Baldur’s Gate 3 Screenshots Show D&D Adventure In Action

Baldur’s Gate 3 had its first gameplay reveal at PAX East, and Larian Studio has marked the announcement with a huge batch of screenshots showing the Dungeons & Dragons adventure.

Larian Studios has talked about taking on the Baldur’s Gate legacy, including some of its own changes. It’s using a turn-based combat system instead of real-time, which it says simply made sense for this game. It will also allow you to romance any companion, but other characters will also be pursuing their own romantic interests.

Baldur’s Gate 3 will use the Divinity 4.0 engine, built on the work Larian did for Divinity Original Sin and Divinity Original Sin 2. Those games were highly-regarded in their own right and helped cement the studio as the one to take on the Baldur’s Gate franchise. Divinity Original Sin 2 is one of only a handful of games to have been awarded a 10/10 review from GameSpot.

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Baldur’s Gate 3 puts you in the unfortunate role of someone infected with a Mind Flayer parasite, corrupting you from within. But unexpectedly, it also imbues you with a building power that you’ll tap as you proceed on your quest. It’s coming to PC and Stadia, with an Early Access period planned.

Now Playing: Baldur’s Gate III – Opening Cinematic Reveal Trailer

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New Artemis Fowl Trailer Is A Lavish Mix Of Fantasy And Sci-Fi

Artemis Fowl is an upcoming adaptation of the first novel in Eoin Colfer’s popular young adult fantasy series. The movie was shot back in 2018 and originally set to be released last summer; however, it was delayed until May this year. It’s a big budget mix of Harry Potter-esque fantasy with Men in Black-style sci-fi comedy, and the lavish new trailer has now been released.

The trailer sets up the basic plot. Artemis is a 12-year-old genius, whose father (also named Artemis) is kidnapped by mysterious shadowy villains. Artemis discovers that his dad has led a “complicated” secret life and is introduced to a world filled with dwarves, fairies, and monsters, as well as some seriously advanced technology. Check the trailer out below:

Ferdia Shaw stars as Artemis, and while this is his acting credit movie, he is the grandson of legendary Jaws star Robert Shaw. The cast also includes Colin Farrell as Artemis senior, plus Josh Gad, Tamara Smart, Judi Dench, and Nonso Anozie. It’s directed by Kenneth Branagh (Thor, Murder on the Orient Express) and hits theaters on May 29.

In an interview with Collider, Branagh spoke about what drew him to the Artemis Fowl adaptation. “It felt very original,” he said. “I loved its Irishness. Frankly, I love that part of that country. The collision sometimes with the proximity of worlds, very few worlds. I like that creatively. It always feels like it’s a good, risky place to be.

“I’ve had some experience with it making the film Thor, where a very contemporary feeling, still heightened world of science is right next door to a world of magic,” he continued. “So, it was very fascinating to me. It means you can be very poetic. It means you can have a size that does invite an audience to go to the movies to go to a big screen with a lot of other people, because somehow the subject matter expands away from the norms.”

For more, check out GameSpot’s guide to the biggest upcoming movies of 2020.

Now Playing: Artemis Fowl (2020) – Official Trailer

What’s New To Netflix This Week? Castlevania Returns For Season 3

It’s a new month, and that means there is plenty of new content coming to Netflix for the month of March. If you’re looking for new movies, TV shows, or original series to watch, the streaming service has it this week, including the return of the vampire-hunter Trevor Belmont. Check out this week’s releases below, along with a few of our recommendations.

On March 1, many movies landed on Netflix, including the 1999 documentary Beyond The Mat. If you’ve ever wanted to learn more about the world of professional wrestling, this is easily the best and most honest take on the industry. The film follows numerous wrestlers–including Mick Foley and a drug-addicted Jake Roberts–as they wrestle in matches, go on the road, and deal with family life. Warning: this movie is exceptionally depressing.

The biggest release of the week is Season 3 of Castlevania, which comes to the streaming service on Thursday. The first trailer for the latest season is pretty crazy–and bloody. Trevor Belmont has some brand-new friends, and together, they’ll all be taking on Alucard and the other vampires who want to enslave the human race. Make sure to come back to GameSpot later this week for a review of the new season.

Below, you’ll find everything coming to Netflix for the week of March 1.

New on Netflix this week:

Sunday, March 1

  • Go! Go! Cory Carson: Season 2
  • Always a Bridesmaid
  • Beyond the Mat
  • Cop Out
  • Corpse Bride
  • Donnie Brasco
  • Freedom Writers
  • Ghosts of Girlfriends Past
  • GoodFellas
  • Haywire
  • He’s Just Not That Into You
  • Hook
  • Hugo
  • Kung Fu Panda 2
  • Lemony Snicket’s A Series of Unfortunate Events
  • Life as We Know It
  • Looney Tunes: Back in Action
  • Outbreak
  • Resident Evil: Apocalypse
  • Resident Evil: Extinction
  • Richie Rich
  • Semi-Pro
  • Sleepover
  • Space Jam
  • The Gift
  • The Interview
  • The Shawshank Redemption
  • The Story of God with Morgan Freeman: S3
  • There Will Be Blood
  • Tootsie
  • Valentine’s Day
  • Velvet Colección: Grand Finale
  • ZZ Top: That Little Ol’ Band from Texas

Tuesday, March 3

  • Taylor Tomlinson: Quarter-Life Crisis

Wednesday, March 4

  • Lil Peep: Everybody’s Everything

Thursday, March 5

  • Castlevania: Season 3
  • Mighty Little Bheem: Festival of Colors

Friday, March 6

  • Guilty
  • I am Jonas
  • Paradise PD: Part 2
  • The Protector: Season 3
  • Spenser Confidential
  • Twin Murders: The Silence of the White City
  • Ugly Delicious: Season 2

Now Playing: Best Things To Stream For March 2020 – Netflix, Hulu, Amazon Prime Video

One Of The Longest-Running TV Shows Ever Is Ending

Judge Judy, one of the longest-running TV shows in history, is coming to an end. Variety reports that the show, which is hosted by Judy Sheindlin, will come to an end after its upcoming final season. Sheindlin is expected to make the announcement officially on Monday during Ellen.

The show will be on for its 25th season in the 2020-2021 TV season, but it will end after that, according to the report. Sheindlin is going to announce a new show, Judy Justice, according to the report, though there are no details yet on where it will air or what format it might take.

Sheindlin has a lucrative contract where she earns $47 million per year on Judge Judy. That makes her one of the highest-paid TV stars in the history of the medium.

Judge Judy is produced by CBS Television, which is a subsidiary of GameSpot’s parent company, ViacomCBS. Re-runs will continue to air on TV stations in America.

Judge Judy premiered in 1996. In addition to massive ratings, the show went on to win three Emmy awards and it became a pop culture reference point known to millions.

Now Playing: Best Things To Stream For March 2020 – Netflix, Hulu, Amazon Prime Video

Dead Or Alive 6 Will Let You Change Hair Colors On PS4–For A Price

The 1.20 update of Dead or Alive 6 will allow PS4 players to change characters’ hair color for the first time, though each change will use a Premium Ticket at a cost of $1 each.

As picked up by Kotaku, the update was initially welcomed by the community, until players realized that previously purchased colors would not remain unlocked once paid for.

This update works more like a real-life hair salon, charging a fee every time you change your hair–even if it’s a color you had before. Dead Or Alive community forum Free Step Dodge reached out to Team Ninja to confirm the system was working as planned and the repeated payments were not a bug, which the team then confirmed.

Players of Dead or Alive on PC already have the ability to change a character’s hair color through mods, which is a likely reason this update is exclusively for PS4. Team Ninja has confirmed with Free Step Dodge that the update will not be rolling out for PC or Xbox One players.

Team Ninja recently released Core Fighters, a free-to-play version of Dead or Alive 6 that gives players access to a limited number of fighters and stages for free. Additional characters and other game modes, like Story Mode, can be purchased separately for free-to-play players.

The game has long been notorious for expensive, cosmetic-heavy DLC, with the game’s first season pass costing a staggering $93. Yet even for a community seemingly used to expensive DLC, Dead or Alive fans are not happy about how this one has been implemented. Free Step Dodge is asking fans to send their feedback straight to Team Ninja, and to send it often in the hopes of being heard.

Now Playing: Dead Or Alive 6 – Launch Trailer

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Birds Of Prey Nearing $200 Million Globally, Which Is More Than Double Its Budget

Birds of Prey–or Harley Quinn: Birds of Prey, depending on what your cinema is calling it–is closing in on another box office milestone. The movie added another $4 million in North America this weekend and more from international markets to push the movie’s total to $188.38 million globally, meaning it should reach $200 million over the next weekend or two.

Birds of Prey is 2020’s fourth biggest movie so far, trailing Sonic the Hedgehog ($265 million), 1917 ($362 million), and Bad Boys for Life ($405 million) in terms of global box office results.

According to reports, Birds of Prey carried a gross budget of $97 million, but that came down to $84 million thanks to tax credits in California, where the movie was filmed. Some sources dispute this, as Variety reported that the budget was actually closer to $100 million “due to elaborate sets and CGI.”

The box office results for Birds of Prey so far are about $100 million ahead of the reported production budget, but the figure does not include marketing expenses, which were surely substantial.

Birds of Prey may end up making the lowest amount of money for a DC Extended Universe movie, but it’s production budget was also the smallest. The budgets for Man of Steel, Batman v Superman, Suicide Squad, Wonder Woman, Justice League, Aquaman, and Shazam! were all in excess of $100 million.

According to Variety, Birds of Prey will need to make $100 million in North America and $300 million worldwide to break even. Other sources told the site that the breakeven number is around $250 million globally. Looking at the numbers that way, if they are indeed correct, Birds of Prey may struggle to break even, as the movie currently stands at $78.8 million in North America and $188 million worldwide.

Unlike previous DCEU movies, Birds of Prey has no release scheduled for China, which is the world’s second largest movie market. It is indeed a massive market, as Wonder Woman made $90.5 million from China, while Aquaman reached $291 million there.

Several movie theatre chains changed the name of Birds of Prey to Harley Quinn: Birds of Prey in an attempt to drum up more interest in the movie. The movie’s official title remains Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn).

Now Playing: Birds of Prey Spoiler Review & Easter Eggs – Why It’s Our Favorite Modern DC Film Yet

Final Fantasy 7 Remake: Why Sephiroth Is Showing Up in Midgar

Final Fantasy 7 Remake producer, Yoshinori Kitase, has explained why Sephiroth features in the game, despite the character not being present in the section of the original game that the new project recreates.

Remake only covers the Midgar section of the original story. The opening hours of the 1997 original holds back the reveal of the game’s big bad, Sephiroth, instead opting to just hint at his existence with snippets of dialogue. But for Remake, Square Enix did not feel the need to be so cryptic.

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Talking to IGN at a Final Fantasy 7 Remake hands-on event, Kitase – who also directed the original game – said: “In the original players had no prior knowledge of that world or many of its characters, so I really wanted to build Sephiroth up as this really major threat. You don’t see him, you see the after effects of what he’s done. You hear rumors about him to build up the fear of this massive evil presence without actually seeing it.

“Obviously nowadays, of course, everyone knows who Sephiroth is, so I thought we didn’t really need to go quite as far to hold him back and to hide so much,” he explained.

“Looking at the the remake overall, it’s clear that Sephiroth is going to be this massive presence overarching throughout the whole of the story, and this rival of Cloud’s throughout the whole story,” he added. “So I really felt I want to include that in this first game in the project, to really have that feeling of him as a really clear presence right from the start.”

Sephiroth can be seen in many of the Remake’s trailers, sometimes even clashing blades with Cloud. It’s unclear from this footage if Sephiroth is actually present in these sequences, or if it’s just a figment of Cloud’s imagination, but no doubt veterans of the original game will be able to come to their own conclusions about this.

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In regards to “everyone” knowing who Sephiroth is, this is actually one of the reasons Square Enix opted to remake Final Fantasy 7. “There’s a lot of people who may not have played the original Final Fantasy 7, but who know the characters,” Kitase said. “They have come to love the lore and the story of the characters, but never really saw their origins. And when these people will come to say ‘Okay, I want to play, I want to see what the start of story was’, the only game available to them was the original Final Fantasy 7 with PlayStation 1 generation graphics. So I felt that I really wanted these people to be able to experience that story with this more modern, more realistic style of Cloud and Sephiroth.”

More graphically advanced titles such as Crisis Core, Kingdom Hearts, and the Final Fantasy 7 movie Advent Children helped more realistic depictions of characters such as Sephiroth permeate pop culture. It’s easy to understand how after seeing those interpretations, for some the blocky polygons of the 1997 original may have been a difficult sell.

For more, check out our latest preview of Final Fantasy 7 Remake, as well as our breakdown of one of the new game’s biggest changes from the 1997 original we’ve seen so far.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Final Fantasy 7 Remake’s Biggest Change So Far

Square Enix’s Final Fantasy 7 Remake is a faithful retelling of the original story, but that doesn’t mean that there aren’t big changes. In a new hands-on preview, it has been revealed that the Sector 5 Reactor – the second target of the Avalanche freedom fighters group – has been substantially reworked in a couple of key ways.

As you’d expect of the remake, the area is notably larger and more detailed, with wider spaces to allow for the action-focused combat to unfold. The core journey through the reactor remains the same as in the 1997 original game; Cloud, Tifa, and Barret must place the bomb, use a simultaneous button switch to unlock the gates, and then fight the Airbuster boss battle. But the route through the reactor to this techno soldier fight involves a new mechanic unseen in the original game.

Spoiler warning: the following paragraphs reveal in detail how the contents of Sector 5 Reactor have changed.

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As the party enters the reactor, they discover that this is not just an electric power plant. It is also an assembly line for anti-armour robots known as Airbusters. Pretty much the first thing you see is a powered-down shell of one held in a docking clamp.

After placing the bomb and setting a remote trigger, the party is confronted by huge holographic representations of both President Shinra and Heidegger, Shinra’s head of Public Safety. They threaten the team with the Airbuster, but cannot immediately deploy it due to the robot not yet having been assembled.

Subsequent rooms contain the production line being used to manufacture the Airbuster, which introduces a new mechanic for the reactor. Components can be removed from the production line, which prevents them from being installed into the robot and thus allowing for a slightly easier fight.

Removing components is done by plugging a keycard into a console. After defeating a room’s enemies, the card is easily found, but there is a catch: there are not enough keycards to deactivate every console. After the first room, which has one card and one station that can deactivate one of the Airbuster’s three ‘M Units’ that provide Mako-fuelled attacks, the further two rooms each have one keycard, but two and three consoles each respectively.

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This setup forces players to make a decision about which element is removed. Available to deactivate are 3x M Units, 3x Big Bomber Shells (hugely damaging explosives), and 4x AI Programming Cores (which enable a stunlock ability). The options provided in each room means you’re unable to completely deactivate any one of these attacks, but allows you to focus on reducing abilities you know you struggle with. For instance, if you know you’re often tripped up by stuns, then you can spend the keycards on removing two of the AI Programming Cores.

For more Final Fantasy 7 Remake, check out our big hands-on preview for extra details on the Airbuster fight, the party’s abilities, and summons.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

Final Fantasy 7 Remake Hands-On: Summons, Airbuster, And Big Changes

An explosion detonates within the heart of Midgar’s North Mako Reactor, causing its cooling tower to burst apart in a plume of orange and green. It’s a familiar sight to anyone who’s played Final Fantasy 7, but in the Remake it is the starting point for a demonstration of what this ambitious, multi-game retelling of the story can be. The Scorpion Sentinel boss preceding this moment speaks to a bigger and flashier version of 1997’s most captivating JRPG, but it’s when you’re beyond the perimeter of the North Reactor that the game’s new scope is made clear. This is a project exploring how better technology and modern ideas can change and redefine old perspectives.

During a recent hands-on with Final Fantasy 7 Remake, I discovered that the escape through the streets of Sector 1 after the bombing of the reactor is a far cry from the somber sequence in the original. The slow, melancholic music is swapped out for the brasher Shinra Inc. signature tune. The streets are packed with people, colossal chunks of debris, and spreading fire, creating a scene that feels distinctly the product of a post-9/11 world. Rather than emerging from the mission a hero, Remake asks you to consider Cloud’s role as a terrorist as he picks his way through a mess of emergency service vehicles and devastated families.

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This change is initially jarring. The quiet track played during this scene in the original game is called Anxious Heart, and that title alone tells you exactly how the deathly silent streets of Midgar seem at that moment. It’s easy to feel as if its bombastic replacement is missing the point; the streets are not just filled with civilians, but also soldiers and riot guards ready to strike you down in extended combat encounters. Upon reflection, though, this offers a different angle on the same story, which is symbolic of everything Remake is doing.

The sequence uses the opportunity to add more detail to Shinra’s depiction. While in the original game it was obvious that the company was more than an electric power supply, Remake uses voice over to quickly establish that Shinra is a dystopic totalitarian regime. Loudspeakers shout commands at the population, telling them to leave their homes immediately and evacuate. As you run through residential streets you can see not just how immensely large and populated Midgar is, but also how Shinra has a terrifying stranglehold on everyone within its borders.

[poilib element=”quoteBox” parameters=”excerpt=It%20offers%20a%20different%20angle%20on%20the%20same%20story%2C%20which%20is%20symbolic%20of%20everything%20Remake%20is%20doing.”]This expanded scope goes beyond being able to render locations as larger, more detailed, and with more life. The second bombing run in the Sector 5 Reactor also incorporates new gameplay ideas based around player choice. As Cloud, Barret, and Tifa storm through the cavernous, steel-plated guts of the building, there’s the opportunity to re-code a manufacturing line that is assembling the area’s boss, the Airbuster. Decisions here directly affect the kind of boss battle you’ll eventually face, although the effect is not quite as dramatic as the decision would perhaps have you believe (it’s about reducing the Airbuster’s resources, rather than denying it abilities altogether). Nevertheless, the mechanic does allow you to have more impact on what was once an entirely static world.

Changes such as these dramatically alter the story’s pace. It feels odd that places which previously took ten minutes to work through now take three times longer. But, importantly, this extended length seems to be made up of worthwhile elements rather than filler. Sometimes that’s via a new mechanical design like the Airbuster production line, or sometimes that’s through entirely new areas, such as the loot-filled storage vault that can be unlocked if you have the patience to do that simultaneous button pressing lock puzzle another handful of times.

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But, as demonstrated in the E3 2019 demo, it’s in the boss fights that Final Fantasy 7 Remake really shows off its flair for expansion. Like the Scorpion Sentinel, the Airbuster is now a multi-stage battle with cinematic presentation and more explosions than your average Marvel movie finale. It’s against this techno soldier that the new hands-on build finally provides a stage to test the limits of the Remake’s combat system with a full three-member party. And, somewhat predictably for this project, the results are remarkable.

Classic Final Fantasy boss battles that use the original Active Time Battle system can be tense and stressful in their own way, but Remake takes that feeling and runs a mile with it. (If you’ve yet to read anything about the system, we’ve got a full breakdown of it to help you out.) The combination of action elements, command menus, and the requirement to constantly swap between characters to remain efficient is surprisingly taxing in a boss fight scenario. This is not a criticism; after Final Fantasy 15’s streamlined approach, it’s a real thrill to creep further and further to the edge of your seat the deeper into a fight you get.

[poilib element=”quoteBox” parameters=”excerpt=Boss%20battles%20can%20feel%20exhausting%20and%20test%20the%20limits%20of%20your%20endurance.”]There’s unrelenting pressure to be using your ATB gauges as they become available in order to ensure your team is consistently unleashing a barrage of high-damage attacks. While you’re only ever actively in control of one character at a time, those temporarily controlled by AI do not use their special skills automatically and so must be frequently issued orders. This preserves the classic nature of Final Fantasy 7’s command-based battles, but its implementation in a real-time environment feels like a non-stop juggle rather than a deliberate rhythmic exchange. The end result is that these big boss battles can feel mentally exhausting and test the limits of your endurance. It’s almost akin to the biggest fights in a Platinum-developed game, just with a tactical rather than reflex-based approach.

The pressure of these battles can certainly be relieved by being properly prepared. The Sector 5 save game provided at the hands-on was set up so that the party only had access to one orb of lightning materia, and so exploiting the Airbuster’s electrical weakness was a tough job. The final segment of the demo featured the fight against Abzu (previously known as Aps) in the sewers beneath Midgar’s slums. For this battle, every member of the party was equipped with Fire materia, allowing Cloud, Tifa, and Aerith to bombard the beast with highly damaging flames. With the right equipment, it seems as if at least some of the bosses can be cut down in a matter of minutes.

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Aerith also had Ifrit summon materia (yup, summons are now available in Midgar, including Leviathan and Shiva), allowing her to call in the fiery demon to flame-punch the monster into submission. Rather than just elaborate magic spells, summons now fight alongside you on the battlefield, and can even be commanded using your ATB gauges. They cannot be called in at will, though; a bar appears the HUD and fills over time and, when full, can be spent to call in a summon of your choosing. Taking away the on-demand nature of summons does restrict their use as a tactical tool, but this new system does enhance the narrative that they are powerful entities that arrive when they believe you are in need of their gifts.

While party combat really comes alive in boss battles, there are new enemies specifically designed to make use of multiple team members. During Cloud’s solitary escape from the North Reactor, he faces a team of Shinra soldiers armed with riot shields that easily deflect sword swipes. It makes fighting them solo tricky, and their leader, a beefy guy called The Huntsman, is painfully laborious to defeat. Fight these guys with a party, though, and it’s an entirely different story. Cloud can tank them while Tifa runs behind and uses her Whirling Uppercut heavy attack to launch them upwards, which in turn opens them up to a salvo of Overcharged shots from Barret.

Regardless of your target, party members have a variety of returning and brand new skills to make use of. There’s significant focus on providing more non-magic options, and so there’s always something to unleash without the need for spending MP. Tifa, for instance, can deal big chunks of damage with fun moves like Divekick and Starshower, or buff her basic attack stats with the Unbridled Strength ability. Many of Cloud’s former Limit Breaks have also been turned into these standard abilities; Braver is the first one you’ll get, and later you’ll pick up Blade Burst, which is effectively Blade Beam.

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Meanwhile, Aerith has been transformed into a full-blown white mage-style caster; her primary attack sees her hurl blasts of magic rather than whack foes with her staff, and her abilities are all based around support spells such as Soul Drain, which absorbs MP from enemies, and Lustrous Shield, which blooms a defensive barrier from magical petals. Additionally, all party members can be equipped with new purple materia that provides skills used in the action elements of battle, such as augmented dodges that follow up with damage.

It’s a dizzying array of additions and changes; enough to overwhelm and even incite just a little nervousness. Despite all the big moments being there and the experience feeling fundamentally true to Final Fantasy 7, Remake is a very different beast. There are moments when you’ll expect something to happen and it won’t, and what it does instead can cause confusion and a pang of disappointment. But those feelings are all short-lived, because no matter how great it would have been to see those classic moments exactly replicated in modern tech, it’s much more exciting to see how it’s all changed.

The remix presented so far seems well judged, but the most notable thing is how it all feels like the design equivalent of an entire battleship broadside salvo firing at once. This no-holds-barred approach creates the most absurdly entertaining boss fights I’ve fought in years in the Airbuster, but if the correct lines are not drawn, then the game’s more somber, thoughtful moments could be distorted and lose their impact. If restraint is shown though, and what’s here is representative of the quality of the whole experience, then there’s little more to say than: yes, they might really have really done it.

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Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter

We Played 4 Hours of Final Fantasy 7 Remake | Here’s What We Saw

Final Fantasy VII Remake is one of 2020’s most-anticipated games, and it’s coming soon. The long-awaited PS4-exclusive arrives in April, and GameSpot recently had an opportunity to play a chunk of the game. In a new video, Edmond Tran guides you through what he thinks about what he played during his four-hour demo.

Edmond played through Chapters 1, 2, and 7, as well as some of Chapter 10, so there is a lot to unpack. He talks about some of the unique elements that make Final Fantasy 7 Remake feel like a new game, including the new combat mechanics and what makes Midgar feel more alive than ever. Edmond also had things to say about the American voice cast for the new game, so be sure to watch the full video for all the nitty gritty details.

As announced previously, Final Fantasy 7 Remake will be released episodically, so what’s available at launch is just the beginning.

Final Fantasy 7 Remake launches on April 10 for PS4. It’s a timed-exclusive for PS4 until 2021, at which point it will presumably launch for other consoles and/or PC.