There’s a Pop for that. How about when Korg was playing video games and getting bullied by NoobMaster69? You can own that moment in Pop format. Check them all out below.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6

Aside from the ones we’ve mentioned, there’s also Spider-Man in instant kill mode, farmer Thanos, The Big Thorbowski, and short-hair Captain Marvel. Hopefully, this new fave of collectibles completes your Endgame collection.

There are also some more Endgame Pops that you can only buy at New York Comic-Con in October, and this includes Tony Stark with the nano gauntlet. There is also a very cool Stan Lee from Guardians of the Galaxy Vol. 2 on that list as well.

At this time, these new Endgame Pops are listed as coming soon, and will be available in participating stores. Endgame is now available digitally as well as on 4K UHD, Blu-ray, and DVD, and it is loaded with special features. This includes audio commentary from the writers and directors, detailing every moment of the movie.

These Are the Most Comfortable Gaming Chairs for Big and Tall Gamers

When you’re compiling a “best of” list of products, it’s always helpful to explain your personal experience with the subject matter. At 6’4” and 250 pounds, I am what you might call a “big guy.” One time, my friends dared me to eat a six patty cheeseburger at Wendy’s, so I ate a seven patty burger and then chased it with a Frosty just to make a point.

I only say this to let you know I am well acquainted with one of the many challenges facing big guys (and girls): finding a comfortable gaming chair that isn’t a couch. Based on my research, here’s the list of the best big and tall gaming chairs for those of us who are tired of sitting on an office chair and feeling like you’re sitting on a kindergarten chair.

Continue reading…

Universal Tries To One-Up Disney With Mario-Themed Wristbands and Switch Integration

Universal Parks and Resort chairman and CEO Tom Williams revealed more details about the upcoming Super Nintendo World, which is opening in Universal Studios Japan in 2020. Not only will the park include themed rides and restaurants, but there is also an interactive component and maybe even Nintendo Switch integration with the park.

At a conference interview with Bank of America Merrill Lynch’s Jessica Jean Reif Cohen, Williams gave more details about Super Nintendo World, a new Nintendo-themed attraction similar to Galaxy’s Edge in Disneyland parks but based on Nintendo properties. Universal signed the deal with Nintendo back in 2015, and the park is finally going to open next spring.

Continue reading…

Ford v Ferrari Review

This is an advance review out of the Toronto International Film Festival. Ford v Ferrari opens Nov. 15 in the US and UK and Nov. 14 in Australia.

You can watch our video review for Ford v Ferrari in the player above.

There’s a scene near the end of Ford v Ferrari – renamed Le Mans ’66 in some territories – where driver Ken Miles (Christian Bale) heads to the track the night before the legendary endurance race to steady his nerves. There’s a similar moment in Rocky, the night before his fight with Apollo Creed. Yet by that point in the boxing film, the audience understands Balboa, cares about the character, and is willing him to win. In Ford v Ferrari, there are no such emotions attached to Ken Miles, and two hours in – with the finish line still some distance away – you find yourself less willing him to win, and more willing the film to end.

Continue reading…

Daemon X Machina Review In Progress – Machine Earning

Daemon X Machina is fundamentally about the satisfaction of making small adjustments to tackle a much larger problem. Faced with a quadrupedal robot the size of a city park, do you focus on defense to outlast it, or offense to bring it down as quickly as possible? Stay grounded for access to its underbelly, or fly far above the majority of its reach? Use rapid-fire weaponry to compensate for losses in accuracy, or a lumbering bazooka and line up each shot carefully? The game is at its best when you’re diagnosing a mission and outfitting your armored mech suit to match. Most of Daemon X Machina is spent in combat, but it’s the moments between missions, making these key decisions, where the game really finds its identity.

As the newest mercenary surrounded by veterans, you’re quickly labeled “the Rookie”–a name that you keep well past it being deserved, given that you rise in the ranks and even best most of your colleagues. The mercs are pilots of armored mecha suits called Arsenals, their actions governed by a centralized artificial intelligence that oversees their missions against Immortals–A.I. robots that have gone rogue against humanity. But you’re all still mercenaries. Even if you’re ostensibly on the same team against the Immortals, you’re all really in it for the money, and often your objectives will come into conflict with your peers from other merc groups.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Life as a newbie mercenary falls into a familiar pattern. You might tinker with your Arsenal’s equipment, take on a mission consisting of attacking an Immortal outpost or defending a convoy, collect your pay, and then head back to the hangar to do it all again. Despite the simple formula, Daemon X Machina manages surprising variety in its missions. Sometimes you’ll need to traverse a narrow hallway filled with the small, gun-fodder Immortal units, other times you’ll need to battle against a rival merc on their own conflicting mission, and occasionally you’ll discover a Colossus–a giant, screen-filling Immortal with a massive life bar.

The pace of the combat differs greatly between encounter types. Smaller enemies swarm the battlefield requiring harried crowd control. Rival mechs often turn into aerial slugfests, especially as melee clashes jump to a sudden button-mashing event to overpower your opponent. And the massive Colossi are each fully unique encounters with their own individual attack patterns and weaknesses. Your backup weapons equipped to the pylons provide a little flexibility, but your Arsenal is no Swiss Army knife. No single build could be prepared for every battle type, especially in the late-game as enemies are able to absorb much more damage.

The variety of these battle types call for different equipment to match, and it’s the tinkering portion of the game that’s strangely the most satisfying. Your Arsenal has tons of customization options, including two main weapons, two backup weapons stored on rear pylons, shoulder-mounted equipment, and auxiliary equipment, and that’s without even touching on the swappable head, body, arm, and leg parts and the ability to paint and decal the whole rig. It’s something akin to building a model Gundam, except you can go out and pilot it against hordes of enemy robots. Some of the most rewarding moments are when you hit a tough boss battle, step away from the game while you continue to think about how you could outfit your Arsenal for the challenge, and then return with a successful battle plan. And while this isn’t exactly a loot-shooter, you can pick over a defeated Arsenal and select one part to make your own, fulfilling your equipment envy when you see an enemy with a shiny object you’d like.

The wealth of customization options hits a stumbling block, however, when it comes to battles against the other mercenaries. Weapon options range from slow-moving bazookas to acid guns and swords, which are perfectly suited to dealing with standard enemies and Colossi alike. But as the game goes on, battles against other mercenaries become much more frequent, and most of the weapons aren’t well-suited for them. Just like your own Arsenal, enemy rigs are airborne and extremely nimble, which means the majority of your options are just too slow. The lock-on function helps signal when an enemy is in your sights, but it doesn’t really lock on to them, so you need to babysit the camera as they dash around the battlefield. I found myself defaulting to double assault rifles for the last third of the game or so, since the rapid-fire helped counteract the other mechs’ evasive maneuvers. It consistently worked, but it sapped most of the fun out of tailoring my Arsenal to the situation.

No Caption Provided

These mech-on-mech battles are delivered with a heaping helping of anime melodrama. The cheesy voice-acting and dialogue are just endearing enough not to distract from the excellent worldbuilding, as the characters and relationships reveal more about the history and nature of the conflict. The story throws you in the deep end without much explanation, but you’ll slowly grow accustomed to the various mercenary groups and their differing philosophies and goals. The Bullet Works mercenaries are run with military efficiency, for example, while Immortal Innocence throws itself into battles with reckless abandon, and the Western VII are a gang of prisoners who fight for reduced sentences instead of cash. Each mercenary comes with their own fantastically absurd call sign, like Crimson Lord, Guns Empress, and Savior.

While you build up familiarity with these mercs in the story, you also gain them as recruitable allies. That allows you to bring them along on side missions, though it is sometimes frustrating that you can’t direct your allies to focus on a specific target. Their help comes at a price–sometimes a price even higher than the actual payout, in which case you’re taking a net loss to make the mission a little easier on yourself. This is fine, though, because money has limited utility in the game’s economy. You can buy parts at a shop or fabricate them at a factory, but the ones you find scrounging around on the battlefield are generally better anyway.

No Caption Provided

Most of your cash will instead go into small, passive upgrades for your Arsenal and humanoid avatar–called an Outer because, naturally, even your actual human body is defined in the context of being outside your Arsenal. You can pay a little money at a place called the Ice Cream Parlor for a one-mission buff, or pay significantly more to develop an upgrade tree. These upgrades make you appear progressively less human, which is thematically similar to transhumanism elements in the main story. Your inhuman appearance isn’t ever remarked upon, though, so your choices don’t connect with the larger narrative and it remains superficial. Instead, your upgrades and the accompanying cosmetic changes are just a matter of weighing whether you mind if your avatar looks less like you intended when you made them.

Similarly, the story lands with less punch than it should have. You’ve been fighting other pilots so casually and with such regularity that when the stakes turn to life-and-death, it isn’t really reflected in the gameplay. You’re still shooting the enemy until their Arsenal becomes inactive, but then a cutscene shows that they die instead of retreating. It’s a disappointing fizzle considering how fond I had grown of the various factions and their merry bands of weirdos.

The missed potential of the story and minor issues with mech-vs-mech combat make Daemon X Machina fall just short of its potential, but the foundation is strong. As a total package, it’s on the verge of greatness; it just needed a little more time in the shop tinkering.

Editor’s note: We will be finalizing this review in progress in the coming days once we’ve played Daemon X Machina’s multiplayer on live, post-release servers.