Disco Elysium Review – Pure Dynamite

Memories can be painful. Recalling them can result in feelings of regret, anger, shame, embarrassment, and worse. Much, much worse. In Disco Elysium, a mesmerising, hilarious and at times harrowing narrative-heavy RPG, recollecting a memory can prove fatal. For an amnesiac, alcoholic cop struggling with a new murder case with elusive details, and the world’s worst hangover, remembering the person he was offers a path to redemption for the person he might become. After all, memories that don’t kill you make you stronger.

Disco Elysium presents as an RPG in the mold of Baldur’s Gate or Divinity: Original Sin. Indeed, it opens with a nod to Planescape Torment with a semi-naked figure lying on a cold, hard slab before slowly rising to his feet–only the slab isn’t in a mortuary, it’s in a cheap motel room, and the figure wasn’t recently dead, he’s just still drunk. Very, very drunk. It proceeds with the traditional top-down view of the world, your party members traversing beautiful, hand-painted 2D environments, pausing to inspect objects and talk to people. There are quests to initiate, experience to gain, levels to up, dialogue trees to climb, and skill checks to fail. Yet in all kinds of other ways–thematically and mechanically–Disco Elysium is very unlike other RPGs.

No Caption Provided

On the one hand, it’s a detective game. Your amnesiac cop quickly discovers he’s been assigned to investigate a murder–what appears to be a lynching–in a small, seaside town. You and your new partner, the unflappable and eternally patient Kim Kitsuragi, at first inspect the body, interview potential witnesses and generally gather clues to identify the victim and track down the perpetrator. Played straight, there’s a meticulous satisfaction in assuming the role of by-the-book cop. You can grill suspects about their movements on the night of the murder and look for holes in their stories about what they saw. You can call in to the police station and request they retrieve further information about leads you’ve uncovered and, if there’s anything your booze-frazzled brain has forgotten, Kim is always there with a gentle reminder of the finer details of effective police work.

Of course, you don’t have to play it straight. Disco Elysium provides a staggering amount of options, letting you choose and role-play the type of cop–indeed, the type of person–your amnesiac detective is going to remember himself to be. As such, you’re welcome to walk out of your shitty motel room with just one shoe on, and you’re able to tell the manager you’re not paying for the room, nor the damage you caused, and he can frankly go screw himself. In his impeccably dry way, Kim will suggest this is not exactly appropriate behaviour, but he’s also not going to stop you from reinventing yourself as a cocky superstar cop, a rude asshole cop, a wretched nihilistic cop, a bungling apologetic cop, a mortified repentant cop, or some tempered combination thereof.

Even during what could be considered rote casework, Disco Elysium provides so much opportunity to express yourself. There’s a scene in which you and Kim are conducting an autopsy; while Kim got his hands dirty, I opted for the paperwork. It’s a very lengthy back-and-forth between the two cops, you prompting him through a dialogue tree of step-by-step instructions and filling out the proper sections of the form, and Kim voicing his observations as he examines the body. This scene, which should be aggressively dry, is instead wonderfully written, creative and entertaining, every new selection of dialogue options presenting you with little decisions about how to play things–do you agree with Kim’s assessment or try to argue with him, or do you just crack a joke instead? And every detail you read about Kim’s actions–his muttered asides, his matter-of-fact commentary on the decaying corpse, his raised brow in response to your nonsense–paints a vivid, indelible portrait of a man you’ve known for less than a day.

The full range of the game’s tonal spectrum is on display in this one scene. There are flashes of surprising camaraderie as you and Kim nod respectfully at each other’s insights. There’s playful humour as you make fun of the bureaucracy that requires such convoluted autopsy forms, and crude gags as you request Kim double-checks if he’s missed anything inside the dead man’s underwear. There’s the more sombre tone struck by the at times repulsive descriptions of the body’s state of decomposition, and threaded throughout is the satisfying accumulation of clues, the central mystery contracting and expanding as new information answers questions and asks further ones.

No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

But Disco Elysium is not just a commendable detective game. It is a deeply political game that tackles issues of ideology, privilege, racism, and class in a thoughtful and provocative fashion. The small, seaside town you’ve been summoned to is in fact the neglected working class district of Revachol, a city built to “resolve history” in the wake of a failed communist revolution that now sees it governed by a coalition of foreign nations.

The murder you’re investigating at first seems tied to a months-long labor dispute. Negotiations between union and corporate leaders are at a stalemate, striking workers have shut down the harbor, scab laborers are picketing in the streets, and road transport in and out of town is at a standstill. More deeply ingrained are the painful memories of the wars that first beheaded the Revachol monarchy and then quashed the revolution, and the lingering darkness of centuries-old racial resentments fuelled by the “economic anxieties” of industrial change. It’s a remarkable, nuanced circumstance–tensions are high, violence feels inevitable, and the future of Revachol has never felt more uncertain.

…in all kinds of other ways–thematically and mechanically–Disco Elysium is very unlike other RPGs.

The case you’re working intersects with the political arguments of the town. Navigating such intricacies can be tricky, though the amnesia conceit gives you a good excuse to ask what might otherwise seem like basic questions. You’re given openings to sympathize with or reject various political views, and your character stats do in fact track how much of a communist, fascist, ultraliberal, or moralist you are. There’s a tongue-in-cheek approach here, as when you’re given the option in favour of your preferred ideology it’s, without exception, an utterly extreme version of it. Moderate paths don’t exist–there’s no room for a “public option,” the communists are all about jumping straight to the “eat the rich” stage.

Indeed, Disco Elysium isn’t especially interested in the typical binary ideologies explored in most RPGs. It pokes fun at extremism and at the same time chides you for any attempt to retreat into non-committal centrism, and it’s even less interested in trying to dodge politics. Instead it wants you to focus on the dynamics of power that structure society and the systemic changes required to repair the inequities of those relationships. This is a game with a specific, if complex, point of view and it’s not afraid to remind you of it even when it’s leaving room for you to explore other ideas.

No Caption Provided

No Caption Provided

At the centre of all this ideology is the matter of your privilege. Disco Elysium remains very much aware that you are playing a middle-aged, heterosexual, white man–a policeman, no less–and that fact grants him a heightened degree of privilege to express himself. You’re able to reinvent yourself, to choose to be this or that type of person, without much in the way of repercussions, save the odd disapproving glance from Kim. Meanwhile, many of the characters you meet aren’t possessed of the same privilege; they’re the downtrodden, exploited by authority, trapped in systemic poverty, or just desperately trying to escape their circumstances. The contrast makes this point with piercing clarity.

Yet Disco Elysium isn’t just a formidable game of politics and detective work. It also jettisons a bunch of standard tropes of RPG interaction and replaces them with new systems that delve deep into your character’s psyche. There is no combat to speak of–at least not in the conventional sense. There are moments where you can suffer damage to your health and morale, the two stats that determine whether or not you remain alive. For example, one early incident saw me discover that reading a book can cause actual physical pain. And there are certain, shall we say, encounters that play out like combat analogues, except you’re not choosing to attack or defend. Instead you’re picking from a selection of actions and lines of dialogue, where success or failure depends on the skills you’ve prioritised and the luck of the dice.

During character creation you cannot alter the physical appearance of your nameless cop. You can, however, drop points into a bunch of entertainingly unusual and evocative skills, 24 in total across four broad categories. Among them, Drama allows you to lie convincingly while also detecting the lies of others, while Inland Empire, refers to your gut instinct by way of David Lynch; Savoir Faire assesses your expertise with the intersection of grace and style; while Shivers–my favourite skill–to “raise the hair on your neck” and, in essence, gain a greater awareness of the physical environment, both immediate and occasionally miles and miles away.

No Caption Provided

No Caption Provided

Disco Elysium’s skill system is refreshingly original. The entire fascinating suite it posits serves as a captivating exploration to your character’s inner life and echoes his journey of self-rediscovery. Skill checks are being rolled all the time to see if there’s something you should know. It could be as simple as checking whether your Perception means you notice a particular object. Maybe you see or hear a word you don’t recognize and your Encyclopedia skill interrupts to provide a definition. Perhaps you’re walking down the street and, Shivering, gain a deeper, more poetic understanding of your place in the world. These pop up like typical dialogue boxes on the right edge of the screen and you’re often able to conduct conversations with your skills, digging for more information or telling them to pipe down, a little chorus in your head filling the gaps and prodding you into action. These competing, often uncalled-for, voices add up to a remarkably successful simulation of how the mind works.

Skills intrude during conversations with other characters, too. Reaction Speed might let you pick up on an unusual turn of phrase and give you an additional response to pursue, letting you uncover a clue. Sometimes your skills offer conflicting approaches. Drama might be urging you to make a big scene right now–“This is your moment!” it’s yelling in your ear–but Composure is pushing back, coolly arguing for restraint. The specific voices that you decide to listen to may be influenced by your strength in each skill or the type of person you want to become. They also connect back to how the game wears its politics, as many of the unpleasant things you can say are the result of failed skill checks. It can feel weird to have your character do something you didn’t quite intend, or to have your dialogue choices restricted to three equally offensive alternatives, but there’s something pleasingly authentic in the way things don’t always go according to plan.

Supporting the skill system is what the game describes as your Thought Cabinet, a kind of mind map that charts your collected understanding of the world. Critical moments of awareness will enable you to access a particular thought, which you can then research to unlock a range of benefits. An early realization that you are in fact homeless triggered the “Hobocop” thought. While mulling over the very strong possibility than I was more hobo than cop, I suffered a penalty to all Composure checks; once my research was complete and I had decided I was now committed to the hobo life, I regained my Composure and took my dumpster-diving abilities to another level. More than a seamlessly integrated perk system, the Thought Cabinet manages to successfully reposition character development as a kind of intellectual deconstruction. It’s incredibly satisfying to look back on the completed cabinet at the end of the game and see it as a neat summary of your character’s defining moments, the points at which you learned something about yourself and were able to grow.

No Caption Provided

No Caption Provided

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Learning to read Disco Elysium, through what can initially feel like a mad jumble of competing voices, is the essential first step of attuning yourself to the type of experience it wants to deliver. This is a game with, let’s be honest, an absolute shit-ton of words to read. Literally everything you do, save walking from one place to another, is conveyed and accomplished through text. There are item descriptions, branching dialogue trees where it’s not unusual to have a large handful of options at any one time, skills interjecting with new thoughts and random asides, and even books to read. I cannot verify the developer’s claim that there are one million words in the game, but I can attest that I spent the overwhelming majority of my 50-odd hours with Disco Elysium utterly enraptured by the words it sent my way.

And what beautiful, bonkers, bold words they are. Disco Elysium is easily one of the best-written games I’ve ever played. There’s a swagger and a confidence here that’s rarely seen. There’s a masterful ability to transition from drama and intrigue to absurdist comedy and pointed political commentary in the space of a few sentences. One moment you’re elbow deep in the grim details of police procedure, the next you’re contemplating some metaphysical wonder; later, some hilariously grotesque joke is followed by a spell of genuinely moving emotional vulnerability. It might sound all over the shop, but it works because it all rings true to the fascinating, multi-faceted central character.

No Caption Provided

No Caption Provided

Your nameless cop can be charming, offensive, understandably confused, brimming with completely unearned optimism, flustered, unguarded, or simply sick of everything he’s had to endure. Your skill selections and dialogue choices nudge him in these directions, but of course the reality is that he’s always all of them. The man whose “armpits are lakes, a scythe of booze” preceding him, as he’s first introduced, is the same man who licks congealed rum off the counter of the bar, is the same man who, locked in a tender embrace with a strange woman, vows to spread peaceful communist revolution one hug at a time, is the same man who passes the time sitting on a playground swing, whistling a tune with his detective partner. A writhing mass of contradictory impulses and behaviour, as human as the rest of us.

Disco Elysium is a mad, sprawling detective story where the real case you’ve got to crack isn’t who killed the man strung up on a tree in the middle of town–though that in itself, replete with dozens of unexpected yet intertwined mysteries and wild excursions into the ridiculous, is engrossing enough to sustain the game. Rather, it’s an investigation of ideas, of the way we think, of power and privilege, and of how all of us are shaped, with varying degrees of autonomy, by the society we find ourselves in.

PS Now Explained: Everything You Need To Know About Sony’s Cloud Gaming Service

The video game industry is rapidly gearing up to embrace cloud-based game streaming with the likes of Microsoft’s Project xCloud and Google Stadia on the horizon. And as subscription services like Xbox Game Pass continue to thrive, it’s pretty safe to say that gaming is becoming for affordable and convenient than ever. These services are no doubt exciting, but it’s so easy to focus on what’s coming that you may have lost sight of the here and now. If you’re looking for a service that combines cloud gaming and a hefty library of titles to choose from, Sony’s had one for years: PlayStation Now.

It’s understandable why PS Now might have slipped past you. The service was in a rather primitive form in its early days, with a fairly limited library and less-than-ideal stream quality. However, Sony has made strides since it launched PS Now in 2014 by improving functionality and expanding access, even letting you directly download PS4 titles. If this is news to you, or if you simply want to know more about PS Now, let us walk you through everything you need to know about Sony’s subscription service.

PS Now's game library has expanded greatly since its early days.PS Now’s game library has expanded greatly since its early days.

Quick History Of PS Now

PS Now was in beta in 2014 for Sony’s family of gaming platforms (PS4, PS3, PS Vita, and PS TV), including Sony Bravia TVs, and subsequently launched in 2015 in North America, Europe, and Japan throughout that year. At the time, it only had a handful of PS3 games in its library available for streaming, but has evolved since.

While Sony dropped PS Now support for PS3 and PS Vita/TV in 2017, it bolstered the service by expanding the library with PS4 and PS2 games in 2018, including the ability to download them directly to your PS4. And in 2019, PS Now game streaming was brought to PC users through a dedicated application. Today, PS Now sits pretty with over 800 games that cover releases from Sony’s various gaming platforms.

How PS Now Works

PS Now is a subscription-based service that grants you access to a large library of games. One of the biggest developments recently was that Sony cut the monthly price in half, from $20 to $10, to align closer to its competitors. There are three subscription models as of now; monthly, in three-month chunks, or on an annual basis:

  • $9.99 monthly
  • $24.99 for three months ($8.33/month average)
  • $59.99 yearly ($4.99/month average)

Playing games via cloud streaming on PS Now does not tax your local hardware the same way digital or physical copies of games do. That’s because the processing tasks are performed by remote servers that send video feed to your screen–you’re accessing the cloud to play these games. There are some inherent advantages , like not putting stress on your actual hardware and not having to wait for a download to complete before playing. Though the possibility of noticeable input lag or compressed image quality by virtue of streaming still lingers–your mileage will vary depending on your connection.

At the moment, PS Now is a sort of hybrid of Xbox Game Pass and Project xCloud approaches, but for PlayStation games, as you are also allowed to download PS4 and PS2 games directly to your PS4 as part of your subscription.

The Games You Can Play

PS Now has some big hitters, like the latest God of War and Uncharted 4: A Thief’s End, both high-profile PS4 exclusives. However, certain games can and will be cycled through; both of those games, with Grand Theft Auto V and Infamous: Second Son will be available until January 2, 2020. This isn’t unprecedented though, as Xbox Game Pass does this with specific games as well. While timed availability is something you’ll want to pay attention to, there’s still so much more to choose from.

Subscribers have access to a variety of great games like Bloodborne, Rocket League, and Metal Gear Solid V: The Phantom Pain. PS Now also casts a fairly wide net; Sony shows confidence in the service’s capability as you’ll see fighting games, competitive shooters, and fast-paced action games on the roster, which typically demand a low-lag gaming environment. It’s likely you’ll find something you’ll enjoy, but here are a few PS4 titles we’d recommend right off the bat:

  • Bloodborne
  • Uncharted 4: A Thief’s End
  • God of War
  • Rocket League
  • Grand Theft Auto V
  • Mortal Kombat 11
  • Metal Gear Solid V: The Phantom Pain
  • Tekken 7
  • Valkyria Chronicles Remastered
  • Wolfenstein: The New Order
  • XCOM 2
  • Gravity Rush 2
  • Fallout 4
  • Battlefield 4

It’s not just about the latest PS4 games, though. You can find number of PS3 and PS2 available on PS Now as well, and here are some that we can recommend:

  • Ape Escape 2 (PS2)
  • Batman Arkham Asylum, City, and Origins (PS3)
  • Bioshock 1, 2, and Infinite (PS3)
  • Braid (PS3)
  • Catherine (PS3)
  • Eternal Sonata (PS3)
  • Metal Gear Solid 4: Guns of the Patriots (PS3)
  • Metal Gear Solid HD Collection (PS3)

Over 800 games make up the service, and you can check out the full list of games available through PS Now.

While a subscription to PS Now doesn’t give you access to PS Plus benefits, you’re at least granted access to multiplayer capabilities for games on the service. It’s a nice perk that doesn’t require you to commit to both subscription services to get the most out of PS Now.

With a decent internet connection and a controller, you can PlayStation games on PC with PS Now.With a decent internet connection and a controller, you can PlayStation games on PC with PS Now.

PlayStation Games On PC? No Way!

You can now play PlayStation games on PC via PS Now through the app. Sure, it’s not the same as having a proper PC port, but it’s pretty wild to at least have access to some of PlayStation’s hits on a computer. Given that you meet the technical requirements of internet speed, all you really need for PS Now on PC is the proper controller. A DualShock 3 or DualShock 4 controller will work, as well as any gamepad recognized through XInput on Windows (that includes Xbox 360 and Xbox One controllers).

Your PC needs to be running Windows 7 or higher (currently there’s no support for Mac), so even that junky old laptop can play God of War or Uncharted 4 as long as it runs the PS Now app and holds a stable internet connection.

Some Of Call Of Duty: Modern Warfare Guns Are Bugged, Apparently

It seems some of Call of Duty: Modern Warfare‘s weapons have extremely high recoil or extremely far range, affecting a handful of rifles and one particular shotgun.

According to YouTuber E-Roc, three guns have exponentially higher recoil when crouching than standing: the Kilo 141 assault rifle, the M-13 assault rifle, and the MP-5 submachine gun. When compared to the plethora of other guns tested, E-Roc found that these three guns in particular become more inaccurate when crouched. “I want you to keep in mind the M-13, the Kilo 141, and the MP-5 because for these guns, I think, the recoil pattern is broke. It needs to be fixed,” E-Roc says. “I would honestly recommend you not to use these guns … until they fix it, at least. Just don’t use them.” E-Roc notes that the weapons haven’t been modified in Modern Warfare’s Gunsmith.”

An Activision blog post says the standing position is a gun’s baseline-level of accuracy. “Accuracy while standing is the baseline accuracy for any weapon, so consider that when choosing between weapons for a loadout.” The post later confirms crouching affords you an accuracy boost. “In a crouch, your Operator gets an accuracy boost and recoil reduction bonus.”

Polygon reports that one specific shotgun, the double-barreled 725, has very unusual behavior. It dishes out an exceptional amount of damage already, typically dropping enemies in the first of its two shots. However, with some extra attachments like an extended barrel and an upgrade called a “monolithic suppressor,” the 725 shotgun can mimic the game’s best sniper rifles.

Developer Infinity Ward has recently implemented a new update for the first-person shooter, which includes numerous fixes and tweaks, the removal of all battle chatter, changing the sounds of footsteps, and more.

In our Modern Warfare review-in-progress, we said, “The pitfalls of Spec Ops don’t detract from what Modern Warfare does well. Realism mode is an excellent addition to the slate, and although not all the new multiplayer modes are great, Gunfight and the Night Vision playlist are refreshing standouts. And while the campaign ends up playing it safe in the end, it’s still a memorable one, and it lays a strong foundation for where the Modern Warfare series could go from here.” The review and score, which concluded with a 7/10, will be updated once we test multiplayer on live servers and spend more time with the Spec Ops mode.

Now Playing: How Modern Warfare Multiplayer Rebuilds The Franchise Formula

GameSpot may get a commission from retail offers.

Hearthstone 2019 Global Champion Is First Female To Win Competition

Hearthstone has a new global champion. The championship event held at BlizzCon 2019 ended in victory for Chinese player Li “VKLiooon” Xiaomeng, making her the first woman to win in a Hearthstone championship event. Simply by playing she became the first woman to compete in such an event, so the win means she achieved the highest victory possible in her first championship.

Flanked by other players and former champions, Xiaomeng took the trophy of the first Hearthstone Grandmasters championship. She has been playing competitively in the Hearthstone community for quite a while, but her consistent placement in the 2019 season qualified her for the global finals. She took the opportunity on-stage to thank her fans, and to send a message to any females in the audience.

“Two years ago, I remember when I was competing in a huge tournament,” she said, via a translator. “I was waiting in line … and there was this guy telling me, ‘If you’re a girl you should not be waiting in line here, it’s not for you.’ And now today I am here, with all the support from the fans. So I want to say to all the girls out there who have a dream for esports, for competition, for glory: if you want to do it, and you believe in yourself, you should just forget your gender and go for it.”

No Caption Provided

Xiaomeng’s victory was rather definitive. In the finals match against Brian “Bloodyface” Eason, she went 3-0. The final round hinged on a matchup in which Xiaomeng had 23 in Hunter damage ready to finish off Eason, and his Druid timed out his turn looking for a solution. When the timer was up she took the shot for the win.

Also at BlizzCon, Blizzard announced the next expansion for Hearthstone, Descent of Dragons, to launch in December. Before that, though, the game is getting a new mode inspired by the popular auto-chess genre. The new mode, called Hearthstone Battlegrounds, will launch in closed beta on November 5, and then into open beta on November 12.

Now Playing: Hearthstone: Descent Of Dragons – Full Stage Presentation | BlizzCon 2019

GameSpot may get a commission from retail offers.

Michael Douglas Seemingly Confirms His Ant-Man 3 Return

Michael Douglas has seemingly confirmed that he will be reprising his role as Dr. Hank Pym in Ant-Man 3, as he recently revealed filming is scheduled to commence in January 2021.

Douglas, who played Scott Lang’s friend and mentor in Ant-Man and Ant-Man and the Wasp, appeared to acknowledge his return to the franchise in an interview with Collider, in which he admitted that principal photography on the threequel was set to start in just over a year from now.

“The Marvel world has really been a blast!” the actor told the outlet. “I love them, I’m having a great time. We’re starting a third

Continue reading…

Kojima Productions Plans to Make Films in the Future

Hideo Kojima has stated his intent for his studio, Kojima Productions, to start making movies as well as video games in the future.

Talking to BBC Newsbeat as part of a documentary about Death Stranding, Kojima said “In the future Kojima Productions will start making films. If you can do one thing well, then you can do everything well.”

Kojima went on to explain that he sees that movies, TV shows, and games competing in the same space in the future, thanks to streaming technology, and that this will encourage new formats to emerge.

“I’m very interested in the new format of game that will appear on there and that’s what I want to take on,” he said.

Continue reading…

Google Stadia vs. Latency: How it Works

The idea of a console/PC-quality video game without the console or PC needing to be involved is a strange one for some gamers (I’m counting myself in this) to wrap our heads around. But if anyone can do it, it’ll be Google, arguably the most technologically powerful company on the planet. Enter Google Stadia, which will stream console-quality games to your smartphone, tablet, or Chromecast TV dongle by leveraging the power of Google’s cloud-based server power.

We visited Google’s Mountain View, California-based headquarters to talk to Stadia VP of Engineering Majd Bakar about exactly how the service works. Take a look at the video above to learn all about it, including how Google is taking the fight to its primary foe: latency. And don’t miss the video below for more on what you need to know ahead of Stadia’s November 19 launch.

Continue reading…

Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever

Super Smash Bros. Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II’s 15.5 million to become the best-selling fighting game of all time.

As reported by Digital Trends, Nintendo revealed that Super Smash Bros. Ultimate sold this impressive number in its half-year financial report ending September 30, 2019.

Street Fighter II originally launched in 1991 and proceeded to release seven unique versions following it taking the world by storm.

Continue reading…

Sarah Jessica-Parker Confirms Original Cast on Board for Hocus Pocus 2

Sarah Jessica-Parker has claimed that the original Hocus Pocus cast has conjured up an answer as to whether or not they would appear in the long-awaited sequel, revealing that it would be a resounding “yes.”

In a recent Instagram post, the actress confirmed that the Sanderson sisters are ready to run amok again, as she admitted that the original cast already agreed to reprise their roles for Hocus Pocus 2, which is currently in development for the new Disney+ streaming service.

Continue reading…

Lowest Prices Yet on Switch Games Like Mario Maker 2, Zelda, and More

Frugal Nintendo fans know pain and suffering all too well. They know deep in their hearts that they’ll almost always be disappointed by the sale prices on first-party games. More than any other game publisher, Nintendo is stubborn with its pricing, keeping $60 price points years after other publishers would be offering their games on sale for $20. That said, right now you can grab games like Super Mario Maker 2, Zelda: Breath of the Wild, and more for their lowest prices ever. Here’s what’s on sale.

Nintendo Switch Games for 25% Off or More

zelda

Continue reading…