Sayonara Wild Hearts Review – All That Glitters

Playing Sayonara Wild Hearts‘ best levels is an intangible, hard-to-describe feeling. When the art, the movement, and the music all come together in a track, it’s absolutely captivating. But it’s also fleeting, and I spent the majority of my time playing Sayonara Wild Hearts chasing that feeling. It came through in a few standout levels, but for most of the game, I found myself on the verge of falling in love with songs only to fall short of that high.

It’s an interesting kind of music game. The main goal is to simply flow with the music, rather than hit a series of precise rhythm-based inputs or dance along to beats. Crystalline hearts line the paths you ride (or fly) through, and often, following the hearts is the best way to get through a level safely without scrambling to avoid oncoming obstacles. Timed inputs are reserved for flashier moves–big jumps, deft dodges, graceful attacks–and these sequences are all scripted, so all you have to do is hit the button somewhat on time and then watch as the moves play out to the music. The camera and forward movement, including your speed, are automatic, too, leaving you to move only from side to side with rare exception. This all lends Sayonara Wild Hearts a dreamlike feel; you are both participant and observer, somewhat in control but mostly just along for the ride.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8

Initially, the dreaminess of Sayonara Wild Hearts is enchanting. The scripted moves, which often come during fight sequences against brightly colored antagonists, have a distinct magical-girl flair. Dodging an attack becomes a balletic leap, a flurry of punches culminates in an explosion of color, and even punch-induced vomit (in one level) is so colorful and abstract that it flows seamlessly with the overall aesthetic. Some levels are bathed in electric neons, while others are more pensive, dark blue interdimensional affairs. And yet all of them, even at their most bright and exciting, are tinged with melancholy, largely due to the heartbreak-infused pop soundtrack–it’s the kind of music that, if it were to come on in a bar, would make you feel incredibly lonely but also kind of like dancing.

When this all works together, it really works. My favorite level, Dead of Night, closely matches the music with the action and, as a result, the song has impact. During the buildup, you ride your motorcycle through the forest, weaving between trees and picking up hearts while all is calm. Ahead of you are four masked enemies; they strike a group pose, and then, right as the drop hits, their three-headed wolf tank appears and the mini-boss-like sequence begins. You slide side to side to dodge attacks, then hit X with the prompt to leap over the tank as the music swells. It’s timed beautifully, and you feel a sort of abstract sadness as the singer belts, “I’m the only one alive in the dead of night,” and the tank slides, defeated, on the forest floor. You’ve “won,” but it’s bittersweet.

Most of the levels, however, aren’t as finely tuned. A lot of times, the timing-based moves feel offbeat, like you should hit them a moment or two early or late to really be in-time with the music–or like they aren’t really set to the tempo at all. It makes it hard to get into a lot of the songs, even though the soundtrack as a whole is excellent, and distracts from the overall spectacle of a level–you have to watch the prompts’ visual cues rather than listen for the right timing most of the time.

Movement, too, can disrupt the flow of things. It can be hard to line yourself up properly for hearts, turns, and jumps; you might find yourself a little bit to the right or left of where you thought you’d be. This is largely caused by the independent camera, which sometimes leaves you blind going into turns or unsure of how obstacles and collectibles will line up. The highly stylized, dreamy feel of each level also leaves some ambiguity as to the placement of things. I found myself wishing there were either fewer obstacles or tighter controls; while the flowy feel of moving side to side fits the aesthetic perfectly, it’s hard to stay in the zone when you’re constantly tipping the analog sticks slightly to better line yourself up.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8

Each level continues into the next not like tracks on an album would, but with short breaks in between. On top of that, the main story mode kicks you to the menu after each level to see your score and select the next song. There is a seamless mode of these same levels in the extras section, and the broken-up structure lends itself well to mobile or handheld play–but the story is the first mode you’re introduced to, and it’s only about the length of a long album. Where you might listen to an album all the way through at least once before jumping around and picking songs, you do the opposite in Sayonara Wild Hearts, and that saps it of its momentum.

On repeat playthroughs, I found myself getting more and more used to Sayonara Wild Hearts’ quirks and better appreciating each level as I gained the muscle memory for them. Only a few hit me like Dead of Night did, and those levels are stellar. But the rest are either forgettable or somehow discordant, whether because of movement issues or strange timing. I wanted to get lost in the daydream it presented, but I kept getting ripped back to reality, just a bit more melancholic than when I started.

A New Battlefield 5 Map Will Deploy Later This Week

GameSpot may get a commission from retail offers.

After adding a new map in July, developer DICE is back again with one more addition for Battlefield V. The first-person shooter will receive another brand-new map later this week, and it should be familiar to Battlefield 3 and Battlefield 4 players.

Operation Underground is the latest map coming to Battlefield V, dropping on October 3 for PC, PlayStation 4, and Xbox One. Battlefield V’s official Twitter account shared a video of the new map, which will see you duking it out against other players in a tight, underground subway tunnel before emerging above ground in a war-torn German city. Operation Underground can be played in Conquest, Breakthrough, Squad Conquest, and Team Deathmatch. Further, Rush will be a supported game mode for a limited time.

Battlefield 3 and 4 featured a map called Operation Métro, and Operation Underground is said to be a spiritual successor to it. Métro’s original designer led the creation of Operation Underground and will allegedly keep Métro’s intense close-quarters combat while removing bottlenecks and adding new gameplay mechanics. You can check out some screens of Operation Underground below.

Gallery image 1Gallery image 2Gallery image 3

Battlefield V’s competitive 5v5 mode has been cancelled. Senior producer Ryan McArthur provided insight on the decision, saying that “the added focus on improving the quality of the experience and adding more of the content you want” resulted in DICE chopping the mode. Battlefield V is currently on sale at the PlayStation Store, alongside a host of other titles like Bloodborne and Red Dead Redemption 2.

Pokemon Go October 2019 Field Research Quests

GameSpot may get a commission from retail offers.

A new month is officially underway, which means there’s a new batch of Field Research tasks to complete in Pokemon Go. As usual, you can receive these tasks by spinning the Photo Disc at Poke Stops, and each one you complete will net you rewards such as items, XP, or encounters with certain Pokemon.

You can complete as many Field Research tasks as you want each day, but the first one you clear will reward you with a stamp. If you can accumulate seven stamps, you’ll achieve a Research Breakthrough. Not only does this reward you with a ton of XP and Stardust, it also results in an encounter with a rare Pokemon.

In the past, the Pokemon you encounter through Research Breakthroughs would typically be a Legendary. Just as in September, however, each time you achieve a Research Breakthrough this month, you’ll encounter an Eevee wearing a floral crown. This special Eevee first appeared in Go last year to celebrate the release of Pokemon Let’s Go Pikachu and Let’s Go Eevee, giving you another chance to add one to your collection if you missed it the first time around.

Flower crown Eevee will be available through Research Breakthroughs until November 1, when Niantic rolls out a new set of Field Research tasks. Until then, you can see the list of Field Research tasks currently available in Pokemon Go below.

October may have only just begun, but a lot is happening in Pokemon Go right now. Altered Forme Giratina is still available in Raids and will be featured in many of this month’s Legendary Raid Hours. Niantic has also revealed three mysterious new Team Rocket characters who’ll be appearing in the game soon. Meanwhile, October’s Community Day is set for Saturday, October 12.

Pokemon Go October Field Research Tasks

  • Battle a team leader 2 times — Natu encounter
  • Battle another trainer twice — Electrike encounter
  • Battle in a gym 5 times — Machop encounter
  • Battle in a gym — Mankey or Makuhita encounter
  • Battle in a raid — Spoink encounter
  • Catch 10 Pokemon — Magikarp encounter
  • Catch 15 Pokemon — Sandshrew encounter
  • Catch 3 Dark-type Pokemon — Poochyena encounter
  • Catch 3 different species of Psychic-type Pokemon — Drowzee encounter
  • Catch 3 Water, Electric or Fire type Pokemon — Doduo encounter
  • Catch 4 Ice or Grass-type Pokemon — Seel encounter
  • Catch 5 Fairy-Type Pokemon — Marill encounter
  • Catch 5 Normal-type Pokemon — Zigzagoon encounter
  • Catch 5 Pokemon with weather boost — Poliwag or Vulpix encounter
  • Catch a Dragon-type Pokemon — Dratini encounter
  • Earn 3 candies walking with your buddy — Ponyta encounter
  • Evolve a Pokemon — Cubone encounter
  • Hatch 3 eggs — Magmar encounter
  • Hatch an egg — Exeggcute or Hoppip encounter
  • Make 3 Great throws in a row — Onix encounter
  • Make 3 Great Throws — Buneary, Gastly, Anorith, or Lileep encounter
  • Make 5 Great Curveball Throws in a row — Spinda #3 encounter
  • Make 5 Nice Throws — Voltorb encounter
  • Power up Pokemon 5 times — Squirtle, Charmander, or Bulbasaur encounter
  • Send 10 Gifts to friends — Sneasel encounter
  • Take 5 snapshots of Eevee — Gulpin encounter
  • Trade a Pokemon — Bronzor encounter
  • Transfer 3 Pokemon — Sableye encounter
  • Use 10 Nanab Berries while catching Pokemon — Scyther encounter
  • Use 5 berries to help catch Pokemon — Snorunt encounter
  • Use 5 Razzberries to help catch Pokemon — Swinub encounter
  • Use a super-effective charged attack in 7 gym battles — Electabuzz encounter
  • Win 3 Gym battles — Jynx encounter
  • Win 5 raids — Aerodactyl encounter
  • Win a Gym battle — Squirtle, Charmander, or Bulbasaur encounter
  • Win a level 3 or higher raid — Omanyte or Kabuto encounter

Some Of The Best Xbox One Games Are Discounted Right Now

GameSpot may get a commission from retail offers.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

This week’s Xbox One game sales feature the Devil May Cry series and titles from Microsoft’s Xbox Games Studios. However, those aren’t the only games you’ll see discounted this week, as players can expect deals on Cuphead and Dirt 4 as well.

This week seems like a good time to jump into Capcom’s demon hunter series, as Devil May Cry 5, Devil May Cry HD Collection, Devil May Cry 4: Special Edition, and DMC Devil May Cry: Definitive Edition are all discounted. Every game in the series has received positive reviews from GameSpot–except for Devil May Cry 2, which most fans would agree is skippable. Our Devil May Cry 5 review caps things off for the series with a 9/10.

The Xbox Game Studios’ titles in this sale include Crackdown 3, Forza Horizon 4, and Sea of Thieves: Anniversary Edition. My personal Xbox One favourites are also discounted: Ori & The Blind Forest, Sunset Overdrive, and Hellblade: Senua’s Sacrifice.

You can see a selection of the best deals in the list below, but if you’d like to check out the entire sale, you can do so at the Xbox Store.

Xbox currently has a pretty awesome deal for new Game Pass Ultimate subscribers. For just $1, you get your first month of Game Pass Ultimate and 6 months of Spotify Premium. Unfortunately, you must also be a new Spotify subscriber to be eligible for the free months.

You Can Finally Get Destiny 2’s PS4-Exclusive Gear On Xbox One And PC

GameSpot may get a commission from retail offers.

Since the inception of Destiny, Activision has had an exclusivity arrangement with Sony that saw content released on PlayStation platforms first. With Bungie striking out on its own, that deal has finally ended, meaning the last pieces of Destiny 2‘s PS4-exclusive content (released as part of the Forsaken expansion last year) are now available for the very first time on PC and Xbox One. If you’re a player on either of those platforms, here’s what you can look forward to finally getting your hands on.

Exotic Weapon: Wavesplitter

No Caption Provided

Perhaps most notable of all is the formerly exclusive Exotic weapon Wavesplitter. This is a trace rifle, of which there are very few in Destiny 2. We noted in August that it was possible for PC and Xbox One players to finally acquire it through some cross-save trickery. Because it was included in Xur’s Fated engram, you could in theory jump on a PS4 and effectively buy the gun directly. If you did that, it should now finally be usable on PC or Xbox One. If not, you’ll be able to find it through Exotic engrams or as a very rare world drop. Alternatively, you can buy a Fated engram once Xur arrives this Friday for a shot at getting one.

New Armor

Next up is a new set of armor for each of the three classes. Titans get the Mimetic Savior set, Hunters get Red Moon Phantom, and Warlocks get Thorium Holt. There’s no direct means of obtaining these, as you’ll need to simply get lucky with Legendary engrams or faction rank-up reward packages. In the early going with Shadowkeep, I’ve already happened upon two of the armor pieces for Titans, though your miles will certainly vary. Whatever the case, you can expect these to drop as Armor 2.0 versions.

Titan’s Mimetic Savior Set

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Warlock’s Thorium Holt Set

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Hunter’s Red Moon Phantom Set

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

New Ship

No Caption Provided

Additionally, there’s a new ship called The Great Beyond, which you can get by completing Spider’s wanted escapee bounties.

New Strike

In terms of playable content, there’s also a new Strike called Broodhold that’s set on the Tangled Shore and has you taking on the Hive. If you’re eager to see what you’ve been missing, you can launch directly into the Strike from the Director; you’ll see an icon for it to the left of the map when checking out the Tangled Shore.

Beyond this old content that Xbox One and PC users finally have access to, there’s also a new Exotic that Destiny 2 Shadowkeep and New Light players can look forward to getting. Eriana’s Vow is part of the new battle pass reward track, and if you’ve bought Shadowkeep (thus granting you access to the Season of the Undying’s premium rewards tier), you can acquire this Exotic gun and a set of armor right away. For free players, you’ll need to advance further into the battle pass before snagging the weapon.

Infiltration And Interrogation Gameplay In Ghost Recon Breakpoint

You need a javascript enabled browser to watch videos.

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

Zombieland 2 Director on the Challenge of Topping the Original

Some SPOILERS follow for Zombieland: Double Tap.

For director Ruben Fleischer and his fellow creatives, the most nerve-wracking thing about wrangling the Zombieland gang back together for the upcoming Zombieland: Double Tap was whether or not they could match let alone top the 2009 original. Fleischer has found solace in the reactions to the film coming out of early test screenings.

“The responses were fantastic,” Fleischer told the press during a recent edit bay visit on the Sony Pictures lot. “The thing that’s most gratifying to me is one of the questions we asked people was how this compares to the original. I don’t want to blow too much smoke up my own ass but overwhelmingly, like 90 percent of people said it was as good if not better than the original.”

Continue reading…

Why Zombieland 2 Took 10 Years To Make

When Zombieland hit theaters in 2009, it was an instant hit, taking in over $100 million at the box office. At the time, it seemed, a sequel was a guarantee. Then the years started passing, and it looked like a potential follow-up wasn’t going to happen. Better late than never, though, Zombieland: Double Tap is ready to hit theaters a decade after the first film. So what took so long?

For Ruben Fleischer, who directed both films, it’s a matter of the right idea and the right time. As it turns out, there was a sequel in the works after Zombieland was a hit. “Immediately after the success of the first film studio naturally wanted to do a sequel and we developed a script with Paul [Wernick] and Rhett [Reese], the original writers,” the director admitted to GameSpot and a small group of other outlets during a visit to Double Tap’s edit bay. “But it just kind of didn’t hit all the… it wasn’t quite what I think everybody was excited to go make. And so we kind of put it on the shelf.”

After that, everyone became pretty busy and a lot harder to pin down for a followup. “I went made a couple other movies, [Wernick and Reese] went and [wrote] Deadpool, Emma [Stone] went and won an Academy Award and Jesse [Eisenberg] got nominated for one, I think. Woody [Harrelson] got nominated for two and so everybody kind of went off and did their own thing,” he said. “But it was sometime after Gangster Squad that I was like, ‘Huh, you know what, in hindsight that Zombieland move is pretty awesome. And that cast was pretty amazing, those writers are pretty good. Maybe we should figure out how to how to get that sequel going again.'”

No Caption Provided

That was in 2013. While Fleischer said Sony was ready to dive into a sequel, Wernick and Reese were knee-deep in Deadpool. “So they came on as executive producers and we worked with the writer named Dave Callaham to come up with the story for a sequel,” he explained. “And we did a couple of drafts of that, until the point where Paul and Rhett came in and did their pass on it. And it was that draft that the cast all agreed to make.”

The script was vital, as the cast was determined to make sure the sequel would live up to the first film–especially Harrelson. “Woody has said that, of all the movies he’s made, when fans come up to him, the movie that they are always mentioned is Zombieland,” the director said. “And so he felt like a real responsibility that we don’t tarnish the original, and making a sequel. So he especially was like very exacting when it came to the script.”

Once the script was approved, Fleischer was already working on 2018’s Venom. Thankfully, the waiting game wouldn’t last much longer. “As soon as Venom was done, I had a week off and then immediately started prep on [Zombieland: Double Tap], and was in Atlanta again, where we shot the original and prepped it in the fall, and then started shooting in January,” he recalled. “We’re just finishing [post-production], and it comes out in October. So it was a pretty quick turnaround from the actual moment of like getting a script and actors lined up. But it was a long ten years between the original to the release of this one.”

No Caption Provided

It’s arguably more impressive that Fleischer was able to gather this cast a decade later than had he done it right after the first film. Does the post-apocalyptic comedy sequel stand up as tall as the first movie, though?

You’ll find out when Zombieland: Double Tap hits theaters on October 18.

Fortnite Patch Notes For Today’s 10.40.1 Update: Overtime Challenges, Zone Wars Changes, And More

GameSpot may get a commission from retail offers.

Season 10 of Fortnite: Battle Royale is almost over, but developer Epic Games is giving players a little more time to earn XP and unlock rewards. As part of its 10.40.1 patch notes, the studio has announced it is extending Season 10 by an additional week, and it’ll soon roll out a set of overtime challenges that includes some new end-of-season prizes to unlock.

Beginning Tuesday, October 8, players will be able to take on a set of “Out of Time” overtime missions. These will be available until October 13, the last day of Season 10. Complete the challenges and you’ll earn XP and unlock rewards, including new cosmetics and a commemorative Season 10 loading screen.

While Fortnite’s Batman crossover challenges may be over, you’ll have a little more time to purchase Batman skins and other cosmetics from the in-game store. The items were originally slated to leave the store on October 6, the original end date of Season 10, but the cosmetics will now be available until October 13. Among the items you can purchase is a Caped Crusader Pack, which includes two different Batman outfits, a Batwing-style glider, and a Batman-themed harvesting tool. The Gotham City Rift Zone will also remain in the game until that day.

As for what’s new in Fortnite this week, Epic has unvaulted the Flint-Knock Pistol and made some changes to the Zone Wars limited-time modes. Now the modes are grouped into two playlists, and you have the option to either queue up by yourself or with a party.

Fortnite Creative, meanwhile, gets a new meteor prop gallery, while Save the World receives the new Surround Pound hammer and an escort quest. You can see all of this week’s changes to Fortnite: Battle Royale below; the full 10.40.1 patch notes can be found on Epic’s website.

Fortnite: Battle Royale 10.40.1 Patch Notes

Weapons & Items

  • Unvaulted
    • Flint-Knock Pistol

Gameplay

  • We may be almost out of time, but we’re not out just yet–Season X has been extended a week!
    • Gotham City and the Batman Caped Crusader Pack will be available until the end of Season X.
  • Out of Time
    • Season X’s Overtime Mission is coming soon! The Out of Time Mission will be available from Tuesday, October 8 at 9 AM ET until Sunday, October 13 at 2 PM ET.
    • Complete Out of Time’s objectives to earn end-of-Season rewards, including XP, cosmetics, and a Loading Screen that serves as a Season X memento.
  • Zone Wars
    • Zones Wars Desert, Vortex, Colosseum, and Downhill River LTMs have been consolidated into two LTM playlists. Queue into either playlist to play one of the four Zone Wars maps at random.
      • Zone Wars: Party
        • Queue with a party larger than one into a free-for-all experience.
      • Zone Wars: Solo
        • Queue by yourself into a free-for-all experience.

Bug Fixes

  • Resolved an issue involving some players having difficulty queuing into The Combine.
    • Because this issue has been resolved, The Combine has been re-enabled on iOS and Android.

Performance

Bug Fixes

  • Resolved a level streaming issue that occurred with v10.40 causing an increase in players landing in low-detail environments on Nintendo Switch.
    • Please note that this fix will result in a larger download for the system.
  • Improved the performance of a cosmetic material to address hitches caused by the material.

Art & Animation

Bug Fixes

  • The map now shows the correct aerial view for Gotham City.

Mobile

  • Party Hub
    • Improved the search bar functionality to make it easier to search for friends.

Bug Fixes

  • Resolved a visual issue in which microphones would be displayed as on when players weren’t in voice chat.

Recap

  • From server on September 27
    • Resolved an issue involving some display names not being presented properly on The Combine’s leaderboards.

PSA: Destiny 2 Players Should Be Careful About Claiming This Item In Shadowkeep/New Light

GameSpot may get a commission from retail offers.

The launch of Destiny 2‘s Shadowkeep expansion and New Light was a bit rough, with long queues and servers even being taken down for a period of time on release day. Much of that seems to have been already smoothed out, but there are a variety of other issues that Bungie has acknowledged. One in particular is potentially serious for gameplay, but it’s thankfully something you can avoid if you’re aware of it.

One of the key new additions in update 2.6.0.1 is the Artifact. This is a new type of item players acquire and then level up during the course of the season. You can acquire this whether or not you’ve purchased Shadowkeep; you just have to level up the new battle pass to Tier 7. Once you do, you can claim it from the Seasons menu–but it’s imperative you don’t do so if you’re currently playing an activity where equipment is locked (such as a Nightfall).

Bungie issued a warning on Twitter that players are not receiving the Gate Lord’s Eye when they attempt to claim it while their equipment is locked. You don’t have to worry about hitting Tier 7 while in an equipment-locked activity as long as you don’t actively go and claim it, as you might be tempted to do.

Bungie said it’s investigating the issue, but there’s no word on how soon it might be able to get the item into players’ hands. That’s unfortunate because it’s something you want to acquire as soon as possible. Once you have the Artifact, your XP gains will level it up, unlocking rewards and boosting your Power level. This can only be done during the current Season of the Undying, which runs until mid-December. At that point, the Artifact and its rewards will go away for everyone, paving the way for a new Artifact, rewards, and Power climb in the next season.

There is a running list of known issues impacting Destiny 2 right now on Bungie’s forums. More problems are sure to emerge in the coming days, but for the time being it at least seems that most of the ones preventing people from playing are behind us.