What Were The Worst Games of 2019?

2019 has graced us with some great games, from the fantastic Resident Evil 2 remake earlier this year to some surprise hits in Disco Elysium and The Outer Worlds. But, for every good game, there’s a dozen more that don’t quite stack up. That’s right, we’re talking about the worst reviewed games of 2019.

Click through the gallery below, or scroll down further to see the full list of games, according to Metacritic scores.

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Zack Snyder Confirms The Existence Of The Snyder Cut

The never-ending saga of the Snyder Cut, the rumored extended, original version of DC’s 2017 Justice League, just got a bit more interesting. Today, Zack Snyder himself took to Vero–a social media website everyone thought was dead long ago–to post an apparent confirmation.

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“Is it real? Does it exist? Of course it does” written overtop of film canisters labeled “JL Director’s Cut” with a runtime of a whopping 214 minutes, which clocks in at a little over three and a half hours. For those of you playing along at home, that’s about an hour and a half longer than the theatrical cut of the movie, which was around two hours long.

Still, the confirmation of the Snyder Cut’s reality doesn’t actually mean the film will ever see the light of day. Dedicated fans have been working nonstop for two full years, even going as far as to rent out billboards and advertisements at major pop culture events like San Diego Comic-Con to beg for the movie’s release to no avail. However, with this latest development, and the recent support shown by Justice League actors like Gal Gadot on social media, it certainly seems like there might be something brewing.

Regardless of the Snyder Cut’s hypothetical potential release, DC does have a new film coming that is right around the corner. Wonder Woman 1984 is going to hit theaters on June 5, 2020. Perhaps there will be some sort of cross-promotional Justice League re-release to celebrate the release of Diana’s latest solo outing? Only time will tell.

Now Playing: Best Things To Stream For December 2019 – Disney+, Netflix, Hulu, Amazon Prime Video

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Here’s How Flashpoint’s Batman Survived

Batman #84 serves as the penultimate chapter of Tom King’s nearly four-year tenure on the series. Even at this very late stage, there are still some huge mysteries left to be solved. Issue #84 finally resolves some long-running questions regarding Flashpoint’s Thomas Wayne, the true mastermind villain of the series.

How did Thomas survive the destruction of Flashpoint, and why is he so hellbent on convincing his son to stop being Batman? Read on to find out the dark secrets of this twisted, mirror universe version of Batman, but beware of spoilers for Batman #85!

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FIFA 20 Removes Dutch Player After Nazi Comment

EA sports removed famous Dutch soccer player Marco van Basten from FIFA Ultimate Teams in FIFA 20 after the former Dutch national team captain said “Sieg Heil” during a recent video interview.

Van Basten is currently an analyst for Fox Sports and during an interview between Fox Sports and a manager for a German Soccer team, Van Basten can be heard saying “Sieg Heil” as the manager leaves the screen.

He said he was mocking the German accent of the reporter, and Fox Sports has suspended Van Basten for a week following the incident. EA Sports also announced the removal of Van Basten’s likeness from FIFA 20 from an in-game message that pops up when players log in.

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Here’s What Comes in Persona 5 Royal: Phantom Thieves Edition

Persona 5 Royal is set to launch in the US exclusively for PS4 on March 31, 2020. (Sorry, Switch hopefuls — still no news there). This is an expanded and enhanced version of the 2017 original game, which we awarded a 9.7 in our Persona 5 review. The upcoming Royal edition includes a new character, new story lines, the ability to customize your Thieves Den, new cutscenes, additional endings, and more.

As usual with high-profile releases, Persona 5 Royal is coming out in a number of editions, all of which are now available to preorder. We have details about what comes in each one below.

Persona 5 Royal: Phantom Thieves Edition Preorder

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New Plants Vs Zombies: Battle for Neighborville Update Out Now; Full Patch Notes Revealed

December has just begun and EA is already in the spirit of giving. The publisher’s Plants vs. Zombies: Battle for Neighborville has received a holiday-themed update that includes new maps and modes, balance tweaks, and more.

The Feastivus Holiday update features a brand-new map for Team Vanquish, Ops, and Mix modes–Oozevoir. This map includes a springy pink goop that lets you bounce around for better vertical positioning. Other locations, like Giddy Park, have been reworked to fit into the holiday-theme.

You can earn seasonal costumes through Battle for Neighborville’s newly-implemented Festival Prize Map. Unlock holiday-specific wares like the Super Rare Abominable Chomper, Legendary Feastivus Master Engineer, and more by completing certain requirements on the prize map.

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Actor Patrick Stewart narrated a trailer outlining everything available in the update. EA also released the patch notes for the Feastivus Holiday update, which includes a new “Casual” setting for free-roam regions, updates to battle arenas, the opening of Rux’s Emporium, bug fixes, adjustments to things like controller settings and aim assist, and much more.

Plants Vs. Zombies: Battle For Neighborville Holiday Feastivus Update Full Patch Notes

General

  • Added an all-new Map: Oozevoir
  • Updated Giddy Park’s loading screen to a winter-themed version
  • Added new Grandmaster Ranks to the game so character levels now go up to 50 (current top rank is 20)
  • Updated the Social Tab to show the Grandmaster Ranks of all players in Giddy Park
  • Updated the Player Rank plates to make them easier to read
  • Moved completed Free-Roam Region Medals to the bottom of the screen
  • Updated the last Weekly Challenges so they now give Rainbow Stars instead of coins
  • Added a Vanquish/Vanquished Ratio to the end-of-round scoreboard for multiplayer games
  • Added new UI icons for Character Perks, including attack, defend, speed, and character-specific perks

Turf Takeover

  • Decreased capture time for certain objectives
  • Made it easier to hit targets on the final objective in Goopy Gully

Free-Roam Regions

  • Added new ‘Casual’ setting, reducing the amount of damage players will take when at low health
  • Added a cooldown timer to region Bounty Hunts and Gnome activities

Giddy Park

  • Added two new Festivals: Feastivus and Snowday
    • New set dressing for each festival with “snow” terrain and visual effects
  • Added three new activities in Giddy Park for Snowday Festival in January – Treasure hunt, Bounty, and Coin capture

Battle Arena

  • Updated so that the last player standing will now get a spotting and 10% speed increase buff to help them fight the enemy team

Rux’s Emporium

  • Included the ability for players to now purchase Costumes, Gestures, Emotes, and much more
  • Included the ability for players to purchase Rainbow Stars for use in Rux’s Emporium

Major Bug Fixes

  • Fixed the Scoreboard so that it can now be viewed when the player is vanquished
  • Adjusted mouse sensitivity options to have a wider range, allowing the user to adjust them to a much finer extent
  • Fixed the heal beam so that it’s no longer canceled when its target sprints
  • Fixed the issue where players could get a completed challenge after re-rolling

Controller Settings

  • Increased max aim acceleration
  • Reduced scale factor (ramp-up) for aim acceleration

Options

  • Extended our max value for controller sensitivity
  • Extended our max value for controller aiming sensitivity
  • Extended our max value for controller aim acceleration

Aim Assist

  • Adjusted assist settings when set to low
  • Adjusted acceleration thresholds
  • Reduced multiplier when facing aim assist targets
  • Reduced aim assist when pushing sticks to extremes
  • Reduced base aim assist area when aiming at a target

PC Controls

  • Adjusted ranges and step values for mouse sensitivity
  • Adjusted min mouse sensitivity value

Game Modes

  • Increased disarm time in Gnome Bomb
  • Reduced max time to be revived in Team Vanquish

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New Dead Cells DLC Coming Soon

Motion Twin and Evil Empire have announced that additional content will continue to come out for Dead Cells in 2020, starting with a brand-new DLC expansion. Both teams revealed that Dead Cells will continue to be supported going forward, with about two years of content planned.

In Q1 2020, Dead Cells will get its third DLC expansion: The Bad Seed. In a Steam blog post, Motion Twin and Evil Empire write that The Big Seed “brings two new early game biomes and a big #$&%-off boss for you to bash your head against.” The Bad Seed will cost $5 USD.

When The Bad Seed goes live, you’ll be able to journey to The Arboretum, a location described as “tranquil” with “nothing dangerous of note.” The other location, The Swamp, appears to be much more difficult, described as a “putrid, tick-infested cesspool inhabited by spear-wielding, blow dart firing jerks.” The teaser image of the boss isn’t much, it looks like a purple vine (and possible eyeball) extending out of the muck, but there’s an assortment of spooking-looking, crucified individuals in the background.

In the blog post, Motion Twin and Evil Empire wrote that both teams want to make gameplay adjustments and add plenty of new content to Dead Cells, including balancing changes to “glaring problems” and “building out a bunch of new creatures and replacing some of the more tired types with biome specific beasts.” Both teams plan on adding new weapons, additional secret areas, and lore too.

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Beyond this two-year plan, Motion Twins is working on two prototypes for brand-new projects and Evil Empire will continue to prototype new content for Dead Cells.

If you haven’t picked up Dead Cells yet, you should–GameSpot picked it as one of the top 10 games of 2018. In GameSpot’s Dead Cells review, Daniel Starkey wrote, “Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It’s one of the better examples of how to remix ideas without losing their individual strengths.”

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Destiny 2 Stream Confirms You Can Ride Sparrows On Mercury Next Season

Bungie’s Destiny 2 Season of Dawn livestream showed off a few new things that are coming with the season, including its content calendar and new Sundial six-player event. It also confirmed an item that appeared in the Season of Dawn trailer that Destiny players have been wishing was in the game for a while: Sparrows on Mercury.

In Destiny 2, Sparrows are the speeder bike-like vehicles you can summon to help you get around in patrol zones, the open public areas situated on various planets. When it was added with the Curse of Osiris expansion back in the first year of Destiny 2, Mercury was a relatively small zone–so Sparrows were disabled, forcing you to walk wherever you wanted to go.

We’re headed back to Mercury for Season of Dawn, in order to use some time travel Vex tech run by Osiris, Curse’s main non-player character. Though the zone doesn’t seem like it’s changed too much outside the addition of the new Sundial activity, Bungie showed the ability to summon Sparrows on the planet during its stream. That’s going to make hanging out there a whole lot less irritating.

The stream also gave a few other tidbits of information. We saw the new seasonal artifact, the Lantern of Osiris, which will dish out several season-specific mods for armor and weapons as you level it up. Those mods are mostly focused on armor with Solar affinity, as opposed to the mods that came in Destiny 2’s last content season, the Season of the Undying, which were mostly aimed at Void and Arc abilities and armor. Undying’s weapon mods were also mostly for close-range, rapid-fire weapons, where Dawn’s play more with precision guns that function better at long ranges.

Bungie also showed some Sundial gameplay during the stream. The six-player activity includes a variety of bosses that will roll out slowly over the course of the season, and looks like it’ll include multiple encounters, similar to the Menagerie activity from the Season of Opulence. Completing it is part of the season’s story, which sends you to Mercury to stop the Cabal from trying to use time travel to rewrite the ending of the Red War, the conflict from Destiny 2 vanilla’s story campaign.

While Bungie showed off the new content calendar, it seems like it’s holding some things for the season closer to the vest than it did for Undying. We got a sense of the content that will roll out next season, but altogether, the calendar seems a little thin. That might be a result of Destiny 2’s seasons being a lot smaller than its major expansions, like the recently released Shadowkeep–but it also seems likely that there are some secrets coming next season that Bungie has yet to divulge.

The Season of Dawn kicks off on December 10, so make sure to finish whatever you still have left to do in Undying by then.

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Gwent PS4 And Xbox One Support Ending Next Year

CD Projekt Red is ending console support for Gwent: The Witcher Card Game, the company has announced. In a post on the game’s official website, the developer explained it has made the decision to discontinue the PS4 and Xbox One versions of the game in order to focus on the PC and mobile versions.

“When we launched the console versions of Gwent back in 2017, our intention was to provide console players with the same level of support as their PC counterparts,” the company wrote. “However, having just launched Gwent on iOS, and with the Android version coming, the number of supported platforms would significantly increase. Looking to the future, we do not believe we can support a growing number of different versions of Gwent while improving feature parity between them.”

Because PC and mobile are the most popular platforms among Gwent players, CD Projekt Red will continue to support those versions with new updates and content. The PS4 and Xbox One versions, meanwhile, will be “frozen” in their current state until they are discontinued next year. Players will no longer be able to make in-game purchases using real money as of today, December 4, and matchmaking on consoles will no longer be supported following an update on December 9.

While the PS4 and Xbox One versions of Gwent are being sunsetted, CD Projekt Red is giving console players the option to copy their accounts to GOG and carry their progress to the mobile and PC versions. This will be done through a website that will go live on December 9. Players will be able to copy their accounts this way until June 9–when the console versions will cease operation. Here’s how the developer explains the process:

“Starting from December 9, 2019, console players will be able to access a webpage where they can request to copy their progress from their console account to a new or existing GOG account. Since we do not support the ‘merging’ of accounts, we will only be able to copy progress to existing GOG accounts that do not have any Gwent progression on them at the time the request is made.”

This process will allow players to copy the following progress:

  • All collected ornaments
  • Other currencies
  • Cards
  • Deck lists
  • Account level
  • Current rank
  • Thronebreaker rewards
  • Contracts

On top of that, Xbox One players will be able to copy their Meteorite Powder; PS4 players, however, will not, as CD Projekt Red explains “transferring Meteorite Powder from PlayStation 4 to GOG.com is not possible.” The developer says it will share more details about the account-copying process when the website goes live on December 9.

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