New Pokemon Sword & Shield Max Raid Event Now Live

Pokemon Sword and Shield‘s Gigantamax event has ended, but a new event is now underway in the games. For a limited time, some of the most popular Pokemon in competitive battling will be featured in Max Raids, and you’re guaranteed to get some great TRs for defeating them.

Throughout the event, Pokemon like Tyranitar, Dragapult, Togekiss, Whimsicott, Excadrill, and their pre-evolved forms will appear much more frequently in Max Raids in both titles. On top of that, you’ll also be able to encounter the Heat and Wash forms of Rotom.

This Max Raid event runs until May 11. To refresh your Raid dens, you’ll need to connect the game online either by activating the Y-Comm or going into Mystery Gift and selecting the option to Get the Wild Area news. Be sure to also check out our Sword and Shield Max Raid guide for helpful tips on battling Raid Pokemon.

There’s a lot more content on the way to Pokemon Sword and Shield later this year, including two big expansions: Isle of Armor and The Crown Tundra. The former arrives this June and takes players to the eponymous Isle of Armor, where they’ll train under a former Pokemon League champion named Mustard and receive the new Legendary Pokemon Kubfu. The Crown Tundra, meanwhile, launches in fall and takes place in a new arctic region, where players will be able to explore Pokemon dens together.

A new Mythical Pokemon named Zarude will also be introduced later this year. As we recently learned, Zarude is able to learn a brand-new, exclusive move called Jungle Healing, which restores HP and cures status effects for Zarude and any ally Pokemon on the field. Fans in Japan fans who pre-order tickets for the series latest film, Pokemon the Movie: Coco, will receive download codes for Zarude and Shiny Celebi, but The Pokemon Company has not yet announced how these Pokemon will be distributed overseas.

Now Playing: Battle Strategies – Competitive Pokemon Explained Part 2

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Trolls World Tour’s Huge VOD Success Could Mean Bad News for Cinemas

Universal Pictures’ decision to forego a theatrical release for Trolls World Tour in favor of a straight to premium VOD debut appears to have been very successful — and could mean bad news for cinemas once the coronavirus pandemic passes.

With movie theaters shut down due to COVID-19, Universal opted to release their Trolls sequel digitally rather than wait to release it in cinemas later. It was a big gamble, as theater owners fumed over the studio’s decision to ditch them entirely and industry observers wondered whether Trolls World Tour could possibly earn back enough money from a VOD debut than the studio could have made from a wide theatrical release.

According to the Wall Street Journal, Universal’s bet has paid off big time.

“With nearly five million rentals, the digital release has in three weeks generated more revenue for Universal than the original Trolls did during its five-month theatrical run,” the paper reports, citing a source familiar with the research.

“Its performance has convinced Universal executives that digital releases can be a winning strategy, and may diminish the role of theaters even after the pandemic passes.”

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What makes digital releases even more appealing to studios is, as the paper points out, that they retain 80% of the profits from a VOD release than they do with theatrical, where they only take home 50% of box office receipts.

In the case of Trolls World Tour, that means Universal made $77 million in revenue from $95 million in rental fees. By comparison, Universal also made $77 million from the first Trolls film, but that movie made $153.7 million at the domestic box office, meaning theaters (exhibitors) kept the difference.

While Universal isn’t expected to employ this digital model for huge franchise releases such as Fast & Furious because of how much money those movies rake in theatrically, the studio is already embracing it for smaller titles, such as Judd Apatow’s comedy The King of Staten Island, which is now going straight to VOD.

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Universal’s not the only studio embracing digital releases due to the pandemic. Warner Bros. recently opted to release Scoob! on digital on May 15.

Universal was also among the first studios to pivot their theatrical releases to early digital debuts when the shutdown began.

Catherine: Full Body Gets Three More Voice Options On Switch

The story-driven puzzle game Catherine: Full Body will get additional voice options on Nintendo Switch, Atlas has announced. The “Ideal Voice” DLC will feature three more voices, on top of the originals.

Siliconera reports that the Full Body base game features two voice options–original voice actor Miyuki Sawashiro and “Elegant Yandere” voiced by Mamiko Noto. The Ideal Voice DLC adds another nine for a grand total of 11 voices. The upcoming Switch version includes all the previous DLC, but also adds “Healing Flower” (Kana Hanazawa), “Cheeky Sempai” (Ayana Taketatsu), and “Intelligence Beauty” (Marina Inoue), for a total of 14. Atlas Japan also released trailers teasing the voices.

Catherine was originally released in 2012, but the Full Body remaster released just last September. The Switch version is coming this summer.

“The nightmarish block puzzles are still weirdly intense and satisfying to surmount, and the Stray Sheep is still a wonderful bar to spend your nights in,” Edmond Tran wrote in GameSpot’s Catherine: Full Body review. “Full Body does a great job in refining and refreshing the Persona studio’s fascinating foray into the social lives of adults, and Catherine continues to stand out as a game that feels both incredibly bizarre and authentically intimate.”

Now Playing: Catherine: Full Body Video Review

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Rebuilding the Batman: Robin Is Overdue for a Comeback

Perhaps no superhero has had a more successful big screen career than Batman. Past adaptations like 1989’s Batman and 2008’s The Dark Knight are regarded as some of the best superhero movies ever made, and some of the biggest stars in Hollywood have had a turn playing either the Caped Crusader himself or one of his many iconic villains. Now a whole new generation is getting their chance, as Warner Bros. works to reboot the franchise with 2021’s The Batman, starring Robert Pattinson.

Given the massive critical and commercial success of past Batman movies, The Batman definitely has its work cut out for it. How can director Matt Reeves and his cast escape the shadow of past Batman movies? And what can The Batman do to distinguish itself from other incarnations of the Dark Knight? That’s what we hope to explore in a recurring series called Rebuilding the Batman.

Rebuilding the Batman: It’s Time for Bruce Wayne to Be Happy Again

In this installment, we’re shining the spotlight on Batman’s other half, Robin. Whether it’s his original sidekick, Dick Grayson, or more recent partners like Damian Wayne and Stephanie Brown, Batman is never truly whole without a Robin. Yet you wouldn’t know that from watching any of the live-action movies from the past two decades. Read on to find out why it’s past time DC reunited the Dynamic Duo on the big screen.

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What Robin Brings to Batman’s World

Robin is nearly as old as Batman himself, having debuted just one year after the Dark Knight in the pages of 1940’s Detective Comics #38. Those earliest Batman stories were surprisingly dark, featuring a gun-toting vigilante who wasn’t above killing his enemies when they annoyed him. It didn’t take long before DC’s predecessor National Periodicals decided the franchise needed to be re-centered to more directly appeal to young readers. After all, in those days it was mainly children who were buying and reading comics.

Introducing Robin was a major part of pushing the Batman comics in a more kid-friendly direction. Whereas Batman was the cool, older brother readers looked up to, Robin was the character they could identify with. Who wouldn’t want to join a cool billionaire for a night of cruising the streets in a souped-up sports car and punching costumed criminals in the face? Even if killjoys like Frederic Wertham (whose book Seduction of the Innocent infamously attempted to tie comics to juvenile delinquency) tried their best to add a homoerotic subtext to Batman and Robin’s adventures, Robin was the hero countless kids aspired to be.

Robin tends to get a lot of flak from older Batman fans, in part because the idea of a grown man dragging an underage boy in pixie boots along on his nightly rounds is inherently ridiculous. It doesn’t help that most live-action incarnations of Robin have tended to be extremely campy. But as the franchise has grown and evolved, many storytellers have fleshed out the dynamic between Batman and Robin and illustrated why someone like Bruce Wayne needs a young sidekick. Robin is the necessary antithesis to Batman. He’s the light to Batman’s dark, reminding Bruce that solving mysteries and fighting crime can actually be fun. He’s also a chance for a perpetual bachelor like Bruce to build a family of his own and move beyond the trauma that defined him for so much of his life. Welcoming Robin into his life is a key part of Batman’s journey, which makes it all the more disappointing Robin has played such a small role in recent incarnations of the movie franchise.

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The Challenges of a Big-Screen Robin

Robins absence on the big screen is disappointing, but not necessarily difficult to understand. As mentioned, a lot of fans tend to associate Robin with the campier aspects of the Batman franchise. Even after all these years, Burt Ward’s iconic but very goofy take on Dick Grayson is the one most people think of when they hear the name “Robin.” Chris O’Donnell’s Robin didn’t necessarily win over hardcore fans in 1995’s Batman Forever, even if he was the least of that series’ problems at that point.

Robin may be a necessary part of Batman’s story, but there’s a delicate balance necessary in making him work well on the big screen. For one thing, there’s the issue of age. Make Robin too young and Batman becomes guilty of child abuse. Make him too old and his entire origin story doesn’t even make sense. We’re still not sure why Val Kilmer’s Bruce Wayne felt obligated to adopt a ward who was clearly pushing 30.

Tonally, it’s been hard to reconcile the very concept of Robin with recent live-action incarnations of Batman. The Dark Knight is about as grounded and realistic as you can get when telling the story of a rich orphan who dresses like a bat, and that’s probably why Robin was re-imagined as Robin “John” Blake in The Dark Knight Rises, a GCPD cop who graduated straight to becoming the next Batman at the end of the movie. Meanwhile, Batman v Superman introduced a brooding, Frank Miller-inspired take on the Dark Knight, with Robin being relegated to the role of a vanished martyr in Bruce’s crusade. Only that Joker-defaced costume serves as evidence to suggest Robin ever existed in the DCEU.

Unfortunately, what little we’ve seen of The Batman so far suggests it’s more Christopher Nolan Batman than Tim Burton Batman. In a version of Gotham where Batman is a heavily armored, almost militaristic vigilante, Robin may be a tough pill to swallow. Still, as we argued in the previous Rebuilding the Batman column, the hope is that we’ll see Robert Pattinson’s Bruce evolve over time and become a happier, more well-adjusted person. Just as he did for the Batman comics, Robin could be just the catalyst needed to push this saga in a different direction.

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Which Robin Is Best for Robert Pattinson’s Batman?

One key advantage of Robin is that it’s a mantle that has been passed among several different teen heroes. Each Robin is unique, meaning director Matt Reeves can choose the Robin (or Robins) who best matches the tone of his movies. If original Robin Dick Grayson is deemed too campy for this version of Gotham City, the focus could shift to characters like Tim Drake or Bruce’s hotheaded son, Damian. Young though he may be, Damian’s twisted family history and penchant for violence could help him work in a way more traditional Robins wouldn’t.

The series could also opt for even less traditional choices than Damian. We certainly wouldn’t mind seeing Stephanie Brown or Carrie Kelley show up and give fans a female Robin for a change. Given that The Batman seems to be influenced by the comic storyline Batman: Zero Year, perhaps Duke Thomas may be in the cards. As a teen genius who loses his parents in a devastating attack by the Joker and finds a new father figure in Batman, Duke may thrive on the big screen in a way no other sidekick would.

Given rumors The Batman is meant to be the start of a new trilogy, introducing Robin could be a way of reflecting the passage of time over the course of three movies. Each movie could feature a different character wearing the Robin costume. We could see a character like Dick Grayson evolve from Batman’s little brother to confident, independent hero Nightwing by the end of the trilogy. Or if Stephanie Brown is put in the spotlight, we could see her debut in her original identity as Spoiler, become Robin in the second movie and finally Batgirl in the the third movie.

The main takeaway here is that even after so many cinematic Batman reboots, there’s still so much untapped potential when it comes to the Dynamic Duo. Even Dick Grayson has yet to receive the definitive live-action portrayal, to say nothing of successors like Tim Drake, Jason Todd and Damian Wayne. If DC truly wants this latest reboot to stand apart from the rest, there may be no better way than finally making Robin a core piece of the Batman puzzle again.

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For more on what to expect from Batman’s latest cinematic adventure, find out how Zoe Kravitz is keeping up with her Catwoman training during quarantine, why Reeves is tweaking the tone of the movie, and where The Batman falls in DC’s revamped movie release schedule.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Get All 9 Star Wars Movies in Digital 4K UHD on Sale for $80

It took several decades, but all nine films in the Star Wars Skywalker Saga are now available to own. And right now you can pick up the entire collection, in digital 4K UHD format, on sale for $79.99–just make sure to choose the UHD version. The deal is available at the retailers below, but you can watch them on Apple, Amazon Prime Video, or most other popular platforms thanks to Movies Anywhere. Details below.

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The Skywalker Saga consists of Star Wars episodes I – IX. The first six parts chart the childhood, adolescence, heel-turn, redemption, and death of Anakin Skywalker. The final trilogy stars the next generation of Force users, rascals, and aliens as they try to stamp out a new wave of villains. It’s a monumental collection of films that began in 1977 and ended just a few months ago. That’s a lot of years.

Movies Anywhere is a free service–or agreement, or something–between all the major digital movie sellers. It lets you watch any movie you bought on any of the services, on every service. Vudu, FandangoNow, Apple, Amazon, Google, and Microsoft are all part of the agreement. So if you buy Star Wars: The Skywalker Saga from either of the retailers above, you can watch it on Amazon, Apple, Google, or… you get the idea.

Alternatively, if you’re cool with streaming (not owning) the Skywalker Saga, you can sign up for a free trial of Disney+. All the movies, plus a ton of other Star Wars content, are either available now or will be by May 4, a.k.a. Star Wars Day. That’s when Rise of the Skywalker arrives on Disney+, along with the finale of Star Wars: The Clone Wars and a making-of documentary series for The Mandalorian. In other words, it’s a big day for Star Wars fans.

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Star Wars: The Skywalker Saga Contents

In case you don’t have them memorized, here are the nine films that comprise the Skywalker Saga.

  • Star Wars: A New Hope
  • Star Wars: The Empire Strikes Back
  • Star Wars: Return of the Jedi
  • Star Wars: The Phantom Menace
  • Star Wars: Attack of the Clones
  • Star Wars: Revenge of the Sith
  • Star Wars: The Force Awakens
  • Star Wars: The Last Jedi
  • Star Wars: Rise of the Skywalker

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Watch Dogs: Legion – Release Date, Gameplay, and More

This article will serve as a news hub that will be updated as more Watch Dogs: Legion news comes out.

Watch Dogs: Legion is the third and upcoming entry to Ubisoft’s hacking-filled series. Set in the near future in a fictional version of London where the UK has withdrawn from the EU, the authoritarian government is now using ctOS and a private security company to spy on its citizens and violently enforce the law. Players are tasked with recruiting DedSec members to form a resistance against the corrupt regime using a new mechanic introduced in Watch Dogs: Legion that allows players to assume control and play as anyone in the game. Watch Dogs: Legion is an ambitious game, to say the least, so we’ve put together everything we know so far, including more about the gameplay.

Release Date

Initially announced for a March 2020 launch at E3 2019, the Watch Dogs: Legion release date has been pushed back to late 2020 to early 2021.

Ubisoft co-founder Yves Guillemot told investors the Watch Dogs: Legion delay allows the teams “more development time to ensure that their respective innovations are perfectly implemented so as to deliver optimal experiences for players.”

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Ubisoft announced it has plans to release five AAA games in 2020-21, three of which are coming by the end of 2020. However, at the time of writing Ubisoft hasn’t announced which games it plans to release in this timeframe.

Additionally, it has been confirmed by Ubisoft that Watch Dogs: Legion will be a cross-generation game, meaning it’ll be released on the Xbox Series X, PS5, Xbox One, and PS4.

Gameplay

Watch Dogs: Legion is an open world action-adventure game that takes place in a fictional post-Brexit version of London. The city has been taken over by a private security group called Albion, who have used the Blume Corporation’s central operating system, or ctOS, to turn London into a surveillance state. It’ll be up to you to recruit a group of hackers to join DedSec and regain control of the city.

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IGN’s Matt Purslow visited Ubisoft Toronto to meet with the team behind Legion and watch the game being played for 45 minutes. In his preview, he said, “At first glance, Legion is what you’d expect from the third game in the Watch Dogs series; there’s an open-world where you can drive cars, hack CCTV cameras, and play havoc with people’s lives and smartphones. But there’s so much more to Watch Dogs: Legion. Underpinning the entire game is an interconnected network of systems that allow for an astonishing set of possibilities.”

One unique feature about Watch Dogs: Legion is that there isn’t a main character per se. Players will be able to play as any character they want and work to recruit that character to join DedSec. Each random character will have a unique set of skills and their own backstory that will play into how they contribute to the resistance.

Any decision you make can impact a character’s support of DedSec. For example, if you complete missions to help that character, they are more likely to join the resistance. Alternatively, if a member of DedSec accidentally (or purposely) kills a character’s family member, they are more likely to oppose the hacktivist group.

Watch Dogs: Legion will have both a single-player mode and an online co-op mode where players can play online with up to three friends to “take on entirely new co-op missions and challenging end-game content.”

For more on Legion’s focus on personal privacy, take a look at our feature on how social media has shaped the Watch Dogs series. Additionally, make sure to check out the full list of traits and perks available to recruitable Operatives in the game.

Oh, and unlike Watch Dogs 2, Legion will not actually have any dogs.

Editions

There are currently four different Watch Dogs: Legion editions available for preorder — the Standard Edition, Gold Steelbook Edition, Ultimate Edition, Collector’s Edition.

The Standard Edition is available for $60 and includes the base game and the Golden King Pack, which is a set of three skins. On the other hand, the Gold Steel Book Edition will cost $109 and comes with a steelbook case, the Golden King Pack, a season pass, and three days of early access before launch.

Players can also preorder the Ultimate Edition which comes with everything the Gold Steelbook edition has, plus an Urban Jungle Pack and four weeks of VIP Status.

The Watch Dogs: Legion Collector’s Edition can be purchased for $189 and includes everything from the other editions, plus an in-game mask and some cool physical items like an exclusive steelbook, a double-sided propaganda poster, a mask, stickers, and a special Collector’s Edition box.

Check out our Watch Dogs: Legion preorder guide for more on the different editions and where you can get them.

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Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

CoD Update Will Let You Report Warzone & Modern Warfare Cheaters With The Killcam

Developer Infinity Ward confirmed that an upcoming Call of Duty: Modern Warfare and Warzone update across all three platforms will give players yet another tool to report cheaters.

Now when you get killed unfairly in a Modern Warfare or Warzone match, you can use your killcam to report that player. Similarly, if you just joined a match or are fine-tuning your loadout, you can use the spectate function to report players who may be racking up seemingly impossible kills. This new anti-cheat update will arrive in both Call of Duty games on PC, PlayStation 4, and Xbox One sometime this week.

The anti-cheat update isn’t the only way Infinity Ward has been dealing with problem players. The studio has opted to put cheaters in matches together as a way to combat the rampant issue. This is in addition to the “additional dedicated security updates” Infinity Ward promised to prevent cheaters. Not including Modern Warfare, Infinity Ward has already banned more than 70,000 cheaters from Warzone.

In other Call of Duty news, a bunch of changes are coming to both games sometime this week. This includes a new Gunsmith update, double XP and playlist adjustments, an additional Warzone contract type, and more. Infinity Ward has so far only previewed the patch notes for update, which will be split in two this time around.

Now Playing: Let’s Play Call Of Duty: Warzone – New Operator Ronin

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A New Goosebumps TV Show Is In Production

R. L. Stine’s Goosebumps is once again headed to television; all it just needs is a network. TV Guide reports that the iconic children’s horror series is returning by way of a partnership with Sony TV and Scholastic as well as Neal H. Mortitz, one of the producers of the film adaptations.

This would be the second series to share the Goosebumps name as Fox Kids ran the original show from 1995-1998. The Canadian-produced Goosebumps TV show can be streamed on Netflix right now as well.

No details or specifics were given from TV Guide except that Mortiz was enthusiastic about the upcoming series. “I loved making the Goosebumps movies and can’t wait to bring even more of R. L. Stine’s incredible stories to life through a high-end television series that speaks to both adults and kids alike.”

While Goosebumps has no air date or network, you can always learn more about what to watch from GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

BBC Show Starts Production Without Actors Coming Into Contact With Each Other

Despite the widespread disruption caused by the coronavirus pandemic, the BBC has just announced the production of a new television series set to debut soon. Talking Heads–a partial remake of a set of televised monologues originally aired in 1988 and 1998–will get around the challenges posed by quarantines and social distancing by allowing its actors to film without ever needing to share the same space.

According to The Hollywood Reporter, the new version of Talking Heads will air in 12 parts and features an impressive ensemble cast that includes actors like Killing Eve’s Jodie Comer The Hobbit’s Martin Freeman, Episodes’ Tamsin Greig, The English Patient’s Kristen Scott Thomas, and many more. As in the original ’80s and ’90s series, the 2020 edition of Talking Heads will consist of dramatic monologues, each delivered by a single actor.

Alan Bennett, the writer and actor behind Talking Heads’ first two runs, has returned to the series, working with director and producer Nicholas Hytner’s London Theatre Company to remake 10 episodes and create two entirely new entries. Hytner calls the production, which has had to find novel ways to work while observing public health guidelines, a “challenge” that has required the cast and crew to “[rethink] ways of filmmaking that until a few weeks ago seemed routine.”

“The shoot will never bring any of us within touching distance of each other,” Hytner adds. “But I hope that in every other way it will reach out and touch millions of viewers.”

Talking Heads, according to the THR’s story, is set to “air in the coming months on BBC One.”

For more on how the coronavirus pandemic has affected the TV and film industries, check out our list of Marvel’s delayed movies, releases and events canceled or postponed due to COVID, and how skipping the theaters for on-demand releases has actually benefited movies like Trolls: World Tour.

If you’re looking for more entertainment news, be sure to listen to GameSpot’s weekly TV series and movies-focused podcast, You Should Be Watching. With new episodes premiering every Wednesday, you can watch a video version of the podcast over on GameSpot Universe or listen to audio versions on Spotify, Stitcher, Google Play, and Apple Podcasts.

Now Playing: Best Shows And Movies To Stream For April 2020 – Netflix, Hulu, Disney+, Amazon Prime Video

New Valorant Patch Notes Tease Ranked Mode

Riot Games has released a new patch for Valorant. The update addresses several aspects of the competitive shooter, including map changes and the implementation of new features.

In terms of gameplay, the patch mostly makes adjustments to Omen. Phoenix and Viper don’t get any balance changes, but bug fixes have been issued to address problems with a few of their abilities. Both Omen and Breach also now have updated visuals when it comes to their respective character model and abilities.

Most exciting, however, is the mention of a competitive mode in the patch notes, though Riot says that competitive mode and ranked matchmaking isn’t live yet–it’s scheduled to be available in the “near future.” You can read the full patch notes below.

Valorant Update 0.49 Patch Notes

Gameplay And Balance

  • Omen
    • Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
    • If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity
    • The attenuation radius of the arrival sound on Omen’s From the Shadows has been reduced to 2250
    • Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he’s teleporting to. We’re trying to give him some spook back since if you do find him, you should now have him dead to rights

Character Updates

  • [Omen] Updated Omen’s visuals
  • [Breach] Updated Breach’s visuals

Map Updates

  • Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost that allowed players to see through a sliver of the door at the top
  • Fixed issue with Cypher camera being placed on the Haven A Main boxes
  • Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay—massive thanks to all of the folks who helped to identify these! We see you
  • Updated materials on Bind and Haven to make surfaces more consistent overall
  • Changed color of Radianite crates in order to unify overall visuals

Competitive Updates

  • Added Competitive mode and ranked matchmaking, to go live in the near future

Observer Mode

  • Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode
  • Ability HUD no longer displays when entering drone camera as an observer
  • Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
  • Swapping through players to view will now iterate through an entire team before going to players on the other team

HUD & UI

  • In-game
    • New directional damage indicator visual
    • New low health and low ammo visuals
    • Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future
    • Voice activity is now shown above allies’ heads
    • Added color to spike icon above ally’s head to make it easier to see
    • Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
    • Ping elements now fade when under player aim; previously only text faded
  • Out-of-game
    • Relocated Find Match button from social panel to Play screen; renamed to Start
    • Relocated Practice button from social panel to Play screen
    • Added Play Again button to End of Game screen
    • Made the flyouts on the nav progression widget clickable
    • Made main navigation button click targets easier to click
    • Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
    • Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
    • Added hover tooltips to thumbnails in the Collections view to show item name
    • Scroll speed tweaked to make scrolling social panel smoother
    • Made crosshair preview in Settings shorter to make more room for controls

Quality of Life

  • Added the ability to abandon a multiplayer Custom Game. Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty. Leaving the custom game in any other way (exit client, alt+f4, etc.) will still allow you to return to the match
  • Updated the audio occlusion system to help players better differentiate audio distancing cues. For example, Haven B to A short, you should perceive sounds from their correct distance and not as if they were right next to you
  • Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time. Frequent offenders will experience higher queue time penalties. Leaving ruins the match for everyone else, and should only be a last resort
  • Enabled the ability to see VALORANT players online in Riot games
  • Adjusted play flow UX moving queue buttons into lobby screens
  • Adjusted social panel UX to accommodate additional space
  • Adjusted End of Game UX to clean up design of various widgets
  • Adjusted chat disconnect error state to be less… intimidating
  • Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch
  • For all shotguns, moved the crosshair’s center dot by 1px to center it on the screen. The devs expect shotgun lethality to increase by 4,000% as a result (this is a joke)

Bug Fixes (In-Game)

  • [Phoenix] Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
  • [Phoenix] Fixed a bug where, for a brief time after Run It Back ended, Phoenix could be damaged in the place where he fizzled
  • [Viper] Updated the appearance of Viper’s Toxic Screen on the minimap to show gaps in the wall
  • [Viper] Fixed Viper being able to animation-cancel Viper’s Pit
  • Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement, which should clearly indicate the result of after-the-buzzer plant rounds
  • Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
  • Fixed a rare issue where players’ weapons would float in front of them; too spooky
  • Fixed a rare issue where third-person player models could get desynced from the server when double tapping a defuse, causing some shots to miss
  • Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
  • Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation, making it look as if the player could fire too quickly after canceling (timing was correct, animation wasn’t)
  • Fixed map region names as they appear below the minimap from not localizing properly
  • Smoothed out movement during player-to-player collisions
  • Fixed a bug where item UI prompt in the game world would appear to block bullets
  • Fixed a bug where the Z ping wheel could be opened alongside the map ping wheel, creating a scenario where multiple ping wheels could be open at once
  • Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
  • Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round.
  • Fixed overlap in ally planting announcement
  • Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
  • Minimap will no longer randomly hide for all players in a game
  • Update to Bucky’s alternate fire to instead apply instantaneous, hitscan damage
  • Alt. fire was previously a projectile that was able to kill enemies shortly after the user was killed. No other weapon works this way so now it performs as a hitscan.

Bug Fixes (Game Client)

  • Fixed an issue that allowed players to purchase items not available in their respective store
  • Fixed an issue that let players equip content they didn’t own
  • Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
  • Fixed network stability indicator sometimes appearing when setting was disabled
  • Line of sight is no longer required to pick up the spike when overlapped by a player
  • Fixed issue where the spike would sometimes become unretrievable
  • Fixed an issue preventing some player reports from submitting
  • Fixed various connection issues with voice chat
  • Fixed various connection issues with text chat
  • Fixed various issues with player state being incorrect in social panel
  • Fixed an issue where some players could not requeue after a game without relogging
  • Fixed issues with receiving party invitations
  • Fixed transparent player card icons in Custom Game lobbies
  • Fixed resetting controls for Voice Chat in settings
  • Fixed voice defaulting to automatic transmission for Custom Games
  • Fixed voice being interrupted when navigating Custom Game options
  • Fixed a handful of localization issues across menu screens

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