Batman Annual #4: One of 2019’s Best DC Comics

“City of Bane” may not be working out as hoped, but that’s not the only new Batman content from writer Tom King on tap this month. Batman Annual #4 comes along at the perfect time to give readers a break from the frustrating climax of King’s main series. This issue is a perfect showcase of everything that makes the series shine. It’s a poignant and beautifully illustrated reflection on why Batman does what he does.

While not directly tied to the events of King’s run, Batman Annual #4 is significant in that it comes on the heels of a major twist in Batman #77. Alfred Pennyworth’s narration fuels this story, as he narrates a series of strange adventures that make up Batman’s day-to-day life. The goal is nothing more or less than to understand what motivates Bruce Wayne and whether he’s a man without fear or a man who ignores fear.

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New Pixar Short Films Will Available On Disney Plus Launch Day

Disney+ launches in two weeks now, and the new content continues to be added to the day one line-up. We already know that there will be a host of classic Pixar movies to stream, and the studio has now announced that six new Pixar short films will also be available.

Disney released a new trailer for the collection of short films, which is titled Sparkshorts. The six films are Purl, Smash and Grab, Kitbull, Loop, Wind, and Loop. The shorts have all been made by upcoming animators at Pixar, and while three of them– Purl, Smash and Grab, and Kitbull–were released online earlier this year, the other three will make their Disney+ debut on November 12. Check the trailer out below:

The SparkShorts program was first announced back in January. In a statement, Pixar boss Jim Morris said: “The SparkShorts program is designed to discover new storytellers, explore new storytelling techniques, and experiment with new production workflows. These films are unlike anything we’ve ever done at Pixar, providing an opportunity to unlock the potential of individual artists and their inventive filmmaking approaches on a smaller scale than our normal fare.”

In related news, the full trailer for Onward, Pixar’s next theatrical movie, was released earlier this month. The movie stars Tom Holland and Chris Pratt as two Elf brothers who embark on an unusual quest, and it hits theaters in March next year.

For more, check out GamesSpot’s guides to every exclusive Disney+ launch show and everything that will be available on day one of the service.

Now Playing: Disney Pixar’s Onward – Official Trailer

Big Steam Library Redesign Now Live for Everyone

Valve’s big Steam library redesign is finally live for everyone. Following a beta, the redesigned Steam library is available to download right now.

Steam’s new library is long overdue, and Valve broke down the various new features in a blog post. But going forward it’s clear that Valve is hoping the Steam library becomes more of a hub where players can track their favorite games and communities all from one place.

The first big change is the look. The Steam library now acts as a landing page that gives immediate updates on recently played games, friend activity, and game updates.

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Castle Rock Season 2 Episode 3 Easter Eggs & Story Breakdown | “Ties That Bind”

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EA Is Adding A Mystery Sports Game To Its Lineup, Let’s Guess What It Is

Electronic Arts is the biggest publisher of sports video games in the world, and the company is looking to expand even further. The publisher confirmed in its latest earnings report that it will add another sports game to its catalogue in the next fiscal year.

In fiscal 2021 (April 1, 2020 – March 31, 2021), EA will “add at least one more sports title to our annual slate,” the company said in a release.

Management added in prepared remarks that these new sports games might be developed for upcoming next-generation consoles coming from Sony and Microsoft. “New consoles are always an opportunity to drive more innovation in our EA Sports games, as our fans are eager to begin experiencing a new generation of play,” EA said.

There is no indication as to what the new EA Sports titles might be. EA already makes officially licensed FIFA, NFL, NHL, and NBA video games. EA recently canceled NBA Live 20, though the company said it continues to work with the NBA on a next-gen basketball game to be released later.

EA formerly published the Tiger Woods series of PGA Tour golf games, and later made Rory McIlroy PGA Tour in 2015 after EA and Woods parted ways. That game did not resonate very strongly, and EA hasn’t released a PGA Tour game since. In 2018, the PGA Tour announced that it granted HB Studios the license to make PGA Tour games, though EA remains involved in some capacity.

Another dormant sports franchise at EA is the UFC series. The latest release was 2018’s EA Sports UFC 3. In April this year, UFC commentator Jon Anik let slip that EA Sports UFC 4 was in the works, though this has yet to be confirmed.

Another franchise that could be primed for revival at EA is the NCAA series. EA made college sports games for years before it stopped due to lawsuits and other matters involving former players. Just recently, the NCAA announced that student-athletes can profit off their names and likenesses, which seemingly paves the way for EA’s NCAA series to return.

It’s also possible that EA has a new sports game in the works that no one is expecting or that it is an arcade-style game or something else completely. Keep checking back with GameSpot for the latest.

If I was a betting man, I’d put money down that EA is talking about EA Sports UFC 4 here given it was already hinted at. Another strong candidate is a college sports game, given the recent NCAA changes and EA’s statement that it wants to return to making them. What sports game do you want to see EA add to its lineup? Let us know in the comments down below.

It’s not just a new sports game that EA is working on to fill out its portfolio. In the earnings report, EA also confirmed that Motive Studios, the team that worked on Battlefront II‘s story mode and a canceled Star Wars game, is making a new IP.

Battlefield developer DICE has “new projects” in the works, including a next-generation Battlefield game. Additionally, BioWare, Maxis, and Criterion are all working on new games.

Will Death Stranding’s PC Port Hurt Its PS4 Launch?

On this week’s episode of IGN’s PlayStation show Podcast Beyond, host Jonathon Dornbush is joined by Max Scoville to discuss Death Stranding’s PC port confirmation and its lack of PS4 exclusivity, Sony’s trademarks of the PS6, PS7, PS8, PS9, and PS10 and whether that means we’ll be seeing a lot more PlayStation exclusives.

The duo talks about some more news, like the Fallout 76 Fallout 1st blunders, while Max offers his thoughts on Call of Duty: Modern Warfare and The Outer Worlds and Jonathon discusses his Afterparty review.

Have questions, comments, or Memory Card stories? Send them to [email protected].

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Disney Classic Games: Aladdin SEGA Genesis Full Game Walkthrough (No Commentary)

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Persona 5 Royal Takes Over Shibuya In Real Life To Celebrate Its Launch In Japan

The reimagined, revamped version of Persona 5 has officially launched in Japan, and developer/publisher Atlus went the extra mile in letting people know it’s out there. Along with a launch day livestream, a modified version of Persona 5 Royal‘s opening cinematic took over multiple screens at the iconic Shibuya Crossing. It’s life imitating art, as the Phantom Thieves have a knack for hijacking the huge screens of their fictional Shibuya during pivotal moments in the game.

You can watch an on-the-ground video of this happening in a tweet from the official Japanese Persona Twitter account:

The Twitter fan account Persona Spain also clipped the moment from the livestream’s angle, which you can see below:

Here’s a photo from the ground that shows another angle of what it looked like at Shibuya Crossing:

P5R has a slew of additional content like a whole new palace, new social events, an extra semester in the story’s timeline, additional battle mechanics, more activities during free time in Tokyo, My Palace mode, new characters, new endings…it’s wild.

The new character, named Kasumi Yoshizawa, plays an immense role in P5R, and her presence drastically changes the way events of the original game play out. Not only is Kasumi woven into the existing story beats, but she has her own narrative arc that adds more to the story. You can learn more about her in my breakdown of Kasumi’s first character trailer.

I’ve been following Persona 5 Royal closely, and you can get up to speed with my earlier P5R trailer breakdown and explainer of P5R’s new features. Persona 5 Royal is set to launch exclusively on PlayStation 4 in the West in Spring next year.

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Hobbs & Shaw On Blu-ray: Roman Reigns Knocks Out A Cameraman

The first Fast & Furious spinoff, Hobbs & Shaw, follows the titular characters, working together to stop a super-powered terrorist, looking to get his hands on a deadly virus. It’s the kind of action-packed romp that we’ve come to expect from the FF franchise, but with a decidedly science-fiction slant.

On the home release for the movie–which arrives on November 5–there are plenty of special features. One of which features WWE star Roman Reigns knocking out a cameraman. In the featurette “Keeping it in the family: A conversation with Roman and Dwayne,” Dwayne Johnson and Joe Anoa’i, Reigns’ real name, discuss Samoan culture and how important it is to them to have it represented in the movie. They also discuss their Samoan heritage and its wrestling roots.

However, the best part of the feature comes from the final moments where we learn Anoa’i knocked out a cameraman during the filming of Hobbs & Shaw. “He’s gonna have a hell of a career, in Hollywood,” Johnson said. “If he doesn’t knock out any more cameramen.” During an action sequence, Anoai was throwing a club, and it hit one of the cameramen, knocking him out.

Because the two are laughing about the moment, it’s pretty obvious the cameraman escaped unscathed, but there is a brief moment in the video shown where you can see the club leaving Anoai’s hands and realizing he made a huge mistake.

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Hobbs & Shaw on Blu-ray

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While the movie is available digitally now, the vast majority of the special features, including commentary from director David Leitch, is only available on DVD, Blu-ray, and 4K UHD. In addition, the home release contains an alternate opening, deleted scenes, and numerous features about the fight sequences, making the movie, Hobbs’ family, and the insane elevator stunt.

In GameSpot’s review of Hobbs & Shaw, Chris E. Hayner said, “Ultimately, Hobbs & Shaw is probably the movie you want it to be. It’s funny with massive-scale action, the likes of which you rarely see outside of this franchise. It’s loaded with car chases, explosions, and fight scenes in which every character should repeatedly die. It’s just unfortunate that the pieces of the film that aren’t soaked in action don’t add up. This movie could have been incredible. Instead, it’s just a lot of adrenaline-fueled fun. Sometimes, though, that’s more than enough.”

Fast & Furious: Hobbs & Shaw is available digitally now and arrives on DVD, Blu-ray, and 4K UHD on November 5.

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Call Of Duty Mobile Review – Don’t Call Me Shirley

Translating the speed and precision of Call of Duty’s multiplayer to a touch screen sounds like a no-brainer. You want the same high-octane action on the go, and now that most phones support Bluetooth controllers, the issue of virtual buttons and joysticks bogging down the experience is a moot point. It’s both curious and surprising then that Call of Duty Mobile not only doesn’t make use of more traditional controllers, but that it also doesn’t feel like it needs to. Its smart control scheme is core to why this scaled-down version of one of the most popular shooters in the world doesn’t make drastic compromises to get there.

Call of Duty Mobile is like a greatest hits tour of the best aspects of the series’ console multiplayer. It features the most popular game modes and some of the best maps from Modern Warfare and the first two instalments of Black Ops, faithfully recreated to give you the same sight lines and choke points you’re familiar with. It looks great, too. Playing on an iPhone 11, I was surprised at how much detail is packed into each map while the game sticks to a silky-smooth frame rate, only briefly dipping with large amounts of action on the screen or out in the more graphically challenging open environments of the included Battle Royale mode. Weapons feature their signature punchy animations and sound effects, killstreaks retain their destructive glamor, and a variety of cosmetic options keep things from drowning in boring military styles. There’s no mistaking it: This is Call of Duty.

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It does, however, leave out controller support, despite Android and iOS supporting it widely. Instead you have to use on-screen touch controls, with a handful of buttons and two virtual joysticks controlling the action. First-person games with this type of control scheme have been attempted numerous times, and they’ve hardly stuck. The inability to continue firing while both moving and adjusting your aim is the issue, typically requiring you to sacrifice one or the other to use a finger to hit the trigger. This is how both Fortnite and PUBG work on mobile, but Call of Duty Mobile gives you numerous options to tweak it for the better.

The default mode removes manual shooting altogether. Instead of tapping a button to fire, it’s triggered automatically when you keep your reticle fixed on an enemy for a short amount of time, which is drastically reduced if you’re also aiming down the sights. This lets you focus on keeping aim on an opponent at all times without having to temporarily stand still to hit fire, allowing the action in Call of Duty Mobile to remain fast and fluid. Additional options allow you to make minute changes to the controls, too. You can choose which type of weapons use automatic or manual firing (snipers, for example, benefit from more precise firing) and finely adjust how closely you need to be aiming at an enemy to trigger a shot. Its flexibility lets you experiment with what setup suits your playstyle best while keeping everyone using the same input method for balance, and it works really well.

A well-placed action bar at the bottom of the screen and contextual buttons for equipment, like grenades and killstreaks, keeps all your actions within reach, letting you tap them quickly enough to not seriously affect your ability to continue moving and shooting. Battle Royale also includes the same automatic pickup systems featured in Black Ops 4’s Blackout, and feels far more suited for this constricted control scheme. Attachments and weapons that outrank those you currently have will automatically be picked up and equipped as you hover over them, while additional ammunition and healing items will be added in the same breath. There are instances where you’ll have to dive into your item menu and make quick, small changes to suit your preferences, and navigating this on such a small screen is cumbersome. But for all the potential areas where Call of Duty Mobile might have had a problem with its interface, it approaches the majority of them with smart solutions that let you just focus on the action without worry.

Being free-to-play, Call of Duty Mobile does come with a recognizable suite of microtransactions and blind loot boxes for you to purchase, the majority of which only contain cosmetic items such as weapons and equipment skins. It’s typical for the game to bombard you with messages when launched about new in-game currency offers, Battle Pass exclusives, seasonal events, and more, which is frustrating if you’re just trying to log in for a quick game. Whenever you earn a loot box through natural progression, you’ll be reminded of how much better its contained loot would be had you splurged on the Battle Pass, offering yet another pop-up to route you towards its purchase. Call of Duty Mobile is unrelenting in the way it tries to steer you towards options that require your credit card, but thankfully it has a miniscule impact on gameplay.

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Traditional progression governs when you unlock new weapons and equipment, and there’s no way to pay money to speed this process up. As you rank up, you’ll unlock new custom class slots, tactical equipment, weapons across all classes, and special weapons that you can use in a similar fashion to the hero abilities in Black Ops 4. Where it deviates is with weapon attachments. Each weapon you use has an associated level. The more you use a weapon, the more attachments you unlock for it. Although you can’t outright purchase new weapons, you can purchase weapon XP vouchers that can drastically speed up the process of unlocking attachments for them. With just a few you can take a brand-new weapon to its maximum level in a few seconds, circumventing the grinding you’d have to put in otherwise.

This can give you an advantage, as spending money could allow you to more quickly unlock a precise red dot sight to improve your aim or a foregrip to steady your shots. It is easy enough to earn these vouchers through regular play, which mitigates the gap between paying and non-paying players to an extent, but if you’re not looking to spend anything you’ll have to play a couple of games with a slight disadvantage once you’ve settled on a new weapon. But once you’ve reached the maximum level for your preferred weapon, the playing field is entirely even again.

Beyond its messy microtransaction menus and the slight time-saving purchases, there’s not much else in Call of Duty Mobile that detracts from its faithful recreation of the exhilarating and fast-paced multiplayer action of the core series. It’s flexible and easy-to-use control scheme mitigates the lack of controller support, and its celebration of the best modes and maps the Black Ops and Modern Warfare series have produced makes it a pleasure to line up game after game.