Detroit: Become Human PC Specs Revealed

Before launching on the Epic Games Store tomorrow as a timed exclusive, developer Quantic Dream has released the minimum and recommended specifications to run Detroit: Become Human on PC. We’ve compiled the list below so that you can check to see if your machine can withstand the game’s demands.

The official Detroit: Become Human Twitter account shared the announcement, with the minimum and recommended specs comprising two separate tweets. The account said in another tweet that “further specs” will be revealed when the game launches on December 12. Pre-orders for Detroit: Become Human on PC are now open, with the title retailing for $40 USD on the Epic Games Store.

Detroit: Become Human Full PC Requirements

Minimum

  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350, 4.2 GHz (6 to 8 logical cores minimum highly recommended)
  • Memory: 8GB RAM
  • Video: Nvidia GeForce GTX 780 or AMD Radeon HD 7950
  • Video RAM: 3GB or more

Recommended

  • OS: Windows 10 (64 bit)
  • Processor: i5-8400 @ 2.8GHz or Ryzen 5 1600
  • Memory: 16GB RAM
  • Video: Nvidia GeForce GTX 1060 or AMD Radeon RX 580
  • Video RAM: 4GB or more

Detroit: Become Human continues to be a success for Quantic Dream. In October 2019, the French studio announced on Twitter that the adventure game sold 3.2 million copies globally on PlayStation 4. This is up from the 2 million copies the game shipped in December 2018.

We gave the title a 7/10 in our Detroit: Become Human review, saying, “Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it’s all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it’s obvious that there’s still room to grow.”

Now Playing: Detroit: Become Human – Tackling Tough Issues

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Jumanji: The Next Level Review Roundup — Here’s What The Critics Are Saying

Jumanji: Welcome to the Jungle was a major success in 2017 when it scored well with critics and went on to make a gargantuan $962 million at the global box office. The sequel, The Next Level, opens in theatres on December 13 behind a lot of anticipation and hype.

Reviews for the big-budget action film, which stars Dwayne “The Rock” Johnson, Kevin Hart, Jack Black, and Karen Gillan, have begun to appear online. To help you decide if it’s worth your time, we’re collecting excerpts from reviews into a roundup so you can get a glimpse at the critical reception quickly.

Like the 2017 film, The Next Level sees a group of teens–and this time a pair of old men played by Danny DeVito and Danny Glover–get sucked into the video game Jumanji. In the jungle world of Jumanji they take on different avatars of younger people. An adventure full of action and silliness ensues.

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Crazy Rich Asians star Awkwafina and Game of Thrones actor Rory McCann also join the cast for The Next Level, while Nick Jonas and Rhys Darby reprise their characters from the first movie. Jake Kasdan, the son of legendary Star Wars writer Lawrence Kasdan and director of 2017’s Jumanji, returns to direct The Next Level.

Scroll down to see excerpts from reviews, while you can visit GameSpot sister site Metacritic to see a deeper breakdown of the movie’s critical reception.

The Jumanji series is based on the Chris Van Allsburg children’s book. It was first adapted for the screen with 1995’s Jumanji starring Robin Williams, Bonnie Hunt, and Kirsten Dunst.

Jumanji: The Next Level

  • Directed By: Jake Kasdan
  • Written By: Jake Kasdan, Jeff Pinker, Scott Rosenberg
  • Starring: Dwayne “The Rock” Johnson, Kevin Hart, Jack Black, Karen Gillan, Danny DeVito, Danny Glover, Rhys Darby, Awkwafina, and Nick Jonas.
  • Release Date: December 13 (US)

GameSpot

“All told, Jumanji: The Next Level just never manages to find enough a solid enough foundation to make things work the way they ought to. Sure, you’re going to probably get a handful of decent laughs and, if you’re a person who plays video games, you’ll catch more than a few clever nods to various genre conventions and story tropes, but there just isn’t enough meat on those bones to make its 2 hour run time worthwhile.” — Meg Downey [Full review]

IGN

“Jumanji: The Next Level is a blast. Instead of relying solely on its proven premise, we get to know more about the kids and the adults playing the game. There are still moments of silliness, but there is also a whole lot of heart here. What seems like something that is going to be a tired retread turns out to be far more fun than expected.” — Jenna Busch [Full review]

The Wrap

“It is, most importantly, amusing and creative. It may not follow its storylines to the most logical conclusions, and it may not reinvent the action movie as we know it. It’s still an enjoyable blockbuster sequel that tries to infuse the original idea with a couple new ideas, while setting the stage for more exciting adventures to come.” — William Bibbiani [Full review]

Consequence of Sound

“As kids’ fare goes, this series remains weird enough to not totally write it off. But for the next version, they might have to work out some of the bugs.” — Clint Worthington [Full review]

Entertainment Weekly

“But maybe, like adolescent heroes, movie franchises go through growing pains, too; if Sony comes up with a third boss to best, there’s plenty of room in Jumanji to let more feeling in alongside the action. Because even if The Next Level doesn’t set a new high score, it still proves this franchise isn’t out of lives just yet.” — Mary Sollosi [Full review]

The Hollywood Reporter

Viewers who think the movie hangs onto enjoyability as precariously as an action hero with seven fingertips clawed into a crumbling cliffside may sigh with relief when, once they’re safe back home, our young stars swear enthusiastically never to go back to the world of Jumanji. Those viewers would be wise to note that nobody swore the studio wouldn’t someday soon bring the world of Jumanji to them. — John DeFore [Full review]

Now Playing: Jumanji: The Next Level – Official Trailer

Next-Gen Xbox Will Have a Name That Describes Its Purpose

Microsoft has confirmed that its next-gen Xbox will once again have a name that is built around its purpose rather than following the PlayStation’s numbered system.

Stevivor asked Xbox chief Phil Spencer at X019 if naming the next-gen Xbox – currently known to the public as Project Scarlett – has been difficult due to the naming conventions of previous Xbox consoles. “It hasn’t,” Spencer said.

Compared to Sony’s example of having numbered consoles that form a sequence – PS1, PS2, PS3, PS4, PS5 – naming an Xbox seems like it could be more difficult. First there was the Xbox, then the Xbox 360, and after the Xbox One.

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Best Game Expansions Of 2019

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Shovel Knight: King Of Cards Review – Royal Refinement

King of Cards, the third (and final) Shovel Knight expansion, feels almost like a full-blown sequel. Starring the memorable King Knight, it harkens back to the gameplay of the original Shovel Knight adventure in both structure and execution. It’s filled to the brim with varied and challenging levels, each more refined and focused than before by building on the many established strengths of this enduring franchise.

Shovel Knight: King of Cards acts as a prequel to the events of the original game in the same way that Specter of Torment did, following King Knight prior to his induction in the Order of No Quarter. It’s a humorously written tale that gives more insight into the petulant and egotistical (but consistently entertaining) self-proclaimed King as you battle across the land to claim your namesake through a frivolous Joustus tournament. This is a new card game sweeping the kingdom, controlled by three of its best players in each of the regions you’ll visit and claim for yourself.

King Knight’s adventure falls squarely into standard Shovel Knight fare, with King of Cards feeling the most similar in structure to the original adventure out of the three expansions and the closest to a sequel in its scope. There’s the same Super Mario Bros. 3-styled overworld map that you can work through in various ways. You can choose the shortest path to the region’s boss battle or enjoy exploring by using alternative exits in levels to create paths to secret stages filled with valuable loot or new weapons and abilities. Side boss battle and optional treasure challenges pop up on the map to tempt you into treading off the beaten path, rewarding your detours with unsurprisingly stratifying platforming puzzles or nail-biting bouts that the series has become known for.

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Stages adopt familiar themes from the series, from the neon-soaked labs of Plague Knight to the gold-laden walls of King Knight’s future abode. Revisiting these areas is initially welcoming–a trip back to a familiar world–and does make some of the newer stages stand out more, given that you’re not seeing them for potentially the fourth time like with the returning ones. King of Cards often feels like a celebration of Shovel Knight and its world, but it can at times feel overindulgent in its return to boss fights and stages you may have experienced multiple times already. While stages are altered enough to feel different beyond their visual makeup to account for King Knight’s new moves, boss fights can feel much easier given that their attack patterns and abilities haven’t really changed since their first appearance in the original Shovel Knight.

King Knight’s own move set does make combat and platforming feel fresh, though, while also feeling faithful to the original flow of Shovel Knight. His standard attack is a horizontal dash and bash, flinging you into the air on contact with an enemy or a wall. When launched into the air, King Knight pirouettes into a dangerous spin, letting you hop between enemies while damaging them until you hit the ground again. It’s reminiscent of Shovel Knight’s vertical attack without the added benefit of choosing when you can enact it. Instead you have to carefully connect multiple dashes with reactive movements in the air that keep the chain going for the best effect, studying enemies’ various attack patterns to pick the right moment to engage and the best window to get out. It gives combat a much quicker pace than any other previous protagonist, and retains the satisfaction of it despite the recycled enemies.

This puts a different spin on platforming, with each stage being suitably designed to challenge your understanding of King Knight’s unique movement. While Specter Knight was able to wall jump and glide through lanterns, King Knight feels more restrained. Most walls can be dashed into to initiate a higher jump, but levels will routinely shake things up with elements that both restrict and change the way you perform this simple action. Slippery, ice-slicked platforms add a dangerous momentum to each of your landings, for example, while walls overgrown with vines prevent you from jumping against them from certain angles. Learning when you can chain together dashes and jumps and using the opportune positioning of enemies to bounce between long stretches of dangerous falls feels great. The designs of each stage make you feel like you’re constantly on the brink of failure, but are forgiving enough to make each attempt feel fair. It’s incredibly rewarding to push past each of King of Cards’ challenging platforming gauntlets, and the varied level design makes consistent use of your limited movement in inventive ways.

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King of Cards features many, many stages for you to tackle, and scratches the same sort of itch previous entries in the series have. But it also features an entirely new avenue of play in Joustus. Central to King Knight’s quest is a card game that has captivated the land, filling taverns in each of the game’s unique areas with challenging opponents. In Joustus, you use a deck of 16 cards to strategically move cards you’ve placed on a board onto green gems. Once the board is full and a player can no longer make a move, the player with the most cards on the gems on the board wins. Unlike card games such as Hearthstone or Gwent, Jousts feels more akin to strategic games like Go. It’s less about individual card abilities and more about using specific cards to push around ones on the board, where thinking three steps ahead of your opponent and anticipating how they might affect the board is paramount to victory.

Vendors and beaten opponents will reward you with cards to build your deck, with their unique abilities adding to the complexity of the matches that follow. Initially, cards are inscribed with arrows that indicate directions that can push others on the board, but it doesn’t take long for them to include effects that let you destroy other cards, alter their player allegiance, or push them much further than the standard single square. It takes some time to adjust to the rhythm that Joustus demands, especially when thinking about how your cards on the board can be moved around into inescapable areas. But it’s a challenging side activity that acts as a rewarding respite from the demanding platforming, balancing the overall pacing of King of Cards.

Standard progression isn’t gated by Joustus if you choose not to engage with the card game at all, despite the rewards attached to them. Vendors even offer cheats that turn each Joustus game into a trivial affair, letting you reap the rewards without needing to engage with deck construction and card collection if you’re just here for standard Shovel Knight fare. It’s easy enough to ignore the cheats if you want to feel the rush of a strategically demanding game of Joustus, but not obscure enough to miss if you’re just looking for an easy way out.

Whether you’re challenging foes at a table in a tavern or bashing them into oblivion with your scepter, King of Cards is like comfort food if you already have a taste for Shovel Knight. It doesn’t stray from its established formula and often sticks closer to the format of the first game in the series rather than the more experimental expansions that came after it. And while its well-balanced platforming and demanding combat are a treat, its use of existing boss fights and enemies with little to no change in their mechanics saps some of the surprise out of these exciting encounters. It’s been a persistent issue in each of Shovel Knight’s expansions, but the King of Cards’ attention to level design and deeply engrossing gameplay do help mask it better than before. If this is meant to be a farewell to Shovel Knight’s first adventure, it goes off with all the spectacle and confetti it deserves.

Amazon’s Lord Of The Rings TV Show Casts Another Series Regular

Despite no official announcements having been made as of yet, the cast for Amazon’s much-anticipated Lord of the Rings TV continues to come into focus. Deadline reports that Ema Horvath has been cast in a series regular role for the fantasy show.

Horvath starred in Halloween studio Blumhouse’s 2017 horror movie Like.Share.Follow when she was still enrolled at Harvard. She has also appeared in The Gallows: Act II and The Mortuary Collection.

The Lord of the Rings TV show will also feature Will Poulter (Bandersnatch, Maze Runner), Markella Kavenagh (Romper Stomper, The Cry), and Joseph Mawle (Game of Thrones, Birdsong). It’s unclear yet what roles the actors are playing.

Deadline is also reporting that Amazon is pausing production of the Lord of the Rings TV show in New Zealand for about 4-5 months to give the writing team time to map out the recently announced Season 2.

The new Lord of the Rings show is being written by JD Payne and Patrick McKay, with former Game of Thrones series producer Bryan Cogman also joining the team. Jurassic World: Forbidden Kingdom director JA Bayona is set to direct the first two episodes of Season 1.

The Amazon show is set in the Second Age, which is a 3,441-year period that covered major events like the forging of the Rings of Power, including the One Ring. It also covers the War of Sauron, the beginning of the Ringwraiths, and when Numenor the island sank into the ocean. The Second Age was also when the Elven city of Rivendell was developed, and when the first battle where men, elves, and dwarves fought together for the first time against Sauron.

In other news, a new Lord of the Rings video game focused on Gollum is in development at Daedalic Entertainment, while a new Lord of the Rings MMO Is coming from Amazon.

Now Playing: The 20 Biggest Movies To Watch In Fall & Winter 2019

Payday 2 Devs Address Console Disparity And What Heists They Won’t Be Getting

Payday 2 developer Overkill Software has recently restarted work on their co-op shooter after a rough year that began in December 2018 when their office was raided. The team is now in a better place to discuss what is happening with the game going forward, including with the PS4, Xbox One, and Switch versions of the game.

In a post on Overkill Software’s site, CEO Mikael Nermark has opened up about the console versions of the game, admitting that the disparity that exists between them and the PC version (which has received numerous updates and heists that have not come to consoles) will remain. Although update 1.5 is now live for PS4 and Xbox One, it does not bring the console version in line with the PC release.

“We’ve had to look at the future console updates from our situation as it looks today, with the limitations that we have, rather than looking back at what has been said and done before and make choices accordingly, even though they might not be what we wish,” Hermark admits. “We simply have too many constraints in available manpower to be able to fix the situation in the short term.”

The following heists and features are not available in console versions, and are unlikely to be made available in the future:

  • Shacklethorne Auction Heist (part of Icebreaker Campaign)
  • Reservoir Dogs Heist
  • Hells Island Heist (part of Breaking News Campaign)
  • No Mercy Heist (part of Breaking News Campaign)
  • The White House Heist (part of Breaking News Campaign)
  • The Safe House feature

Because of this, “The Secret” storyline will remain inaccessible on consoles. Nermark says that the team is investigating bringing over the masks, weapons, and mods associated with these heists, though. “Some additional content has licensing and collaboration restrictions attached to them, which unfortunately will make them challenging to release,” he notes. It’s also unclear whether the upcoming Silk Road campaign will be exclusive to PC or not.

The Switch version, meanwhile, is “very unlikely” to receive further updates. Because the Switch version was developed externally, the team is not in a position to continue work on it in their current form, so Switch players will miss out on future content. The Switch port of Payday 2 received a 5/10 in our review, with reviewer James Swinbanks finding that in this version of the game “almost every aspect is outdated or diminished in some way.”

Nermark says that Overkill Software is “very unwilling to close the door completely on some of these issues,” but for now, it’s likely that the PS4 and Xbox One versions of the game will lag behind the PC version, and the Switch will not receive updates. The silver lining here is that Nermark says that the changes are being made internally to ensure that, with Payday 3, they can “do it right” from launch onwards.

Now Playing: Payday 2 Development Restarts – GS News Update

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The Doom And Doom 2 Console Ports Are Getting Free DLC, Including Final Doom And Sigil

The recent Switch, PS4, and Xbox One ports of Doom and Doom II are expanding with new free content. Eurogamer is reporting that a recent Doom anniversary livestream revealed that owners of both ports would be receiving a raft of bonus content in the near future, as well as an upcoming patch with a locked 60fps option and an expanded choice of aspect ratio options.

Both Doom games will get Sigil, John Romero’s recent expansion, in a future update. This pack, released for the first time this year, includes nine new single-player levels and nine new multiplayer maps. It’s intended as a fifth episode of Doom. Also coming are the two components of Final Doom, TnT: Evilution and The Plutonia Experiment, which is made up of another 32 levels. This will dramatically increase the amount of content you’re getting when you buy either Doom or Doom II on consoles.

Doom II will also receive the No Rest for the Living expansion in this update, which is not definitively dated yet. This expansion was first made available in the Xbox Live Arcade version of the game, released in 2010. It consists of an additional nine levels, which will boost Doom II out to a whopping 80 levels total.

These releases got off to a rocky start after their surprise launch in June, with Bethesda soon needing to remove a login requirement that made the games much more difficult to play. Doom 3 is also available on Switch, PS4, and Xbox One, but will not receive these extras.

Now Playing: DOOM, DOOM II, and DOOM 3 Re-Release Trailer

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New Stargirl Trailer Shows How She Finds the Staff of Starman

CW has released a new Stargirl trailer which shows how Courtney Whittmore (aka Stargirl) finds the staff of Starman and becomes Stargirl. The latest clip was unveiled on Crisis Aftermath and offers the first look at the upcoming heroes’ origin story.

The new Stargirl trailer, seen below, shows Brec Bassinger’s Stargirl finding the staff of Starman and realizing that her step-dad used to be Starman’s sidekick. According to the trailer, “someone with honor must carry the torch” of Starman and as we know, that someone is Stargirl.

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