Mario & Sonic At The Olympic Games Tokyo 2020 Review – Gotta Go Fast

After 12 years and five games, Mario and Sonic competing together at the Olympics is no longer shocking. The animosity of the Sega/Nintendo ’90s console war has long subsided; Mario and Sonic have faced off across three generations of Smash Bros games, and the blue blur has starred in numerous Nintendo console exclusives. Mario & Sonic at the Olympic Games Tokyo 2020 seems to recognize this, and does not lean in too hard on the gimmick; in the series’ first story mode, for instance, the characters from the Mario and Sonic universes chat and mingle without much fuss or fanfare about their worlds colliding. Instead of relying on brand recognition, Tokyo 2020 succeeds by being the most fully-featured and content-rich game in the series, serving up a lot of enjoyable, accessible minigames.

The game features 34 distinct events (including 10 rendered in a retro style to commemorate the 1964 Tokyo Olympics), 10 bonus minigames, a story mode, and online play. Events range from athletic button-mashers like the 100m and swimming races to sports like boxing, equestrian, and archery, all of which are easy to pick up and understand. The controls for every sport are extremely simple, occasionally to the point of being reductive–you’re not actually in control of your character’s movement in badminton and table tennis, for instance, only controlling where and when you hit the shuttlecock and ball. But some events feel more fleshed out, like soccer and rugby sevens; they won’t give FIFA or Madden a run for their money, but they’re a nice representation of the sports with all the edges and requirements of expertise sanded off, and make for an enjoyable casual take on the sports they represent. There are no absolute duds in the package, which makes for an unusually high hit rate for a game of this type.

Every event has a “buttons only” option and can be played with any controller (including a single Joy-Con) without issue, but several also allow for motion controls. It’s good that motion controls are completely optional, because their implementation is inconsistent. Any mini-game that requires accuracy, or returning the controller repeatedly to a central point, is better off with a controller in hand. Simulating a sprint by pumping your hands is entertaining, as is manipulating a Joy-Con like a skateboard. But strangely, sports that require the use of hands, like sports climbing and boxing, can feel messy and imprecise. The motion controls aren’t exact enough that they’d be my preference in any event, but thankfully you can avoid them entirely if you want.

Every event also features a bit of video game flourish, allowing you to pull off special moves to score more points or overwhelm your opponents. Each 2020 event has some sort of “Super” mechanic that kicks in if you press R at a certain point or perform an action perfectly. Depending on the event this can mean you get a burst of speed, extra power, or double scoring. Curiously, beyond this, Mario & Sonic at the Olympic Games Tokyo 2020 often feels quite straight-laced and sincere in its approach to these sports. The exception to this is in the three “Dream Events”–a hoverboard race, a competitive motion-controlled shooter event where players shoot targets and kites as they pop up around a castle, and a karate variant that transforms the dignified martial art into something more akin to Power Stone, as four players fight simultaneously in a 3D arena. The race is by far the most enjoyable, riffing on the old Sonic Riders series, although it’s limited to a single course; the other two do not make much of an impression.

Some events are unlikely to hold your attention for long or bring you back often to try for a high score. Surfing feels good thanks to some strong animations, but there’s not enough variation between waves to hold your interest long term; skateboarding looks great, but the simplicity of the control scheme becomes stifling after a few rounds; the kayak event is controlled by rotating the stick, which is tedious. But most games hold up well in local multiplayer, as the simple controls (most only use two or three buttons) mean that they’re easy to pick up and learn. Mastering the exact timing on the 100m sprint and relay races, or working to get your best distance in long jump or javelin throw, makes for an enjoyable experience–especially if other players are involved.

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It’s a shame that the multiplayer options are so limited–you’re limited to simply going through the events in “quick play” and going through them one by one. There’s no opportunity to arrange multi-event tournaments, for instance; it’s just a matter of picking which events to play, and then playing them. Casual and ranked online play is included as well, but I did not have much success finding lag-free games, and it’s not the sort of experience that translates well to online play. It’s much more enjoyable when your opponents are in the room with you, all desperately trying to bash the ‘A’ button or master an equestrian course.

The major exciting addition in Tokyo 2020 are the new “Tokyo 1964” events, which render the action in a manner fitting somewhere between 8- and 16-bit graphics. They’re designed as though they were NES games, confined to two buttons, and super moves have been excised. You can turn on a CRT filter for these events to replicate the NES era better, and the minigames pay homage to the button-mashers of the time, albeit with less punishing controls (even if, yes, you’ll be asked to mash A as fast as possible). The highlight is a tremendously strange take on running a marathon, where you need to gauge your stamina, grab water cups from tables, ride the wakes of other runners, and aim for boost pads to reach the front of the pack.

Tokyo 1964 is a fun bonus, and it’s surprisingly integral to the Story Mode. The plot concerns Mario, Sonic, Bowser, and Eggman being sucked into an old game console to compete in the 1964 Tokyo Olympics, and they have to run around to win medals that will ultimately restore them to the present. This mode is a big bogged down by lots of text-only conversations of little consequence, but the overarching plot is appealing goofy, at least. The highlight is seeing game’s take on various iconic Tokyo locations, like Shibuya Crossing and Tokyo Skytree, lovingly rendered and filled with Mario and Sonic characters. They’re beautifully realised, and I found myself getting unexpectedly invested in the upcoming Olympics as I played through, visiting each venue and reading the collectable chunks of Olympic trivia that pop up in each environment.

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The story is largely an excuse to run through most of the events in the game, and the difficulty is turned all the way down: if you fail an event three times you can skip it. You also unlock a handful of new playable guest characters for Quick Play (who are only playable in certain specific events, strangely) and a further 10 minigames by playing through the short campaign. Some of these minigames are amusingly bizarre–I certainly didn’t expect a retro-styled stealth game in the middle of my Olympics experience.

Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series.

Star Wars: The Mandalorian Review – An Uneven Start For the Disney Plus Series

After a galaxy’s worth of hype, The Mandalorian–the first live-action Star Wars TV show–has arrived on Disney+. The series, from creator Jon Favreau, was a launch title for Disney’s new streaming service and practically everything about the series was kept top secret. Now, though, Disney+ is here, and with it the first episode of The Mandalorian has premiered.

As far as first episodes go, The Mandalorian is a bit of a mixed bag. It manages to set up the ongoing plot of the series, introduce a few key characters, throw in quite a few of the Star Wars nods fans are going to be looking for, and end with a twist that’s sure to have viewers talking. However, it does a poor job introducing you to the characters. What’s more, this one episode alone expects viewers to soak up a lot of information that, unless you’re a diehard Star Wars fan, will seem rather pointless.

The story is simple. The Mandalorian (Pedro Pascal) is tasked with tracking down a mysterious bounty by someone we only know as the Client (Werner Herzog). Along the way he meets an Ugnaught named Kuiil (Nick Nolte) and a bounty droid called IG-11 (Taika Waititi). If you don’t know any of their names, don’t worry–they’re not actually said in the show, and several of these actors are unrecognizable for various reasons (Pascal never takes his helmet off and Waititi voices a droid). But they are listed in the end credits.

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That’s one of the issues with the premiere: So much information is packed into any given moment of the episode that it can be hard to track. The premiere only runs 40 minutes, and throws a lot of elements at viewers–very quick flashes of the Mandalorian’s childhood, nods to the history of the planet Mandalore, a number of familiar alien creatures, and more than one battle.

Visually, the first episode of The Mandalorian is stunning. Favreau and his creative team have gone to great lengths to make this story feel like a Western set in space. What’s missing, however, is a reason to care about a lot of what’s happening. You are immediately dropped into this character’s world with no real indication of why he’s someone you should be rooting for. Never seeing his face doesn’t help; neither does the fact that he says about 30 words the entire episode.

Star Wars is at its best when there’s a hero you can identify with and root for. Thus far, the protagonist of the Mandalorian remains a mystery. We know practically nothing about him, his motivations, or whether or not he’s actually the hero of this story. He just looks cool, is great at fighting, and hates droids for some reason we might learn about in future episodes.

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But there’s a lot to love about The Mandalorian too–the cinematography, the setting, the cast, the nods to what’s happening in the Star Wars universe post-Return of the Jedi. It’s also easy to love because, simply, it’s a live-action Star Wars TV show and it’s not outright bad. There’s potential here for a show that can become great. For that to happen, though, the characters we’ve met thus far–and the ones that are still to come–need a better introduction.

As exciting as a Star Wars TV show is to Star Wars fans, this is a show that needs to work for general audiences and those that aren’t hardcore fans too. As much fun as it might be for diehards to hear two people talk about the importance of Beskar ore, character development should also be in there somewhere.

With its first episode, The Mandalorian has made a statement about what a live-action Star Wars TV show looks like. Now, with the remaining seven episodes in Season 1, it needs to make a statement about how a Star Wars plot should unfold over a longer form of storytelling.

Disney+: 16 New Images From The MCU’s Phase 4 Show What If…

What Red Dead Redemption 2 On PC Is Like To Play

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Stephen King Adaptation Doctor Sleep Is Likely To Lose $20 Million At The Box Office

Doctor Sleep, director Mike Flanagan’s Stephen King adaptation and direct sequel to Stanley Kubrick’s The Shining, had a less-than-stellar opening weekend at the box office, and will probably lose money. But Warner Bros., which produced the film, is unlikely to be too worried considering some of their recent success stories.

Doctor Sleep opened this weekend to a lower-than-expected $14.1 million, well below the $25 million that was anticipated. The opening weekend tends to be a strong indicator of how well the film will ultimately perform at the cinema, and horror films are usually front-loaded (unless they become cultural phenomenons, like the original Paranormal Activity, which now has a seventh entry in the works). It’s very unlikely that Doctor Sleep will make back its budget in domestic ticket sales.

According to Deadline, the low performance of Doctor Sleep is likely to result in a $20 million loss, assuming the film is able to earn $100 million globally. Its global total currently stands at $34,100,000, with the film having not yet opened in several markets, so this remains a possibility. However, there is also the possibility of the film dropping off further and only making $80 million worldwide. Deadline speculates thatwith a budget of around $55 million and marketing costs to take into account, this would bring losses closer to $30 million. This likely comes as a surprise to executives at Warner Bros., as the film has reviewed moderately well (75% of reviews on aggregate site Rotten Tomatoes are positive) and it serves as a sequel to one of the most iconic horror movies of all time.

This is not Warner Bros.’ only big loss this season, as Deadline points out that both The Goldfinch and Motherless Brooklyn also under-performed, but the company is unlikely to be too fazed considering the recent successes of Joker and It: Chapter 2 (also a Stephen King adaptation). These two films are the seventh and eighth highest grossing films in the US this year respectively, with Joker now standing as the most profitable comic book movie ever made; it will likely pass the $1 billion mark internationally soon. It: Chapter 2 has taken in $462,545,680 worldwide, including a domestic total of $211,345,680, and is successful enough for the studio to now be considering a prequel, despite a lack of source material to adapt.

Doctor Sleep is certainly not the biggest bomb released in November 2019, either–Terminator: Dark Fate is poised to lose up to $100 million, despite the popularity of the franchise in China and the fact that the movie is actually pretty good.

Now Playing: Doctor Sleep – Official Teaser Trailer

Get $10 Off The Legend of Zelda: Link’s Awakening On Switch And Explore Koholint Island

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The Legend of Zelda: Link’s Awakening, the latest release in the Zelda series, is a gorgeous Switch remake of one of the very best Game Boy games. The game, which released on September 20 2019, isn’t likely to see a huge discount any time soon, as Nintendo games tend to hold their prices for a long time. But you can save $10 on the game right now, netting you the game at a lower price than usual.

You can currently get a used copy of the game in like-new condition for $49.94 with Amazon, meaning that you can take home Link’s latest adventure for under $50. The game carries a $59.99 price tag on the Nintendo eShop, but nabbing it from Amazon will save you some money. You can also trade your games in towards the purchase for a discount, if you’ve got any unloved games lying around.

Alternatively, the game is retailing for $49 with Walmart, with free delivery. It’s 94 cents cheaper, and this way you’ll net a brand new copy, if Walmart can deliver to you. We wouldn’t expect the price of Link’s Awakening to drop much below this anytime soon, and now’s a good time to buy games in anticipation for Christmas.

We gave The Legend of Zelda: Link’s Awakening on Switch an 8/10 in our review, praising it as “without question the best way to experience” Link’s dreamy adventure. If you decide to take the plunge, make sure you check out the nine things we wish we had known when we started playing it.

Now Playing: The Legend of Zelda: Link’s Awakening Switch Video Review

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Encore: Disney+ Premiere Review

This is an advance review of Disney Plus’ Encore, which will premiere when the service launches on November 12. For more on Disney+, check out our reviews for The World According to Jeff Goldblum, High School Musical: The Musical: The SeriesThe Imagineering StoryForky Asks a QuestionMarvel’s Hero ProjectLady and the Tramp, and Noelle, as well as critics’ spoiler-free reactions to The Mandalorian. Plus, find out how to watch Disney Plus on your consoles, and explore all the classic shows and movies coming to Disney+ at launch.

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The Imagineering Story: Disney+ Premiere Review

This is an advance review of Disney Plus’ The Imagineering Story, which will premiere on November 12. For more on Disney+, check out our reviews for High School Musical: The Musical: The SeriesThe World According to Jeff GoldblumForky Asks a QuestionEncoreMarvel’s Hero ProjectLady and the Tramp, and Noelle, as well as critics’ spoiler-free reactions to The Mandalorian. Plus, see how to watch Disney Plus, and all the classic shows and movies coming to Disney+ at launch.

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Disney Plus: Noelle Review

This is an advance review of Noelle — starring Anna Kendrick and Bill Hader — which is available to stream on Disney+ at launch on November 12. For more from Disney+ check out our reviews for The World According to Jeff Goldblum, EncoreForky Asks a QuestionHigh School Musical: The Musical: The SeriesThe Imagineering Story, Marvel’s Hero ProjectLady and the Tramp, and critics’ spoiler-free reactions to The Mandalorian. Plus, learn how to watch Disney Plus on your consoles and devices, and see all the classic shows and movies coming to Disney+ at launch.

Continue reading…