Wacky Golf Game Headed To PS4, Xbox One, And Switch This Year; See A New Trailer

The over-the-top and wacky mini golf game, Golf With Your Friends, is expanding beyond PC. Publisher Team 17 has announced that the multiplayer golf game will release on PS4, Xbox One, and Switch in 2020.

Available on Steam Early Access since 2016, Golf With Your Friends is a zany multiplayer golf game that supports up to 12 players at once. Far from a traditional golf game, Golf With Your Friends features 10 “unique” courses, including a haunted house and outer space, as well as power-ups like the ability to toss honey onto the course to slow down the ball or turn your opponent’s ball into a square.

There are also multiple game modes, including one that adds a basketball hoop or hockey goal to the course. Golf With Your Friends also includes extra stuff to unlock, including new skins and golf ball trails.

Golf With Your Friends was developed by Blacklight Interactive. Lead developer Kailan Clark said in a statement, “We are thrilled to announce Golf With Your Friends is making its way onto consoles.”

Golf With Your Friends costs about $10 USD on Steam, but there is no word yet on pricing for the console edition. The PC version has a level editor, but it’s unclear if this will also be available on console. Keep checking back with GameSpot for the latest.

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Rainbow Six Siege–Latest Test Server Patch Makes A Major Change To Ying

Rainbow Six Siege is testing out a major change for one of its operators with the latest test server patch. Ying, an operator introduced back in Year 2, is ditching her frag grenades in favor of a claymore.

The notes for this patch on Reddit explain the rationale behind this decision: “We still feel we want to emphasize her teamwork, and are making a few adjustments while she’s on the TS to gather some more data.” There’s no guarantee that this change will make its way over into the game proper, but if it tests well, it just might.

Significant reworks that change weapons are rare in Rainbow Six Siege, although recently the developers announced that Tachanka would be ditching the turret in favor of a grenade launcher. Obviously Ubisoft is doing something right, because the game is more popular than ever.

There are plenty of other changes and adjustments in this patch. Here’s the full notes.

BUG FIXES

OPERATORS

  • FIXED – Clash Exploit.
  • FIXED – Only 1 Shot is recharged when picking up Twitch’s shock drone after using all shots.
  • FIXED – Iana can be killed after the end of the round if she is still in her hologram.
  • FIXED – Oryx sometimes unable to climb the hatch if player gripped it from max distance.
  • FIXED – If Oryx dashes at a doorframe next to a soft wall at an angle, he can sometimes dash through and break the wall instead of going through the door.
  • FIXED – Missing sound in first person when using Oryx to dash through barbed wire.
  • FIXED – Jackal can sometimes still scan if he is at the edge of Mute’s Jammer AOE.
  • FIXED – Glaz fire rate is lower on PvE compared to PvP.
  • FIXED – LMG clips through the reinforced wall if it is mounted before the wall is reinforced.
  • FIXED – Nomad’s full reload animation with the AK-74 can be interrupted by holding the fire key.
  • FIXED – The magazines of the ARX200 clips through the weapon’s mag-well when reloading in first person POV.

LEVEL DESIGN

  • FIXED – Attackers can plant the defuser inside the hand truck at B Arsenal Room of Clubhouse.

  • FIXED – Various minor fixes on Oregon.

  • FIXED – Various LOD issues on maps.

UX

  • FIXED – Killcam sometimes goes OOW at the end-of-round replay.

  • FIXED – On some accounts, Iana’s “Exit Replicator” is hardbound to the middle mouse button regardless of set key-bindings.

  • FIXED – Various cosmetic and Menu/HUB fixes.

KNOWN ISSUES

  • Missing drone sounds for other players in the match.

  • Iana’s hologram deployment VFX is sometimes visible through walls.

  • Sprint SFX can be broken when running close to a wall (related to the duplicate footsteps issue).

UNDER INVESTIGATION

Rainbow Six: Siege will also come to Xbox Series X and PlayStation 5 when those consoles launch.

Now Playing: Rainbow Six Siege – Six Invitational 2020 “The Program” Cinematic Trailer

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Xbox Series X: Microsoft Reveals New Features And Discusses Teraflops, Ray-Tracing

Following the huge info dump about the Xbox Series X earlier this week, more details on the next-generation console have come to light, including previously unannounced features.

We already knew that the Xbox Series X will feature a “quick resume” feature that allows players to resume multiple games from a suspended state without loading back in from the start. But Xbox’s Larry Hryb said on his podcast–embedded below–that this also works when you’ve rebooted the console.

Hryb has had an Xbox Series X at home for months now. He said on his podcast that his console had a system update and he expected to have to re-load his game once it was finished. But no. Hryb said he was able to boot directly back into the game. “So it survives a reboot,” he said.

Xbox director Jason Ronald–a 15-year Xbox veteran–is also featured on the podcast, and he revealed that the Xbox Series X will feature audio ray-tracing, which is seemingly a brand-new technology. Ronald said this is a spatial audio feature that is enabled by the Xbox Series X’s new accelerated ray-tracing technology. Ronald didn’t reveal much about this, but more details may come during the Game Developers Conference where Microsoft will hold a panel for spatial audio.

The entire podcast is very in-depth and fascinating, as Ronald goes over the key points of Microsoft’s announcements earlier this week. The system, which is 8X more powerful than the original Xbox One, is powered by 12 teraflops of performance.

“Teraflops is an easy way to describe the overall power of the system and the GPU. But in reality, we actually view power much more expansively than just teraflops itself,” Ronald said. “We put a lot of innovation in the Xbox Series X. The real magic is going to be the integration between hardware and software. To not only use the raw capabilities of the box, but also to use it in the most efficient way possible to make your games even better.”

The Xbox Series X will also feature “variable rate shading,” which allows developers to add more “precision and detail” to a game’s important scenes whether that be character detail or action. “Allows the developer to be that much more efficient,” Ronald said.

And on the subject of ray-tracing, Ronald said, “We’re able to enable a whole new set of scenarios, whether that’s more realistic lighting, better reflections. We can even use it for things like spatial audio.”

Check out the full podcast in the embed where Ronald and Major Nelson also speak about the Xbox Series X’s other new features, like the cross-buy system Smart Delivery, and more.

The Xbox Series X releases this holiday with Halo Infinite as a launch title. It faces off against another next-generation console, the PlayStation 5, which is also slated for release this holiday.

The Xbox Series X may not be the only next-generation Xbox that Microsoft has in the works. The name of Microsoft’s next-generation console platform is “Xbox,” and “Series X” is just one of the models that may be on the way.

Now Playing: Xbox Series X Cross-Buy Includes Halo Infinite & Cyberpunk 2077 – GS News Update

Netflix’s New Pokémon Movie: Comparing Mewtwo Strikes Back – Evolution With The Original

Netflix’s New Pokémon Movie: Comparing Mewtwo Strikes Back – Evolution With The Original – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Diablo 4 Left-Click Button Now Rebindable

Diablo 4’s quarterly update introduces the Cannibals and a long-awaited feature, rebinding the left-click button.

Blizzard revealed the information as part of a developer blog. The new group of enemies known as the Cannibals is one of many labeled “families” in the Diablo 4 universe. The developers of Diablo 4 previously announced that enemy groups will be classified first by family type and then genre, so within the Canibal group there will be some enemies that are ranged, melee, etc.

Check out the trailer below showing a brief look at the Cannibals.

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Some of the current known families include the Cultists, the Drowned, and the returning Fallen. Blizzard Developer, Candace Thomas, Senior Encounter Designer, describes the Cannibals as melee bruisers that leap toward players.

Thomas states in the developer blog that each of the four family enemies has a unique fighting style.

  • The two-handed greatsword cleaver wielder that has a “slow sweeping frontal attack”.
  • A more mobile attacker with a lightweight halberd for leaping great distances.
  • A bruiser that can stun players with a heavy spiked club attack.
  • The dual axe-wielding swarmers that aim to be a pain if left alone.

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A short message from an unknown character named, Liya Khal’tib, provides some lore to the Cannibals,

“The few who have survived encounters with these butchers share the same stories. They tell of the mad fire that burns in the eyes of all Cannibals, of how eating the flesh of their victims in battle only fuels their hunger for more. They whisper of the unlucky souls spared in the attacks, hauled off like livestock for the raiders to pick clean until their next hunt.”

The full message is readable in Blizzard’s quarterly update. While this news doesn’t include a release date for Diablo 4, the quarterly updates will be a way to continue learning more.

Diablo 4 Left-Click Now Rebindable

DIablo 4 Cannibals Screenshot
Credit: Activision Blizzard

One of the major changes from Diablo 3 includes the ability to rebind the left-click button. This was a frequently asked for feature because you couldn’t use what’s known as force moving. Without force moving, if you accidentally left-click an enemy while trying to move toward them, it attacks them instead of only moving in that direction.

Changing the UI to Look More Realistic

Blizzard also tweaked the UI after receiving feedback from BlizzCon 2019. Lead UI Designer, Angela Del Priore, spoke about creating a more realistic inventory through different aesthetics. On top of this, Priore briefly mentioned they’re developing Diablo 4 with controller support on PC.

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For more Diablo 4 information, did you know the former director of Gears of War is now at Blizzard? Or that Diablo 4 will contain cosmetic microtransactions? It’s not all bad, there still might be a Diablo anime in the works.

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Jeffrey Lerman is a Freelance News Writer for IGN. You can follow him on Twitter @Snakester95.

Header Image Credit: Activision Blizzard 

Bungie to Remove Paid Loot Boxes From Destiny 2 Next Season

The upcoming Season 10 of Destiny 2 will see Bungie remove paid loot boxes from the game.

Destiny 2 director Luke Smith announced in a lengthy “Director’s Cut” blog post on Wednesday that Bungie is removing the ability for players to purchase Bright Engrams, which are essentially paid loot boxes. A Bright Engram can be purchased in the Eververse store using Silver, an in-game currency that can be purchased with real money, and decoded to reveal random shaders, emotes and more.

“For Season 10, we’re doing away with Bright Engrams as purchasable items,” Smith wrote in the blog post. “We want players to know what something costs before they buy it. Bright Engrams don’t live up to that principle so we will no longer be selling them on the Eververse Store, though they will still appear on the Free Track of the Season Pass.”

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As Smith pointed out, Bright Engrams will still be in the game on the free track of the season pass but players will no longer be able to spend the premium currency of Silver on them. Smith doesn’t bring up Bright Engrams again in his blog post and it sounds like they will no longer be available for purchase right from the start of Season 10.

With the removal of Bright Engrams from Destiny 2 soon, it’s important to note that Bungie still has plenty of items in the game that players can purchase such as its season pass.

Premium random loot boxes have been on their way out of video games in recent years, with the entire discussion coming to a head in 2017 with Star Wars Battlefront 2’s loot box situation. EA’s handling of loot boxes in Battlefront 2 had state representatives taking a stand and calling for legislation against “the spread of predatory practices in online gaming.” A U.S. Senator went so far as to introduce a bill that would ban the selling of loot boxes to children.

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EA DICE said the company hit rock bottom with that loot box controversy. The Entertainment Software Association announced last year that Nintendo, Mircosoft, and Sony were all working on new loot box policies for their platforms that would disclose a range of odds associated with a player’s purchase.

EA seems to have backed off of loot boxes and it seems Bungie is joining the ranks of companies like EA doing the same. This might be a result of Bungie’s recently-gained independence from Activision. Season 10 of Destiny 2 is expected to begin soon although no start date has been announced just yet.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Super Smash Bros-Inspired Brawlhalla Adds New Crossover Character

Developers Blue Mammoth Games and Crystal Dynamics have teamed up to deliver a brand-new character to Brawlhalla‘s roster. Lara Croft is the free-to-play fighter’s latest Epic Crossover, collaborations between Brawlhalla and big-name pop culture properties like Adventure Time and Steven Universe, bringing with her an additional game mode and stage as part of a new Tomb Raider in-game event that runs until March 16.

Lara Croft’s moveset mirrors that of Diana, the black-and-red clad hunter with high dexterity and speed; albeit with her own “unique signature attack designs, custom select animations, sound effects, two brand-new weapon skins, and a dedicated roster spot,” according to a press release. She comes equipped with her twin pistols and bow, and has a variety of skins that play off her two now-iconic looks: the classic blue-top-and-brown-shorts combo from the first Tomb Raider game in 1996 and her “survivor” getup seen in recent entries like Rise of the Tomb Raider and Shadow of the Tomb Raider.

Brawlhalla also gets a new mode thanks to Lara Croft’s inclusion called Temple Climb. It’s an endless-ascending, vertically-scrolling map that tasks you with climbing higher while defending yourself against both enemies and obstacles. There are also pressure plates that allow you to trip up the competition with cannonballs, spring spikes, flames, and more. Temple Climb will be available even after the Tomb Raider in-game event ends next month.

Lastly, the free-for-all game mode has another map added to its selection. With Lara Croft comes the Temple Ruins, a new multitiered map featuring plenty of places to spike and blow away your enemies.

The Lara Croft Epic Crossover bundle can be purchased for 300 Mammoth Coins (Brawlhalla’s in-game currency, equaling about $13 based on the PlayStation Store). If you miss everything before March 16 rolls around, Lara Croft will still be purchasable even after the special in-game Tomb Raider event ends.

The Tomb Raider isn’t making an appearance in Brawlhalla alone. Earlier this month, Ubisoft announced that it’s adding a Lara Croft skin to Tom Clancy’s Rainbow Six Siege during its next season.

Brawlhalla looks a fair bit like Rivals of Aether, both of which take a lot of inspiration from Nintendo’s massively-successful mashup fighter Super Smash Bros. Developed by Blue Mammoth Games, Brawlhalla is a free-to-play 2D fighter where the objective is to knock your opponent out by racking up their damage meter and finishing them with a powerful attack that either spikes them to oblivion or sends them flying to the edges of the screen.

Blue Mammoth Games was acquired by Ubisoft in March 2018. The company’s studio in Italy, Ubisoft Milan, developed an isometric Tomb Raider game for the Game Boy Advance back in 2002.

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New Shudder Series Explores Cursed Movies, Watch The First Trailer Now

There is plenty of lore surrounding movies–particularly horror–that certain film sets had a curse put on them. Most famously, there has been a rumor for decades that the skeletons used in Poltergeist were actual human remains from India, and in turn, using the bones of the deceased placed a curse on the project.

The new Shudder docuseries Cursed Films explores the myths and lore around certain movies, interviewing those involved with the production to find out what really happened. You can find out more about the new series in the trailer below.

This first season will consist of five episode, 30-minute episodes. Each one will explore one film that many have perceived to be cursed through stories that have been passed from one person to another over the years.

While these movies were all filmed and released prior to the popularization of the internet, these stories still lived on. And now that we use the internet as out primary way to communicate, these stories have become more popular than ever. Check out the release schedule for Cursed Films below.

Cursed Films release schedule:

  • April 2: The Exorcist
  • April 9: Poltergeist
  • April 9: The Omen
  • April 16: The Crow
  • April 16: Twilight Zone: The Movie

Jay Cheel has written, directed, and edited the new series, and this isn’t his first time diving into myth and lore surround horror. In 2017, he directed the bizarre Helltown movie for Travel Channel. It explored an Ohio town, which in 1974 was bought by the National Parks Service to be made into a national park. Cheel’s movie discussed all the conspiracy theories revolving around why this happened, which included a military cover-up of a chemical spill and a satanic cult taking over the area.

Please, Bungie, Don’t Make Destiny 2’s Weapons Like Destiny 1

When Destiny first launched, I kind of hated it. Bungie’s weirdo space shooter was a delight to play when you were actually shooting things, but lost momentum as it picked up all the worst habits of MMOs. In the early days of Destiny, even in the endgame, you were constantly grabbing up new guns and tossing your old ones because of the slightly higher number on the new ones. The loot chase in the game was tedious and time-consuming, forcing you to play and replay content to make minor gains that never seemed like they amounted to much.

Destiny has come a long way since those days, first through the latter expansions of the original game, then through a bunch of smart and interesting changes in Destiny 2. Today, I play Destiny 2 almost every day and the franchise has gone from one of my most reviled to one of my most beloved. I love whipping through the Crucible and raids, I’m fascinated by the story, and I have a heap of cool weapons to use in a variety of situations. I even have come around on chasing the best gun stat rolls, something I’m usually loathe to do in games such as this–it’s the thing that keeps me from picking up other MMOs or loot shooters. For some reason, Destiny 2 continues to cut through the noise and make me happy.

But the latest Director’s Cut blog post from Destiny 2 director Luke Smith has me a bit worried, because it sounds like, in trying to continue to tweak the game to make it engaging for players long-term, Bungie is considering returning to those early D1 days. To me, there couldn’t be a worse move for keeping a live game continually relevant and fun to play than reverting to the earliest ideas of Destiny.

Smith describes the situation into which Bungie thinks Destiny 2 has stumbled in its third year: It’s lost some of its aspirational drive that pushes players to work through the game to get the best gear. For a loot shooter, that slot machine aspect of the game is a big part of the draw: You’re constantly playing in hopes of getting cool new stuff that you can then use to perform better in PvP, or to more efficiently take down the toughest content, or to get even better cool new stuff.

And in some aspects, Smith is right. Destiny 2 is currently full of weapons that sit in inventories or get immediately discarded and go mostly unused. Each new season introduces a bunch of new, unique weapons, but there’s not a lot of drive in the game to ditch your favorite old gear in favor of trying out new gear. Part of that is because some guns are just too good to let go, like some of Destiny 2’s “Pinnacle” and “Ritual” guns, which are unique items you earn through the completion of lengthy quests and grinds. Some are just guns that can have really strong stat and perk rolls, and continue to be dominant parts of the metagame in PvP and PvE settings season after season.

Bungie wants to push players to try new things, and most importantly, to chase new guns. That’s the engine that keeps Destiny 2 going, after all. But the solution Smith is proposing sounds like it’ll wreck another fun aspect of Destiny 2: the accomplishment of actually using the things you go chasing after.

No Caption Provided

The solution Smith is suggesting sounds like Destiny 1 before the “infusion” system was introduced. In Destiny 2, all weapons have a “Power” number that dictates their overall strength, and the average Power of all your gear determines your total strength as a player–so you often want to have the highest Power numbers you can. In Destiny 1 before infusion, that meant you were always tossing weak guns in favor of strong ones, and even if you particularly liked those weak guns, like the weapons you might pull from the Vault of Glass raid, they would become obsolete when a new expansion was released and raised the Power (then called “light level”) cap. That incentivized you to play through the new expansion and try its new guns, but it also meant the stuff you previously earned and maybe really liked was now collecting dust or tossed in the trash because it couldn’t hang in the tougher content. Destiny eventually added upgrade paths for guns, but they often required you to put in a lot of work to get the necessary materials.

Infusion changed that by allowing you to cannibalize a gun with higher Power that you didn’t want in order to beef up a lower Power gun you did, and it’s been the standard of Destiny ever since The Taken King’s release in 2015. It also means that, in Bungie’s eyes, once you get a set of guns you like, you don’t really have a good reason to switch, even if the new guns they release every few months are cool or powerful in their own right. Bungie seems particularly perturbed by this fact, but at the same time, it fits with another of the developer’s maxims: that there are a number of ways to play the game and that you can pick the way you want to play.

Smith says Bungie is considering a push back toward a system that would render old guns obsolete over time to push you to chase new ones. You’ll still be able to infuse your guns, but after a set period of seasons, an old gun will hit an infusion cap, and you won’t be able to drive its Power up anymore. It’s a lot like the old Destiny 1 system, in which a Power cap escalation every three months with the start of a new expansion could render lower-Power guns useless, at least in high-level content. It’ll just take longer to happen.

It sounds like a bad solution to Bungie’s problem. There’s a reason a lot of the same guns get used a lot in Destiny 2: They’re fun to play with. They’re successful examples of Bungie’s ability to create weapons that feel good and are effective. This isn’t to say Bungie shouldn’t be constantly tweaking and rebalancing guns, but players don’t just get attached to certain weapons because they’re the most powerful ones available. Sometimes people simply fall in love with certain guns because they worked extra hard to earn them, because they carry unique perks that vibe with specific playstyles, or because they look cool. Sunsetting those weapons arbitrarily over time doesn’t increase choice and variety, it just shunts players into a new meta box until the next patch rolls around.

No Caption Provided

Bungie’s solution of rendering old guns mathematically obsolete in endgame content feels like it’ll do nothing but push Destiny 2 toward even more grinding, which, for my money, has always been the worst element of the game. Losing the best guns you worked hard to earn just to force you to work hard to earn new, likely similar ones sounds a lot more like busywork than it does a meaningful interaction with the game, and what’s more, it continues to strip out player choice. Smith’s blog says Bungie might reintroduce old guns in later seasons to bring them back into circulation, but that just sounds like another grind to get something you already earned.

Yes, there are too many guns in Destiny 2 that players don’t use, and yes, that seems like something that unduly burdens the development team as it spends its time creating these weapons, only to find everyone continues to use old standbys. But it sounds like Destiny 2 needs to find new ways to make more of its guns viable choices for players. I’d prefer to see Bungie introduce fewer new guns each season, in favor of, say, more gun perks–things that can change how old guns operate and create new potentially great rolls.

Maybe that’s not a viable solution to Bungie’s issue, but it also seems that for a game to run on player aspiration, it can’t only be focused on goals in the future; it also has to provide the accomplishment of achieving those goals. Your digital trophy room (in this case, having cool guns and armor) is as important as the next hunt you’re planning. These proposed changes sound like they’ll push more grind back into Destiny 2 just for the sake of that grind, and to me, grindy for the sake of it is the least interesting thing Destiny can be.

I Am Not Okay With This: Netflix Releases 7-Minute Long Sneak Peek

The first trailer for Netflix‘s upcoming series I Am Not Okay With This recently arrived. Now, days later, you can check out the first seven minutes of the new show, which revolves around a high school girl dealing with teenage life–and superpowers.

Starring Sophia Lillis (Stephen King’s It), Wyatt Oleff (Stephen King’s It), Sofia Bryant (Blue Bloods), and Kathleen Rose Perkins (Fresh Off The Boat), the new Netflix original series does deal with a teenager developing superpowers. However, the primary focus of the video below is traversing the landscape known as high school. Check out the video for yourself below.

I Am Not Okay With This is available to stream on Netflix right now. The series is based on the graphic novel of the same name by Charles Forsman, and the show is directed and produced by Jonathan Endwistle.

If this preview feels a lot like Netflix’s The End of the F***ing World, it’s for good reason. That series is also based on a graphic novel by Forsman, and features Entwistle as director and producer as well.

There’s more coming to Netflix in 2020, including plenty of new original movies. However, what most people are really looking forward to is Season 4 of Stranger Things, and we got our very first teaser for this season, which features Hopper alive and cold in Russia.