Snowpiercer Series Premiere Review

Warning: Full spoilers for the premiere episode of TNT’s Snowpiercer follow…

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It was a certainly a slippery, icy trek along the way — what with the change in showrunner two years ago (from Sarah Connor Chronicles’ Josh Friedman to Orphan Black’s Graeme Manson) and an entire pilot episode directed by Doctor Strange’s Scott Derickson mostly being scrapped and rewritten/reshot — but the Snowpiercer TV series is finally upon us. And, considering the global conditions we all face now, it’s one of the last big “event” TV shows we’ll get to see for a while.

Snowpiercer, as a series, is mostly effective reworking of Jacques Lob’s Le Transperceneige graphic novel (which was famously adapted into a feature film by Oscar-winner Bong Joon-ho in 2013) that’s a sort of pared-down, semi-simplified version of the premise with a murder mystery squared-pegged into the story so as to manifest a spine for a TV series.

The set-up — which involves a massive climate shift bringing all of humanity to war, scientists over-correcting Earth’s temperature and freezing everything, and then a psychotic visionary named Wilfred developing a “Noah’s Ark”-style perpetually-moving train for the most privileged members of our species — is all pretty much the same as the comic. The idea of a non-stop “balanced” ecosystem consisting of 1001 cars enables the show to feel, most of the time, like a space saga as “Snowpiercer,” the locomotive, is basically a spaceship. A craft that is supposed contain within its narrow walls all the elements of our main characters’ former planet (as well as some new realms – like, um, orgy zones?).

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When you combine that design with the necessary evils of a caste system, and then add to that a number of unwanted stragglers who violently forced their way onto the train as it was starting up, and who’ve now lived for years in a caboose of abject squalor, and you’ve got a story that’s primed and ready to mirror many of our ongoing modern societal ills in the way only sci-fi usually can. Snowpiercer feels insane as a logline but it’s really just an excuse for an awesome, claustrophobic revolution that leads its characters, and us viewers, toward hard truths about civilization as a whole.

The series teases the original “rebellion” arc that Bong Joon-ho created for his film by giving us a palpable powder keg of poor folk living in the rear of the train (“Tailies” as they refer to themselves, which is reminiscent of Lost) who, after enduring seven years of desperation and awfulness, are ready to brutally escape their confines and battle their way through enough cars to get to the engine. They’ve got the “world’s last Australian,” a large man named Strong Boy who they give most of their food to so he can act like an RPG-style Tank, an old man who remembers the joys of being alone, and Daveed Diggs’ Layton – a former homicide detective who forcefully boarded the train with his wife (who has since left him to become a plaything for folks in a fancier car).

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Diggs’ character is the centerpiece of the show while also representing where the story tries to twist and transform itself from a revolution to a demolition. As in Demolition Man. Layton gets spirited away from his fellow Tailies, right on the precipice of a huge bloodbath, so that he can solve a murder case that the perfect society in the front of the train is ill-equipped to handle. Like Demolition Man or The Village or any number of films with similar themes, Snowpiercer showcases a “utopia” unable to predict something going awry, somehow ignorant to the fact that “sometimes people just kill each other.” Here, Snowpiercer strains a bit to find its legs as an ongoing series by literally halting and interrupting a massive ambush right before it starts so the story can shift into a “whodunnit?”.

When you combine that with the Wilfred reveal happening at the end of the episode, where we learn that Jennifer Connelly’s Melanie – aka the “voice of the train” from Hospitality – is Wilfred, or in the very least acting as Wilfred because something happened to the real person and she’s now maintaining the illusion, and the series starts to lose some of its steam. Let’s hope the show has bigger surprises on the way now that’s given up who’s driving the train.

The show looks great and the action all lands well, but there’s a spark missing. At least so far. Diggs is good as our hero and Connelly is cool as his uneasy First-Class ally (who also happens to be secretly running the show), but the murder mystery is nestled in between two mostly-unlikable factions: the privileged dopes living in the long stretch of cars designated for the rich and powerful and the temperamental hot-heads who stew in the butt of the train. Layton’s the only semi-likable presence and he’s not quite enough to make us fully care about solving the case for the one-percenters or saving the lives of the Tailies.

Ubisoft’s Free PC Games For COVID-19 Relief Were Downloaded 9 Million Times

As part of Ubisoft’s latest financial briefing, the company provided an overview of its response to the COVID-19 pandemic and outlined the steps it’s taken to keep its workers safe.

In a statement, Ubisoft said the health and well-being of its employees remains “our top priority.” Ubisoft’s teams are now working from home, with the company’s IT department helping staffers get up to speed on working in the new remote environment. The publisher described the move as a “challenging new context that has required all our employees to adapt quickly.”

Looking ahead, Ubisoft said it is preparing for a future when offices open once more. The company is “taking special precautions to make sure that team members who are returning to the office can do so safely.” There is no exact time for when Ubisoft’s teams will be able to go back to work, however. Ubisoft has offices around the globe, and local governments will decide when business places can re-open.

A second major element of the pandemic is how it’s led to people staying home and playing more games. In turn, the video game industry has seen a significant increase in the money spent on games.

Ubisoft took part in the effort to help people stay entertained during quarantine by releasing some of its popular games for free as part of its “Play Your Part, Play At Home” campaign. Ubisoft gave away copies of Child of Light, Rayman Legends, and Assassin’s Creed II for PC, and together, they were redeemed 9 million times, Ubisoft said. Additionally, Ubisoft said teachers are using the Discovery Tour mode in Assassin’s Creed Odyssey to help their students learn about ancient Greece.

Ubisoft also adjusted some of its internet bandwidth policies to help decrease the load on networks caused by the influx of people staying at home. What’s more, Ubisoft said its teams around the world have donated their time and money to area hospitals and food banks.

Ubisoft’s next big game is Assassin’s Creed Valhalla, which releases this year as a launch title for the PlayStation 5 and Xbox Series X. It will also be available for PlayStation 4, Xbox One, and PC.

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Dune Director Compares Main Character Paul Atreides To The Godfather’s Michael Corleone

Dune is due to release on December 18, 2020, giving audiences a new take on Frank Herbert’s novel, first adapted by David Lynch in 1984. Director Denis Villeneuve (Prisoners, Blade Runner 2049, Arrival) has spoken to Empire about his upcoming adaptation, and given some new insights into what inspired his take on Paul Atreides, the film’s protagonist.

Atreides will be played by Timothee Chalamet in the new film, as seen in the first screenshots. According to Villeneuve, he sees the character’s arc as similar to the central figure of the Godfather trilogy, Michael Corleone. Villeneuve says that the character is similar to Corleone, who was portrayed by Al Pacino across three films, because of the expectations placed upon him.

“Paul has been raised in a very strict environment with a lot of training, because he’s the son of a Duke,” Villeneuve says, recounting details from the novel. “But as much as he’s been prepared and trained for that role, is it really what he dreams to be? That’s the contradiction of that character. It’s like Michael Corleone in The Godfather–it’s someone that has a very tragic fate and he will become something that he was not wishing to become,” he continues.

However, Atreides won’t necessarily go down as dark a path as Michael Corleone did. “His survival depends on being able to make the right decisions and adapt to different dangerous situations,” Villeneuve says. “It’s a very beautiful story about someone that becomes empowered.”

This year’s Dune film will adapt the first half of Herbert’s original novel, with plans underway for a sequel. Villeneuve has also said that he’d like the opportunity to do a follow-up to Blade Runner 2049.

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Mount & Blade 2: Bannerlord Patch Fixes Annoying Siege Event Bug

In the latest update for the Mount & Blade 2: Bannerlord beta, even more bug fixes have been rolled out, along with some alterations to units for balancing purposes. Patch e1.4.0 also marks the move from the current beta branch to the main Steam branch, syncing the two versions.

As with all games in beta, there are a myriad of bugs that need fixing, with the majority of patches so far focusing on erasing these issues. The developers have been patching the game almost daily since the beta launched, working hard to make the game playable despite still being in beta. This update patches the following known bugs in-game:

Latest Bug Changes

  • Fixed a problem where it was not possible to select newly changed perks in older save files.
  • Pila, Jagged Throwing Spear and Triangular Throwing Spear are throwable again
  • Fixed a crash that occurred when trying to purchase a workshop.
  • Fixed a bug that causes duplicate dialogue options to appear in some dialogues.
  • Fixed the bonus for the castle “castellan’s office” settlement project.
  • Some lords which have a risk of going below critical money limits will stop paying wages and suffer the morale penalty only. This way they will at least keep enough money to buy food and avoid starvation. Their troops will still desert eventually if their morale drops too low.
  • In some cases, siege map events were stopping in the middle and the besieger party was returning to owned settlements to buy food. They will now continue the map event.
  • In some minor cases, armies were going to faraway towns when they ran out of food. This was fixed. The distance will be the most important factor in such cases.
  • Fixed a bug that prevented excessive settlement militia from decreasing.
  • Fixed a crash that occurred sometimes when trying to complete Gang Leader Needs Weapons quest through dialogue.
  • Fixed a Save & Load crash related to one-handed perks.
  • Fixed a crash due to an empty .dll name appearing on call stack frame.
  • Fixed a crash due to missing frame info when capturing a call stack.
  • Fixed a crash that occurred sometimes when trying to load a game when quests were active.
  • Fixed a crash that occurred when selecting some troops for a custom battle.

This update also fixed the annoying bug where the player’s besieger party would stop storming a fort or village during an event to go purchase food. These troops will now finish the fight regardless of how hungry they are.

A number of changes to units have been added as well to balance out the battles. The following troops have been altered:

Latest Balance Changes

  • Aserai
    • Beduin
      • Troop count increased by 1 (10)
    • Skirmisher
      • Troop count increased by 1 (17)
  • Battania
    • Clan Warrior
      • Troop count increased by 1 (22)
    • Wildling
      • Troop count increased by 1 (18)
    • Ranger
      • Replaced Bastard Sword with Highland Two-Handed Sword
      • Mounter Warrior
      • Troop count increased by 1 (11)
  • Empire
    • Menavlion Infantry
      • Troop count decreased by 1 (16)
      • Hit Points reduced by 5 (100)
    • Courser
      • Replaced Menavlion with Cavalry Menavlion
        • Swing Speed 83 to 73
        • Damage 129 to 118
  • Khuzait
    • Rabble
      • Mace length got increased
        • Length 58 to 67
        • Swing Speed 95 to 91
        • Damage 37 to 39
    • Nomad
      • Troop count increased by 1 (11)
    • Mounted Archer
      • Cost reduced by 10 (150)
      • Spear Perk replaced by Stronger Arrows Perk
  • Sturgia
    • Berserker
      • Troop count decreased by 1 (16)
    • Varyag
      • Movement Speed decreased by 1 (77)
      • Armor decreased by 1 (39)
      • Large Round Shield is now the Default Shield
      • Replaced Stronger Shield Perk with Lighter Shield Perk which equips the Light Round Shield
      • Large Round Shield weight increased to 4
      • Troop count decreased by 1 (15)
    • Hunter
      • Replaced LongSword perk with Strong Arrows Perk
      • Swapped Strong Arrows Perk and Shield Perk
  • Vlandia
    • Peasant Levy
      • Troop count reduced by 2 (23)
      • Pitchfork can not be used One-Handed any more.

Some art assets, localization text files, and the UI system have also been updated. For the full list of updates in patch e1.4.0 check out the developer blog on the official website.

Mount and Blade 2: Bannerlord is currently available in beta on PC.

Now Playing: Mount & Blade II: Bannerlord – Campaign Teaser | Gamescom 2018

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There’s A New Harry Potter Game On Mobile, But It’s Probably Not Very Magical

There’s a new Harry Potter game coming to mobile, but it doesn’t look like it’s going to be quite as exciting as Wizards Unite. The game, which has received its first trailer ahead of release, is called Harry Potter: Puzzles and Spells, and it’s a match-3 puzzle game.

You can watch the trailer in the tweet below, although it doesn’t show off any gameplay.

The game is being released under the Portkeys label, and is developed by Zynga (Words with Friends, Farmville). It seems to be set early in Harry’s time at Hogwarts, based on how young the characters are in the key art. If you’re in Australia, the game has already soft-launched on both the App Store and Google Play–but other regions will have to wait a little longer. No release date has been announced.

The game features many locations from the series, including various parts of Hogwarts and Diagon Alley.

Fans of the series can always pretend that this is an adaptation of the unpublished manuscript for Harry Potter and the Three Green Stones That Disappeared When They Touched Each Other, but there are also other ways to continue enjoying J.K. Rowling’s wizarding world. For instance, there’s this excellent Harry Potter RPG created inside Minecraft, or you could watch Daniel Radcliffe read the Harry Potter books.

If you’re waiting for a new AAA Harry Potter game, it might still be happening–plans for an open-world leaked back in 2018. Nothing has been announced, however.

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Assassin’s Creed Odyssey And Rainbow Six Siege Microtransaction Spending Is Growing

Ubisoft’s latest financial report included new details on microtransaction spending for Rainbow Six Siege and Assassin’s Creed: Odyssey. In short, both are performing very well in regards to microtransansactions.

Ubisoft categorizes microtransactions as Player Recurring Spending (PRI), which covers digital items, DLC, season passes, subscriptions, and advertising. The team-based tactical shooter Rainbow Six Siege enjoyed “record engagement” in the months of January, February, and March 2020, with PRI spending jumping by 26 percent.

That’s an incredible achievement for a game that was released in 2015. Ubisoft will be supporting Siege for a long time to come, as the company is releasing the game as a launch title for PlayStation 5 and Xbox Series X later this year. GameSpot recently re-reviewed Siege, and we awarded it a 10/10.

Assassin’s Creed: Odyssey, meanwhile, is pacing ahead of Assassin’s Creed Origins on a number of metrics. Microtransaction spending in Odyssey is up by a whopping 170 percent compared to Origins, while daily engagement and the number of copies sold over its previous 12 months are up by 90 percent each compared to Origins.

Odyssey featured a boatload of microtransaction offerings, but one of the most notable one was a permanent double XP boost for $10 that makes the grind easier to get through.

In total, spending on PRI for Ubisoft’s latest fiscal year ended March 31 reached €702.4 million ($759.8 million USD). That’s a huge number, but it’s nowhere close to the $3.36 billion USD that Activision Blizzard generated from microtransactions during its latest year.

Given Ubisoft’s solid performance on microtransactions in the latest period, you can expect the company to continue to make use of the business practice going forward for Assassin’s Creed Valhalla and the company’s other upcoming games. For the upcoming quarter, Ubisoft said it expects microtransaction revenue to continue to grow in the coming year.

In other news, Ubisoft recently confirmed that it had 11 games across six franchises that have sold more than 10 million copies during the current console generation–you can see the full list here.

Now Playing: Assassin’s Creed Valhalla Full Presentation | Inside Xbox

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Nioh 2 Adds A Photo Mode And New Missions In A Free Update 1.09

Nioh 2 has received a free update, and it has brought new playable content and a photo mode to Team Ninja’s punishing action game. Update 1.09, announced over at PlayStation Blog, will let you capture images of some of the game’s stunning vistas and horrifying enemies.

The camera mode will feature plenty of options for fine-tuning, such as exposure, gradation, and lighting and tint adjustments. There are also numerous filters, letting you pretty up your photos of the game’s various grotesque beasts, as well as options to tilt your photos or display watermarks. You can see it in action in the screenshots below.

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Nine new missions have also been added, and they’re divided between sub-missions and one Twilight missions. Here’s the complete list, as well as how far you’ll need to be to unlock them, according to Nioh 2 Wiki:

  • The Chinese Bellflower Dagger (Clear Shadow chapter)
  • The Child Prodigy’s Invitation (Clear The Golden Nation side-mission)
  • Farewell to the Past (Clear Twilight chapter)
  • A Strong Bond (Clear Twilight chapter)
  • Winds of Ruin (Clear Afterglow chapter)
  • The Trustworthy (Clear Afterglow chapter)
  • Wave of Terror (Clear Afterglow chapter)
  • Calamity’s Pulse (Clear Afterglow chapter)
  • Mountain of the Dark Lord (Twilight Mission) (Clear Dawn chapter)

1.09 also adds the Guardian Spirit Mizuchi to the game, although we’re not clear on how they are unlocked yet.

Nioh 2 will expand further later this year with a trio of expansions, the first of which arrives in July. These are unlikely to be free, however. The PS4 exclusive received an 8/10 in GameSpot’s review, and reviewer Mike Epstein wrote that “though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.”

Now Playing: Nioh 2 Video Review

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Animal Crossing: New Horizons Stamp Rally Guide – International Museum Day

International Museum Day is apparently a real annual event that takes place on May 18, and not being one to shy away from obscure holidays and seasonal events, Animal Crossing: New Horizons is treating the day as an in-game event. It’s called the Stamp Rally, and it runs from May 18 until May 31. Like the May Day event that took place at the beginning of the month, the Stamp Rally gives you a week to visit your island’s museum in order to collect stamps and give you an excuse to spend some time fully appreciating Blathers’ beautiful building of bugs, bones, and bass (among other fish).

How To Participate In Stamp Rally

Taking part in the Stamp Rally couldn’t be simpler. Head into your island’s museum and speak to Blathers, who will explain the event and invite you to visit three different wings of the building–the fish, bug, and fossil wings. The art wing, if you have access to it, isn’t a part of this Stamp Rally event.

The stamps have plenty of ink on them, unlike real-life museum stamp stations
The stamps have plenty of ink on them, unlike real-life museum stamp stations

How Stamp Rally Works

Your goal is to simply find all the Stamp Rally stations located within each of the three participating museum wings and interact with them to get a stamp on your card. The wings will have three stations each, for a total of nine stations. Once you collect all the stamps on a card, speak to Blathers again to get a completion stamp, as well as your reward.

How To Complete Stamp Rally

Finding the Stamp Rally stations is a simple affair–they’re bright yellow and red booths that you can find located in front of certain exhibits in the participating museum wings. The catch is that the locations of the stamp booths will be randomised each day, but thankfully the wings are small enough that it shouldn’t take too much of your time to run around and find them.

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What Do You Get For Stamp Rally?

Completing the Stamp Rally by handing in your completed stamp cards to Blathers will reward you with golden plaques of a fish, butterfly, and fossil, not unlike the ones you see mounted in the museum’s lobby. You can hang these on the wall of your home, which is handy in case you felt like creating your own competing museum to run Blathers out of business.

You can continue to visit the museum and complete the Stamp Rally on subsequent days. The location of the stamp stations will likely change, but the rewards you receive for completing your stamp card will not.

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And that’s about all there is to know about this simple event. The next event for Animal Crossing: New Horizons is Wedding Season, a photography-focussed event which will take place for the entire month of June.

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DayZ’s Launch On Xbox Game Pass Has Been A Huge Success

Bohemia Interactive’s survival shooter DayZ is enjoying a newfound level of success on Xbox One after the game was recently added to the Xbox Game Pass catalog. The publisher said in a news release that “hundreds of thousands” of new players jumped into DayZ following its introduction into the subscription program on May 7.

The game is “flourishing now more than ever, and has become one of the Most Played games on Xbox,” Bohemia said in its press release (via Eurogamer).

Publishing director Vojtěch Ješátko added: “Xbox Game Pass is a great opportunity for us to open the game to a different audience, and to let a massive number of new players experience DayZ in all its crude harshness and beauty, together with the veterans.”

Launching into a subscription program like Xbox Game Pass carries some risk, of course, but for DayZ at least, it seems to be working out. Not every developer is thrilled with subscription services. A recent GDC survey found that about a quarter of respondents worried that subscription programs may lead to the further de-valuation of games. Additionally, Devolver Digital told GameSpot that subscription services, overall, are a worry to the company.

All of Microsoft’s first-party games, including Halo Infinite later this year, will be available for subscribers at launch through Xbox Game Pass (for Xbox and PC). Some third-party games have launched into subscription catalog too, including the whimsical ’80s game Moving Out.

Xbox Game Pass is set to grow in a big way later this year when Microsoft’s game-streaming service, xCloud, gets folded into it. Currently, you must download and install Xbox Game Pass titles, which can take a long time, but xCloud integration will allow you to stream games with minimal waiting.

In other news about Xbox Game Pass, Rockstar’s celebrated open-world western, Red Dead Redemption 2, is now available in the catalog.

Now Playing: Xbox Series X Is A Chance To Fix Achievements

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Minecraft Developer Mojang Has Changed Its Name

Minecraft developer Mojang is moving into the new decade with a new name, or at least a revised name. The company is now known as Mojang Studios, and it has a new logo to go along with it.

Inspired by the developer’s expansion into multiple offices around the world, Mojang Studios’ new name represents its scale and how it has expanded far beyond a small team working only on Minecraft.

The new logo is made up of little gadgets called “Mojangs,” appropriately enough, and in the trailer they are turned and twisted around to spell out the studio’s name. It sounds like it won’t be the last time we hear about the somewhat sentient gizmos, and they should pop up again as we learn about future Mojang Studios projects.

“They test and tinker, endlessly explore, and help us discover new corners of the Minecraft universe,” Mojang Studios’ head of creative communications said in the announcement post.

Speaking of new content, the developer has several things cooking. Aside from Minecraft and the spinoff game Minecraft Dungeons, Mojang Studios is also creating a feature film, experimenting with new game ideas, and producing a live show. Of course, none of this is stopping its continued work updating Minecraft with new features and content.

Most recently, the Minecraft RTX beta got even more worlds for players to check out. They make use of ray tracing technology to make the game look absolutely gorgeous. Minecraft Dungeons releases May 26 for Xbox One, Nintendo Switch, PS4, and PC.

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