Death on the Nile Cast Adds Wonder Woman and Shuri Actresses

Kenneth Branagh is returning to direct and star as renowned detective Hercule Poirot in Death on the Nile, the sequel to 2017’s Murder on the Orient Express, alongside a whole new cast of suspects.

Gal Gadot, Wonder Woman herself, was attached to the project last year, however, 20th Century Fox has now unmasked the remainder of the star-studded line-up, which includes famous faces from Black Panther and Game of Thrones.

Continue reading…

Microsoft Dual-Screen Surface Neo Is Coming Next Holiday

Microsoft has been long rumored to introduce a dual-screen device and now we finally know its the Surface Neo. The Redmond-based company introduced the dual-screen tablet well ahead of its 2020 holiday release date at its press conference in New York City.

The headlining feature of the Surface Neo is of course is it’s two 5.6mm thin screens. However unlike true foldables like the Samsung Galaxy Fold or Huawei Mate X, the Neo doesn’t feature a contiguous display that spans across both sides of the device. Rather the device has two separate screens separated by a hinge.

That’s a little less impressive than I was hoping for but this makes the device a bit more flexible as the hinge can rotate around a full 360-degrees. Without the foldable screen it also folds into one compact booklet that only weighs 655 grams.

Continue reading…

How Joker Director Todd Phillips Made A “Real Movie” In Disguise

Like the character himself, the Joker movie has become the center of numerous controversies–and its October 4 release date hasn’t even arrived yet. That fact hasn’t stopped commentators and critics all over the internet from weighing in, regardless of whether they’ve actually seen the film yet.

But that might not be a bad thing for the movie–films can often provide a solid jumping off point for cultural debates, as is already happening with Joker. And Todd Phillips, the movie’s director and co-writer, told GameSpot that he always intended Joker to be a “real movie”–one that would reach a wide audience than includes both comic book fans and the general moviegoing public.

“I always enjoy movies that are difficult to speak about right after [you see them],” Phillips said during a Q&A after a recent Joker screening in Los Angeles. “You go, ‘I want to process this a little bit.’ I always find those to be particularly rewarding…where you can’t necessarily distill it down into a one-line thing really simply.”

Following the Q&A, Phillips told GameSpot and other journalists about the moment he had the idea for this movie, as he exited the premiere for his 2016 semi-true crime drama, War Dogs.

“I was like, ‘Alright, we made a good movie. Who’s going to really see this? People don’t go to these movies like this anymore,'” the director recounted. “And I’m staring across [the street] looking at a billboard for a comic book movie–one of many–and I’m like, ‘That’s where this business is headed.'”

He remembered thinking that movies he loves, like A Clockwork Orange, Apocalypse Now, and Taxi Driver, couldn’t get made at a big studio today. “And I said, ‘Well, you might be able to do it, if you do it about one of those guys.’ And that’s really where it came from.”

When he pitched the idea for Joker to Warner Bros., the studio went back and forth. “And I go, ‘We’re gonna sneak a real movie in under the guise of [a comic book movie],'” the director continued. That apparently did the trick.

Of course, that’s a controversial statement, as it implies that comic book and superhero movies aren’t what Phillips considers “real movies.” The director took a moment during his story to clarify: “I don’t mean that like disparagingly to comic book movies–those are real movies,” he said. But he went on to double down a moment later.

“All of a sudden kids who wouldn’t care or go to this movie if it was called ‘Arthur’ are going to go sit in this movie and be exposed to something entirely different than Avengers: Endgame,” he continued. “I love those movies. [Robert Downey Jr.] is my boy. But they just watched a real movie, in a way.”

One problem Phillips sees with contemporary comic book movies is they all start to blend together. “How do you cut through the fog?” he asked. “It can’t all be CGI parking lot fights. It’s gonna just burn itself out.”

A Character Study

Some of Joker’s detractors–including both those who have and haven’t seen the movie–are worried about the violence it might inspire in disenfranchised fans who view the villain as a role model. Given the current climate around issues like shootings and gun control, that’s a valid conversation to have.

But it’s not a black and white issue. Joker may be painted as an antihero throughout the film, but most viewers will find they stop rooting for him at some point–although that point will vary from person to person, according to Phillips.

“Our thing was let’s make an origin story about a villain who’s actually the hero in the beginning, and you love him until you can’t love him anymore,” he said. “Other people I’ve shown it to stop rooting for him at different points. But like I said [after the screening], I watch Scarface, I’m rooting until the end of the credits.”

“That’s the fun thing about the movie, and that is one of your goals as a filmmaker–inspire conversation and theories and things,” Phillips continued. “There’s nothing more thrilling than that debate.”

Phillips said he intended Joker as a character study first and foremost. Given the film’s relative lack of connections with the rest of the DC universe, it’s fair to ask why it’s a Joker movie at all–couldn’t it have just been called “Arthur” and avoided all the messy baggage that comes with this character?

“Could it have been called ‘Arthur’ and just be about a clown? Maybe,” Phillips said. “I just thought there’s a new way to tell a comic book movie–and maybe I’m wrong–let’s do it as a character study.” He added that another goal was to “deconstruct the comic book movie a little bit.”

Setting the movie around the late ’70s or early ’80s (it’s somewhat ambiguous) helped as well. “Tonally, the movie is very much a character study,” Phillips said. “There’s movies we grew up on and loved, and you go, ‘God, those movies don’t get made as much anymore.’ They get made–The Social Network is a great one, There Will be Blood is probably the best in the last 20 years–but in the ’70s and ’80s they were much more frequent. So in a weird way, it was also just an homage to that time. We’re making a movie that feels like that, why not set it there?”

We’ll soon know whether all these gambles paid off, as Joker hits theaters October 4. Read our Joker review here, and keep an eye on GameSpot for more Joker coverage up to and following the movie’s release.

Super Mario Maker 2 Update Lets You Play With Friends Online

GameSpot may get a commission from retail offers.

Super Mario Maker 2 was well-received, but it’s gone several months without a promised post-launch feature. That has now changed, as the new 1.1 patch adds online multiplayer modes with your friends, instead of restricting it to random players. The new update adds a few other new features and tweaks as well.

According to the announcement, Version 1.1.0 lets you play with people on your friends list for both versus and co-op modes, for courses uploaded to Course World along with anything saved to Coursebot. The update also adds voice chat support for the mobile app, so you can talk with your friends while running courses too. Nintendo notes that a Switch Online membership is required.

A few other additions were included in the update as well. The “Nearby Play” function now lets you play in co-op mode as well, and if you play a Coursebot stage the host system doesn’t need to be connected to the Internet. It also added an Official Makers list so you can more easily find levels made by Nintendo. Finally, it adds a Play Together option directly from courses uploaded to a player’s profile, Maker Profiles now include more info, and you can play with a horizontal Joy-Con in all modes.

The word that Mario Maker 2 wouldn’t include friends list co-op came out just before the game’s release, and fans quickly expressed dissatisfaction. Nintendo responded by promising it would come in a free update at E3, again before the game released, but it didn’t give an expected timeline. The news didn’t seem to slow down the game’s sales, as Nintendo announced it had hit 2 million copies in its first three days.

“The Mario series is worth all the admiration it gets, and Super Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit,” Peter Brown said in GameSpot’s review. “I’ve yet to make a stage of my own that I think is worthy of sending out to other players, but I’m committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I’ve got the itch to join the creator’s club. Mario Maker 2 makes the learning process intuitive and enjoyable. Most importantly, it’s enabled designers amateur and professional alike to share their creativity with the world. The community is off to a great start, and thankfully, the fun has only just begun.”

Mario & Luigi Developer AlphaDream Goes Bankrupt

AlphaDream, the developer of the popular Mario & Luigi RPG series, has filed for bankruptcy, according to reports.

Yahoo Japan states the studio filed the claim on October 1 following years of financial difficulty. As of March 2018, the company’s debt stood at ¥465m (approximately $4.3m US).

AlphaDream was first formed in 1991, then working as a construction firm. In the 2000s the company’s focus shifted to video games. It produced multiple Japan-only titles as well as the critically acclaimed Mario & Luigi series.

That line of games started with the Game Boy Advance entry Superstar Saga and went on to spawn a further four main entries and two remakes. We awarded the most recent of those an 8/10 in our Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey review.

Our thoughts go out to all those affected by AlphaDream’s bankruptcy claim.

Untitled Goose Game Coming To PS4, Xbox One, And Maybe Mobile

GameSpot may get a commission from retail offers.

Untitled Goose Game is a bona fide hit, having recently reached the top spot on the Nintendo Eshop–and displacing The Legend of Zelda: Link’s Awakening, no less. Those without a Switch or PC may feel like they’re missing out on the avian mischief, but the studio is looking into expanding to other platforms.

The team told ABC News (Australian Broadcasting Corporation) that it hopes to put the game on PS4 and Xbox One before moving to its next project, but it didn’t specify release plans. It also said on Twitter that it is “still chewing” on the idea of a mobile version and would have to figure out how to make the game work with touch controls.

Still, the official site acknowledges that it is actively working on bringing the game to other platforms. The same support page also notes it has no plans for a physical release.

Untitled Goose Game is still on sale on both the Eshop and Epic Game Store, with a Steam release planned for next year. The simple concept puts you in the role of a goose, who causes mayhem around a small town because geese are jerks.

“The important thing is that Untitled Goose Game is a hoot,” James O’Connor wrote in GameSpot’s review. “It’s a comedy game that focuses on making the act of playing it funny, rather than simply being a game that features jokes. Wishing that it was longer speaks to how much fun I had with it. There’s nothing else quite like Untitled Goose Game; it’s charming and cute despite being mean, and both very silly and very clever. It’s also probably the best non-racing game ever to feature a dedicated ‘honk’ button.”

Neo Cab Review – Backseat Confessional

You spend almost all your time in Neo Cab sat behind the wheel of a cab, but as a player, you never get to steer it. Instead of choosing routes and getting to destinations quickly, you’re deciding which passengers to pick up and how you’re going to talk to them. It’s the near future, and the game’s protagonist, Lina, has just moved to the “automated city” of Los Ojos, California, a glittering, impersonal metropolis surrounded by desert. Lina, who is planning to move in with her best friend Savy, is one of the few drivers in a town that now runs mostly on self-driving cars owned and operated by Capra, a monolithic tech giant (and clear Tesla/Apple analogue) that has fundamentally changed American life. These are Neo Cab’s best features–its examination of what it means to live in futuristic cities and the value of the human connections Lina manages to forge makes for a compelling experience.

Neo Cab has the framework of a mystery, and its initial hook is that you’re solving the case of your best friend’s sudden disappearance. But ultimately, the search for Savy takes a back seat to, well, the people in your back seat. This is a game about the susceptibility of people working within a gig economy, what happens when a single company is given too much power, and how humanity can and will adapt to the changes that seem to be on the horizon. It’s a clever examination of the world we live in today and the world we could find ourselves in 10 years from now. Neo Cab is well-written and enjoyable, and it’s consistently engaging despite some presentation issues.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

For each night that Lina works, you’re given a few choices that dictate how the story unfolds. You get to choose which passengers you’re going to pick up from your map, and once they’re in your car, you get to make choices during your conversations with them. Those choices will affect how the conversations go, what state of mind Lina will find herself in afterwards, and–crucially–what rating your customers will give you at the end of the ride. A few passengers are “Prime” members who will only ride with you if you have a five-star average, and the average is seemingly calculated based on the last few rides rather than your lifetime performance, so a single unhappy customer can tank it and impede your search for Savy.

It’s a familiar gameplay model, but thanks to strong writing, interesting characters, and the script’s willingness to dive into the complexities of the technology and social issues it explores, Neo Cab’s choices consistently feel significant. Neo Cab’s greatest success is in how it feels simultaneously futuristic and of its time. Although Neo Cab has some fun with its world (there’s talk of infinite timelines and giant worms that roam below the city), it’s also depicting a world you can easily imagine living in, one that is more convenient but also less personal, where privacy has eroded and the job market demands intensely specific specialization. Lina’s outsider perspective in the city makes her a perfect player surrogate, meaning that I found myself wondering how I would respond to the questions my passengers posed, not just how Lina might feel.

The conversational options you can choose from are dictated by Lina’s mood. Early on, Lina is gifted a “Feelgrid” wrist strap, which glows different colors depending on how she’s feeling. The Feelgrid can indicate if certain options are going to be opened up or closed off; if Lina’s in a good mood, the green glowing light on her wrist will prevent her from being able to choose aggressive or angry responses, or if she’s got a blue light to indicate that she’s sad, it might allow you to pick a downbeat dialogue option. It’s not the deepest system, but it’s an interesting approach that gives you a clear sense of how Lina is reacting at any given moment, and the in-game discussions around the ramifications of openly sharing your feelings at all times are interesting, too.

No Caption Provided

You might expect a game set predominantly inside a car would eventually grow tedious or samey, but the stream of characters that step into the Neo Cab keeps the game interesting. The way each passenger is animated tells you something about their lives; some won’t crack a smile, while others will immerse themselves in screens the moment they step into the car, while a few more outlandish figures are used to build up Neo Cab’s increasingly strange world. There’s the young girl who has spent her life locked into a horrifying suit of armor for her own “protection”; the gold-hearted ex-con with a secret; the German pals who are convinced that Lina is a robot. The passengers not only help to flesh out the politics of the game world, but often offer discussions that will force you to confront numerous life philosophies. Some characters worship technology, while others go so far as to condemn cars entirely; many relish human interaction, while others prefer to be driven by a machine. The most consistent feeling is isolation, and Neo Cab does a great job of examining the straightforward benefits of simply talking to others without putting too fine a point on it.

Like the passengers in the back of Lina’s car, every player is going to have their own thoughts and feelings on automation, capitalism, and the way technology can and will alter our lives. As such, the game presents multiple perspectives while also suggesting that we should be wary of any company that aims to build a monopoly, and it gives players the options to explore the grey areas in their conversation options whenever possible (which isn’t to say the game is impartial; by the ending, it has taken a clear stance on the dangers posed by Capra). Some passengers can become friends with Lina, or at least begrudging acquaintances, and developing these relationships and learning the ins and outs of how these characters operate–and how living in an automated city has shaped them–is a pleasure that builds over time. Neo Cab is, ultimately, a hopeful game; it’s about the importance of human connections in a world that has made it easier to stick to yourself.

Neo Cab’s conversations provide a rich tapestry of lives that show how inescapable Capra’s influence is, but while you can build a picture of the city in your mind easily enough, the focus on the cab means that Los Ojos feels visually underdeveloped. Whenever the camera cuts to outside your car for a moment, assets will pop in from nowhere on the side of the road as you drive past, and the streets you see are all functionally identical and empty, meaning that sometimes characters will describe an area in a way that does not match up with what you see. The dissonance between how the city is described and how it’s visualized can be isolating, and I found myself having to actively ignore any imagery I saw of the city itself, focusing on the game’s words over its visuals.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

There are a few additional technical issues in Neo Cab that can take away from the experience. Animations don’t always match up to text; during one conversation, the dialogue told me that a character had fallen asleep, but their avatar was visibly awake, their open eyes darting around. The driving animation is canned, too, which means that Lina might reference taking a left during conversation, but you won’t see her make the turn. Neo Cab often requires you to fill in the blanks, but these stumbles often make the game world and characters, which are fleshed out so well in text, feel more artificial.

There are other issues with the game’s presentation that are inconvenient, or take away from the experience. There’s no conversation log, which means that if you skip something accidentally or miss a piece of conversation, you can’t go back to see what it was–a real possibility, especially since there’s no voice acting. There are also very few music tracks in the game, and hearing them loop became tiresome by the game’s ending. The autosaves are weird, too; after the game ended I wanted to jump back to a specific point to check out a passenger I hadn’t collected the first time, but found that the game had saved frequently up until the halfway point and then stopped, so aside from my most recent save right near the game’s ending, everything else was from hours earlier. These are not game-breaking by any means, but the game is lacking a few basic gaming creature comforts.

Neo Cab’s interactions still manage to be interesting and feel important despite these issues. While I didn’t feel like the decisions I made had a tremendous impact on how the game ended, the experiences I had through the six in-game days that led up to the conclusion felt personalized to how I played. Certain characters that were name-checked never appeared within my game, or plotlines that started up were never finished, but I always had some idea of what I could have done differently to see these things through.

No Caption Provided

The overarching mystery plot isn’t so great, and once the credits rolled it felt like certain things I’d done, and the strict budgeting of my limited income, were far less important than the game had made me think they were. But Neo Cab’s main appeal is in the side-stories presented by your passengers, and in the relationships that form between them and Lina. Most passengers can be collected multiple times, and stories will play out across several trips. I jumped back into Neo Cab after the credits rolled not to see if I could change the ending, but because I wanted to delve deeper into the lives of the people I had met and try to follow up on the storylines I hadn’t seen all the way through in a single playthrough.

Neo Cab might suffer from inconsistencies and presentation issues in some places, but as a depiction of a near-future society corrupted by tech fetishization, and an exploration of how humans are adapting to automation and the rise of the gig economy, it’s got plenty to say about how important it is that we all look out for one another. This is a forward-thinking game, but the issues it explores are extremely relevant in 2019, which makes for an engaging, stimulating narrative experience, even if the central mystery of your friend’s disappearance is not particularly interesting.

The Home Alone Reboot Brings On Borat Writer To Direct

The Home Alone reboot has found a director. Collider reports that Dan Mazer, who is known for writing the Sacha Baron Cohen movies Borat and Bruno, is in talks to direct the film. Mazer also wrote Bridget Jones’s Baby and Office Christmas Party. He earned an Oscar nomination for Borat.

The movie is being written by Mike Day and Streeter Seidell, who currently write for and act on the popular NBC comedy show Saturday Night Live.

The story of the new Home Alone movie is a little different than the MaCaulay Culkin original. According to Collider, the reboot will tell the story of a “married couple who go to war with a young boy who has stolen something from them.”

The original Home Alone’s story was about a young boy who must fight off thieves after his parents accidentally leave him …. home alone.

Filming on the new Home Alone will begin in the first three months of 2020, according to Collider. Actress Melissa McCarthy is said to be in consideration for one of the parent roles, with Will Ferrell reportedly in talks for the other. The role of the child is reportedly written for a boy, though it’s unknown who will play the part.

The 1990 original Home Alone was directed by Christopher Columbus, who would go on to direct multiple Harry Potter films. Culkin starred in the original film and its 1992 sequel, Lost in New York. A third movie, Home Alone 3, premiered in 1997, but the movie focused on a new boy played by a different actor. Home Alone 4: Taking Back the House (2002) and Home Alone: The Holiday Heist (2012) followed later as made-for-TV movies.

The Home Alone franchise was produced by Fox. Following Disney’s acquisition of Fox and the majority of the company’s entertainment assets, the new Home Alone movie is being developed for Disney streaming service Disney+. Disney is also making a reboot of Night at the Museum, which was another Fox property before the Disney acquisition.

Deadpool actor Ryan Reynolds, meanwhile, has an idea for another Home Alone movie called “Stoned Alone.” In this movie, Reynolds misses his flight and then goes home and gets baked. He becomes paranoid when he hears someone breaking into his house. Someone actually is, and then Reynolds must defend his home while stoned.

Disney+ launches in November, priced at $7 USD per month. Disney has also announced a value option that bundles Disney+ with ESPN+ and Hulu for $13/month USD.