Star Trek: Picard Episode 6 “The Impossible Box” Breakdown & Easter Eggs

In the sixth episode of Picard, Soji (Isa Briones) has a recurring dream, and Narek (Harry Treadaway) is determined to get the details of it in order to safely exploit her for information. Meanwhile Picard (Patrick Stewart) and the crew on La Sirena head to the Artifact Borg cube in search of Soji. However, his past trauma from being assimilated as Locutus of Borg (during The Next Generation two part story The Best of Both Worlds) makes Picard’s return to a Borg cube extremely painful for him.

We also got another handful of Star Trek Easter eggs and references in this episode, calling back to The Next Generation, Voyager, Star Trek: First Contact, and Star Trek: Nemesis.

Disclosure: ViacomCBS is GameSpot’s parent company.

You’ll Be Able To Stream Black Panther On Disney+ Soon

With Disney launching its own streaming service, it was only a matter of time before the Marvel movies would be taken off competitors and made exclusively available on Disney+. Black Panther is the latest MCU film to move to Disney+, and will do so on March 4.

And in the future, other MCU movies like Avengers: Infinity War and Ant-Man and the Wasp will also be leaving Netflix and migrating to Disney+. They will do so June 25 and July 29, respectively.

Disney+ has been making headlines for other reasons too. Disney’s Lizzie McGuire Reboot has been the center point of discussion for its sudden halt in production. Variety reported that Hillary Duff was unhappy with director Terri Minsky’s sudden dismissal. The production team and Duff only found out about the director’s removal after the story broke online. According to Variety, Duff and the director wanted to make the show more adult, while the Disney executives wanted to make it more kid and family friendly, like the original show.

In other new additions to Disney+, Marvel’s anime, Marvel’s Future Avengers, joined the service on February 28. An all-new series, The Proud Family: Louder and Prouder, featuring the show’s original cast, will also be joining Disney+ soon.

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Gearbox, Amazon Join List Of GDC Drop Outs Amid Coronavirus Concerns

The Games Developer Conference (GDC) is in a bit of an unprecedented situation this year, as a growing list of companies announce that they won’t be attending amidst coronavirus concerns. A majority of the list is composed of large tech companies or triple-A game developers and publishers, which has left indie devs and journalists wondering if GDC is even still happening this year.

For now, GDC has been delayed to Summer 2020 and organizers are working to implement precautionary measures in order to hopefully diminish the chances of attendees getting sick. In a blog post, organizers have said that GDC details will be finalized “in the coming weeks” so we may not have to wait very long to get new event dates.

Ultimately, time will tell. It remains to be seen whether all the companies that dropped out of GDC will return or how organizers will handle developers and publishers that have already purchased GDC passes but can’t attend on the new dates. Look below for GameSpot’s coverage of the major tech and game companies that have chosen to drop out of GDC this year–which are part of a list that includes Amazon, Microsoft, Blizzard Entertainment, Unity, Facebook, Epic Games, Electronic Arts, Sony, and Gearbox.

Companies That Have Dropped Out Of GDC 2020

For most consumers, an event like GDC means very little–though some hardcore fans enjoy tuning in to hear about the behind-the-scenes process of how their favorite games are made. As the name of the conference implies, the San Francisco-based event is designed with game developers in mind, not the people who buy and play games. Though there are panels and game demos, the primary purpose of the event is to network.

Many developers use GDC as a chance to show off their game to publishers or journalists to garner publicity ahead of a public debut or crowdfunding campaign announcement. Canceling GDC would likely negatively affect these creators most of all, especially when you consider that the conference has a steep price tag–starting at $250 USD (Expo pass) and going all the way up to $2,400 USD (All Access pass)–and the cut-off date for requesting a refund has passed.

Beyond GDC 2020

The influence of the coronavirus on the gaming industry will likely be bigger than GDC though–its effects may be seen on hardware production too. 2020 will see both Sony and Microsoft release new next-gen consoles, the PlayStation 5 and Xbox Series X respectively, and the production of both could be influenced by attempts to curb the spread of the coronavirus. Though Nintendo has no plans to release a brand-new console, production on the Switch has already stuttered in light of the coronavirus and limited the overall supply of the hybrid handheld.

Hardware Production Affected By Coronavirus

Beyond that though, the coronavirus will affect consumer-friendly events too. Sony pulled out of PAX East, for example, and there are already plenty of instances of esport leagues and other game-related events being canceled all over the world.

Consumer-Friendly Events Affected By Coronavirus

Hopefully, these steps that companies and event organizers are taking will limit the spread of the coronavirus–the number one concern should be curbing the number of people getting sick. However, these actions are already having an effect on the gaming industry in 2020 and may continue to have long-term, unforeseen influences.

GDC 2020 Postponed Due To Coronavirus Following Numerous Dropouts

Recent weeks have seen numerous companies from the games industry–both big and small–drop out of this year’s Game Developers Conference. This all stems from concerns related to COVID-19, more commonly known as the coronavirus, sparking speculation that the event itself could be canceled. Although the event hasn’t been canceled, less than three weeks before it was scheduled to begin, GDC 2020 has officially been postponed and will now take place “later in the summer.” A more specific date has not been revealed.

“After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March,” a statement on the GDC website reads.

“Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time.

“We want to thank all our customers and partners for their support, open discussions, and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we fully intend to host a GDC event later in the summer. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.”

GDC had been scheduled for March 16-20. Currently registered paid pass holders will be receiving an email about their registration status as well as details on the next steps regarding the refunds. GDC has said that “conference and expo attendees will be receiving [a refund] in full.” Those that have made hotel reservations inside the GDC room block won’t have to pay penalties or any fees associated with their reservations. More information about this will be provided soon.

Refunds for flights and accommodation not booked via GDC, however, are subject to the respective company’s policies. In many cases, they will be non-refundable.

Speakers will still be able to participate in the event if they wish, and GDC intends to make the presentations available online for free. Of course, this requires speakers to deliver their talks in video format, which isn’t guaranteed. Similarly, some part of the Independent Games Festival and Game Developers Choice Awards are set to be streamed on Twitch.

As noted above, even prior to GDC’s decision, many companies opted to bow out of the event themselves. This included some of the industry’s biggest players, including Sony, Microsoft, EA, Epic, Unity, Activision Blizzard, and many more. A number of companies also elected not to attend PAX East 2020 in Boston, but that event is nonetheless still taking place this weekend.

Various companies in and out of the games industry have also been canceling their own events. Eve Fanfest 2020 and several Capcom Pro Tour stops are no longer taking place, while ESL Pro Tour Masters Championship opted to forgo having a crowd in the arena. Meanwhile, Disney and Universe have opted to close several parks in Asia, and there is the potential for this summer’s Olympics to be impacted, although a decision on that front doesn’t need to be made until May. Two major events, the mobile industry’s MWC and Facebook’s F8, have also been canceled. There has been no word on any potential effect on E3 2020, which takes place in June.

Nioh 2’s Last Chance Trial Is Out Now On PS4

Even though Team Ninja’s sequel to 2017’s Nioh is only two weeks away, this weekend, you’ll have the chance to get one last taste of glorious Yokai-killing action before launch. The new demo for Nioh 2, dubbed the Last Chance Trial, is now available to download on PS4.

The demo includes three massive stages for you to wreak holy samurai havoc, a new morphing scythe weapon called the Switchglaive, as well as access to the character creator. While your progress in the demo won’t carry over to the full game, your custom character will. In addition, beating the demo will get you the Kamaitachi Helmet for use in the full game.

For the lucky folks who got to play around with the game during its open beta back in November, you’ll also be glad to hear Team Ninja took the feedback gathered during that period to heart. In a post on the PlayStation blog back in January, the game’s creative director, Tom Lee, had this to say about what to expect: “In order to address some of the portions that felt unreasonably difficult, we will be adjusting the balance for all Yokai actions and strengthening several of the special moves and making them more manageable to use. There will be modifications made to control the level of punishments in the Dark Realm such as adding merits where the maximum Ki damage is increased against enemy Yokai as well as the overall management of the player’s Ki will be refined.

“Needless to say, we are combing through every facet of the game, sharpening every detail to ensure that the final product is battle-tested for your enjoyment in the coming months.”

You can find out if Team Ninja made good on that promise for yourself by heading over to the PlayStation Store to download the demo. The free trial will run until March 1 at 11:59 PM Pacific. The full game will release on March 13.

Now Playing: Nioh 2 Gives Fans More Of What They Want

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Back to the Future Remake: Tom Holland Says There Have Been ‘Conversations’

Tom Holland said that somebody has talked to him about a Back to the Future remake, but he ultimately feels it’s unnecessary to make considering the original is “one of the most perfect films” ever made.

Holland recently appeared on BBC Radio 1 and was talking about his new movie Onward and one of the movie’s themes of being yourself and not fake. The interviewer brought up the viral deep fake of Holland and his Marvel co-star Robert Downey Jr. replacing Marty McFly and Doc Brown from Back to the Future. The interviewer asked Holland how quickly he would deny a Back to the Future remake if he was ever asked to do it.

“I’d be lying if I said there hadn’t been conversations in the past about doing some sort of remake, but that film is the most perfect film — or one of the most perfect films, one that could never be made better,” Holland told BBC Radio 1. “That said, if Downey and I could just shoot that one scene that they remade for fun — he could pay for it cause he’s got loads of money — I would do it for my fee and we could remake that scene. I think we owe it to deep fake because they did such a good job.”

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The director of the original film, Robert Zemeckis, told The Telegraph in 2015 that he would have to be dead for them to remake the original film.

“That can’t happen until both Bob [Gale, the trilogy’s co-writer,] and I are dead. And then I’m sure they’ll do it, unless there’s a way our estates can stop it.” He continued, “I mean, to me, that’s outrageous. Especially since it’s a good movie. It’s like saying ‘Let’s remake Citizen Kane. Who are we going to get to play Kane?’ What folly, what insanity is that? Why would anyone do that?”

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Back to the Future recently placed on IGN’s best summer blockbusters of all time and IGN’s top 25 sci-fi movies.

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Petey Oneto is a freelance writer for IGN who will buy a DeLorean and drive it 88 miles per hour through the Universal backlot if they go forward with a remake of Back to the Future. Go play the Telltale game!

Razer DeathAdder V2 Gaming Mouse Review

Razer’s DeathAdder has become an iconic mouse in PC gaming. Over the years, it’s undergone multiple revisions and refreshes to stay current with the latest trends and advancements from Razer. At the same time, it plays it safe with its design and has typically been priced to match. This month, the company is refreshing it again with the Razer DeathAdder V2. This version features a new 20K DPI Focus+ sensor, optical switches, and Speedflex cable, but is it fresh enough to buy all over again?

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Design and Features

The Razer DeathAdder has always been about purpose. It’s a mouse you pick up when you don’t need masses of extra thumb buttons or fancy features that jack up the price. It’s a straightforward mouse for straightforward games – shooters in particular. It features a simple sculpted design with symmetrical buttons. It’s still made for right-handed gamers, though. Sorry, lefties!

Like each version before it, the V2 is more about performance than flash, so the design is accessible and familiar, and doesn’t bother reinventing much of anything. If you’ve seen or used any version of the DeathAdder before, you know what to expect here. Its larger size is best suited for palm and claw grips, and it instantly felt right at home in my hand.

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Even though it looks familiar, the DeathAdder V2 is easily the best version of the mouse yet. The V2 brings a number of major improvements, but the most noticeable is how light it is. We’re not quite in ultralight territory (usually considered around 70 grams or less) but are close at 82 grams – 23 grams lighter than its predecessor the DeathAdder Elite. The DeathAdder V2 nails this middle-ground, making it an excellent choice for gamers who want a lightweight mouse but may not be sold on going as light as possible.

The other thing you’re likely to notice right away are the new optical mouse switches. The clicks are magical. I previously considered Logitech to have the best-feeling mouse switches, but Razer now holds the crown in my book. They’re tactile and satisfying and just stiff enough to prevent mis-clicks. Beyond that, without any physical contacts they’re much more durable, so Razer has rated them for 70M clicks each.

Razer also claims the switches are “3x faster” than mechanical switches, since there’s no debounce delay in the electrical signal. This is a known benefit of optical switches and something much touted by switch manufacturers, but it’s not the kind of improvement you’ll feel or notice in actual gameplay. Still, the switches are fast, consistent, and feel great to use.

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The mouse has also been upgraded with Razer’s Focus+ Optical Sensor. Along with a boost to 20K DPI, it features the company’s new Motion Sync technology. It’s an interesting idea but, like the debounce delay improvement on the optical switches, it’s about raising the bar on what’s possible versus what you’re actually likely to feel. Motion Sync functions by aligning the signals sent by the mouse with the rate your PC seeks them, so your position is always accurate. It’s an innovation that very likely does make the mouse more consistent but in practice it’s hard to tell the difference.

Focus+ does bring with it a cool feature that’s long overdue: automatic surface calibration. No more needing to open Synapse to calibrate your surface for lift-off distance! It also allows you to set the height that the mouse will begin sensing again.

Along with the improvements to the DeathAdder’s eye, Razer has added a number of quality of life features with this generation. You can now save five profiles to onboard storage, so you won’t need Synapse on multiple PCs. The addition of a profile-cycling button brings the button count from 7 to 8, but since it’s on the bottom, that extra button wasn’t helpful in games. The mouse also sports Razer’s excellent Speedflex cable which is super flexible and low drag for a wireless-like experience. The feet have also been upgraded to 100% PTFE for an extra-smooth glide.

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As you might expect from a Razer peripheral, the DeathAdder is fully customizable. Inside the Synapse suite, you can remap every button except for Left Click. Razer has come a long way with its software, and it’s both intuitive and powerful. You can easily assign macros, launch programs, create second layers, or even turbo buttons. It also allows you to control the mouse’s palm and ring RGB with preset or custom effects.

Performance

The Razer DeathAdder V2 is a performance mouse, so I put it to the test in some of my favorite performance games. I’m a huge fan of first-person shooters, so I wasted no time jumping into a match of Apex Legends. The size and shape of the DeathAdder felt natural in my hand right away, so I was able to get up to speed with Wraith in no time at all.

Playing Apex with the DeathAdder really highlighted how fluid it makes high intensity gaming. The move to full PTFE feet was smart and allows the mouse to glide like a dream. I spent time on hard and smooth mouse mats as well as a bare desk and it still glides better than any of my mice with standard feet. This can make control a bit tougher, however, so I had to lower the DPI a touch when I swapped to hard surfaces.

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Over the last two weeks, I also spent a good amount of time in other shooters like Overwatch, Battlefield V, Call of Duty: Modern Warfare, and PUBG. The DeathAdder V2 lived up to every demand I put on it, including fast whips to catch enemies stalking from behind. The new switches felt excellent to use and saved me from sending out accidental shots while tracking enemies with my sniper rifle.

The only time I felt like the mouse wasn’t a good fit was when I swapped genres and started playing World of Warcraft. The DeathAdder’s conventional button layout doesn’t lend itself to games that require lots of keybinds.

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Purchasing Guide

The Razer DeathAdder V2 has an MSRP of $69 and is available on Amazon or direct from Razer.

Street Fighter 5 Tournaments Canceled Over Coronavirus Fears

As the novel coronavirus (COVID-19) continues to spread, many events are getting canceled due to health concerns. A number of upcoming Street Fighter 5 tournaments are getting axed for the same reasons.

The official Twitter account for the Capcom Pro Tour has confirmed that three different tournaments are now canceled as the team takes into consideration the health of its employees, organizers, and competitors. This year’s Brussels Challenge, Norcal Regionals, and April Annihilation are no longer part of the Capcom Pro Tour.

The Brussels Challenge is a three-day competition in Belgium that was originally scheduled to take place between March 20-22 before this cancellation. Similarly, both the Norcal Regionals and April Annihilation were slated to be held between April 10-12 in San Jose and New Jersey, respectively.

The coronavirus has not only shaken the world but the games industry as well. A number of companies have dropped out of the Game Developers Conference (GDC) citing the coronavirus as the cause, including Electronic Arts, Kojima Productions, and PlayStation. Rumors are circulating that the event itself may be canceled. We’ll update this story should the situation with GDC change.

In other Street Fighter 5 news, Capcom recently implemented a new netcode fix that should stabilize the game’s online functionality.

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X of Swords: Marvel’s Next Major X-Men Crossover Revealed

Marvel Comics has been teasing the debut of a major new X-Men storyline that will kick off the second phase of writer Jonathan Hickman’s multi-year X-Men saga. Now we know the name of that story – X of Swords.

As revealed at the Marvel Comics: X-Men panel at C2E2, X of Swords is a crossover event that will link together all the ongoing X-Men titles. X of Swords begins in July, following a prelude tale in Marvel’s Free Comic Book Day 2020 special. While Marvel isn’t revealing much about the plot of this crossover, their press release does tease the story will begin “the next phase of Jonathan Hickman’s vision for mutantkind, which will affect the entire X-Men line.”

The “X” in the title is meant to be read as “Ten.” As with 2019’s Powers of X, we assume that title will make more sense after reading the crossover. The title is probably inspired by the tarot card Ten of Swords, which generally represents betrayal, rivalry and tragic endings. The new art shown during the panel suggests the crossover will also literally revolve around sword-wielding X-Men. [note – we’ll update this article with new X of Swords art as it becomes available]

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What could X of Swords be about? Since the new mutant status quo was established, most of the X-books have focused on the growing pains facing the nation of Krakoa as it asserts its place on the world stage and various human enemies work to tear down what Moira MacTaggert, Professor Xavier and Magneto have built. Meanwhile, there have been increasing signs Xavier isn’t in his right mind, while Mystique may be plotting to bring Krakoa burning down. X of Swords may build on any of those ongoing story threads as Krakoa faces a dire new threat.

The emphasis on swords is certainly interesting in light of the recent X-Men #7. That issue revealed a grim ritual known as Crucible, where de-powered mutants have to fight Apocalypse in order to earn an honorable death and be reborn as full mutants again. Does the title also refer to the sword Apocalypse uses to kill these mutants? Are there ten resurrected mutants in particular who form the crux of this conflict?

It’s also worth remembering that the X-Men franchise features several noteworthy swords, including Magik’s mystical Soulsword and Wolverine’s healing factor-canceling Muramasa blade. Does the title imply there are ten swords of special significance to the mutant race?

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No doubt Marvel will have more to reveal as we get closer to July. For now, check out our biggest questions about the new X-Men status quo, stay tuned to IGN for more big C2E2 announcements over the course of the weekend.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.