Xbox Game Pass Adding More Xbox One, PC Games For August

Microsoft has revealed a new selection of Xbox Game Pass titles that’ll be coming to the service in early August, ranging from horror, supernatural action, and classic fantasy.

The Dark Pictures Anthology: Man of Medan headlines the slate of new additions, with Darksiders: Genesis throwing in a co-op adventure with two of the Horsemen of the Apocalypse, and Final Fantasy VII HD will take players for a scenic tour of Midgar. Action-adventure roguelike UnderMine, physics-based action game Trailmakers and the survival RPG It Lurks Below round out the new offerings for August.

Leaving Game Pass on August 14 are Devil May Cry 5, Kingdom Come: Deliverance, Space Hulk: Tactics, Where the Water Tastes Like Wine and Yoku’s Island Express. You’ll still be able to grab these games for up to 20% off, provided that they’re in your library before they leave Game Pass.

Xbox Game Pass provides a rotating selection of roughly 100 games, for the monthly subscription price of $10 on either Xbox One or PC. An “Ultimate” subscription tier for $15 per month is also available, giving subscribers a combined Xbox One and PC library to choose games from.

As of September 15, Xbox Game Pass Ultimate will also include access to Microsoft’s xCloud game streaming service, provided that you have an Android device and are in one of the 22 territories where the program will launch. Multiple third-party accessories will also be available on launch, from manufacturers such as Razer, NACON and 8BitDo.

You can check out a full listing of the early August releases with their platforms below.

Xbox Game Pass – Early August

  • Darksiders: Genesis (Xbox One) – August 6
  • It Lurks Below (Xbox One, PC) – August 6
  • The Dark Pictures Anthology: Man of Medan (Xbox One) – August 6
  • Trailmakers (Xbox One, PC) – August 6
  • UnderMine (Xbox One, PC) – August 6
  • Xeno Crisis (Xbox One, PC) – August 6
  • Final Fantasy VII HD (Xbox One, PC) – August 13

Leaving Xbox Game Pass (August 14)

  • Devil May Cry 5 (Xbox One)
  • Kingdom Come: Deliverance (Xbox One, PC)
  • Space Hulk: Tactics (PC)
  • Where the Water Tastes Like Wine (PC)
  • Yoku’s Island Express (Xbox One, PC)

Now Playing: The Dark Pictures: Man of Medan Video Review

Pikmin 3 Deluxe Announced for Nintendo Switch

Nintendo has announced that Pikmin 3 Deluxe will be released on Switch on October 30, 2020 for $59.99 USD.

Pikmin 3 was originally released on the Wii U in 2013, and the deluxe version adds co-op for the whole story mode and new side-story missions that can also be played with a friend. Furthermore, all the Mission mode DLC stages from the original Pikmin 3 will be included.

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The side-story missions see Olimar and Louie exploring planet PNF-404, and Pikmin 3 Deluxe will also have a head-to-head multiplayer mode in Bingo Battle. There will also be a new Piklopedia feature that allows you to collect information on creatures and earn in-game badges by meeting certain conditions.

New difficulty options have been added to this version, as well as lock-on targeting, optional hints, and the choice to “play at a more relaxed pace.”

In our review of Pikmin 3, we said it “is a delight. There’s nothing else like its gentle combination of exploration, strategy and discovery, and it made me feel both empathy and responsibility for virtual creatures that most games would treat as disposable fodder.”

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Pikmin 3 Deluxe was announced in a similar fashion to Paper Mario: The Origami King, in a Tweet as opposed to a part of a Nintendo Direct.

It’s been a while since the last full Nintendo Direct, and while we know such big games as The Legend of Zelda: Breath of the Wild 2 and Metroid Prime 4 are on their way, there is a lack of known release dates for the Switch.

There have been reports of Nintendo planning a 35th anniversary celebration for Mario by re-releasing such games as Super Mario Galaxy, Super Mario 64, and Super Mario Sunshine. However, we have yet to hear anything official from Nintendo.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Save 17% on First Party Nintendo Switch Games

It’s a rare and splendid thing to find first-party Nintendo Switch games on sale, and right now both Best Buy and Amazon are offering some of the best Nintendo Switch games of all time (and some of the best games, period) for 17% off.

Best Buy’s selection of discounted Nintendo Switch games is better than Amazon’s, but Amazon has Donkey Kong: Tropical Freeze on sale for $49.99, which includes new Funky Mode at no extra cost.

Nintendo Switch Game Deals at Amazon

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Nintendo Switch Game Deals at Best Buy

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Be sure to bookmark our best Xbox deals and best PS4 deals, since we update them all the time to bring you the newest and best deals. Spoiler: deals for those two consoles are hard to come by thanks to the impending release of Xbox Series X and PS5. But a deal’s a deal!

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Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram @sethgmacy.

Samsung Announces Its Biggest Smartphone yet, the Galaxy Note 20 Ultra

Last year, Samsung upsized its biggest flagship phone with the Galaxy Note 10 Plus and now it’s introducing an even larger phablet with the Samsung Galaxy Note 20 Ultra.  Featuring a bigger 6.9-inch screen, faster Snapdragon processor, and the lowest latency pen yet, the Note 20 Ultra aims to be the most powerful smartphone you can buy for a hearty sum.

Samsung Galaxy Note 20 Ultra

What Are the Samsung Galaxy Note 20 and Note 20 Ultra’s Specifications?

As with last year, the Samsung Galaxy Note 20 comes in two sizes. The regular Note 20 features a 6.7-inch FHD+ (2,400 x 1,080) display while the larger Note 20 Ultra integrates a 6.9-inch Quad HD+ (3,088 x 1,440) screen. The larger phone not only has a bigger display, but it also hits a higher refresh rate of 120Hz.

The biggest improvement to the Note 20 series is how much faster the S-Pen will feel as you’re scribbling on the display. According to Samsung, the latency on the integrated stylus has been reduced to as little as 26ms on the Note 20 and 9ms on the Note 20 Ultra.

Samsung Galaxy Note 20 Ultra

Internally both phones come running with a Snapdragon 865 Plus processor that’s a step above the regular Snapdragon 865 found in all of this year’s flagships including the Samsung Galaxy S20 and OnePlus 8 Pro. This new chip offers a higher clock speed of 3.1GHz over the normal Snapdragon 865 that runs at 2.84GHz.

You’re also looking at a minimum of 8GB of LPDDR5 memory in the Note 20 and 12GB of RAM in the Note 20 Ultra. Storage meanwhile starts at 128GB for both versions, but only the Ultra model offers a larger 512GB capacity that users can further expand with a Micro SD card.

The Note 20 Ultra also has a larger 4.500mAh battery whereas the Note 20 has a 4,300mAh battery.

Samsung Galaxy Note 20 Ultra

What Cameras Do You Get on the Samsung Note 20 and Note 20 Ultra?

Following in the footsteps of the Galaxy S20, Samsung has shaken up the cameras on the Note 20-series by including high-resolution cameras and optical zoom lenses for combined hybrid Space Zoom features.

One change we find a little disappointing is the 16MP Ultrawide camera has been cut down to only 12MP in resolution.

Samsung Galaxy Note 20

  • 12MP Ultra Wide Camera: FOV: 120-degrees, Aperture: f2.2
  • 12MP Wide-angle Camera: FOV: 79-degrees, Aperture: f1.8, Super Speed Dual Pixel AF, OIS
  • 64MP Telephoto Camera: FOV: 76-degrees, Aperture: f2.0
  • 10MP Selife Camera: Aperture: f2.2
  • 3x Optical Zoom
  • 30x Super Resolution Zoom

Samsung Galaxy Note 20 Ultra

  • 12MP Ultra Wide Camera: FOV: 120-degrees, Aperture: f2.2
  • 108MP Wide-angle Camera: FOV: 79-degrees, Aperture: f1.8, PDAF, OIS
  • 12MP Telephoto Camera: FOV: 20-degrees, Aperture: f3.0
  • 10MP Selife Camera: Aperture: f2.2
  • 5x Optical Zoom
  • 50x Super Resolution Zoom

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How Much Will the Samsung Galaxy Note 20 and Note 20 Ultra Cost?

The Galaxy Note 20 starts at $999 and will be available in Mystic Bronze, Mystic Gray, Mystic Green. The Galaxy Note 20 Ultra starts at $1,299 and will be available in Mystic Bronze, Mystic Black, Mystic White.

When Is the Samsung Galaxy Note 20 Ultra Release Date?

Both the Samsung Galaxy Note 20 and Note 20 Ultra release on August 21st. Preorders for the Note 20 series open up on August 6 at 12:01 am ET.

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What Else Did Samsung Announce at Its Unpacked 2020 Event?

Of course, no Unpacked event would be complete without a few other announcements to go with Samsung’s smartphones. The most exciting side announcements of the event were Samsung first 120Hz tablets and a new pair of wireless earbuds with active noise-canceling.

Samsung Galaxy Tab S7 and Tab S7 Plus

Samsung’s flagship tablet is getting even bigger for 2020. Whereas the previous Galaxy Tab S6 had a 10.5-inch screen, the Galaxy Tab S7 has moved up to an 11-inch WQXGA (2,560 x 1,600) display. Samsung has also introduced a new Galaxy Tab S7 Plus model featuring its largest 12.4-inch Super AMOLED screen WQXGA+ (2,800 x 1,752). Both tablets also feature 120Hz display, four Dolby Atmos certified AKG speakers, and an octa-core processor. The Galaxy Tab S7 and Galaxy Tab S7 will release later this Fall for $649 and $849, respectively.Samsung Galaxy Tab S7

Samsung Galaxy Buds Live

Meet Samsung’s first pair of noise-cancelling truly wireless earbuds. These fully wireless earbuds feature 12mm drivers paired with three microphones. The Samsung Galaxy Buds Live will be available starting on August 6th for $169.
Samsung Galaxy Buds Live
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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Kevin Lee is IGN’s Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Windbound Is a Survival Game With a Touch of Zelda

At this point it’s starting to feel like if you’ve played one survival/crafting game, you’ve played them all. The tone and art style are typically realistic with a gritty flair, the gameplay loop is almost always the same, and they’re usually not polished enough to feel completed. That was the case at least until now. Grounded is delivering a delightful new take on survival/crafting games with its inventive creativity and now Windbound is here to blow a breath of fresh air into the sails of a genre that started to feel like it was sinking.

Developed by 5 Lives Studios, Windbound (out August 28 for PC, PS4, Xbox One, Switch, and Stadia) is a single-player survival game with a stylized watercolor aesthetic reminiscent of The Legend of Zelda: Wind Waker. It features sailing, ancient voices humming in the background, and whimsical themes further establishing the charm. It’s a bit like Raft and Wind Waker had a baby with a single-player version of Rust. I recently got the chance to go hands-on with the gorgeous survival game, featuring gameplay from the very start of Windbound and a midway save file to show some typical progression. Overall, I came away impressed.

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Windbound begins much like many games of this type, but doesn’t take long to feel fresh and unique. You awaken in a deserted region of the idyllic Forbidden Islands as Kara, an abandoned warrior, surrounded by stormy seas. You’re hungry and ill-equipped to survive. The goal is to explore and adapt to the landscape around you and embark on perilous adventures. That’s not very original, but the execution is where it truly soars.

Rather than simply scrounging for materials, there is a heavy ambiance of mystery and discovery at the core of Windbound. Within the first few minutes I had found an ancient, stone altar that imbued my necklace with powerful, glowing blue energy. There are hints of a really intriguing story here, or at least a well-realized setting that has room for lore expansion.

From the very first island creatures are immediately outlandish and the game’s general focus on becoming a traveling nomad immediately fosters a sense of constant discovery, which is a welcomed change of pace for a genre that’s usually about doing the same things over and over again.

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So instead of farming the same areas for identical resources forever, Windbound requires you to stay mobile. Each island is procedurally generated, ensuring you won’t have the same adventure twice, so once you hunt all the creatures, gather all the resources, and exhaust what’s available you’ve got to move on and continue crossing the Forbidden Islands.

Sailing presents its own challenges too. After building a ship by combining various parts like multiple hulls and types of sails together, you can set off on your own. Not only is wind direction a thing, but the waves can be downright perilous at times during big storms. Battling the ebb and flow of the water, while maintained balance, gets tough.

There are two difficulty options: Survivalist and Storyteller. On Survivalist, when you die, you’re booted all the way back to the start of Chapter 1 when you first awake. However, the main difference is that you get to keep any items in the ‘Held’ section of the inventory, but lose anything in bags. On Storyteller you keep your entire inventory, don’t lose Chapter progress, and combat is a bit easier.

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Speaking of combat, since Windbound is a third-person action-adventure style game from a gameplay mechanics perspective, the flow of battle is better than most in the survival genre. There’s an enemy lock-on function, plus a variety of weapons from your indestructible knife to spears, slings, and bows. You’ve even got the ability to dodge roll and be stealthy by crouching and sneaking. It’s fast-paced and just a tad bit floaty, something I liked since it made things feel unique.

Another unexpected standout is just how good it felt to explore and roam around the islands. Character animations are surprisingly fluid, especially while climbing and swimming, with a really slick physics system behind it all that reminded me a little bit of Breath of the Wild when Kara inevitably falls or gets hurt. It’s just silly enough to be endearing but not wonky.

Windbound It’s a familiar formula in a foreign package that effortlessly blends together elements of survival/crafting games along with roguelikes and procedurally generated sandbox adventures. The story is all still a bit of a mystery, but based on just an hour or so with the game I’m already intrigued to learn more and see where the waves take me next.

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David Jagneaux is a freelance writer for IGN. Talk RPGs with him on Twitter at @David_Jagneaux.

Fortnite Joy Ride Update Adds Cars And Trucks, Available Now

Fortnite‘s latest update makes the game a little more like a racer–or a certain other popular online game–with the addition of drivable cars. The update adds four new vehicles, and a trailer shows how they can be used for some wild battles.

There are four cars in all: the Islander Prevalent, Victor Motors Whiplash, OG Bear, and Titano Mudflap. You can find gas pumps or refillable gas cans around the island to keep your motor running and head out on the highway. Plus you can play music from your car using one of the new radio stations.

Epic has been teasing the update with a look at some of the different cars and trucks, starting with the Whiplash. The options already run the gamut with a handful of road-ready racers, but the studio could always add more if the feature is a hit.

Meanwhile, the map in Fortnite recently revealed a new Atlantis-like area called Coral Castle. The game is also partnering with Marvel’s Avengers to give out a few superheroic rewards by playing the beta. For even more on Fortnite, check out our latest challenge guide.

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Now Playing: Watch Full Diplo Higher Ground Concert From Fortnite Party Royale

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Souls-like Mortal Shell Set for Release This Month

Mortal Shell, the Souls-like game from new developer Cold Symmetry, has finally set its release date after completing its public beta last month. The full game will be available on August 18, on both PC and consoles.

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While the beta was only available on Epic Games Store on PC, the full game is also available on PlayStation 4 and Xbox One, and all will launch at the same time. A Steam version for PC will be made available, but not until later in 2021.

The game, created by a small team, is priced at $29.99/£24.99, and so comes in at a cheaper price point.

Mortal Shell takes a lot of inspiration from Dark Souls, both in its mechanics and its grim-dark aesthetics. But despite those similarities, Mitchell explained in our preview that Mortal Shell has its own voice and personality, even if it does lean into the format established by From Software.

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For more, check out the first 16 minutes of the demo, as well as a boss battle in action. You can also see the developers from Cold Symmetry walk through a segment from the game and explain how it all works.

Final Fantasy 7 Remake Hits Lowest Price Yet

Despite the fact that the PS5 is looming, the PS4 has had a banner year when it comes to exclusive games, with hit titles like Final Fantasy VII Remake, Ghost of Tsushima, and The Last of Us Part II releasing all in the span of a few months. Given the wealth of great new games already in 2020, it’s understandable if you haven’t grabbed all of the must-play new PS4 titles. And if that’s the case for you with Final Fantasy VII Remake, you’re in luck. Final Fantasy VII Remake is on sale for $40–its best price yet–at Amazon, Best Buy, and GameStop.

If you prefer a digital copy, the PlayStation Store is selling Final Fantasy VII Remake for $39.59 until August 19. GameStop’s deal also ends August 19, so it’s safe to assume Amazon and Best Buy will likely have FFVII Remake for $40 until then as well. Those who already own the base game can purchase the Digital Deluxe Upgrade for $13.20, down from $20. It comes with a digital art book, mini-soundtrack, Cactuar Summon Materia, and Carbuncle Summon Materia.

The long-anticipated remake of one of the most iconic JRPGs of all time earned a rare 10/10 in GameSpot’s Final Fantasy VII Remake review, with managing editor Tamoor Hussain praising the reworked combat system, deftly told story, and modernized version of Midgar.

“Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement,” Hussain wrote. “The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers–the wait was worth it. For first-time players, it’s an opportunity to understand why Final Fantasy VII is held in such high regard. It’s the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn’t the Final Fantasy VII your mind remembers, it’s the one your heart always knew it to be.”

Though just the first part of the Final Fantasy VII story, the remake offers a full-length experience of around 40 hours. Square Enix recently confirmed that part two of the remake is in full development and will be released “as soon as possible.”

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Game of Thrones: The Complete Series 4K UHD Preorder is on Sale

A bunch of 4K UHD and Blu-ray collections and special editions have popped up for preorder in recent weeks. Better yet, some of them are available at significant discounts below the MSRP. We thought now would be a good time to round them all up in one place. From Game of Thrones on 4K UHD to Back to the Future and Princess Mononoke, these collections and special editions are all shipping in the coming months.

And thanks to the Amazon preorder guarantee, if you preorder one of these sets and the price drops lower before it ships, you’ll pay the lowest price it drops to, even if it goes back up prior to release.

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Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed.

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Marvel’s Avengers: The Final Preview

Marvel’s Avengers seems to be trying a little too hard to please everyone. It’s both a set-piece driven, action-packed, explosive single-player adventure, while also balancing an intrinsically tied cooperative mode with a complex loot system at its core. Its seasoned cast of voice-talent does a tremendous job breathing new life into these familiar characters, and the overall story benefits from it. The combat is mostly fun and flashy, though sometimes a little too frantic. But while some folks may be hungry for a fully fleshed out campaign with interesting characters and varied missions, others may be looking for a looter-shooter- style grind- fest with friends. After playing the beta, I’m currently a bit concerned Marvel’s Avengers may not be able to satisfy either craving.

The beta’s opening Golden Gate Bridge mission is the one we’ve all seen, but it’s fun, bombastic, and introduces you to each Avenger. It’s a great opener and sets the tone for how wild this game can be. The second available mission sees Ms. Marvel and Hulk infiltrating an AIM base housed in a very nice-looking overgrown jungle area. It slows things way down, giving Kamala and Bruce a chance to banter and build their characters. Kamala is the spunky Avenger super-fan who is stoked to be on these missions, while Bruce takes on more of the mentor role. I hate to say that I got The Last of Us vibes, possibly because Bruce is played by Troy Baker, but I got The Last of Us vibes.

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The third mission, however, is what worries me about what the full campaign could end up becoming. It’s labeled as a story mission but is more of an introduction to the multiplayer than anything. It’s another infiltration mission, but you get to choose who you play as this time around, and unfortunately, all those tailored character moments vanish as both Hulk and Ms. Marvel become more like blank avatars to get you through the mission. It’s unfortunate, and I’m not necessarily harping on the idea of these smaller multiplayer-style missions being sprinkled into the campaign. I just loved the well-acted character moments more, and I hope those persist throughout the campaign.

Once you’ve completed the three-story missions available, the War Table opens up, giving you a full array of multiplayer missions to take on to power up your heroes. They vary slightly, but most involve infiltrating a building and killing waves of enemies while performing tasks such as standing on control points or destroying data servers. While they got repetitive fairly quickly, switching up my hero choices would often breathe new life into them. For now, the heroes are varied enough to be unique.

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Each Avenger is equipped with three special abilities that run on a cooldown. The way each hero dodges or blocks also adds an element of strategy I didn’t expect at first. While someone like Iron Man will simply dodge incoming enemy attacks, Ms. Marvel will instead opt to push the enemy with her giant polymorphed hands. Playing as Black Widow, you can time dodges to unleash unlocked abilities or even counter an enemy with well-timed parries. The real fun comes from picking the character that suits your playstyle. I started with Black Widow but felt the combat was a bit too frantic to get the most out of her, so I instead switched to Iron Man who takes on a more ranged approach. Luckily you can switch out your hero as often as you’d like in between missions, allowing you to hone in on who fits you best. Keep in mind, though, that if you do switch out your character to one that’s not been leveled up, you may need to lower the difficulty or choose easier missions until that hero gets up to snuff.

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The thrill of battling through these missions over and over can dry up quickly though when repeatedly taking them on alone. I hesitate to use the word mindless, but I did find myself zoning out quite a bit while taking down the same giant robot walker for the fourth time. In the first mission, Iron Man quips, “Which one of you B-movie extras am I taking down first?”– the self-awareness is glowing. Luckily, playing with friends while chatting on a headset improves the experience, as with any loot grinder. There is an added layer of joy that comes from not only fighting alongside heroes you know and recognize but also being able to joke about your friend’s Hulk stealing your kills with his giant rock throws. I just hope the mission variety improves when the full game arrives. Right now we’re either taking down the same waves of enemies, standing on a waypoint, or destroying a waypoint.

That said, there are a few drawbacks to the overall multiplayer system. First off, you can’t double up on heroes. While this makes sense on paper, in reality, it means there will need to be some discussions if you plan on teaming up with your same group of friends, which can be an issue if some of your heroes aren’t as leveled up as others. There’s the scary potential scenario where you’ve built up an amazing Black Widow, but it turns out the main character of a person you want to play with down the line is also Black Widow, forcing one of you to switch to a less powerful alternate. Of course, a worse long-term problem that will need to be solved: what happens when a new DLC character is released, and everyone wants to try them out at the same time?

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Conversely, as fun as it is to team up with your friends and take on missions, it can be almost equally as frustrating when matchmaking with random folks. Marvel’s Avengers offers nothing in the way of communicating with your fellow heroes if they’re not wearing a chat headset – there’s no ping system, minimap, or teammate indicator. And since a lot of these infiltration missions begin in wide-open areas, losing track of your no-voice-chat teammate is bound to happen. When you’re stuck on the ground as Ms. Marvel and your random teammate is zooming around as Iron Man, odds are great that you’re going to lose each other quickly, with no real way to communicate what each other is up to.

But Marvel’s Avengers’ most glaring issue, at least during the beta is its gear system. The real draw to get people to grind these endless war zones is the chance to loot something great, and so far, I haven’t cared about a single thing that’s dropped for me. First off, none of it changes the actual look or feel of your character. Every item is an invisible piece that just counts up to an overall gear score. You may find a pair of gloves that slightly improve your normal attacks, but most of these just offer elemental bonuses and are almost invisible in the actual gameplay. When your gear screen has a button you can press to just automatically equip the highest-numbered gear you have, it makes it seem as though there are few meaningful choices to be made. Everything drives to a single power level number, and when so many games have solved this uninteresting way to sort through loot, it’s a tad disappointing to feel like you’ve gone back in time.

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Marvel’s Avengers has a long way to go. The story and characters are interesting, and I actually can’t wait to see it through. The campaign missions in this beta seemed varied enough, and hopefully, that keeps up. And while live-service games often come with the adage of “it’s not how they launch, it’s what they become,” I’m worried that there’s currently very little that would keep my interest to play past the campaign. With a slew of promised, completely free updates, and a nearly limitless amount of source material to make additional content from, Marvel’s Avengers could end up being great – or it could very quickly get Thanos-snapped from its community’s mind.

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Mark Medina is an Editorial Producer at IGN. You can follow him on Twitter here.