Here’s Google Stadia’s Launch Lineup And 2019 Games

Google Stadia is launching in just over a week, and the company has been quiet on which games will be available right out of the box when the first customers get to log in on November 19. Now it has broken that silence, outlining the full launch lineup as well as another batch of games to come online throughout the rest of the year.

In the announcement, Google says it will start with 12 “carefully chosen” games, with an additional 14 more coming by the end of the year. The launch lineup does notably include two fighting games, Mortal Kombat 11 and Samurai Shodown, along with the rhythm games Thumper and Just Dance 2020. Those all seem aimed at addressing latency concerns right out of the gate.

They join other big console releases like Assassin’s Creed Odyssey, the rebooted Tomb Raider series, and Red Dead Redemption 2. The lineup also includes Destiny 2, which is included with a Stadia Pro subscription. Given that Stadia Pro is part of the Founder’s Edition, and those will be the only people playing on day one, that means everyone playing will get it.

Check out the full listing of both launch day games and others coming throughout the rest of the year.

Google Stadia Launch Lineup

  • Assassin’s Creed Odyssey
  • Destiny 2
  • Gylt
  • Just Dance 2020
  • Kine
  • Mortal Kombat 11
  • Red Dead Redemption 2
  • Thumper
  • Tomb Raider
  • Rise of the Tomb Raider
  • Shadow of the Tomb Raider
  • Samurai Shodown

Google Stadia 2019 Lineup

  • Attack on Titan 2: Final Battle
  • Borderlands 3
  • Darksiders Genesis
  • Dragonball Xenoverse 2
  • Farming Simulator 19
  • Final Fantasy XV
  • Football Manager 2020
  • Ghost Recon Breakpoint
  • Grid
  • Metro Exodus
  • NBA 2K20
  • Rage 2
  • Trials Rising
  • Wolfenstein Youngblood

Now Playing: Google Stadia Connect Livestream At Gamescom 2019

Death Stranding – Combat Veteran on Hard Mode S-Rank

It’s likely that most of what you’ve seen of Death Stranding revolves around traversing vast plains or hiking across mountains while balancing a backpack full of packages; basically getting from one place to another in one piece. At its core, much of the gameplay tasks you with making deliveries and overcoming the challenges presented by the terrain. As Sam Porter Bridges you try to piece together what’s left of America. However, there is traditional combat in parts.

Not only do BTs pose a great threat that’ll have you stressing when sneaking about, but you’ll have to get your hands dirty in combat. And in the video above, we show you an S-rank run of a long and intense boss fight on Hard difficulty.

Later in the game, you take on the terrifying Combat Veteran in what appears to be the trenches of a World War I battlefield. You must use cover and the equipment found around you, and a few guns take him down and the deathly soldiers conjured up during the fight. Be warned, this video may contain spoilers.

Death Stranding is out now on PlayStation 4 with a PC version coming in 2020. Be sure to read our Death Stranding review for our full thoughts on the game.

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Batwoman Reveals the Fates of 3 Major Batman Characters

Warning: this article contains some spoilers for Batwoman: Season 1, Episode 6! You can check out our review of the new episode here.

While Batwoman finally shows us the Arrowverse’s version of Gotham City, it’s not one populated by the usual cast of heroes and villains. As we learned in the pilot, Bruce Wayne is long gone, having mysteriously vanished several years ago. Most of his enemies seem to have followed suit, with only a handful of cameos in last year’s “Elseworlds” crossover serving as proof that villains like Mister Freeze and Bane ever existed. But that all changes in a major way in Batwoman’s sixth episode.

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The Batman Adds New Cast Member

The cast for The Batman just keeps growing. Recent Julliard grad Jayme Lawson has been cast in a mystery role, according to Collider. She will be joining Robert Pattinson as Batman himself, Bruce Wayne, Zoe Kravitz as Selina Kyle AKA Catwoman, Paul Dano as Eddie Nygma AKA The Riddler, and Jeffery Wright as Commissioner Gordon. This news comes hot on the heels of the announcement that Colin Farell is in talks to play Oswald Cobblepott AKA The Penguin and Andy Serkis is in the running for Alfred Pennyworth.

Considering how rogues-heavy the cast list is currently, there’s potential for Lawson’s role to be more heroic. Given that Reeves has described the project as more of a “detective” story rather than a traditional superheroic brawler, Lawson may be playing someone like Vesper Fairchild or Silver St. Cloud. Or, maybe the opposite is true and we’re looking at another of Batman’s many femme fatal-style enemies–Poison Ivy is a bit more supernatural than the current roster, given her powers and ability to control plants, but she may not be completely out of the question. Similarly, Talia Al-Ghul is a go-to for Batman stories wanting to play up the detective angle, given her father Ra’s and Bruce’s long-standing intellectual rivalry.

Whatever the case may be the speed at which news about The Batman is rolling out means we’ll likely not be left in the dark for too long.

The Batman hits theaters June 25, 2021.

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Does Death Stranding Actually Introduce a New Genre?

One of the biggest questions leading into Death Stranding’s launch was — does Hideo Kojima’s first post-Konami game actually introduce a new genre, as Kojima claimed it would before launch? Now that we’ve had plenty of hands-on time with Death Stranding, we’ve been able to determine firsthand whether the ‘Strand Genre’ really is its own thing. And the answer is: not quite, but the way it evolves certain gameplay ideas are absolutely worth being explored in other games, which is something Kojima called for as well.

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Star Wars Jedi: Fallen Order Won’t Have Early Access on EA Access

EA’s big release of the year, Star Wars Jedi: Fallen Order, is out later this week and to prevent spoilers from leaking early, the publisher announced that there will not be a timed early access trial for Jedi: Fallen Order. Instead, EA Access members will get two exclusive cosmetics.

Even though Star Wars Jedi: Fallen Order is out on November 15, EA is opting not to give EA Access members early access “in part to reduce the risk of spoilers.” Instead, members will get a cosmetic skin for their ship and droid, as well as a 10% discount off the game.

Ray Tracing Explained: What It Means For PS5 And Scarlett

With a new generation of consoles on the horizon, curiosity definitely strikes when thinking about what they’re going to bring to the table in terms of graphical power. Will they deliver a transformative jump for next-gen? Will they do native 4K with better textures and higher frame rates? Or is there a feature cooking in the background that we don’t know about yet? We can count on one graphical capability that’ll be new to the console world when PlayStation 5 and Xbox Scarlett ship late next year: ray tracing.

What Is Ray Tracing?

Ray tracing is an advanced method of illuminating 3D environments. With ray tracing, light sources cast out linear rays of light which then bounce off the surface it hits to another and to another until it reaches your eye, or the camera view in that 3D environment. Another factor ray tracing accounts for is the fact that different surfaces (like glass or water) will reflect, refract, and absorb light differently. These calculations lead to a more accurate representation of how light works in the real world.

Areas obstructed by objects and blocked from light rays are properly darkened as a result (meaning proper shadows) and a scene’s illumination looks more realistic. Ambient light can also affect the darkness of shadows and ray tracing accounts for this, too–not every shadow is pitch black due to varied environmental illumination. Light will behave and react accordingly with mirrors, glass, and liquid as well. Scenes are able to represent changes to lighting conditions since rays are being cast and calculated in real time, making for realistic and dynamic environments.

It’s much more clear when you see it for yourself, and Nvidia has an in-depth walkthrough of ray tracing in action:

Since light sources can cast thousands of rays and can bounce off multiple objects and surfaces with varying properties, it becomes a burdensome rendering technique for graphics processors. These are all calculations that your hardware has to process in real time and considering just how complex and intense ray tracing is, it’s unreasonably difficult for current consoles to do it.

What It Takes To Do Ray Tracing

Ray tracing is currently making waves in the PC hardware space and first hit the consumer market last year with the launch of Nvidia’s RTX family of video cards. These graphics cards are built with Nvidia’s Turing GPU architecture which include dedicated processing cores–called RT Cores–to solely focus on ray tracing and work alongside the main GPU cores. Currently there are 8 video cards in the Nvidia RTX lineup equipped to handle ray tracing in PC games:

Ray tracing is also on a spectrum; Nvidia allows games with RTX ray tracing features to control how many rays can be cast in order to perform ray tracing. This means previous generation graphics cards can at least toy around with the tech, but it’s largely inadvisable since you can take drastic hits to your framerate.

The interesting aspect to next-generation consoles aiming for ray tracing is the fact that hardware manufacturer AMD will be building the graphics processors for both Xbox Scarlett and PS5. Currently, AMD does not have a GPU on the market specifically built for ray tracing and has only said that it has plans to dedicate the shader cores on its video cards to do ray tracing in the near future. Of course, future console hardware will be much different than what’s currently available for PCs, so we’ll have to wait until we get more details on how next-gen platforms will handle it.

But Why, Though?

You might be wondering, how is that any different from how light and shadows work in games without ray tracing? By comparison, the more common method, called rasterization, is a quicker way of doing lighting and shadows though it is more crude. But it doesn’t account for the constant bouncing of light rays since it doesn’t include real-time calculations. Nvidia has a more detailed explanation rasterization.

When it comes to how ray tracing actually affects a scene of a game, I often think about Nvidia’s presentation of how ray tracing looks with Metro Exodus’ global illumination. Without ray tracing, the inside of cabins are fairly lit, albeit flat and not entirely accurate in terms of how it would be in the real world. With ray tracing enabled, light that shines through the windows bounce around and illuminate the areas of the cabin properly, leaving certain corners darker in the players view:

Animated films, such as Pixar movies, have been using ray tracing for years. But of course, these are not interactive experiences that need to be rendered in real time, and film studios also have access to powerful machines that can render these scenes efficiently. But gaming hardware is slowly getting there. Sharper shadows, better ambient occlusion, and proper global illumination are all the benefits that animation and games get out of ray tracing.

Many high-profile games have included Nvidia’s RTX ray tracing tech and there will be more to come. Call of Duty: Modern Warfare is the latest release to use the tech and next year’s highly-anticipated Cyberpunk 2077 will take advantage of it, too. Developers typically work alongside Nvidia to implement it properly, and so far, here are a few of the big games:

The term ray tracing is increasingly getting thrown around in discussions about the next generation of gaming hardware, and if you haven’t been keeping up with the PC hardware then you may be lost; hopefully we’ve at least provided a fundamental understanding of it. To put it simply, ray tracing is a graphical rendering technique that has light sources casting rays that behaving as they would in the real world to provide more realistic looking shadows, reflections, and overall illumination–however, it’s hardware-intensive.

We don’t know much about how next-gen consoles will be handling ray tracing, but don’t expect every PS5 and Scarlett game to include it or run the full gamut of ray tracing features. The tech is still in its early days and only a handful of PC games have it implemented today. If you want to get into the weeds of ray tracing, you can check out this Nvidia developer blog that explains the heavy technical details.

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